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Merge pull request #3775 from birarda/lobby
repairs to local audio injection
This commit is contained in:
commit
331e9d6558
42 changed files with 535 additions and 300 deletions
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@ -132,15 +132,16 @@ function checkHands(deltaTime) {
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}
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function playChord(position, volume) {
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var options = new AudioInjectionOptions();
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options.position = position;
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options.volume = volume;
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if (Audio.isInjectorPlaying(soundPlaying)) {
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print("stopped sound");
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Audio.stopInjector(soundPlaying);
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}
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print("Played sound: " + whichChord + " at volume " + options.volume);
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soundPlaying = Audio.playSound(chords[guitarSelector + whichChord], options);
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soundPlaying = Audio.playSound(chords[guitarSelector + whichChord], {
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position: position,
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volume: volume
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});
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}
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function keyPressEvent(event) {
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@ -32,10 +32,10 @@ function updateEntity(deltaTime) {
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if (Math.random() < CHANCE_OF_PLAYING_SOUND) {
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// play a sound at the location of the entity
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var options = new AudioInjectionOptions();
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options.position = entityPosition;
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options.volume = 0.75;
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Audio.playSound(sound, options);
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Audio.playSound(sound, {
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position: entityPosition,
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volume: 0.75
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});
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}
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var audioAverageLoudness = MyAvatar.audioAverageLoudness * FACTOR;
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@ -17,9 +17,11 @@ var SOUND_TRIGGER_CLEAR = 1000; // milliseconds
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var SOUND_TRIGGER_DELAY = 200; // milliseconds
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var soundExpiry = 0;
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var DateObj = new Date();
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var audioOptions = new AudioInjectionOptions();
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audioOptions.volume = 0.5;
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audioOptions.position = { x: 0, y: 0, z: 0 };
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var audioOptions = {
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volume: 0.5,
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position: { x: 0, y: 0, z: 0 }
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}
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var hitSounds = new Array();
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hitSounds[0] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit1.raw");
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@ -33,20 +33,22 @@ function maybePlaySound(deltaTime) {
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// Set the location and other info for the sound to play
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var whichBird = Math.floor(Math.random() * birds.length);
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//print("playing sound # " + whichBird);
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var options = new AudioInjectionOptions();
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var position = { x: lowerCorner.x + Math.random() * (upperCorner.x - lowerCorner.x),
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y: lowerCorner.y + Math.random() * (upperCorner.y - lowerCorner.y),
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z: lowerCorner.z + Math.random() * (upperCorner.z - lowerCorner.z) };
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options.position = position;
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options.volume = BIRD_MASTER_VOLUME;
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//
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var position = {
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x: lowerCorner.x + Math.random() * (upperCorner.x - lowerCorner.x),
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y: lowerCorner.y + Math.random() * (upperCorner.y - lowerCorner.y),
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z: lowerCorner.z + Math.random() * (upperCorner.z - lowerCorner.z)
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};
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var options = {
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position: position,
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volume: BIRD_MASTER_VOLUME
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};
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var entityId = Entities.addEntity({
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type: "Sphere",
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position: position,
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dimensions: { x: BIRD_SIZE, y: BIRD_SIZE, z: BIRD_SIZE },
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color: birds[whichBird].color,
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lifetime: 10
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});
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type: "Sphere",
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position: position,
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dimensions: { x: BIRD_SIZE, y: BIRD_SIZE, z: BIRD_SIZE },
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color: birds[whichBird].color,
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lifetime: 10
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});
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if (useLights) {
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var lightId = Entities.addEntity({
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@ -172,13 +172,11 @@ function playRandomSound() {
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}
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function playRandomFootstepSound() {
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var whichSound = Math.floor((Math.random() * footstepSounds.length));
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var options = new AudioInjectionOptions();
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options.position = Avatar.position;
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options.volume = 1.0;
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Audio.playSound(footstepSounds[whichSound], options);
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var whichSound = Math.floor((Math.random() * footstepSounds.length));
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Audio.playSound(footstepSounds[whichSound], {
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position: Avatar.position,
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volume: 1.0
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});
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}
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// Facial Animation
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@ -134,13 +134,11 @@ function playRandomSound() {
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}
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function playRandomFootstepSound() {
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var whichSound = Math.floor((Math.random() * footstepSounds.length));
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var options = new AudioInjectionOptions();
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options.position = Avatar.position;
