diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 0227003cb1..c3677696f5 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -108,7 +108,6 @@ #include "devices/MIDIManager.h" #include "devices/OculusManager.h" #include "devices/TV3DManager.h" -#include "devices/Visage.h" #include "gpu/Batch.h" #include "gpu/GLBackend.h" @@ -242,7 +241,6 @@ bool setupEssentials(int& argc, char** argv) { auto ambientOcclusionEffect = DependencyManager::set(); auto textureCache = DependencyManager::set(); auto animationCache = DependencyManager::set(); - auto visage = DependencyManager::set(); auto ddeFaceTracker = DependencyManager::set(); auto modelBlender = DependencyManager::set(); auto audioToolBox = DependencyManager::set(); @@ -1735,12 +1733,10 @@ int Application::getMouseDragStartedY() const { FaceTracker* Application::getActiveFaceTracker() { auto faceshift = DependencyManager::get(); - auto visage = DependencyManager::get(); auto dde = DependencyManager::get(); return (dde->isActive() ? static_cast(dde.data()) : - (faceshift->isActive() ? static_cast(faceshift.data()) : - (visage->isActive() ? static_cast(visage.data()) : NULL))); + (faceshift->isActive() ? static_cast(faceshift.data()) : NULL)); } void Application::setActiveFaceTracker() { @@ -1753,9 +1749,6 @@ void Application::setActiveFaceTracker() { Menu::getInstance()->getActionForOption(MenuOption::ResetDDETracking)->setVisible(isUsingDDE); DependencyManager::get()->setEnabled(isUsingDDE); #endif -#ifdef HAVE_VISAGE - DependencyManager::get()->updateEnabled(); -#endif } bool Application::exportEntities(const QString& filename, const QVector& entityIDs) { @@ -1929,7 +1922,6 @@ void Application::init() { // initialize our face trackers after loading the menu settings DependencyManager::get()->init(); DependencyManager::get()->init(); - DependencyManager::get()->init(); Leapmotion::init(); RealSense::init(); @@ -3263,7 +3255,6 @@ void Application::renderRearViewMirror(const QRect& region, bool billboard) { void Application::resetSensors() { DependencyManager::get()->reset(); - DependencyManager::get()->reset(); DependencyManager::get()->reset(); OculusManager::reset();