mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-25 17:35:08 +02:00
Hopefully the final fix to all those merges
This commit is contained in:
parent
494242f363
commit
2b64e4553f
2 changed files with 251 additions and 139 deletions
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@ -8,6 +8,15 @@ set(TARGET_NAME domain-server)
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include(${MACRO_DIR}/SetupHifiProject.cmake)
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setup_hifi_project(${TARGET_NAME} TRUE)
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# remove and then copy the files for the webserver
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add_custom_command(TARGET ${TARGET_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E remove_directory
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$<TARGET_FILE_DIR:${TARGET_NAME}>/resources/web)
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add_custom_command(TARGET ${TARGET_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"${PROJECT_SOURCE_DIR}/resources/web"
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$<TARGET_FILE_DIR:${TARGET_NAME}>/resources/web)
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# link the shared hifi library
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include(${MACRO_DIR}/LinkHifiLibrary.cmake)
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link_hifi_library(shared ${TARGET_NAME} ${ROOT_DIR})
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@ -19,12 +19,15 @@
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#include <arpa/inet.h>
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#include <fcntl.h>
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#include <deque>
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#include <map>
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#include <math.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <QtCore/QMutex>
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#include "Assignment.h"
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#include "NodeList.h"
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#include "NodeTypes.h"
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@ -32,11 +35,16 @@
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#include "PacketHeaders.h"
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#include "SharedUtil.h"
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#include "mongoose.h"
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const int DOMAIN_LISTEN_PORT = 40102;
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unsigned char packetData[MAX_PACKET_SIZE];
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const int NODE_COUNT_STAT_INTERVAL_MSECS = 5000;
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QMutex assignmentQueueMutex;
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std::deque<Assignment*> assignmentQueue;
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unsigned char* addNodeToBroadcastPacket(unsigned char* currentPosition, Node* nodeToAdd) {
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*currentPosition++ = nodeToAdd->getType();
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@ -48,22 +56,51 @@ unsigned char* addNodeToBroadcastPacket(unsigned char* currentPosition, Node* no
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return currentPosition;
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}
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static int mongooseRequestHandler(struct mg_connection *conn) {
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const struct mg_request_info *ri = mg_get_request_info(conn);
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if (strcmp(ri->uri, "/assignment") == 0 && strcmp(ri->request_method, "POST") == 0) {
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// return a 200
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mg_printf(conn, "%s", "HTTP/1.0 200 OK\r\n\r\n");
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// upload the file
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mg_upload(conn, "/tmp");
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return 1;
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} else {
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// have mongoose process this request from the document_root
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return 0;
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}
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}
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const char ASSIGNMENT_SCRIPT_HOST_LOCATION[] = "resources/web/assignment";
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static void mongooseUploadHandler(struct mg_connection *conn, const char *path) {
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// create an assignment for this saved script, for now make it local only
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Assignment *scriptAssignment = new Assignment(Assignment::CreateCommand, Assignment::AgentType, Assignment::LocalLocation);
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QString newPath(ASSIGNMENT_SCRIPT_HOST_LOCATION);
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newPath += "/";
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// append the UUID for this script as the new filename, remove the curly braces
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newPath += scriptAssignment->getUUIDStringWithoutCurlyBraces();
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// rename the saved script to the GUID of the assignment and move it to the script host locaiton
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rename(path, newPath.toStdString().c_str());
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qDebug("Saved a script for assignment at %s\n", newPath.toStdString().c_str());
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// add the script assigment to the assignment queue
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// lock the assignment queue mutex since we're operating on a different thread than DS main
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::assignmentQueueMutex.lock();
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::assignmentQueue.push_back(scriptAssignment);
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::assignmentQueueMutex.unlock();
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}
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int main(int argc, const char* argv[]) {
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qInstallMessageHandler(Logging::verboseMessageHandler);
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NodeList* nodeList = NodeList::createInstance(NODE_TYPE_DOMAIN, DOMAIN_LISTEN_PORT);
