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Merge pull request #3651 from PhilipRosedale/master
Better animation for audio-only mouth movement
This commit is contained in:
commit
31a1b8bb06
4 changed files with 41 additions and 4 deletions
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@ -166,6 +166,7 @@ void Head::simulate(float deltaTime, bool isMine, bool billboard) {
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}
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// use data to update fake Faceshift blendshape coefficients
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const float JAW_OPEN_SCALE = 0.015f;
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const float JAW_OPEN_RATE = 0.9f;
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const float JAW_CLOSE_RATE = 0.90f;
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@ -177,10 +178,28 @@ void Head::simulate(float deltaTime, bool isMine, bool billboard) {
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}
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_audioJawOpen = glm::clamp(_audioJawOpen, 0.0f, 1.0f);
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// _mouth2 = "mmmm" shape
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// _mouth3 = "funnel" shape
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// _mouth4 = "smile" shape
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const float FUNNEL_PERIOD = 0.985f;
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const float FUNNEL_RANDOM_PERIOD = 0.01f;
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const float MMMM_POWER = 0.25f;
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const float MMMM_PERIOD = 0.91f;
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const float MMMM_RANDOM_PERIOD = 0.15f;
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const float SMILE_PERIOD = 0.925f;
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const float SMILE_RANDOM_PERIOD = 0.05f;
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_mouth3 = glm::mix(_audioJawOpen, _mouth3, FUNNEL_PERIOD + randFloat() * FUNNEL_RANDOM_PERIOD);
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_mouth2 = glm::mix(_audioJawOpen * MMMM_POWER, _mouth2, MMMM_PERIOD + randFloat() * MMMM_RANDOM_PERIOD);
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_mouth4 = glm::mix(_audioJawOpen, _mouth4, SMILE_PERIOD + randFloat() * SMILE_RANDOM_PERIOD);
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Application::getInstance()->getFaceshift()->updateFakeCoefficients(_leftEyeBlink,
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_rightEyeBlink,
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_browAudioLift,
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_audioJawOpen,
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_mouth2,
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_mouth3,
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_mouth4,
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_blendshapeCoefficients);
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}
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@ -129,6 +129,9 @@ private:
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float _longTermAverageLoudness;
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float _audioAttack;
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float _audioJawOpen;
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float _mouth2;
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float _mouth3;
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float _mouth4;
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glm::vec3 _angularVelocity;
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bool _renderLookatVectors;
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glm::vec3 _saccade;
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@ -125,8 +125,14 @@ void Faceshift::reset() {
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}
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void Faceshift::updateFakeCoefficients(float leftBlink, float rightBlink, float browUp,
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float jawOpen, QVector<float>& coefficients) const {
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coefficients.resize(max((int)coefficients.size(), _jawOpenIndex + 1));
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float jawOpen, float mouth2, float mouth3, float mouth4, QVector<float>& coefficients) const {
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const int MMMM_BLENDSHAPE = 34;
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const int FUNNEL_BLENDSHAPE = 40;
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const int SMILE_LEFT_BLENDSHAPE = 28;
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const int SMILE_RIGHT_BLENDSHAPE = 29;
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const int MAX_FAKE_BLENDSHAPE = 40; // Largest modified blendshape from above and below
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coefficients.resize(max((int)coefficients.size(), MAX_FAKE_BLENDSHAPE + 1));
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qFill(coefficients.begin(), coefficients.end(), 0.0f);
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coefficients[_leftBlinkIndex] = leftBlink;
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coefficients[_rightBlinkIndex] = rightBlink;
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@ -134,6 +140,9 @@ void Faceshift::updateFakeCoefficients(float leftBlink, float rightBlink, float
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coefficients[_browUpLeftIndex] = browUp;
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coefficients[_browUpRightIndex] = browUp;
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coefficients[_jawOpenIndex] = jawOpen;
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coefficients[SMILE_LEFT_BLENDSHAPE] = coefficients[SMILE_RIGHT_BLENDSHAPE] = mouth4;
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coefficients[MMMM_BLENDSHAPE] = mouth2;
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coefficients[FUNNEL_BLENDSHAPE] = mouth3;
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}
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void Faceshift::setTCPEnabled(bool enabled) {
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@ -61,8 +61,14 @@ public:
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void update();
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void reset();
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void updateFakeCoefficients(float leftBlink, float rightBlink, float browUp,
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float jawOpen, QVector<float>& coefficients) const;
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void updateFakeCoefficients(float leftBlink,
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float rightBlink,
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float browUp,
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float jawOpen,
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float mouth2,
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float mouth3,
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float mouth4,
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QVector<float>& coefficients) const;
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signals:
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