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options.volume = 1.0;
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Audio.playSound(footstepSounds[whichSound], options);
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var whichSound = Math.floor((Math.random() * footstepSounds.length));
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Audio.playSound(footstepSounds[whichSound], {
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position: Avatar.position,
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volume: 1.0
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});
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}
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// ************************************ Facial Animation **********************************
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@ -89,11 +89,11 @@ function maybePlaySound(deltaTime) {
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}
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function playClap(volume, position) {
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var options = new AudioInjectionOptions();
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options.position = position;
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options.volume = 1.0;
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var clip = Math.floor(Math.random() * numberOfSounds);
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Audio.playSound(claps[clip], options);
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Audio.playSound(claps[clip], {
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position: position,
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volume: volume
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});
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}
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var FASTEST_CLAP_INTERVAL = 150.0;
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@ -63,8 +63,11 @@ function checkSticks(deltaTime) {
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// Waiting for change in velocity direction or slowing to trigger drum sound
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if ((palmVelocity.y > 0.0) || (speed < STOP_SPEED)) {
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state[palm] = 0;
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var options = new AudioInjectionOptions();
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options.position = Controller.getSpatialControlPosition(palm * 2 + 1);
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var options = {
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position: Controller.getSpatialControlPosition(palm * 2 + 1);
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}
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if (strokeSpeed[palm] > 1.0) { strokeSpeed[palm] = 1.0; }
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options.volume = strokeSpeed[palm];
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@ -68,9 +68,11 @@ var numColors = 9;
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var whichColor = 0; // Starting color is 'Copy' mode
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// Create sounds for for every script actions that require one
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var audioOptions = new AudioInjectionOptions();
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audioOptions.volume = 1.0;
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audioOptions.position = Vec3.sum(MyAvatar.position, { x: 0, y: 1, z: 0 } ); // start with audio slightly above the avatar
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// start with audio slightly above the avatar
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var audioOptions = {
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position: Vec3.sum(MyAvatar.position, { x: 0, y: 1, z: 0 } ),
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volume: 1.0
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};
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function SoundArray() {
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this.audioOptions = audioOptions
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@ -135,10 +135,10 @@ function updateBirds(deltaTime) {
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// Tweeting behavior
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if (birds[i].tweeting == 0) {
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if (Math.random() < CHANCE_OF_TWEETING) {
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var options = new AudioInjectionOptions();
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options.position = properties.position;
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options.volume = 0.75;
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Audio.playSound(birds[i].tweetSound, options);
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Audio.playSound(birds[i].tweetSound, {
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position: properties.position,
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volume: 0.75
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});
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birds[i].tweeting = 10;
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}
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} else {
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@ -14,14 +14,6 @@
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(function(){
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var bird;
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function playSound(entityID) {
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var options = new AudioInjectionOptions();
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var position = MyAvatar.position;
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options.position = position;
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options.volume = 0.5;
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Audio.playSound(bird, options);
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};
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this.preload = function(entityID) {
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print("preload("+entityID.id+")");
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bird = new Sound("http://s3.amazonaws.com/hifi-public/sounds/Animals/bushtit_1.raw");
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@ -29,6 +21,9 @@
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this.clickDownOnEntity = function(entityID, mouseEvent) {
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print("clickDownOnEntity()...");
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playSound();
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Audio.playSound(bird, {
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position: MyAvatar.position,
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volume: 0.5
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});
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};
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})
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@ -14,13 +14,12 @@
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(function(){
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var bird;
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function playSound() {
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var options = new AudioInjectionOptions();
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var position = MyAvatar.position;
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options.position = position;
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options.volume = 0.5;
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Audio.playSound(bird, options);
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};
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function playSound(entityID) {
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Audio.playSound(bird, {
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position: MyAvatar.position,
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volume: 0.5
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});
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}
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this.preload = function(entityID) {
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print("preload("+entityID.id+")");
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@ -31,7 +30,7 @@
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playSound();
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};
