polish before PR

This commit is contained in:
Sam Gateau 2015-06-17 17:09:33 +02:00
parent febc3333cd
commit 3176c8e93c
2 changed files with 1 additions and 4 deletions

View file

@ -70,8 +70,6 @@ void Cube3DOverlay::render(RenderArgs* args) {
transform.setScale(dimensions);
batch->setModelTransform(transform);
DependencyManager::get<GeometryCache>()->renderSolidCube(*batch, 1.0f, cubeColor);
//DependencyManager::get<DeferredLightingEffect>()->renderSolidCube(*batch, 1.0f, cubeColor);
} else {
if (getIsDashedLine()) {

View file

@ -25,6 +25,5 @@ void main(void) {
if (diffuse.a < 0.5) {
discard;
}
gl_FragColor = vec4(varColor.rgb * (1 - diffuse.a) + diffuse.a * diffuse.rgb, 1.0);
gl_FragColor = vec4(varColor * diffuse);
}