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Prevent sixense manager from triggering continuous reset
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78228da64a
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2 changed files with 33 additions and 22 deletions
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@ -108,19 +108,13 @@ void SixenseManager::setSixenseFilter(bool filter) {
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void SixenseManager::pluginUpdate(float deltaTime, bool jointsCaptured) {
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_inputDevice->update(deltaTime, jointsCaptured);
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if (_inputDevice->_calibrationState == CALIBRATION_STATE_COMPLETE) {
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if (_inputDevice->_requestReset) {
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_container->requestReset();
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_inputDevice->_calibrationState = CALIBRATION_STATE_IDLE;
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_inputDevice->_requestReset = false;
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}
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}
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void SixenseManager::InputDevice::update(float deltaTime, bool jointsCaptured) {
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// FIXME - Some of the code in update() will crash if you haven't actually activated the
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// plugin. But we want register with the UserInputMapper if we don't call this.
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// We need to clean this up.
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//if (!_activated) {
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// return;
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//}
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#ifdef HAVE_SIXENSE
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_buttonPressedMap.clear();
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@ -221,21 +215,23 @@ static const float MINIMUM_ARM_REACH = 0.3f; // meters
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static const float MAXIMUM_NOISE_LEVEL = 0.05f; // meters
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static const quint64 LOCK_DURATION = USECS_PER_SECOND / 4; // time for lock to be acquired
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void SixenseManager::InputDevice::updateCalibration(void* controllersX) {
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auto controllers = reinterpret_cast<sixenseControllerData*>(controllersX);
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static bool calibrationRequested(sixenseControllerData* controllers) {
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return (controllers[0].buttons == BUTTON_FWD && controllers[1].buttons == BUTTON_FWD);
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}
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void SixenseManager::InputDevice::updateCalibration(sixenseControllerData* controllers) {
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const sixenseControllerData* dataLeft = controllers;
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const sixenseControllerData* dataRight = controllers + 1;
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// calibration only happpens while both hands are holding BUTTON_FORWARD
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if (dataLeft->buttons != BUTTON_FWD || dataRight->buttons != BUTTON_FWD) {
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if (_calibrationState == CALIBRATION_STATE_IDLE) {
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return;
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}
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// Calibration buttons aren't set, so check the state, and request a reset if necessary.
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if (!calibrationRequested(controllers)) {
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switch (_calibrationState) {
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case CALIBRATION_STATE_IDLE:
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return;
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case CALIBRATION_STATE_COMPLETE:
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{
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// compute calibration results
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_avatarPosition = - 0.5f * (_reachLeft + _reachRight); // neck is midway between right and left hands
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_avatarPosition = -0.5f * (_reachLeft + _reachRight); // neck is midway between right and left hands
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glm::vec3 xAxis = glm::normalize(_reachRight - _reachLeft);
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glm::vec3 zAxis = glm::normalize(glm::cross(xAxis, Vectors::UNIT_Y));
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xAxis = glm::normalize(glm::cross(Vectors::UNIT_Y, zAxis));
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@ -243,16 +239,19 @@ void SixenseManager::InputDevice::updateCalibration(void* controllersX) {
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const float Y_OFFSET_CALIBRATED_HANDS_TO_AVATAR = -0.3f;
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_avatarPosition.y += Y_OFFSET_CALIBRATED_HANDS_TO_AVATAR;
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qCDebug(inputplugins, "succeess: sixense calibration");
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_requestReset = true;
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}
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break;
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default:
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_calibrationState = CALIBRATION_STATE_IDLE;
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qCDebug(inputplugins, "failed: sixense calibration");
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break;
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}
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_calibrationState = CALIBRATION_STATE_IDLE;
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return;
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}
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// Calibration buttons are set, continue calibration work
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// NOTE: Sixense API returns pos data in millimeters but we IMMEDIATELY convert to meters.
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const float* pos = dataLeft->pos;
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glm::vec3 positionLeft(pos[0], pos[1], pos[2]);
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@ -261,6 +260,7 @@ void SixenseManager::InputDevice::updateCalibration(void* controllersX) {
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glm::vec3 positionRight(pos[0], pos[1], pos[2]);
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positionRight *= METERS_PER_MILLIMETER;
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// Gather initial calibration data
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if (_calibrationState == CALIBRATION_STATE_IDLE) {
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float reach = glm::distance(positionLeft, positionRight);
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if (reach > 2.0f * MINIMUM_ARM_REACH) {
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@ -308,9 +308,6 @@ void SixenseManager::InputDevice::focusOutEvent() {
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_buttonPressedMap.clear();
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};
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void SixenseManager::InputDevice::handleAxisEvent(float stickX, float stickY, float trigger, bool left) {
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}
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void SixenseManager::InputDevice::handleButtonEvent(unsigned int buttons, bool left) {
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using namespace controller;
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if (buttons & BUTTON_0) {
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@ -19,6 +19,20 @@
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#include "InputPlugin.h"
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class QLibrary;
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const unsigned int BUTTON_0 = 1U << 0; // the skinny button between 1 and 2
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const unsigned int BUTTON_1 = 1U << 5;
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const unsigned int BUTTON_2 = 1U << 6;
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const unsigned int BUTTON_3 = 1U << 3;
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const unsigned int BUTTON_4 = 1U << 4;
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const unsigned int BUTTON_FWD = 1U << 7;
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const unsigned int BUTTON_TRIGGER = 1U << 8;
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const bool DEFAULT_INVERT_SIXENSE_MOUSE_BUTTONS = false;
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struct _sixenseControllerData;
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// Handles interaction with the Sixense SDK (e.g., Razer Hydra).
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class SixenseManager : public InputPlugin {
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Q_OBJECT
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@ -65,9 +79,8 @@ private:
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virtual void focusOutEvent() override;
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void handleButtonEvent(unsigned int buttons, bool left);
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void handleAxisEvent(float x, float y, float trigger, bool left);
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void handlePoseEvent(float deltaTime, glm::vec3 position, glm::quat rotation, bool left);
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void updateCalibration(void* controllers);
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void updateCalibration(_sixenseControllerData* controllers);
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friend class SixenseManager;
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@ -79,6 +92,7 @@ private:
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glm::quat _avatarRotation; // in hydra-frame
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float _lastDistance;
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bool _requestReset { false };
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// these are measured values used to compute the calibration results
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quint64 _lockExpiry;
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glm::vec3 _averageLeft;
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