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this.leaveEntity = function(entityID) {
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this.leaveEntity = function(entityID) {
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playSound();
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};
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})
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@ -177,10 +177,10 @@ function playSound(sound, position) {
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if (!SOUNDS_ENABLED) {
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return;
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}
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var options = new AudioInjectionOptions();
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options.position = position;
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options.volume = 1.0;
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Audio.playSound(sound, options);
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Audio.playSound(sound,{
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position: position
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});
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}
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function cleanupFrisbees() {
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@ -44,8 +44,9 @@ var targetLaunchSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/
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var gunModel = "http://public.highfidelity.io/models/attachments/HaloGun.fst";
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var audioOptions = new AudioInjectionOptions();
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audioOptions.volume = 0.9;
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var audioOptions {
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volume: 0.9
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}
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var shotsFired = 0;
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@ -43,8 +43,9 @@ var targetLaunchSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/
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var gunModel = "http://public.highfidelity.io/models/attachments/HaloGun.fst";
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var audioOptions = new AudioInjectionOptions();
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audioOptions.volume = 0.9;
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var audioOptions = {
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volume: 0.9
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}
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var shotsFired = 0;
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@ -72,15 +72,11 @@ var WATCH_AVATAR_DISTANCE = 2.5;
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var sound = new Sound("http://public.highfidelity.io/sounds/Footsteps/FootstepW2Right-12db.wav");
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function playSound() {
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var options = new AudioInjectionOptions();
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var position = MyAvatar.position;
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options.position = position;
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options.volume = 1.0;
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Audio.playSound(sound, options);
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Audio.playSound(sound, {
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position: MyAvatar.position
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});
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}
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function pullBack() {
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saveCameraState();
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cameraPosition = Vec3.subtract(MyAvatar.position, Vec3.multiplyQbyV(Camera.getOrientation(), { x: 0, y: -hipsToEyes, z: -hipsToEyes * WATCH_AVATAR_DISTANCE }));
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@ -19,11 +19,9 @@ var soundPlaying = false;
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function update(deltaTime) {
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if (!Audio.isInjectorPlaying(soundPlaying)) {
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var options = new AudioInjectionOptions();
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options.position = { x:0, y:0, z:0 };
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options.volume = 1.0;
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options.loop = true;
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soundPlaying = Audio.playSound(sound, options);
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soundPlaying = Audio.playSound(sound, {
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loop: true
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});
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print("Started sound loop");
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}
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}
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@ -37,7 +37,14 @@ var panelsCenterShift = Vec3.subtract(panelsCenter, orbCenter);
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var ORB_SHIFT = { x: 0, y: -1.4, z: -0.8};
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var HELMET_ATTACHMENT_URL = "https://hifi-public.s3.amazonaws.com/models/attachments/IronManMaskOnly.fbx"
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var HELMET_ATTACHMENT_URL = HIFI_PUBLIC_BUCKET + "models/attachments/IronManMaskOnly.fbx"
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var droneSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/drone.raw")
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var currentDrone = null;
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var latinSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/latin.raw")
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var elevatorSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/elevator.raw")
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var currentMusak = null;
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function reticlePosition() {
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var RETICLE_DISTANCE = 1;
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@ -87,6 +94,12 @@ function drawLobby() {
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// add an attachment on this avatar so other people see them in the lobby
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MyAvatar.attach(HELMET_ATTACHMENT_URL, "Neck", {x: 0, y: 0, z: 0}, Quat.fromPitchYawRollDegrees(0, 0, 0), 1.15);
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// start the drone sound
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currentDrone = Audio.playSound(droneSound, { stereo: true, loop: true, localOnly: true });
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// start one of our musak sounds
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playRandomMusak();
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}
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}
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@ -112,11 +125,35 @@ function changeLobbyTextures() {
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Overlays.editOverlay(panelWall, textureProp);
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}
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function playRandomMusak() {
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chosenSound = null;
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if (latinSound.downloaded && elevatorSound.downloaded) {
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chosenSound = Math.random < 0.5 ? latinSound : elevatorSound;
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} else if (latinSound.downloaded) {
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chosenSound = latinSound;
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} else if (elevatorSound.downloaded) {
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chosenSound = elevatorSound;
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}
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if (chosenSound) {
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currentMusak = Audio.playSound(chosenSound, { stereo: true, localOnly: true })
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} else {
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currentMusak = null;
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}
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}
