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fix build buster
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@ -73,7 +73,7 @@ bool RenderableWebEntityItem::buildWebSurface(EntityTreeRenderer* renderer) {
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// Restore the original GL context
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currentContext->makeCurrent(currentSurface);
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auto forwardMouseEvent = [=](const RayToEntityIntersectionResult& intersection, const QMouseEvent* event, unsigned int deviceId) {
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auto forwardMouseEvent = [=](const RayToEntityIntersectionResult& intersection, const QMouseEvent* event) {
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// Ignore mouse interaction if we're locked
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if (this->getLocked()) {
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return;
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