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// If user asks to run in "local" mode then we do NOT replace the IP
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// with the EC2 IP. Otherwise, we will replace the IP like we used to
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// this allows developers to run a local domain without recompiling the
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// domain server
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bool isLocalMode = cmdOptionExists(argc, (const char**) argv, "--local");
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if (isLocalMode) {
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printf("NOTE: Running in local mode!\n");
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} else {
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printf("--------------------------------------------------\n");
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printf("NOTE: Not running in local mode. \n");
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printf("If you're a developer testing a local system, you\n");
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printf("probably want to include --local on command line.\n");
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printf("--------------------------------------------------\n");
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}
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setvbuf(stdout, NULL, _IOLBF, 0);
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@ -71,12 +108,11 @@ int main(int argc, const char* argv[]) {
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char nodeType = '\0';
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unsigned char broadcastPacket[MAX_PACKET_SIZE];
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int numHeaderBytes = populateTypeAndVersion(broadcastPacket, PACKET_TYPE_DOMAIN);
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unsigned char* currentBufferPos;
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unsigned char* startPointer;
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sockaddr_in nodePublicAddress, nodeLocalAddress;
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sockaddr_in nodePublicAddress, nodeLocalAddress, replyDestinationSocket;
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nodeLocalAddress.sin_family = AF_INET;
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in_addr_t serverLocalAddress = getLocalAddress();
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@ -84,13 +120,8 @@ int main(int argc, const char* argv[]) {
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nodeList->startSilentNodeRemovalThread();
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timeval lastStatSendTime = {};
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const char ASSIGNMENT_POOL_OPTION[] = "-p";
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const char ASSIGNMENT_SERVER_OPTION[] = "-a";
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// set our assignment pool from argv, if it exists
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const char* assignmentPool = getCmdOption(argc, argv, ASSIGNMENT_POOL_OPTION);
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// grab the overriden assignment-server hostname from argv, if it exists
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const char* customAssignmentServer = getCmdOption(argc, argv, ASSIGNMENT_SERVER_OPTION);
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if (customAssignmentServer) {
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@ -99,149 +130,224 @@ int main(int argc, const char* argv[]) {
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}
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// use a map to keep track of iterations of silence for assignment creation requests
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const long long ASSIGNMENT_SILENCE_MAX_USECS = 5 * 1000 * 1000;
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const long long GLOBAL_ASSIGNMENT_REQUEST_INTERVAL_USECS = 1 * 1000 * 1000;
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timeval lastGlobalAssignmentRequest = {};
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// as a domain-server we will always want an audio mixer and avatar mixer
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// setup the create assignment pointers for those
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Assignment* audioAssignment = NULL;
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Assignment* avatarAssignment = NULL;
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// setup the create assignments for those
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Assignment audioMixerAssignment(Assignment::CreateCommand,
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Assignment::AudioMixerType,
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Assignment::LocalLocation);
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// construct a local socket to send with our created assignments
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Assignment avatarMixerAssignment(Assignment::CreateCommand,
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Assignment::AvatarMixerType,
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Assignment::LocalLocation);
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// construct a local socket to send with our created assignments to the global AS
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sockaddr_in localSocket = {};
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localSocket.sin_family = AF_INET;
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localSocket.sin_port = htons(nodeList->getInstance()->getNodeSocket()->getListeningPort());
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localSocket.sin_addr.s_addr = serverLocalAddress;
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// setup the mongoose web server
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struct mg_context *ctx;
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struct mg_callbacks callbacks = {};
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// list of options. Last element must be NULL.
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const char *options[] = {"listening_ports", "8080",
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"document_root", "./resources/web", NULL};
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callbacks.begin_request = mongooseRequestHandler;
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callbacks.upload = mongooseUploadHandler;
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// Start the web server.