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function cleanupLobby() {
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Overlays.deleteOverlay(panelWall);
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Overlays.deleteOverlay(orbShell);
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Overlays.deleteOverlay(reticle);
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Audio.stopInjector(currentDrone);
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currentDrone = null;
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Audio.stopInjector(currentMusak);
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currentMusak = null;
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panelWall = false;
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orbShell = false;
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reticle = false;
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@ -15,12 +15,11 @@ var bird = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Animals/bushtit_1.raw");
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function maybePlaySound(deltaTime) {
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if (Math.random() < 0.01) {
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// Set the location and other info for the sound to play
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var options = new AudioInjectionOptions();
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var position = MyAvatar.position;
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options.position = position;
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options.volume = 0.5;
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Audio.playSound(bird, options);
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// Set the location and other info for the sound to play
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Audio.playSound(bird, {
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position: MyAvatar.position,
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volume: 0.5
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});
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}
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}
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|
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@ -20,10 +20,12 @@ var sound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Nylon+A.raw"
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//var sound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Cocktail+Party+Snippets/Bandcamp.wav");
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var soundPlaying = false;
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var options = new AudioInjectionOptions();
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options.position = Vec3.sum(Camera.getPosition(), Quat.getFront(MyAvatar.orientation));
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options.volume = 0.5;
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options.loop = true;
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var options = {
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position: Vec3.sum(Camera.getPosition(), Quat.getFront(MyAvatar.orientation)),
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volume: 0.5,
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loop: true
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}
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var playing = false;
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var ball = false;
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@ -19,24 +19,23 @@ var distance = 1;
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var debug = 0;
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function playSound() {
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var options = new AudioInjectionOptions();
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currentTime += deltaTime;
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currentTime += deltaTime;
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var s = distance * Math.sin(currentTime);
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var c = distance * Math.cos(currentTime);
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var soundOffset = { x:s, y:0, z:c };
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var soundOffset = { x:s, y:0, z:c };
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if (debug) {
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print("t=" + currentTime + "offset=" + soundOffset.x + "," + soundOffset.y + "," + soundOffset.z);
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}
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if (debug) {
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print("t=" + currentTime + "offset=" + soundOffset.x + "," + soundOffset.y + "," + soundOffset.z);
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}
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var avatarPosition = MyAvatar.position;
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var soundPosition = Vec3.sum(avatarPosition,soundOffset);
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var avatarPosition = MyAvatar.position;
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var soundPosition = Vec3.sum(avatarPosition,soundOffset);
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options.position = soundPosition
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options.volume = 1.0;
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Audio.playSound(soundClip, options);
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Audio.playSound(soundClip, {
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position: soundPosition
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});
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}
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Script.setInterval(playSound, 250);
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@ -14,11 +14,10 @@ Script.include("libraries/globals.js");
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var soundClip = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Cocktail%20Party%20Snippets/Walken1.wav");
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function playSound() {
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var options = new AudioInjectionOptions();
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var position = MyAvatar.position;
|
||||
options.position = position;
|
||||
options.volume = 0.5;
|
||||
Audio.playSound(soundClip, options);
|
||||
Audio.playSound(soundClip, {
|
||||
position: MyAvatar.position,
|
||||
volume: 0.5
|
||||
});
|
||||
}
|
||||
|
||||
Script.setInterval(playSound, 10000);
|
||||
|
|
|
@ -15,10 +15,12 @@ var modelURL = HIFI_PUBLIC_BUCKET + "models/entities/radio/Speakers.fbx";
|
|||
var soundURL = HIFI_PUBLIC_BUCKET + "sounds/FamilyStereo.raw";
|
||||
|
||||
var AudioRotationOffset = Quat.fromPitchYawRollDegrees(0, -90, 0);
|
||||
var audioOptions = new AudioInjectionOptions();
|
||||
audioOptions.volume = 0.5;
|
||||
audioOptions.loop = true;
|
||||
audioOptions.isStereo = true;
|
||||
var audioOptions = {
|
||||
volume: 0.5,
|
||||
loop: true,
|
||||
stereo: true
|
||||
}
|
||||
|
||||
var injector = null;
|
||||
|
||||
var sound = new Sound(soundURL, audioOptions.isStereo);
|
||||
|
|
|
@ -217,7 +217,8 @@ function update(deltaTime) {
|
|||
|
||||
if (invaderStepOfCycle % stepsPerSound == 0) {
|
||||
// play the move sound
|
||||
var options = new AudioInjectionOptions();
|
||||
var options = {};
|
||||
|
||||
if (soundInMyHead) {
|
||||
options.position = { x: MyAvatar.position.x + 0.0,
|
||||
y: MyAvatar.position.y + 0.1,
|
||||
|
@ -225,7 +226,7 @@ function update(deltaTime) {
|
|||
} else {
|
||||
options.position = getInvaderPosition(invadersPerRow / 2, numberOfRows / 2);
|
||||
}
|
||||
options.volume = 1.0;
|
||||
|
||||
Audio.playSound(moveSounds[currentMoveSound], options);
|
||||
|
||||
// get ready for next move sound
|
||||
|
@ -330,7 +331,7 @@ function fireMissile() {
|
|||
lifetime: 5
|
||||
});
|
||||
|
||||
var options = new AudioInjectionOptions();
|
||||
var options = {}
|
||||
if (soundInMyHead) {
|
||||
options.position = { x: MyAvatar.position.x + 0.0,
|
||||
y: MyAvatar.position.y + 0.1,
|
||||
|
@ -338,7 +339,7 @@ function fireMissile() {
|
|||
} else {
|
||||
options.position = missilePosition;
|
||||
}
|
||||
options.volume = 1.0;
|
||||
|
||||
Audio.playSound(shootSound, options);
|
||||
|
||||
missileFired = true;
|
||||
|
@ -380,7 +381,7 @@ function deleteIfInvader(possibleInvaderEntity) {
|
|||
Entities.deleteEntity(myMissile);
|
||||
|
||||
// play the hit sound
|
||||
var options = new AudioInjectionOptions();
|
||||
var options = {};
|
||||
if (soundInMyHead) {
