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fix the slight flicker that's being caused by error in calculating the model inverse matrix
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1 changed files with 5 additions and 1 deletions
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@ -97,7 +97,11 @@ void GLBackend::TransformStageState::preUpdate(size_t commandIndex, const Stereo
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if (_invalidModel) {
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if (_invalidModel) {
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_model.getMatrix(_object._model);
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_model.getMatrix(_object._model);
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_model.getInverseMatrix(_object._modelInverse);
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// FIXME - we don't want to be using glm::inverse() here but it fixes the flickering issue we are
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// seeing with slightly physical objects.
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//_model.getInverseMatrix(_object._modelInverse);
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_object._modelInverse =glm::inverse(_object._model);
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}
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}
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if (_invalidView || _invalidProj || _invalidViewport) {
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if (_invalidView || _invalidProj || _invalidViewport) {
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