mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-11 23:07:23 +02:00
Merge pull request #2219 from ZappoMan/cruft_removal
Fix Crash and Cruft Removal
This commit is contained in:
commit
2d10995d01
8 changed files with 20 additions and 368 deletions
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@ -1008,10 +1008,6 @@ void Application::mouseMoveEvent(QMouseEvent* event) {
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_mouseX = event->x();
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_mouseY = event->y();
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if (activeWindow() == _window) {
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_pieMenu.mouseMoveEvent(_mouseX, _mouseY);
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}
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}
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void Application::mousePressEvent(QMouseEvent* event) {
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@ -1064,8 +1060,6 @@ void Application::mouseReleaseEvent(QMouseEvent* event) {
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if (Menu::getInstance()->isOptionChecked(MenuOption::Stats)) {
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checkStatsClick();
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}
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_pieMenu.mouseReleaseEvent(_mouseX, _mouseY);
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}
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}
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}
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@ -1571,10 +1565,6 @@ void Application::init() {
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ScriptEngine::getParticlesScriptingInterface(),
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SLOT(forwardParticleCollisionWithParticle(const ParticleID&, const ParticleID&, const glm::vec3&)));
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_pieMenu.init("./resources/images/hifi-interface-tools-v2-pie.svg",
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_glWidget->width(),
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_glWidget->height());
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_audio.init(_glWidget);
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_rearMirrorTools = new RearMirrorTools(_glWidget, _mirrorViewRect, _settings);
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@ -2508,10 +2498,6 @@ void Application::displayOverlay() {
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drawText(_glWidget->width() - 100, _glWidget->height() - timerBottom, 0.30f, 1.0f, 0, frameTimer, WHITE_TEXT);
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}
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if (_pieMenu.isDisplayed()) {
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_pieMenu.render();
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}
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_overlays.render2D();
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glPopMatrix();
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@ -43,7 +43,6 @@
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#include "MetavoxelSystem.h"
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#include "PacketHeaders.h"
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#include "ParticleTreeRenderer.h"
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#include "PieMenu.h"
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#include "Stars.h"
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#include "ViewFrustum.h"
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#include "VoxelFade.h"
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@ -452,8 +451,6 @@ private:
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StDev _idleLoopStdev;
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float _idleLoopMeasuredJitter;
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PieMenu _pieMenu;
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int parseOctreeStats(const QByteArray& packet, const SharedNodePointer& sendingNode);
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void trackIncomingVoxelPacket(const QByteArray& packet, const SharedNodePointer& sendingNode, bool wasStatsPacket);
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@ -1,100 +0,0 @@
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//
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// Field.cpp
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// interface
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//
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// Created by Philip Rosedale on 8/23/12.
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// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
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//
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// A vector-valued field over an array of elements arranged as a 3D lattice
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#include "Field.h"
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int Field::value(float *value, float *pos) {
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int index = (int)(pos[0] / _worldSize * 10.0) +
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(int)(pos[1] / _worldSize * 10.0) * 10 +
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(int)(pos[2] / _worldSize * 10.0) * 100;
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if ((index >= 0) && (index < FIELD_ELEMENTS)) {
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value[0] = _field[index].val.x;
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value[1] = _field[index].val.y;
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value[2] = _field[index].val.z;
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return 1;
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} else {
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return 0;
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}
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}
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Field::Field(float worldSize, float coupling) {
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_worldSize = worldSize;
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_coupling = coupling;
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//float fx, fy, fz;
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for (int i = 0; i < FIELD_ELEMENTS; i++) {
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const float FIELD_INITIAL_MAG = 0.0f;
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_field[i].val = randVector() * FIELD_INITIAL_MAG * _worldSize;
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_field[i].center.x = ((float)(i % 10) + 0.5f);
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_field[i].center.y = ((float)(i % 100 / 10) + 0.5f);
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_field[i].center.z = ((float)(i / 100) + 0.5f);
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_field[i].center *= _worldSize / 10.f;
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}
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}
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void Field::add(float* add, float *pos) {
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int index = (int)(pos[0] / _worldSize * 10.0) +
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(int)(pos[1] / _worldSize * 10.0) * 10 +
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(int)(pos[2] / _worldSize * 10.0) * 100;
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if ((index >= 0) && (index < FIELD_ELEMENTS)) {
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_field[index].val.x += add[0];
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_field[index].val.y += add[1];
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_field[index].val.z += add[2];
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}
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}
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void Field::interact(float deltaTime, const glm::vec3& pos, glm::vec3& vel) {
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int index = (int)(pos.x / _worldSize * 10.0) +
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(int)(pos.y / _worldSize*10.0) * 10 +
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(int)(pos.z / _worldSize*10.0) * 100;
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if ((index >= 0) && (index < FIELD_ELEMENTS)) {
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vel += _field[index].val * deltaTime; // Particle influenced by field
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_field[index].val += vel * deltaTime * _coupling; // Field influenced by particle
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}
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}
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void Field::simulate(float deltaTime) {
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glm::vec3 neighbors, add, diff;
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for (int i = 0; i < FIELD_ELEMENTS; i++) {
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const float CONSTANT_DAMPING = 0.5f;
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_field[i].val *= (1.f - CONSTANT_DAMPING * deltaTime);
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}
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}
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void Field::render() {
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int i;
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float scale_view = 0.05f * _worldSize;
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glDisable(GL_LIGHTING);
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glBegin(GL_LINES);
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for (i = 0; i < FIELD_ELEMENTS; i++) {
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glColor3f(0, 1, 0);
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glVertex3fv(&_field[i].center.x);
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glVertex3f(_field[i].center.x + _field[i].val.x * scale_view,
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_field[i].center.y + _field[i].val.y * scale_view,
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_field[i].center.z + _field[i].val.z * scale_view);
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}
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glEnd();
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glColor3f(0, 1, 0);
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glPointSize(4.0);
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glEnable(GL_POINT_SMOOTH);
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glBegin(GL_POINTS);
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for (i = 0; i < FIELD_ELEMENTS; i++) {
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glVertex3fv(&_field[i].center.x);
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}
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glEnd();
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}
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@ -1,46 +0,0 @@
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//
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// Field.h
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// interface
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//
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// Created by Philip Rosedale on 8/23/12.