|
||||
options.position = { x: MyAvatar.position.x + 0.0,
|
||||
y: MyAvatar.position.y + 0.1,
|
||||
|
@ -388,7 +389,7 @@ function deleteIfInvader(possibleInvaderEntity) {
|
|||
} else {
|
||||
options.position = getInvaderPosition(row, column);
|
||||
}
|
||||
options.volume = 1.0;
|
||||
|
||||
Audio.playSound(hitSound, options);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -113,10 +113,7 @@ function checkControllerSide(whichSide) {
|
|||
inHand: true };
|
||||
Entities.editEntity(closestEntity, properties);
|
||||
|
||||
var options = new AudioInjectionOptions();
|
||||
options.position = ballPosition;
|
||||
options.volume = 1.0;
|
||||
Audio.playSound(catchSound, options);
|
||||
Audio.playSound(catchSound, { position: ballPosition });
|
||||
|
||||
return; // exit early
|
||||
}
|
||||
|
@ -156,10 +153,7 @@ function checkControllerSide(whichSide) {
|
|||
}
|
||||
|
||||
// Play a new ball sound
|
||||
var options = new AudioInjectionOptions();
|
||||
options.position = ballPosition;
|
||||
options.volume = 1.0;
|
||||
Audio.playSound(newSound, options);
|
||||
Audio.playSound(newSound, { position: ballPosition});
|
||||
|
||||
return; // exit early
|
||||
}
|
||||
|
@ -207,10 +201,7 @@ function checkControllerSide(whichSide) {
|
|||
rightHandEntity = false;
|
||||
}
|
||||
|
||||
var options = new AudioInjectionOptions();
|
||||
options.position = ballPosition;
|
||||
options.volume = 1.0;
|
||||
Audio.playSound(throwSound, options);
|
||||
Audio.playSound(throwSound, { position: ballPosition });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -88,7 +88,6 @@ Script.update.connect(function(deltaTime) {
|
|||
animateAvatar(deltaTime, speed);
|
||||
break;
|
||||
}
|
||||
|
||||
case state.EDIT_STANDING: {
|
||||
motion.curAnim = motion.selStand;
|
||||
motion.direction = FORWARDS;
|
||||
|
@ -559,9 +558,11 @@ function getLeanRoll(deltaTime, speed) {
|
|||
|
||||
function playFootstep(side) {
|
||||
|
||||
var options = new AudioInjectionOptions();
|
||||
options.position = Camera.getPosition();
|
||||
options.volume = 0.3;
|
||||
options = {
|
||||
position: Camera.getPosition(),
|
||||
volume: 0.3
|
||||
}
|
||||
|
||||
var soundNumber = 2; // 0 to 2
|
||||
if (side === RIGHT && motion.makesFootStepSounds) {
|
||||
Audio.playSound(walkAssets.footsteps[soundNumber + 1], options);
|
||||
|
@ -2609,4 +2610,4 @@ function animateAvatar(deltaTime, speed) {
|
|||
}
|
||||
|
||||
// Begin by setting an internal state
|
||||
state.setInternalState(state.STANDING);
|
||||
state.setInternalState(state.STANDING);
|
||||
|
|
|
@ -418,7 +418,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
|
|||
_trayIcon->show();
|
||||
|
||||
// set the local loopback interface for local sounds from audio scripts
|
||||
AudioScriptingInterface::getInstance().setLocalLoopbackInterface(&_audio);
|
||||
AudioScriptingInterface::getInstance().setLocalAudioInterface(&_audio);
|
||||
|
||||
#ifdef HAVE_RTMIDI
|
||||
// setup the MIDIManager
|
||||
|
@ -454,23 +454,22 @@ Application::~Application() {
|
|||
// ask the datagram processing thread to quit and wait until it is done
|
||||
_nodeThread->quit();
|
||||
_nodeThread->wait();
|
||||
|
||||
// kill any audio injectors that are still around
|
||||
AudioScriptingInterface::getInstance().stopAllInjectors();
|
||||
|
||||
// stop the audio process
|
||||
QMetaObject::invokeMethod(&_audio, "stop");
|
||||
|
||||
|
||||
// ask the audio thread to quit and wait until it is done
|
||||
_audio.thread()->quit();
|
||||
_audio.thread()->wait();
|
||||
|
||||
// kill any audio injectors that are still around
|
||||
AudioScriptingInterface::getInstance().stopAllInjectors();
|
||||
|
||||
_octreeProcessor.terminate();
|
||||
_voxelHideShowThread.terminate();
|
||||
_voxelEditSender.terminate();
|
||||
_entityEditSender.terminate();
|
||||
|
||||
|
||||
VoxelTreeElement::removeDeleteHook(&_voxels); // we don't need to do this processing on shutdown
|
||||
Menu::getInstance()->deleteLater();
|
||||
|
||||
|
|
|
@ -32,19 +32,21 @@
|
|||
#include <QtMultimedia/QAudioOutput>
|
||||
#include <QSvgRenderer>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include <AudioInjector.h>
|
||||
#include <NodeList.h>
|
||||
#include <PacketHeaders.h>
|
||||
#include <SharedUtil.h>
|
||||
#include <StDev.h>
|
||||
#include <UUID.h>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include "Audio.h"
|
||||
|
||||
#include "Menu.h"
|
||||
#include "Util.h"
|
||||
#include "PositionalAudioStream.h"
|
||||
|
||||
#include "Audio.h"
|
||||
|
||||
static const float AUDIO_CALLBACK_MSECS = (float) NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL / (float)SAMPLE_RATE * 1000.0;
|
||||
|
||||
static const int NUMBER_OF_NOISE_SAMPLE_FRAMES = 300;
|
||||
|
@ -1366,24 +1368,34 @@ void Audio::startDrumSound(float volume, float frequency, float duration, float
|
|||
_drumSoundSample = 0;
|
||||
}
|
||||
|
||||
void Audio::handleAudioByteArray(const QByteArray& audioByteArray, const AudioInjectorOptions& injectorOptions) {
|
||||
if (audioByteArray.size() > 0) {
|
||||
QAudioFormat localFormat = _outputFormat;
|
||||
bool Audio::outputLocalInjector(bool isStereo, qreal volume, AudioInjector* injector) {
|
||||
if (injector->getLocalBuffer()) {
|
||||
QAudioFormat localFormat = _desiredOutputFormat;
|
||||
localFormat.setChannelCount(isStereo ? 2 : 1);
|
||||
|
||||
if (!injectorOptions.isStereo()) {
|
||||
localFormat.setChannelCount(1);
|
||||
}
|
||||
QAudioOutput* localOutput = new QAudioOutput(getNamedAudioDeviceForMode(QAudio::AudioOutput, _outputAudioDeviceName),
|
||||
localFormat, this);
|
||||
localOutput->setVolume(volume);
|
||||
|
||||
QAudioOutput* localSoundOutput = new QAudioOutput(getNamedAudioDeviceForMode(QAudio::AudioOutput, _outputAudioDeviceName), localFormat, this);
|
||||
// add this to our list of local injected outputs, we will need to clean it up when the injector says it is done
|
||||
_injectedOutputInterfaces.insert(injector, localOutput);
|
||||
|
||||
QIODevice* localIODevice = localSoundOutput->start();
|
||||
if (localIODevice) {
|
||||
localIODevice->write(audioByteArray);
|
||||
} else {
|
||||
qDebug() << "Unable to handle audio byte array. Error:" << localSoundOutput->error();
|
||||
}
|
||||
} else {
|
||||
qDebug() << "Audio::handleAudioByteArray called with an empty byte array. Sound is likely still downloading.";
|
||||
connect(injector, &AudioInjector::finished, this, &Audio::cleanupLocalOutputInterface);
|
||||
|
||||
localOutput->start(injector->getLocalBuffer());
|
||||
return localOutput->state() == QAudio::ActiveState;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Audio::cleanupLocalOutputInterface() {
|
||||
QAudioOutput* outputInterface = _injectedOutputInterfaces.value(sender());
|
||||
if (outputInterface) {
|
||||
qDebug() << "Stopping a QAudioOutput interface since injector" << sender() << "is finished";
|
||||
|
||||
outputInterface->stop();
|
||||
outputInterface->deleteLater();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -155,7 +155,7 @@ public slots:
|
|||
void selectAudioFilterBassCut();
|
||||
void selectAudioFilterSmiley();
|
||||
|
||||
virtual void handleAudioByteArray(const QByteArray& audioByteArray, const AudioInjectorOptions& options);
|
||||
virtual bool outputLocalInjector(bool isStereo, qreal volume, AudioInjector* injector);
|
||||
|
||||
void sendDownstreamAudioStatsPacket();
|
||||
|
||||
|
@ -180,11 +180,11 @@ signals:
|
|||
void processInboundAudio(unsigned int sampleTime, const QByteArray& samples, const QAudioFormat& format);
|
||||
void processLocalAudio(unsigned int sampleTime, const QByteArray& samples, const QAudioFormat& format);
|
||||
|
||||
private slots:
|
||||
void cleanupLocalOutputInterface();
|
||||
private:
|
||||
void outputFormatChanged();
|
||||
|
||||
private:
|
||||
|
||||
QByteArray firstInputFrame;
|
||||
QAudioInput* _audioInput;
|
||||
QAudioFormat _desiredInputFormat;
|
||||
|
@ -256,10 +256,6 @@ private:
|
|||
float _iconColor;
|
||||
qint64 _iconPulseTimeReference;
|
||||
|
||||
/// Audio callback in class context.
|
||||
inline void performIO(int16_t* inputLeft, int16_t* outputLeft, int16_t* outputRight);
|
||||
|
||||
|
||||
bool _processSpatialAudio; /// Process received audio by spatial audio hooks
|
||||
unsigned int _spatialAudioStart; /// Start of spatial audio interval (in sample rate time base)
|
||||
unsigned int _spatialAudioFinish; /// End of spatial audio interval (in sample rate time base)
|
||||
|
@ -372,6 +368,8 @@ private:
|
|||
AudioOutputIODevice _audioOutputIODevice;
|
||||
|
||||
WeakRecorderPointer _recorder;
|
||||
|
||||
QHash<QObject*, QAudioOutput*> _injectedOutputInterfaces;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -13,9 +13,13 @@
|
|||
#define hifi_AbstractAudioInterface_h
|
||||
|
||||
#include <QtCore/QObject>
|
||||
#include <QtMultimedia/qaudiooutput.h>