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ctx = mg_start(&callbacks, NULL, options);
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while (true) {
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if (!nodeList->soloNodeOfType(NODE_TYPE_AUDIO_MIXER)) {
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if (!audioAssignment
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|| usecTimestampNow() - usecTimestamp(&audioAssignment->getTime()) >= ASSIGNMENT_SILENCE_MAX_USECS) {
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if (!audioAssignment) {
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audioAssignment = new Assignment(Assignment::Create, Assignment::AudioMixer, assignmentPool);
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audioAssignment->setAttachedLocalSocket((sockaddr*) &localSocket);
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}
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nodeList->sendAssignment(*audioAssignment);
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audioAssignment->setCreateTimeToNow();
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}
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::assignmentQueueMutex.lock();
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// check if our audio-mixer or avatar-mixer are dead and we don't have existing assignments in the queue
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// so we can add those assignments back to the front of the queue since they are high-priority
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if (!nodeList->soloNodeOfType(NODE_TYPE_AVATAR_MIXER) &&
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std::find(::assignmentQueue.begin(), assignmentQueue.end(), &avatarMixerAssignment) == ::assignmentQueue.end()) {
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qDebug("Missing an avatar mixer and assignment not in queue. Adding.\n");
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::assignmentQueue.push_front(&avatarMixerAssignment);
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}
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if (!nodeList->soloNodeOfType(NODE_TYPE_AVATAR_MIXER)) {
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if (!avatarAssignment
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|| usecTimestampNow() - usecTimestamp(&avatarAssignment->getTime()) >= ASSIGNMENT_SILENCE_MAX_USECS) {
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if (!avatarAssignment) {
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avatarAssignment = new Assignment(Assignment::Create, Assignment::AvatarMixer, assignmentPool);
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avatarAssignment->setAttachedLocalSocket((sockaddr*) &localSocket);
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}
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nodeList->sendAssignment(*avatarAssignment);
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// reset the create time on the assignment so re-request is in ASSIGNMENT_SILENCE_MAX_USECS
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avatarAssignment->setCreateTimeToNow();
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}
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if (!nodeList->soloNodeOfType(NODE_TYPE_AUDIO_MIXER) &&
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std::find(::assignmentQueue.begin(), ::assignmentQueue.end(), &audioMixerAssignment) == ::assignmentQueue.end()) {
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qDebug("Missing an audio mixer and assignment not in queue. Adding.\n");
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::assignmentQueue.push_front(&audioMixerAssignment);
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}
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::assignmentQueueMutex.unlock();
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if (nodeList->getNodeSocket()->receive((sockaddr *)&nodePublicAddress, packetData, &receivedBytes) &&
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(packetData[0] == PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY || packetData[0] == PACKET_TYPE_DOMAIN_LIST_REQUEST) &&
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packetVersionMatch(packetData)) {
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// this is an RFD or domain list request packet, and there is a version match
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std::map<char, Node *> newestSoloNodes;
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int numBytesSenderHeader = numBytesForPacketHeader(packetData);
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nodeType = *(packetData + numBytesSenderHeader);
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int numBytesSocket = unpackSocket(packetData + numBytesSenderHeader + sizeof(NODE_TYPE),
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(sockaddr*) &nodeLocalAddress);
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sockaddr* destinationSocket = (sockaddr*) &nodePublicAddress;
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// check the node public address
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// if it matches our local address we're on the same box
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// so hardcode the EC2 public address for now
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if (nodePublicAddress.sin_addr.s_addr == serverLocalAddress) {
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// If we're not running "local" then we do replace the IP
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// with 0. This designates to clients that the server is reachable
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// at the same IP address
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if (!isLocalMode) {
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nodePublicAddress.sin_addr.s_addr = 0;
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destinationSocket = (sockaddr*) &nodeLocalAddress;
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}
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}
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Node* newNode = nodeList->addOrUpdateNode((sockaddr*) &nodePublicAddress,
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(sockaddr*) &nodeLocalAddress,
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nodeType,
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nodeList->getLastNodeID());
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// if addOrUpdateNode returns NULL this was a solo node we already have, don't talk back to it
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if (newNode) {
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if (newNode->getNodeID() == nodeList->getLastNodeID()) {
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nodeList->increaseNodeID();
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while (nodeList->getNodeSocket()->receive((sockaddr *)&nodePublicAddress, packetData, &receivedBytes) &&
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packetVersionMatch(packetData)) {
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if (packetData[0] == PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY || packetData[0] == PACKET_TYPE_DOMAIN_LIST_REQUEST) {
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// this is an RFD or domain list request packet, and there is a version match
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std::map<char, Node *> newestSoloNodes;
