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merge from upstream
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@ -139,10 +139,6 @@ void Model::RenderPipelineLib::addRenderPipeline(Model::RenderKey key,
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// Good to go add the brand new pipeline
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// Good to go add the brand new pipeline
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auto pipeline = gpu::PipelinePointer(gpu::Pipeline::create(program, state));
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auto pipeline = gpu::PipelinePointer(gpu::Pipeline::create(program, state));
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<<<<<<< HEAD
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// auto it =
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=======
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>>>>>>> 3ce65d297a31c83c06f8838dd21ca128b59cef59
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insert(value_type(key.getRaw(), RenderPipeline(pipeline, locations)));
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insert(value_type(key.getRaw(), RenderPipeline(pipeline, locations)));
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// If not a shadow pass, create the mirror version from the same state, just change the FrontFace
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// If not a shadow pass, create the mirror version from the same state, just change the FrontFace
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