|
||||
|
||||
#include "AudioInjectorOptions.h"
|
||||
|
||||
class AudioInjector;
|
||||
class AudioInjectorLocalBuffer;
|
||||
|
||||
class AbstractAudioInterface : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
|
@ -24,7 +28,7 @@ public:
|
|||
virtual void startCollisionSound(float magnitude, float frequency, float noise, float duration, bool flashScreen) = 0;
|
||||
virtual void startDrumSound(float volume, float frequency, float duration, float decay) = 0;
|
||||
public slots:
|
||||
virtual void handleAudioByteArray(const QByteArray& audioByteArray, const AudioInjectorOptions& options) = 0;
|
||||
virtual bool outputLocalInjector(bool isStereo, qreal volume, AudioInjector* injector) = 0;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(AbstractAudioInterface*)
|
||||
|
|
|
@ -21,6 +21,14 @@
|
|||
|
||||
#include "AudioInjector.h"
|
||||
|
||||
QScriptValue injectorToScriptValue(QScriptEngine* engine, AudioInjector* const& in) {
|
||||
return engine->newQObject(in);
|
||||
}
|
||||
|
||||
void injectorFromScriptValue(const QScriptValue& object, AudioInjector*& out) {
|
||||
out = qobject_cast<AudioInjector*>(object.toQObject());
|
||||
}
|
||||
|
||||
AudioInjector::AudioInjector(QObject* parent) :
|
||||
QObject(parent),
|
||||
_sound(NULL),
|
||||
|
@ -28,7 +36,8 @@ AudioInjector::AudioInjector(QObject* parent) :
|
|||
_shouldStop(false),
|
||||
_loudness(0.0f),
|
||||
_isFinished(false),
|
||||
_currentSendPosition(0)
|
||||
_currentSendPosition(0),
|
||||
_localBuffer(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -38,10 +47,17 @@ AudioInjector::AudioInjector(Sound* sound, const AudioInjectorOptions& injectorO
|
|||
_shouldStop(false),
|
||||
_loudness(0.0f),
|
||||
_isFinished(false),
|
||||
_currentSendPosition(0)
|
||||
_currentSendPosition(0),
|
||||
_localBuffer(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
AudioInjector::~AudioInjector() {
|
||||
if (_localBuffer) {
|
||||
_localBuffer->stop();
|
||||
}
|
||||
}
|
||||
|
||||
void AudioInjector::setOptions(AudioInjectorOptions& options) {
|
||||
_options = options;
|
||||
}
|
||||
|
@ -50,9 +66,54 @@ float AudioInjector::getLoudness() {
|
|||
return _loudness;
|
||||
}
|
||||
|
||||
void AudioInjector::injectAudio() {
|
||||
if (_options.localOnly) {
|
||||
injectLocally();
|
||||
} else {
|
||||
injectToMixer();
|
||||
}
|
||||
}
|
||||
|
||||
void AudioInjector::injectLocally() {
|
||||
bool success = false;
|
||||
if (_localAudioInterface) {
|
||||
const QByteArray& soundByteArray = _sound->getByteArray();
|
||||
|
||||
if (soundByteArray.size() > 0) {
|
||||
_localBuffer = new AudioInjectorLocalBuffer(_sound->getByteArray(), this);
|
||||
_localBuffer->open(QIODevice::ReadOnly);
|
||||
_localBuffer->setShouldLoop(_options.loop);
|
||||
|
||||
QMetaObject::invokeMethod(_localAudioInterface, "outputLocalInjector",
|
||||
Qt::BlockingQueuedConnection,
|
||||
Q_RETURN_ARG(bool, success),
|
||||
Q_ARG(bool, _options.stereo),
|
||||
Q_ARG(qreal, _options.volume),
|
||||
Q_ARG(AudioInjector*, this));
|
||||
|
||||
|
||||
|
||||
if (!success) {
|
||||
qDebug() << "AudioInjector::injectLocally could not output locally via _localAudioInterface";
|
||||
}
|
||||
} else {
|
||||
qDebug() << "AudioInjector::injectLocally called without any data in Sound QByteArray";
|
||||
}
|
||||
|
||||
} else {
|
||||
qDebug() << "AudioInjector::injectLocally cannot inject locally with no local audio interface present.";
|
||||
}
|
||||
|
||||
if (!success) {
|
||||
// we never started so we are finished, call our stop method
|
||||
stop();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
const uchar MAX_INJECTOR_VOLUME = 0xFF;
|
||||
|
||||
void AudioInjector::injectAudio() {
|
||||
void AudioInjector::injectToMixer() {
|
||||
QByteArray soundByteArray = _sound->getByteArray();
|
||||
|
||||
if (_currentSendPosition < 0 ||
|
||||
|
@ -75,7 +136,7 @@ void AudioInjector::injectAudio() {
|
|||
packetStream << QUuid::createUuid();
|
||||
|
||||
// pack the stereo/mono type of the stream
|
||||
packetStream << _options.isStereo();
|
||||
packetStream << _options.stereo;
|
||||
|
||||
// pack the flag for loopback
|
||||
uchar loopbackFlag = (uchar) true;
|
||||
|
@ -83,13 +144,13 @@ void AudioInjector::injectAudio() {
|
|||
|
||||
// pack the position for injected audio
|
||||
int positionOptionOffset = injectAudioPacket.size();
|
||||
packetStream.writeRawData(reinterpret_cast<const char*>(&_options.getPosition()),
|
||||
sizeof(_options.getPosition()));
|
||||
packetStream.writeRawData(reinterpret_cast<const char*>(&_options.position),
|
||||
sizeof(_options.position));
|
||||
|
||||
// pack our orientation for injected audio
|
||||
int orientationOptionOffset = injectAudioPacket.size();
|
||||
packetStream.writeRawData(reinterpret_cast<const char*>(&_options.getOrientation()),
|
||||
sizeof(_options.getOrientation()));
|
||||
packetStream.writeRawData(reinterpret_cast<const char*>(&_options.orientation),
|
||||
sizeof(_options.orientation));
|
||||
|
||||
// pack zero for radius
|
||||
float radius = 0;
|
||||
|
@ -97,23 +158,23 @@ void AudioInjector::injectAudio() {
|
|||
|
||||
// pack 255 for attenuation byte
|
||||
int volumeOptionOffset = injectAudioPacket.size();
|
||||
quint8 volume = MAX_INJECTOR_VOLUME * _options.getVolume();
|
||||
quint8 volume = MAX_INJECTOR_VOLUME * _options.volume;
|
||||
packetStream << volume;
|
||||
|
||||
packetStream << _options.ignorePenumbra();
|
||||
packetStream << _options.ignorePenumbra;
|
||||
|
||||
QElapsedTimer timer;
|
||||
timer.start();
|
||||
int nextFrame = 0;
|
||||
|
||||
int numPreAudioDataBytes = injectAudioPacket.size();
|
||||
bool shouldLoop = _options.getLoop();
|
||||
bool shouldLoop = _options.loop;
|
||||
|
||||
// loop to send off our audio in NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL byte chunks
|
||||
quint16 outgoingInjectedAudioSequenceNumber = 0;
|
||||
while (_currentSendPosition < soundByteArray.size() && !_shouldStop) {
|
||||
|
||||
int bytesToCopy = std::min(((_options.isStereo()) ? 2 : 1) * NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL,
|
||||
int bytesToCopy = std::min(((_options.stereo) ? 2 : 1) * NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL,
|
||||
soundByteArray.size() - _currentSendPosition);
|
||||
|
||||
// Measure the loudness of this frame
|
||||
|
@ -125,12 +186,12 @@ void AudioInjector::injectAudio() {
|
|||
_loudness /= (float)(bytesToCopy / sizeof(int16_t));
|
||||
|
||||
memcpy(injectAudioPacket.data() + positionOptionOffset,
|
||||
&_options.getPosition(),
|
||||
sizeof(_options.getPosition()));
|
||||
&_options.position,
|
||||
sizeof(_options.position));
|
||||
memcpy(injectAudioPacket.data() + orientationOptionOffset,
|
||||
&_options.getOrientation(),
|
||||
sizeof(_options.getOrientation()));
|
||||
volume = MAX_INJECTOR_VOLUME * _options.getVolume();
|
||||
&_options.orientation,
|
||||
sizeof(_options.orientation));
|
||||
volume = MAX_INJECTOR_VOLUME * _options.volume;
|
||||
memcpy(injectAudioPacket.data() + volumeOptionOffset, &volume, sizeof(volume));
|
||||
|
||||
// resize the QByteArray to the right size
|
||||
|
@ -175,3 +236,13 @@ void AudioInjector::injectAudio() {
|
|||
_isFinished = true;
|
||||
emit finished();
|
||||
}
|
||||
|
||||
void AudioInjector::stop() {
|
||||
_shouldStop = true;
|
||||
|
||||
if (_options.localOnly) {
|
||||
// we're only a local injector, so we can say we are finished right away too
|
||||
_isFinished = true;
|
||||
emit finished();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -18,20 +18,29 @@
|
|||
#include <glm/glm.hpp>
|
||||
#include <glm/gtx/quaternion.hpp>
|
||||
|
||||
#include "AudioInjectorLocalBuffer.h"
|
||||
#include "AudioInjectorOptions.h"
|
||||
#include "Sound.h"
|
||||
|
||||
class AbstractAudioInterface;
|
||||
|
||||
class AudioInjector : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
AudioInjector(QObject* parent);
|
||||
AudioInjector(Sound* sound, const AudioInjectorOptions& injectorOptions);
|
||||
~AudioInjector();
|
||||
|
||||
bool isFinished() const { return _isFinished; }
|
||||
int getCurrentSendPosition() const { return _currentSendPosition; }
|
||||
|
||||
AudioInjectorLocalBuffer* getLocalBuffer() const { return _localBuffer; }
|
||||
bool isLocalOnly() const { return _options.localOnly; }
|
||||
|
||||
void setLocalAudioInterface(AbstractAudioInterface* localAudioInterface) { _localAudioInterface = localAudioInterface; }
|
||||
public slots:
|
||||
void injectAudio();
|
||||
void stop() { _shouldStop = true; }
|
||||
void stop();
|
||||
void setOptions(AudioInjectorOptions& options);
|
||||
void setCurrentSendPosition(int currentSendPosition) { _currentSendPosition = currentSendPosition; }
|
||||
float getLoudness();
|
||||
|
@ -39,15 +48,22 @@ public slots:
|
|||
signals:
|
||||
void finished();
|
||||
private:
|
||||
void injectToMixer();