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int numBytesSenderHeader = numBytesForPacketHeader(packetData);
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nodeType = *(packetData + numBytesSenderHeader);
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int numBytesSocket = unpackSocket(packetData + numBytesSenderHeader + sizeof(NODE_TYPE),
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(sockaddr*) &nodeLocalAddress);
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replyDestinationSocket = nodePublicAddress;
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// check the node public address
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// if it matches our local address
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// or if it's the loopback address we're on the same box
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if (nodePublicAddress.sin_addr.s_addr == serverLocalAddress ||
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nodePublicAddress.sin_addr.s_addr == htonl(INADDR_LOOPBACK)) {
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nodePublicAddress.sin_addr.s_addr = 0;
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}
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currentBufferPos = broadcastPacket + numHeaderBytes;
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startPointer = currentBufferPos;
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Node* newNode = nodeList->addOrUpdateNode((sockaddr*) &nodePublicAddress,
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(sockaddr*) &nodeLocalAddress,
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nodeType,
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nodeList->getLastNodeID());
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unsigned char* nodeTypesOfInterest = packetData + numBytesSenderHeader + sizeof(NODE_TYPE)
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+ numBytesSocket + sizeof(unsigned char);
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int numInterestTypes = *(nodeTypesOfInterest - 1);
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if (numInterestTypes > 0) {
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// if the node has sent no types of interest, assume they want nothing but their own ID back
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for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
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if (!node->matches((sockaddr*) &nodePublicAddress, (sockaddr*) &nodeLocalAddress, nodeType) &&
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memchr(nodeTypesOfInterest, node->getType(), numInterestTypes)) {
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// this is not the node themselves
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// and this is an node of a type in the passed node types of interest
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// or the node did not pass us any specific types they are interested in
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if (memchr(SOLO_NODE_TYPES, node->getType(), sizeof(SOLO_NODE_TYPES)) == NULL) {
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// this is an node of which there can be multiple, just add them to the packet
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// don't send avatar nodes to other avatars, that will come from avatar mixer
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if (nodeType != NODE_TYPE_AGENT || node->getType() != NODE_TYPE_AGENT) {
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currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, &(*node));
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}
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// if addOrUpdateNode returns NULL this was a solo node we already have, don't talk back to it
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if (newNode) {
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if (newNode->getNodeID() == nodeList->getLastNodeID()) {
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nodeList->increaseNodeID();
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}
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int numHeaderBytes = populateTypeAndVersion(broadcastPacket, PACKET_TYPE_DOMAIN);
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currentBufferPos = broadcastPacket + numHeaderBytes;
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startPointer = currentBufferPos;
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unsigned char* nodeTypesOfInterest = packetData + numBytesSenderHeader + sizeof(NODE_TYPE)
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+ numBytesSocket + sizeof(unsigned char);
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int numInterestTypes = *(nodeTypesOfInterest - 1);
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if (numInterestTypes > 0) {
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// if the node has sent no types of interest, assume they want nothing but their own ID back
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for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
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if (!node->matches((sockaddr*) &nodePublicAddress, (sockaddr*) &nodeLocalAddress, nodeType) &&
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memchr(nodeTypesOfInterest, node->getType(), numInterestTypes)) {
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// this is not the node themselves
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// and this is an node of a type in the passed node types of interest
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// or the node did not pass us any specific types they are interested in
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} else {
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// solo node, we need to only send newest
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if (newestSoloNodes[node->getType()] == NULL ||
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newestSoloNodes[node->getType()]->getWakeMicrostamp() < node->getWakeMicrostamp()) {
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// we have to set the newer solo node to add it to the broadcast later
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newestSoloNodes[node->getType()] = &(*node);
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if (memchr(SOLO_NODE_TYPES, node->getType(), sizeof(SOLO_NODE_TYPES)) == NULL) {
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// this is an node of which there can be multiple, just add them to the packet
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// don't send avatar nodes to other avatars, that will come from avatar mixer
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if (nodeType != NODE_TYPE_AGENT || node->getType() != NODE_TYPE_AGENT) {
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currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, &(*node));
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}
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} else {
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// solo node, we need to only send newest
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if (newestSoloNodes[node->getType()] == NULL ||
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newestSoloNodes[node->getType()]->getWakeMicrostamp() < node->getWakeMicrostamp()) {
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// we have to set the newer solo node to add it to the broadcast later
