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https://github.com/JulianGro/overte.git
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parent
67c8fd5630
commit
2cc2149647
4 changed files with 13 additions and 4 deletions
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@ -2557,6 +2557,12 @@ void Application::displayOverlay() {
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}
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bool isClipping = ((_audio.getTimeSinceLastClip() > 0.f) && (_audio.getTimeSinceLastClip() < CLIPPING_INDICATOR_TIME));
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if ((_audio.getTimeSinceLastClip() > 0.f) && (_audio.getTimeSinceLastClip() < CLIPPING_INDICATOR_TIME)) {
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const float MAX_MAGNITUDE = 0.7f;
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float magnitude = MAX_MAGNITUDE * (1 - _audio.getTimeSinceLastClip() / CLIPPING_INDICATOR_TIME);
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renderCollisionOverlay(_glWidget->width(), _glWidget->height(), magnitude, 1.0f);
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}
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_audio.renderToolBox(MIRROR_VIEW_LEFT_PADDING + AUDIO_METER_GAP,
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audioMeterY,
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@ -351,10 +351,10 @@ void drawvec3(int x, int y, float scale, float radians, float thick, int mono, g
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glPopMatrix();
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}
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void renderCollisionOverlay(int width, int height, float magnitude) {
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void renderCollisionOverlay(int width, int height, float magnitude, float red, float blue, float green) {
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const float MIN_VISIBLE_COLLISION = 0.01f;
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if (magnitude > MIN_VISIBLE_COLLISION) {
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glColor4f(0, 0, 0, magnitude);
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glColor4f(red, blue, green, magnitude);
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glBegin(GL_QUADS);
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glVertex2f(0, 0);
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glVertex2d(width, 0);
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@ -62,7 +62,7 @@ float extractUniformScale(const glm::vec3& scale);
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double diffclock(timeval *clock1,timeval *clock2);
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void renderCollisionOverlay(int width, int height, float magnitude);
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void renderCollisionOverlay(int width, int height, float magnitude, float red = 0, float blue = 0, float green = 0);
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void renderOrientationDirections( glm::vec3 position, const glm::quat& orientation, float size );
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@ -210,7 +210,10 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode) {
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{
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// glow when moving far away
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const float GLOW_DISTANCE = 20.0f;
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Glower glower(_moving && distanceToTarget > GLOW_DISTANCE && renderMode == NORMAL_RENDER_MODE ? 1.0f : 0.0f);
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const float GLOW_MAX_LOUDNESS = 2500.0f;
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const float MAX_GLOW = 0.7f;
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const float GLOW_FROM_AVERAGE_LOUDNESS = MAX_GLOW * getHeadData()->getAudioLoudness() / GLOW_MAX_LOUDNESS;
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Glower glower(_moving && distanceToTarget > GLOW_DISTANCE && renderMode == NORMAL_RENDER_MODE ? 1.0f : GLOW_FROM_AVERAGE_LOUDNESS);
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// render body
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if (Menu::getInstance()->isOptionChecked(MenuOption::Avatars)) {
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