|
||||
void injectLocally();
|
||||
|
||||
Sound* _sound;
|
||||
AudioInjectorOptions _options;
|
||||
bool _shouldStop;
|
||||
float _loudness;
|
||||
bool _isFinished;
|
||||
int _currentSendPosition;
|
||||
|
||||
AbstractAudioInterface* _localAudioInterface;
|
||||
AudioInjectorLocalBuffer* _localBuffer;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(AudioInjector*)
|
||||
|
||||
QScriptValue injectorToScriptValue(QScriptEngine* engine, AudioInjector* const& in);
|
||||
void injectorFromScriptValue(const QScriptValue& object, AudioInjector*& out);
|
||||
|
||||
#endif // hifi_AudioInjector_h
|
||||
|
|
74
libraries/audio/src/AudioInjectorLocalBuffer.cpp
Normal file
74
libraries/audio/src/AudioInjectorLocalBuffer.cpp
Normal file
|
@ -0,0 +1,74 @@
|
|||
//
|
||||
// AudioInjectorLocalBuffer.cpp
|
||||
// libraries/audio/src
|
||||
//
|
||||
// Created by Stephen Birarda on 2014-11-11.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "AudioInjectorLocalBuffer.h"
|
||||
|
||||
AudioInjectorLocalBuffer::AudioInjectorLocalBuffer(const QByteArray& rawAudioArray, QObject* parent) :
|
||||
QIODevice(parent),
|
||||
_rawAudioArray(rawAudioArray),
|
||||
_shouldLoop(false),
|
||||
_isStopped(false),
|
||||
_currentOffset(0)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void AudioInjectorLocalBuffer::stop() {
|
||||
_isStopped = true;
|
||||
QIODevice::close();
|
||||
}
|
||||
|
||||
qint64 AudioInjectorLocalBuffer::readData(char* data, qint64 maxSize) {
|
||||
if (!_isStopped) {
|
||||
|
||||
// first copy to the end of the raw audio
|
||||
int bytesToEnd = _rawAudioArray.size() - _currentOffset;
|
||||
|
||||
int bytesRead = maxSize;
|
||||
|
||||
if (maxSize > bytesToEnd) {
|
||||
bytesRead = bytesToEnd;
|
||||
}
|
||||
|
||||
memcpy(data, _rawAudioArray.data() + _currentOffset, bytesRead);
|
||||
|
||||
// now check if we are supposed to loop and if we can copy more from the beginning
|
||||
if (_shouldLoop && maxSize != bytesRead) {
|
||||
bytesRead += recursiveReadFromFront(data + bytesRead, maxSize - bytesRead);
|
||||
} else {
|
||||
_currentOffset += bytesRead;
|
||||
}
|
||||
|
||||
return bytesRead;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
qint64 AudioInjectorLocalBuffer::recursiveReadFromFront(char* data, qint64 maxSize) {
|
||||
// see how much we can get in this pass
|
||||
int bytesRead = maxSize;
|
||||
|
||||
if (bytesRead > _rawAudioArray.size()) {
|
||||
bytesRead = _rawAudioArray.size();
|
||||
}
|
||||
|
||||
// copy that amount
|
||||
memcpy(data, _rawAudioArray.data(), bytesRead);
|
||||
|
||||
// check if we need to call ourselves again and pull from the front again
|
||||
if (bytesRead < maxSize) {
|
||||
return bytesRead + recursiveReadFromFront(data, maxSize);
|
||||
} else {
|
||||
_currentOffset = bytesRead;
|
||||
return bytesRead;
|
||||
}
|
||||
}
|
40
libraries/audio/src/AudioInjectorLocalBuffer.h
Normal file
40
libraries/audio/src/AudioInjectorLocalBuffer.h
Normal file
|
@ -0,0 +1,40 @@
|
|||
//
|
||||
// AudioInjectorLocalBuffer.h
|
||||
// libraries/audio/src
|
||||
//
|
||||
// Created by Stephen Birarda on 2014-11-11.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_AudioInjectorLocalBuffer_h
|
||||
#define hifi_AudioInjectorLocalBuffer_h
|
||||
|
||||
#include <QtCore/qiodevice.h>
|
||||
|
||||
class AudioInjectorLocalBuffer : public QIODevice {
|
||||
Q_OBJECT
|
||||
public:
|
||||
AudioInjectorLocalBuffer(const QByteArray& rawAudioArray, QObject* parent);
|
||||
|
||||
void stop();
|
||||
|
||||
qint64 readData(char* data, qint64 maxSize);
|
||||
qint64 writeData(const char* data, qint64 maxSize) { return 0; }
|
||||
|
||||
void setShouldLoop(bool shouldLoop) { _shouldLoop = shouldLoop; }
|
||||
|
||||
private:
|
||||
|
||||
qint64 recursiveReadFromFront(char* data, qint64 maxSize);
|
||||
|
||||
QByteArray _rawAudioArray;
|
||||
bool _shouldLoop;
|
||||
bool _isStopped;
|
||||
|
||||
int _currentOffset;
|
||||
};
|
||||
|
||||
#endif // hifi_AudioInjectorLocalBuffer_h
|
|
@ -9,33 +9,60 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <RegisteredMetaTypes.h>
|
||||
|
||||
#include "AudioInjectorOptions.h"
|
||||
|
||||
AudioInjectorOptions::AudioInjectorOptions(QObject* parent) :
|
||||
QObject(parent),
|
||||
_position(0.0f, 0.0f, 0.0f),
|
||||
_volume(1.0f),
|
||||
_loop(false),
|
||||
_orientation(glm::vec3(0.0f, 0.0f, 0.0f)),
|
||||
_isStereo(false),
|
||||
_ignorePenumbra(false)
|
||||
AudioInjectorOptions::AudioInjectorOptions() :
|
||||
position(0.0f, 0.0f, 0.0f),
|
||||
volume(1.0f),
|
||||
loop(false),
|
||||
orientation(glm::vec3(0.0f, 0.0f, 0.0f)),
|
||||
stereo(false),
|
||||
ignorePenumbra(false),
|
||||
localOnly(false)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
AudioInjectorOptions::AudioInjectorOptions(const AudioInjectorOptions& other) {
|
||||
_position = other._position;
|
||||
_volume = other._volume;
|
||||
_loop = other._loop;
|
||||
_orientation = other._orientation;
|
||||
_isStereo = other._isStereo;
|
||||
_ignorePenumbra = other._ignorePenumbra;
|
||||
QScriptValue injectorOptionsToScriptValue(QScriptEngine* engine, const AudioInjectorOptions& injectorOptions) {
|
||||
QScriptValue obj = engine->newObject();
|
||||
obj.setProperty("position", vec3toScriptValue(engine, injectorOptions.position));
|
||||
obj.setProperty("volume", injectorOptions.volume);
|
||||
obj.setProperty("loop", injectorOptions.loop);
|
||||
obj.setProperty("orientation", quatToScriptValue(engine, injectorOptions.orientation));
|
||||
obj.setProperty("stereo", injectorOptions.stereo);
|
||||
obj.setProperty("ignorePenumbra", injectorOptions.ignorePenumbra);
|
||||
obj.setProperty("localOnly", injectorOptions.localOnly);
|
||||
return obj;
|
||||
}
|
||||
|
||||
void AudioInjectorOptions::operator=(const AudioInjectorOptions& other) {
|
||||
_position = other._position;
|
||||
_volume = other._volume;
|
||||
_loop = other._loop;
|
||||
_orientation = other._orientation;
|
||||
_isStereo = other._isStereo;
|
||||
_ignorePenumbra = other._ignorePenumbra;
|
||||
}
|
||||
void injectorOptionsFromScriptValue(const QScriptValue& object, AudioInjectorOptions& injectorOptions) {
|
||||
if (object.property("position").isValid()) {
|
||||
vec3FromScriptValue(object.property("position"), injectorOptions.position);
|
||||
}
|
||||
|
||||
if (object.property("volume").isValid()) {
|
||||
injectorOptions.volume = object.property("volume").toNumber();
|
||||
}
|
||||
|
||||
if (object.property("loop").isValid()) {
|
||||
injectorOptions.loop = object.property("loop").toBool();
|
||||
}
|
||||
|
||||
if (object.property("orientation").isValid()) {
|
||||
quatFromScriptValue(object.property("orientation"), injectorOptions.orientation);
|
||||
}
|
||||
|
||||
if (object.property("stereo").isValid()) {
|
||||
injectorOptions.stereo = object.property("stereo").toBool();
|
||||
}
|
||||
|
||||
if (object.property("ignorePenumbra").isValid()) {
|
||||
injectorOptions.ignorePenumbra = object.property("ignorePenumbra").toBool();
|
||||
}
|
||||
|
||||
if (object.property("localOnly").isValid()) {
|
||||
injectorOptions.localOnly = object.property("localOnly").toBool();
|
||||
}
|
||||
}
|
|
@ -12,54 +12,26 @@
|
|||
#ifndef hifi_AudioInjectorOptions_h
|
||||
#define hifi_AudioInjectorOptions_h
|
||||
|
||||
#include <QtCore/QObject>
|
||||
#include <QtScript/qscriptengine.h>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtx/quaternion.hpp>
|
||||
|
||||
#include <RegisteredMetaTypes.h>
|
||||
|
||||
class AudioInjectorOptions : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
Q_PROPERTY(glm::quat orientation READ getOrientation WRITE setOrientation)
|
||||
Q_PROPERTY(glm::vec3 position READ getPosition WRITE setPosition)
|
||||
Q_PROPERTY(float volume READ getVolume WRITE setVolume)
|
||||
Q_PROPERTY(bool loop READ getLoop WRITE setLoop)
|
||||
Q_PROPERTY(bool isStereo READ isStereo WRITE setIsStereo)
|
||||
Q_PROPERTY(bool ignorePenumbra READ ignorePenumbra WRITE setIgnorePenumbra)
|
||||
class AudioInjectorOptions {
|
||||
public:
|
||||
AudioInjectorOptions(QObject* parent = 0);
|
||||
AudioInjectorOptions(const AudioInjectorOptions& other);
|
||||
void operator=(const AudioInjectorOptions& other);
|
||||
|
||||
const glm::vec3& getPosition() const { return _position; }
|
||||
void setPosition(const glm::vec3& position) { _position = position; }
|
||||
|
||||
float getVolume() const { return _volume; }
|
||||
void setVolume(float volume) { _volume = volume; }
|
||||
|
||||
bool getLoop() const { return _loop; }
|
||||
void setLoop(bool loop) { _loop = loop; }
|
||||
|
||||
const glm::quat& getOrientation() const { return _orientation; }
|
||||
void setOrientation(const glm::quat& orientation) { _orientation = orientation; }
|
||||
|
||||
const bool isStereo() const { return _isStereo; }
|
||||
void setIsStereo(const bool isStereo) { _isStereo = isStereo; }