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// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
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//
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#ifndef __interface__Field__
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#define __interface__Field__
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#include <iostream>
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#include <glm/glm.hpp>
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#include "InterfaceConfig.h"
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#include "world.h"
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#include "Util.h"
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const int FIELD_ELEMENTS = 1000;
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/// Field is a lattice of vectors uniformly distributed in 3D with FIELD_ELEMENTS^(1/3) per side
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class Field {
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public:
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struct FieldElement {
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glm::vec3 val;
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glm::vec3 center;
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glm::vec3 fld;
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} _field[FIELD_ELEMENTS];
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Field(float worldSize, float coupling);
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/// The field value at a position in space, given simply as the value of the enclosing cell
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int value(float *ret, float *pos);
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/// Visualize the field as vector lines drawn at each center
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void render();
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/// Add to the field value cell enclosing a location
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void add(float* add, float *loc);
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/// A particle with a position and velocity interacts with the field given the coupling
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/// constant passed when creating the field.
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void interact(float deltaTime, const glm::vec3& pos, glm::vec3& vel);
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/// Field evolves over timestep
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void simulate(float deltaTime);
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private:
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float _worldSize;
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float _coupling;
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};
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#endif
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@ -1320,17 +1320,25 @@ void Menu::addSeparator(const QString& menuName, const QString& separatorName) {
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void Menu::removeSeparator(const QString& menuName, const QString& separatorName) {
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QMenu* menu = getMenu(menuName);
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bool separatorRemoved = false;
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if (menu) {
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int textAt = findPositionOfMenuItem(menu, separatorName);
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QList<QAction*> menuActions = menu->actions();
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QAction* separatorText = menuActions[textAt];
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QAction* separatorLine = menuActions[textAt - 1];
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if (separatorLine->isSeparator()) {
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menu->removeAction(separatorText);
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menu->removeAction(separatorLine);
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if (textAt > 0 && textAt < menuActions.size()) {
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QAction* separatorLine = menuActions[textAt - 1];
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if (separatorLine) {
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if (separatorLine->isSeparator()) {
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menu->removeAction(separatorText);
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menu->removeAction(separatorLine);
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separatorRemoved = true;
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}
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}
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}
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}
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QMenuBar::repaint();
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if (separatorRemoved) {
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QMenuBar::repaint();
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}
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}
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void Menu::addMenuItem(const MenuItemProperties& properties) {
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@ -1,137 +0,0 @@
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//
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// PieMenu.cpp
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// hifi
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//
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// Created by Clement Brisset on 7/18/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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#include "PieMenu.h"
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#include <cmath>
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#include <QAction>
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#include <QSvgRenderer>
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#include <QPainter>
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#include <QGLWidget>
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#include <SharedUtil.h>
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PieMenu::PieMenu() :
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_radiusIntern(30),
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_radiusExtern(70),
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_magnification(1.2f),
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_isDisplayed(false) {
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}
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void PieMenu::init(const char *fileName, int screenWidth, int screenHeight) {
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// Load SVG
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switchToResourcesParentIfRequired();
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QSvgRenderer renderer((QString) QString(fileName));
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// Prepare a QImage with desired characteritisc
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QImage image(2 * _radiusExtern, 2 * _radiusExtern, QImage::Format_ARGB32);
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image.fill(0x0);
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// Get QPainter that paints to the image
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QPainter painter(&image);
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renderer.render(&painter);
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//get the OpenGL-friendly image
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_textureImage = QGLWidget::convertToGLFormat(image);
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glGenTextures(1, &_textureID);
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glBindTexture(GL_TEXTURE_2D, _textureID);
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//generate the texture
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
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_textureImage.width(),
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_textureImage.height(),
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0, GL_RGBA, GL_UNSIGNED_BYTE,
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_textureImage.bits());
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//texture parameters
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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void PieMenu::addAction(QAction* action){
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_actions.push_back(action);
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}
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void PieMenu::render() {
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if (_actions.size() == 0) {
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return;
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}
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float start = (float)M_PI / 2.0f;
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float end = start + 2.0f * (float)M_PI;
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float step = 2.0f * (float)M_PI / 100.0f;
