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Fixing a bad autoRef usage
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1 changed files with 2 additions and 2 deletions
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@ -515,8 +515,8 @@ void DebugSubsurfaceScattering::run(const render::SceneContextPointer& sceneCont
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auto& deferredFramebuffer = inputs.get1();
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auto& surfaceGeometryFramebuffer = inputs.get3();
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auto& curvatureFramebuffer = surfaceGeometryFramebuffer->getCurvatureFramebuffer();
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auto& linearDepthTexture = surfaceGeometryFramebuffer->getLinearDepthTexture();
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auto curvatureFramebuffer = surfaceGeometryFramebuffer->getCurvatureFramebuffer();
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auto linearDepthTexture = surfaceGeometryFramebuffer->getLinearDepthTexture();
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auto& diffusedFramebuffer = inputs.get4();
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auto& scatteringResource = inputs.get5();
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