|
||||
|
||||
const bool ignorePenumbra() const {return _ignorePenumbra; }
|
||||
void setIgnorePenumbra(bool ignorePenumbra) { _ignorePenumbra = ignorePenumbra; }
|
||||
|
||||
private:
|
||||
glm::vec3 _position;
|
||||
float _volume;
|
||||
bool _loop;
|
||||
glm::quat _orientation;
|
||||
bool _isStereo;
|
||||
bool _ignorePenumbra;
|
||||
AudioInjectorOptions();
|
||||
glm::vec3 position;
|
||||
float volume;
|
||||
bool loop;
|
||||
glm::quat orientation;
|
||||
bool stereo;
|
||||
bool ignorePenumbra;
|
||||
bool localOnly;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(AudioInjectorOptions)
|
||||
Q_DECLARE_METATYPE(AudioInjectorOptions);
|
||||
|
||||
QScriptValue injectorOptionsToScriptValue(QScriptEngine* engine, const AudioInjectorOptions& injectorOptions);
|
||||
void injectorOptionsFromScriptValue(const QScriptValue& object, AudioInjectorOptions& injectorOptions);
|
||||
|
||||
#endif // hifi_AudioInjectorOptions_h
|
||||
|
|
|
@ -11,15 +11,20 @@
|
|||
|
||||
#include "AudioScriptingInterface.h"
|
||||
|
||||
void registerAudioMetaTypes(QScriptEngine* engine) {
|
||||
qScriptRegisterMetaType(engine, injectorOptionsToScriptValue, injectorOptionsFromScriptValue);
|
||||
qScriptRegisterMetaType(engine, soundToScriptValue, soundFromScriptValue);
|
||||
}
|
||||
|
||||
AudioScriptingInterface& AudioScriptingInterface::getInstance() {
|
||||
static AudioScriptingInterface staticInstance;
|
||||
return staticInstance;
|
||||
}
|
||||
|
||||
AudioScriptingInterface::AudioScriptingInterface() :
|
||||
_localLoopbackInterface(NULL)
|
||||
_localAudioInterface(NULL)
|
||||
{
|
||||
qRegisterMetaType<AudioInjectorOptions>("AudioInjectorOptions");
|
||||
|
||||
}
|
||||
|
||||
void AudioScriptingInterface::stopAllInjectors() {
|
||||
|
@ -37,24 +42,10 @@ void AudioScriptingInterface::stopAllInjectors() {
|
|||
}
|
||||
}
|
||||
|
||||
void AudioScriptingInterface::playLocalSound(Sound* sound, const AudioInjectorOptions* injectorOptions) {
|
||||
if (sound->isStereo()) {
|
||||
const_cast<AudioInjectorOptions*>(injectorOptions)->setIsStereo(true);
|
||||
}
|
||||
AudioInjector* AudioScriptingInterface::playSound(Sound* sound, const AudioInjectorOptions& injectorOptions) {
|
||||
|
||||
// assume that localAudioInterface could be on a separate thread, use Qt::AutoConnection to handle properly
|
||||
QMetaObject::invokeMethod(_localLoopbackInterface, "handleAudioByteArray",
|
||||
Qt::AutoConnection,
|
||||
Q_ARG(QByteArray, sound->getByteArray()),
|
||||
Q_ARG(const AudioInjectorOptions&, *injectorOptions));
|
||||
}
|
||||
|
||||
AudioInjector* AudioScriptingInterface::playSound(Sound* sound, const AudioInjectorOptions* injectorOptions) {
|
||||
|
||||
if (sound->isStereo()) {
|
||||
const_cast<AudioInjectorOptions*>(injectorOptions)->setIsStereo(true);
|
||||
}
|
||||
AudioInjector* injector = new AudioInjector(sound, *injectorOptions);
|
||||
AudioInjector* injector = new AudioInjector(sound, injectorOptions);
|
||||
injector->setLocalAudioInterface(_localAudioInterface);
|
||||
|
||||
QThread* injectorThread = new QThread();
|
||||
|
||||
|
|
|
@ -18,8 +18,6 @@
|
|||
#include "AudioInjector.h"
|
||||
#include "Sound.h"
|
||||
|
||||
const AudioInjectorOptions DEFAULT_INJECTOR_OPTIONS;
|
||||
|
||||
class AudioScriptingInterface : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
|
@ -27,13 +25,12 @@ public:
|
|||
|
||||
void stopAllInjectors();
|
||||
|
||||
void setLocalLoopbackInterface(AbstractAudioInterface* audioInterface) { _localLoopbackInterface = audioInterface; }
|
||||
void setLocalAudioInterface(AbstractAudioInterface* audioInterface) { _localAudioInterface = audioInterface; }
|
||||
public slots:
|
||||
|
||||
static float getLoudness(AudioInjector* injector);
|
||||
|
||||
void playLocalSound(Sound *sound, const AudioInjectorOptions* injectorOptions = NULL);
|
||||
AudioInjector* playSound(Sound* sound, const AudioInjectorOptions* injectorOptions = NULL);
|
||||
AudioInjector* playSound(Sound* sound, const AudioInjectorOptions& injectorOptions = AudioInjectorOptions());
|
||||
|
||||
void stopInjector(AudioInjector* injector);
|
||||
bool isInjectorPlaying(AudioInjector* injector);
|
||||
|
@ -43,6 +40,9 @@ public slots:
|
|||
private:
|
||||
AudioScriptingInterface();
|
||||
QList< QPointer<AudioInjector> > _activeInjectors;
|
||||
AbstractAudioInterface* _localLoopbackInterface;
|
||||
AbstractAudioInterface* _localAudioInterface;
|
||||
};
|
||||
|
||||
void registerAudioMetaTypes(QScriptEngine* engine);
|
||||
|
||||
#endif // hifi_AudioScriptingInterface_h
|
||||
|
|
|
@ -29,6 +29,15 @@
|
|||
#include "AudioEditBuffer.h"
|
||||
#include "Sound.h"
|
||||
|
||||
|
||||
QScriptValue soundToScriptValue(QScriptEngine* engine, Sound* const& in) {
|
||||
return engine->newQObject(in);
|
||||
}
|
||||
|
||||
void soundFromScriptValue(const QScriptValue& object, Sound*& out) {
|
||||
out = qobject_cast<Sound*>(object.toQObject());
|
||||
}
|
||||
|
||||
// procedural audio version of Sound
|
||||
Sound::Sound(float volume, float frequency, float duration, float decay, QObject* parent) :
|
||||
QObject(parent),
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
|
||||
#include <QtCore/QObject>
|
||||
#include <QtNetwork/QNetworkReply>
|
||||
#include <QtScript/qscriptengine.h>
|
||||
|
||||
class Sound : public QObject {
|
||||
Q_OBJECT
|
||||
|
@ -44,4 +45,9 @@ private slots:
|
|||
void replyError(QNetworkReply::NetworkError code);
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(Sound*)
|
||||
|
||||
QScriptValue soundToScriptValue(QScriptEngine* engine, Sound* const& in);
|
||||
void soundFromScriptValue(const QScriptValue& object, Sound*& out);
|
||||
|
||||
#endif // hifi_Sound_h
|
||||
|
|
|
@ -166,8 +166,8 @@ void Player::pausePlayer() {
|
|||
|
||||
void Player::setupAudioThread() {
|
||||
_audioThread = new QThread();
|
||||
_options.setPosition(_avatar->getPosition());
|
||||
_options.setOrientation(_avatar->getOrientation());
|
||||
_options.position = _avatar->getPosition();
|
||||
_options.orientation = _avatar->getOrientation();
|
||||
_injector.reset(new AudioInjector(_recording->getAudio(), _options), &QObject::deleteLater);
|
||||
_injector->moveToThread(_audioThread);
|
||||
_audioThread->start();
|
||||
|
@ -292,8 +292,8 @@ void Player::play() {
|
|||
qDebug() << "WARNING: Player couldn't find head data.";
|
||||
}
|
||||
|
||||
_options.setPosition(_avatar->getPosition());
|
||||
_options.setOrientation(_avatar->getOrientation());
|
||||
_options.position = _avatar->getPosition();
|
||||
_options.orientation = _avatar->getOrientation();
|
||||
_injector->setOptions(_options);
|
||||
}
|
||||
|
||||
|
@ -360,7 +360,7 @@ void Player::setCurrentTime(int currentTime) {
|
|||
}
|
||||
|
||||
void Player::setVolume(float volume) {
|
||||
_options.setVolume(volume);
|
||||
_options.volume = volume;
|
||||
if (_injector) {
|
||||
_injector->setOptions(_options);
|
||||
}
|
||||
|
|
|
@ -74,14 +74,6 @@ void avatarDataFromScriptValue(const QScriptValue &object, AvatarData* &out) {
|
|||
out = qobject_cast<AvatarData*>(object.toQObject());
|
||||
}
|
||||
|
||||
QScriptValue injectorToScriptValue(QScriptEngine* engine, AudioInjector* const &in) {
|
||||
return engine->newQObject(in);
|
||||
}
|
||||
|
||||
void injectorFromScriptValue(const QScriptValue &object, AudioInjector* &out) {
|
||||
out = qobject_cast<AudioInjector*>(object.toQObject());
|
||||
}
|
||||
|
||||
QScriptValue inputControllerToScriptValue(QScriptEngine *engine, AbstractInputController* const &in) {
|
||||
return engine->newQObject(in);
|
||||
}
|
||||
|
@ -234,7 +226,6 @@ bool ScriptEngine::setScriptContents(const QString& scriptContents, const QStrin
|
|||
return true;
|
||||
}
|
||||
|
||||
Q_SCRIPT_DECLARE_QMETAOBJECT(AudioInjectorOptions, QObject*)
|
||||
Q_SCRIPT_DECLARE_QMETAOBJECT(LocalVoxels, QString)
|
||||
|
||||
void ScriptEngine::init() {
|
||||
|
@ -254,6 +245,7 @@ void ScriptEngine::init() {
|
|||
registerMenuItemProperties(this);
|
||||
registerAnimationTypes(this);
|
||||
registerAvatarTypes(this);
|
||||
registerAudioMetaTypes(this);
|
||||
Bitstream::registerTypes(this);
|
||||
|
||||
qScriptRegisterMetaType(this, EntityItemPropertiesToScriptValue, EntityItemPropertiesFromScriptValue);
|
||||
|
@ -275,9 +267,6 @@ void ScriptEngine::init() {
|
|||
QScriptValue soundMetaObject = newQMetaObject(&Sound::staticMetaObject, soundConstructorValue);
|
||||
globalObject().setProperty("Sound", soundMetaObject);
|
||||
|
||||
QScriptValue injectionOptionValue = scriptValueFromQMetaObject<AudioInjectorOptions>();
|
||||
globalObject().setProperty("AudioInjectionOptions", injectionOptionValue);
|
||||
|
||||
QScriptValue localVoxelsValue = scriptValueFromQMetaObject<LocalVoxels>();
|
||||
globalObject().setProperty("LocalVoxels", localVoxelsValue);
|
||||
|
||||
|
|
Loading…
Reference in a new issue