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float distance = sqrt((float)(_mouseX - _x) * (_mouseX - _x) + (_mouseY - _y) * (_mouseY - _y));
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, _textureID);
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glColor3f(1.0f, 1.0f, 1.0f);
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if (_radiusIntern < distance) {
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float angle = atan2((float)(_mouseY - _y), (float)(_mouseX - _x)) - start;
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angle = (0.0f < angle) ? angle : angle + 2.0f * M_PI;
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_selectedAction = floor(angle / (2.0f * M_PI / _actions.size()));
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start = start + _selectedAction * 2.0f * M_PI / _actions.size();
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end = start + 2.0f * M_PI / _actions.size();
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glBegin(GL_TRIANGLE_FAN);
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glTexCoord2f(0.5f, 0.5f);
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glVertex2f(_x, _y);
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for (float i = start; i < end; i += step) {
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glTexCoord2f(0.5f + 0.5f * cos(i), 0.5f - 0.5f * sin(i));
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glVertex2f(_x + _magnification * _radiusExtern * cos(i),
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_y + _magnification * _radiusExtern * sin(i));
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}
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glTexCoord2f(0.5f + 0.5f * cos(end), 0.5f + - 0.5f * sin(end));
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glVertex2f(_x + _magnification * _radiusExtern * cos(end),
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_y + _magnification * _radiusExtern * sin(end));
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glEnd();
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} else {
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_selectedAction = -1;
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glBegin(GL_QUADS);
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glTexCoord2f(1, 1);
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glVertex2f(_x + _radiusExtern, _y - _radiusExtern);
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glTexCoord2f(1, 0);
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glVertex2f(_x + _radiusExtern, _y + _radiusExtern);
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glTexCoord2f(0, 0);
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glVertex2f(_x - _radiusExtern, _y + _radiusExtern);
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glTexCoord2f(0, 1);
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glVertex2f(_x - _radiusExtern, _y - _radiusExtern);
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glEnd();
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}
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glDisable(GL_TEXTURE_2D);
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}
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void PieMenu::resize(int screenWidth, int screenHeight) {
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}
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void PieMenu::mouseMoveEvent(int x, int y) {
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_mouseX = x;
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_mouseY = y;
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}
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void PieMenu::mousePressEvent(int x, int y) {
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_x = _mouseX = x;
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_y = _mouseY = y;
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_selectedAction = -1;
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_isDisplayed = true;
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}
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void PieMenu::mouseReleaseEvent(int x, int y) {
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if (0 <= _selectedAction && _selectedAction < (int)_actions.size() && _actions[_selectedAction]) {
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_actions[_selectedAction]->trigger();
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}
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_isDisplayed = false;
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}
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@ -1,59 +0,0 @@
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//
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// PieMenu.h
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// hifi
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//
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// Created by Clement Brisset on 7/18/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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#ifndef __hifi__PieMenu__
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#define __hifi__PieMenu__
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#include <vector>
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#include "InterfaceConfig.h"
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#include "Util.h"
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#include <QImage>
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class QAction;
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class PieMenu {
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public:
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PieMenu();
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void init(const char* fileName, int screenWidth, int screenHeight);
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void addAction(QAction* action);
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void render();
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void resize(int screenWidth, int screenHeight);
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bool isDisplayed() const {return _isDisplayed;}
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int getX () const {return _x;}
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int getY () const {return _y;}
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void mouseMoveEvent (int x, int y);
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void mousePressEvent (int x, int y);
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void mouseReleaseEvent(int x, int y);
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private:
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QImage _textureImage;
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GLuint _textureID;
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// position of the menu
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int _x;
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int _y;
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int _radiusIntern;
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int _radiusExtern;
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float _magnification;
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int _mouseX;
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int _mouseY;
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int _selectedAction;
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bool _isDisplayed;
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std::vector<QAction*> _actions;
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};
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#endif /* defined(__hifi__PieMenu__) */
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@ -923,10 +923,13 @@ void MyAvatar::updateCollisionWithAvatars(float deltaTime) {
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// HACK: body-body collision uses two coaxial capsules with axes parallel to y-axis
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// TODO: make the collision work without assuming avatar orientation
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Extents myStaticExtents = _skeletonModel.getStaticExtents();
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glm::vec3 staticScale = myStaticExtents.maximum - myStaticExtents.minimum;
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float myCapsuleRadius = 0.25f * (staticScale.x + staticScale.z);
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float myCapsuleHeight = staticScale.y;
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// TODO: these local variables are not used in the live code, only in the
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// commented-outTODO code below.
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//Extents myStaticExtents = _skeletonModel.getStaticExtents();
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//glm::vec3 staticScale = myStaticExtents.maximum - myStaticExtents.minimum;
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//float myCapsuleRadius = 0.25f * (staticScale.x + staticScale.z);
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//float myCapsuleHeight = staticScale.y;
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CollisionInfo collisionInfo;
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foreach (const AvatarSharedPointer& avatarPointer, avatars) {
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