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Merge pull request #9667 from huffman/fix/entity-scripts-not-loading
Fix entity scripts not loading in certain cases
This commit is contained in:
commit
2e245e9cba
3 changed files with 11 additions and 8 deletions
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@ -938,17 +938,19 @@ void EntityTreeRenderer::addEntityToScene(EntityItemPointer entity) {
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void EntityTreeRenderer::entityScriptChanging(const EntityItemID& entityID, const bool reload) {
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if (_tree && !_shuttingDown) {
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_entitiesScriptEngine->unloadEntityScript(entityID);
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checkAndCallPreload(entityID, reload);
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}
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checkAndCallPreload(entityID, reload, true);
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}
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void EntityTreeRenderer::checkAndCallPreload(const EntityItemID& entityID, const bool reload) {
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void EntityTreeRenderer::checkAndCallPreload(const EntityItemID& entityID, const bool reload, const bool unloadFirst) {
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if (_tree && !_shuttingDown) {
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EntityItemPointer entity = getTree()->findEntityByEntityItemID(entityID);
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if (entity && entity->shouldPreloadScript() && _entitiesScriptEngine) {
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QString scriptUrl = entity->getScript();
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bool shouldLoad = entity && entity->shouldPreloadScript() && _entitiesScriptEngine;
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QString scriptUrl = entity->getScript();
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if ((unloadFirst && shouldLoad) || scriptUrl.isEmpty()) {
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_entitiesScriptEngine->unloadEntityScript(entityID);
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entity->scriptHasUnloaded();
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}
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if (shouldLoad && !scriptUrl.isEmpty()) {
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scriptUrl = ResourceManager::normalizeURL(scriptUrl);
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ScriptEngine::loadEntityScript(_entitiesScriptEngine, entityID, scriptUrl, reload);
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entity->scriptHasPreloaded();
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@ -148,7 +148,7 @@ private:
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bool layerZoneAndHasSkybox(const std::shared_ptr<ZoneEntityItem>& zone);
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bool applySkyboxAndHasAmbient();
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void checkAndCallPreload(const EntityItemID& entityID, const bool reload = false);
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void checkAndCallPreload(const EntityItemID& entityID, const bool reload = false, const bool unloadFirst = false);
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QList<ModelPointer> _releasedModels;
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RayToEntityIntersectionResult findRayIntersectionWorker(const PickRay& ray, Octree::lockType lockType,
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@ -446,6 +446,7 @@ public:
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bool shouldPreloadScript() const { return !_script.isEmpty() &&
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((_loadedScript != _script) || (_loadedScriptTimestamp != _scriptTimestamp)); }
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void scriptHasPreloaded() { _loadedScript = _script; _loadedScriptTimestamp = _scriptTimestamp; }
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void scriptHasUnloaded() { _loadedScript = ""; _loadedScriptTimestamp = 0; }
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bool getClientOnly() const { return _clientOnly; }
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void setClientOnly(bool clientOnly) { _clientOnly = clientOnly; }
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