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Merge pull request #6372 from ZappoMan/rightClickMenu
Tweaks to "click"
This commit is contained in:
commit
315b5e9da2
2 changed files with 11 additions and 6 deletions
libraries/input-plugins/src/input-plugins
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@ -16,6 +16,7 @@
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#include <controllers/UserInputMapper.h>
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#include <PathUtils.h>
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#include <NumericalConstants.h>
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const QString KeyboardMouseDevice::NAME = "Keyboard/Mouse";
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@ -63,7 +64,8 @@ void KeyboardMouseDevice::mousePressEvent(QMouseEvent* event, unsigned int devic
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// key pressed again ? without catching the release event ?
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}
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_lastCursor = event->pos();
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_mousePressAt = event->pos();
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_mousePressTime = usecTimestampNow();
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_mouseMoved = false;
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eraseMouseClicked();
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}
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@ -72,10 +74,11 @@ void KeyboardMouseDevice::mouseReleaseEvent(QMouseEvent* event, unsigned int dev
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auto input = _inputDevice->makeInput((Qt::MouseButton) event->button());
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_inputDevice->_buttonPressedMap.erase(input.getChannel());
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// if we pressed and released at the same location, then create a "_CLICKED" input for this button
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// we might want to add some small tolerance to this so if you do a small drag it still counts as
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// a clicked.
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if (_mousePressAt == event->pos()) {
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// if we pressed and released at the same location within a small time window, then create a "_CLICKED"
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// input for this button we might want to add some small tolerance to this so if you do a small drag it
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// till counts as a clicked.
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static const int CLICK_TIME = USECS_PER_MSEC * 500; // 500 ms to click
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if (!_mouseMoved && (usecTimestampNow() - _mousePressTime < CLICK_TIME)) {
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_inputDevice->_buttonPressedMap.insert(_inputDevice->makeInput((Qt::MouseButton) event->button(), true).getChannel());
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}
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}
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@ -97,6 +100,7 @@ void KeyboardMouseDevice::mouseMoveEvent(QMouseEvent* event, unsigned int device
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_inputDevice->_axisStateMap[MOUSE_AXIS_Y_NEG] = (currentMove.y() > 0 ? currentMove.y() : 0.0f);
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_lastCursor = currentPos;
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_mouseMoved = true;
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eraseMouseClicked();
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}
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@ -115,7 +115,8 @@ public:
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protected:
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QPoint _lastCursor;
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QPoint _mousePressAt;
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quint64 _mousePressTime;
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bool _mouseMoved;
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glm::vec2 _lastTouch;
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std::shared_ptr<InputDevice> _inputDevice { std::make_shared<InputDevice>() };
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