Fixing a bad autoRef usage

This commit is contained in:
samcake 2016-07-13 10:34:43 -07:00
parent 9f91dd5bfc
commit 2c584f7690

View file

@ -515,8 +515,8 @@ void DebugSubsurfaceScattering::run(const render::SceneContextPointer& sceneCont
auto& deferredFramebuffer = inputs.get1();
auto& surfaceGeometryFramebuffer = inputs.get3();
auto& curvatureFramebuffer = surfaceGeometryFramebuffer->getCurvatureFramebuffer();
auto& linearDepthTexture = surfaceGeometryFramebuffer->getLinearDepthTexture();
auto curvatureFramebuffer = surfaceGeometryFramebuffer->getCurvatureFramebuffer();
auto linearDepthTexture = surfaceGeometryFramebuffer->getLinearDepthTexture();
auto& diffusedFramebuffer = inputs.get4();
auto& scatteringResource = inputs.get5();