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newestSoloNodes[node->getType()] = &(*node);
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}
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}
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}
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}
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for (std::map<char, Node *>::iterator soloNode = newestSoloNodes.begin();
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soloNode != newestSoloNodes.end();
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soloNode++) {
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// this is the newest alive solo node, add them to the packet
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currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, soloNode->second);
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}
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}
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for (std::map<char, Node *>::iterator soloNode = newestSoloNodes.begin();
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soloNode != newestSoloNodes.end();
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soloNode++) {
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// this is the newest alive solo node, add them to the packet
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currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, soloNode->second);
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// update last receive to now
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uint64_t timeNow = usecTimestampNow();
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newNode->setLastHeardMicrostamp(timeNow);
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if (packetData[0] == PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY
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&& memchr(SOLO_NODE_TYPES, nodeType, sizeof(SOLO_NODE_TYPES))) {
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newNode->setWakeMicrostamp(timeNow);
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}
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// add the node ID to the end of the pointer
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currentBufferPos += packNodeId(currentBufferPos, newNode->getNodeID());
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// send the constructed list back to this node
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nodeList->getNodeSocket()->send((sockaddr*)&replyDestinationSocket,
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broadcastPacket,
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(currentBufferPos - startPointer) + numHeaderBytes);
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}
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} else if (packetData[0] == PACKET_TYPE_REQUEST_ASSIGNMENT) {
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qDebug("Received a request for assignment.\n");
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::assignmentQueueMutex.lock();
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// this is an unassigned client talking to us directly for an assignment
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// go through our queue and see if there are any assignments to give out
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std::deque<Assignment*>::iterator assignment = ::assignmentQueue.begin();
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while (assignment != ::assignmentQueue.end()) {
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// give this assignment out, no conditions stop us from giving it to the local assignment client
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int numHeaderBytes = populateTypeAndVersion(broadcastPacket, PACKET_TYPE_CREATE_ASSIGNMENT);
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int numAssignmentBytes = (*assignment)->packToBuffer(broadcastPacket + numHeaderBytes);
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nodeList->getNodeSocket()->send((sockaddr*) &nodePublicAddress,
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broadcastPacket,
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numHeaderBytes + numAssignmentBytes);
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// remove the assignment from the queue
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::assignmentQueue.erase(assignment);
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if ((*assignment)->getType() == Assignment::AgentType) {
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||||
// if this is a script assignment we need to delete it to avoid a memory leak
|
||||
delete *assignment;
|
||||
}
|
||||
|
||||
// stop looping, we've handed out an assignment
|
||||
break;
|
||||
}
|
||||
|
||||
// update last receive to now
|
||||
uint64_t timeNow = usecTimestampNow();
|
||||
newNode->setLastHeardMicrostamp(timeNow);
|
||||
|
||||
if (packetData[0] == PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY
|
||||
&& memchr(SOLO_NODE_TYPES, nodeType, sizeof(SOLO_NODE_TYPES))) {
|
||||
newNode->setWakeMicrostamp(timeNow);
|
||||
}
|
||||
|
||||
// add the node ID to the end of the pointer
|
||||
currentBufferPos += packNodeId(currentBufferPos, newNode->getNodeID());
|
||||
|
||||
// send the constructed list back to this node
|
||||
nodeList->getNodeSocket()->send(destinationSocket,
|
||||
broadcastPacket,
|
||||
(currentBufferPos - startPointer) + numHeaderBytes);
|
||||
::assignmentQueueMutex.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
// if ASSIGNMENT_REQUEST_INTERVAL_USECS have passed since last global assignment request then fire off another
|
||||
if (usecTimestampNow() - usecTimestamp(&lastGlobalAssignmentRequest) >= GLOBAL_ASSIGNMENT_REQUEST_INTERVAL_USECS) {
|
||||
gettimeofday(&lastGlobalAssignmentRequest, NULL);
|
||||
|
||||
::assignmentQueueMutex.lock();
|
||||
|
||||
// go through our queue and see if there are any assignments to send to the global assignment server
|
||||
std::deque<Assignment*>::iterator assignment = ::assignmentQueue.begin();
|
||||
|
||||
while (assignment != assignmentQueue.end()) {
|
||||
|
||||
if ((*assignment)->getLocation() != Assignment::LocalLocation) {
|
||||
// attach our local socket to the assignment so the assignment-server can optionally hand it out
|
||||
(*assignment)->setAttachedLocalSocket((sockaddr*) &localSocket);
|
||||
|
||||
nodeList->sendAssignment(*(*assignment));
|
||||
|
||||
// remove the assignment from the queue
|
||||
::assignmentQueue.erase(assignment);
|
||||
|
||||
if ((*assignment)->getType() == Assignment::AgentType) {
|
||||
// if this is a script assignment we need to delete it to avoid a memory leak
|
||||
delete *assignment;
|
||||
}
|
||||
|
||||
// stop looping, we've handed out an assignment
|
||||
break;
|
||||
} else {
|
||||
// push forward the iterator to check the next assignment
|
||||
assignment++;
|
||||
}
|
||||
}
|
||||
|
||||
::assignmentQueueMutex.unlock();
|
||||
}
|
||||
|
||||
if (Logging::shouldSendStats()) {
|
||||
if (usecTimestampNow() - usecTimestamp(&lastStatSendTime) >= (NODE_COUNT_STAT_INTERVAL_MSECS * 1000)) {
|
||||
// time to send our count of nodes and servers to logstash
|
||||
|
@ -253,9 +359,6 @@ int main(int argc, const char* argv[]) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
delete audioAssignment;
|
||||
delete avatarAssignment;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue