mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-14 11:46:34 +02:00
Merge branch 'master' of github.com:highfidelity/hifi into update-model-meta
This commit is contained in:
commit
2a5efd3b82
33 changed files with 573 additions and 424 deletions
|
@ -290,7 +290,6 @@ void Agent::executeScript() {
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packetReceiver.registerListener(PacketType::BulkAvatarData, avatarHashMap.data(), "processAvatarDataPacket");
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packetReceiver.registerListener(PacketType::KillAvatar, avatarHashMap.data(), "processKillAvatar");
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packetReceiver.registerListener(PacketType::AvatarIdentity, avatarHashMap.data(), "processAvatarIdentityPacket");
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packetReceiver.registerListener(PacketType::AvatarBillboard, avatarHashMap.data(), "processAvatarBillboardPacket");
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// register ourselves to the script engine
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_scriptEngine->registerGlobalObject("Agent", this);
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@ -341,15 +340,12 @@ void Agent::setIsAvatar(bool isAvatar) {
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if (_isAvatar && !_avatarIdentityTimer) {
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// set up the avatar timers
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_avatarIdentityTimer = new QTimer(this);
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_avatarBillboardTimer = new QTimer(this);
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// connect our slot
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connect(_avatarIdentityTimer, &QTimer::timeout, this, &Agent::sendAvatarIdentityPacket);
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connect(_avatarBillboardTimer, &QTimer::timeout, this, &Agent::sendAvatarBillboardPacket);
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// start the timers
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_avatarIdentityTimer->start(AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS);
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_avatarBillboardTimer->start(AVATAR_BILLBOARD_PACKET_SEND_INTERVAL_MSECS);
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}
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if (!_isAvatar) {
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@ -359,12 +355,6 @@ void Agent::setIsAvatar(bool isAvatar) {
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delete _avatarIdentityTimer;
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_avatarIdentityTimer = nullptr;
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}
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if (_avatarBillboardTimer) {
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_avatarBillboardTimer->stop();
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delete _avatarBillboardTimer;
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_avatarBillboardTimer = nullptr;
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}
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}
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}
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@ -375,14 +365,6 @@ void Agent::sendAvatarIdentityPacket() {
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}
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}
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void Agent::sendAvatarBillboardPacket() {
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if (_isAvatar) {
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auto scriptedAvatar = DependencyManager::get<ScriptableAvatar>();
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scriptedAvatar->sendBillboardPacket();
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}
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}
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void Agent::processAgentAvatarAndAudio(float deltaTime) {
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if (!_scriptEngine->isFinished() && _isAvatar) {
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auto scriptedAvatar = DependencyManager::get<ScriptableAvatar>();
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@ -491,7 +473,7 @@ void Agent::processAgentAvatarAndAudio(float deltaTime) {
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}
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void Agent::aboutToFinish() {
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setIsAvatar(false);// will stop timers for sending billboards and identity packets
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setIsAvatar(false);// will stop timers for sending identity packets
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if (_scriptEngine) {
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_scriptEngine->stop();
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@ -82,7 +82,6 @@ private:
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void setAvatarSound(SharedSoundPointer avatarSound) { _avatarSound = avatarSound; }
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void sendAvatarIdentityPacket();
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void sendAvatarBillboardPacket();
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QString _scriptContents;
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QTimer* _scriptRequestTimeout { nullptr };
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@ -92,7 +91,6 @@ private:
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int _numAvatarSoundSentBytes = 0;
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bool _isAvatar = false;
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QTimer* _avatarIdentityTimer = nullptr;
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QTimer* _avatarBillboardTimer = nullptr;
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QHash<QUuid, quint16> _outgoingScriptAudioSequenceNumbers;
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};
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@ -864,10 +864,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
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if (action == controller::toInt(controller::Action::RETICLE_CLICK)) {
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auto reticlePos = getApplicationCompositor().getReticlePosition();
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QPoint globalPos(reticlePos.x, reticlePos.y);
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// FIXME - it would be nice if this was self contained in the _compositor or Reticle class
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auto localPos = isHMDMode() ? globalPos : _glWidget->mapFromGlobal(globalPos);
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QPoint localPos(reticlePos.x, reticlePos.y); // both hmd and desktop already handle this in our coordinates.
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if (state) {
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QMouseEvent mousePress(QEvent::MouseButtonPress, localPos, Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
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sendEvent(_glWidget, &mousePress);
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@ -888,15 +885,15 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
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} else if (action == controller::toInt(controller::Action::UI_NAV_SELECT)) {
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if (!offscreenUi->navigationFocused()) {
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auto reticlePosition = getApplicationCompositor().getReticlePosition();
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offscreenUi->toggleMenu(_glWidget->mapFromGlobal(QPoint(reticlePosition.x, reticlePosition.y)));
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offscreenUi->toggleMenu(QPoint(reticlePosition.x, reticlePosition.y));
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}
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} else if (action == controller::toInt(controller::Action::CONTEXT_MENU)) {
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auto reticlePosition = getApplicationCompositor().getReticlePosition();
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offscreenUi->toggleMenu(_glWidget->mapFromGlobal(QPoint(reticlePosition.x, reticlePosition.y)));
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offscreenUi->toggleMenu(QPoint(reticlePosition.x, reticlePosition.y));
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} else if (action == controller::toInt(controller::Action::UI_NAV_SELECT)) {
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if (!offscreenUi->navigationFocused()) {
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auto reticlePosition = getApplicationCompositor().getReticlePosition();
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offscreenUi->toggleMenu(_glWidget->mapFromGlobal(QPoint(reticlePosition.x, reticlePosition.y)));
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offscreenUi->toggleMenu(QPoint(reticlePosition.x, reticlePosition.y));
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}
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} else if (action == controller::toInt(controller::Action::RETICLE_X)) {
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auto oldPos = getApplicationCompositor().getReticlePosition();
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@ -1071,6 +1068,10 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
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// in the queue, which can be pretty damn frequent. Hence the idle function has a bunch
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// of logic to abort early if it's being called too often.
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_idleTimer->start(0);
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// After all of the constructor is completed, then set firstRun to false.
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Setting::Handle<bool> firstRun{ Settings::firstRun, true };
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firstRun.set(false);
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}
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@ -1088,11 +1089,6 @@ void Application::checkChangeCursor() {
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_cursorNeedsChanging = false;
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}
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// After all of the constructor is completed, then set firstRun to false.
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Setting::Handle<bool> firstRun{ Settings::firstRun, true };
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firstRun.set(false);
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}
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void Application::showCursor(const QCursor& cursor) {
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@ -1160,10 +1156,16 @@ void Application::cleanupBeforeQuit() {
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getEntities()->shutdown(); // tell the entities system we're shutting down, so it will stop running scripts
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// Clear any queued processing (I/O, FBX/OBJ/Texture parsing)
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QThreadPool::globalInstance()->clear();
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DependencyManager::get<ScriptEngines>()->saveScripts();
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DependencyManager::get<ScriptEngines>()->shutdownScripting(); // stop all currently running global scripts
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DependencyManager::destroy<ScriptEngines>();
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// Cleanup all overlays after the scripts, as scripts might add more
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_overlays.cleanupAllOverlays();
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// first stop all timers directly or by invokeMethod
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// depending on what thread they run in
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locationUpdateTimer.stop();
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@ -2269,7 +2271,7 @@ void Application::keyReleaseEvent(QKeyEvent* event) {
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if (event->key() == Qt::Key_Alt && _altPressed && hasFocus()) {
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auto offscreenUi = DependencyManager::get<OffscreenUi>();
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auto reticlePosition = getApplicationCompositor().getReticlePosition();
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offscreenUi->toggleMenu(_glWidget->mapFromGlobal(QPoint(reticlePosition.x, reticlePosition.y)));
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offscreenUi->toggleMenu(QPoint(reticlePosition.x, reticlePosition.y));
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}
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_keysPressed.remove(event->key());
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@ -2738,15 +2740,7 @@ void Application::setLowVelocityFilter(bool lowVelocityFilter) {
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}
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ivec2 Application::getMouse() const {
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auto reticlePosition = getApplicationCompositor().getReticlePosition();
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// in the HMD, the reticlePosition is the mouse position
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if (isHMDMode()) {
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return reticlePosition;
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}
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// in desktop mode, we need to map from global to widget space
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return toGlm(_glWidget->mapFromGlobal(QPoint(reticlePosition.x, reticlePosition.y)));
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return getApplicationCompositor().getReticlePosition();
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}
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FaceTracker* Application::getActiveFaceTracker() {
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@ -73,7 +73,6 @@ AvatarManager::AvatarManager(QObject* parent) :
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packetReceiver.registerListener(PacketType::BulkAvatarData, this, "processAvatarDataPacket");
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packetReceiver.registerListener(PacketType::KillAvatar, this, "processKillAvatar");
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packetReceiver.registerListener(PacketType::AvatarIdentity, this, "processAvatarIdentityPacket");
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packetReceiver.registerListener(PacketType::AvatarBillboard, this, "processAvatarBillboardPacket");
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}
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AvatarManager::~AvatarManager() {
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@ -675,7 +675,11 @@ void MyAvatar::saveData() {
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settings.setValue("leanScale", _leanScale);
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settings.setValue("scale", _targetScale);
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settings.setValue("fullAvatarURL", _fullAvatarURLFromPreferences);
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settings.setValue("fullAvatarURL",
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_fullAvatarURLFromPreferences == AvatarData::defaultFullAvatarModelUrl() ?
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"" :
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_fullAvatarURLFromPreferences.toString());
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settings.setValue("fullAvatarModelName", _fullAvatarModelName);
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settings.setValue("animGraphURL", _animGraphUrl);
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@ -36,15 +36,8 @@
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#include <QtQuick/QQuickWindow>
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Overlays::Overlays() : _nextOverlayID(1) {
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connect(qApp, &Application::beforeAboutToQuit, [=] {
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cleanupAllOverlays();
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});
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}
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Overlays::~Overlays() {
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}
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Overlays::Overlays() :
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_nextOverlayID(1) {}
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void Overlays::cleanupAllOverlays() {
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{
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@ -62,7 +62,6 @@ class Overlays : public QObject {
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public:
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Overlays();
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~Overlays();
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void init();
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void update(float deltatime);
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@ -73,6 +72,8 @@ public:
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Overlay::Pointer getOverlay(unsigned int id) const;
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OverlayPanel::Pointer getPanel(unsigned int id) const { return _panels[id]; }
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void cleanupAllOverlays();
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public slots:
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/// adds an overlay with the specific properties
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unsigned int addOverlay(const QString& type, const QVariant& properties);
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@ -145,7 +146,6 @@ signals:
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private:
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void cleanupOverlaysToDelete();
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void cleanupAllOverlays();
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QMap<unsigned int, Overlay::Pointer> _overlaysHUD;
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QMap<unsigned int, Overlay::Pointer> _overlaysWorld;
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@ -58,7 +58,6 @@ AvatarData::AvatarData() :
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_headData(NULL),
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_displayNameTargetAlpha(1.0f),
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_displayNameAlpha(1.0f),
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_billboard(),
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_errorLogExpiry(0),
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_owningAvatarMixer(),
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_targetVelocity(0.0f),
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@ -990,7 +989,7 @@ QByteArray AvatarData::identityByteArray() {
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QByteArray identityData;
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QDataStream identityStream(&identityData, QIODevice::Append);
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QUrl emptyURL("");
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const QUrl& urlToSend = (_skeletonModelURL == AvatarData::defaultFullAvatarModelUrl()) ? emptyURL : _skeletonModelURL;
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const QUrl& urlToSend = _skeletonModelURL.scheme() == "file" ? emptyURL : _skeletonModelURL;
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QUrl unusedModelURL; // legacy faceModel support
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@ -999,13 +998,6 @@ QByteArray AvatarData::identityByteArray() {
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return identityData;
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}
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bool AvatarData::hasBillboardChangedAfterParsing(const QByteArray& data) {
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if (data == _billboard) {
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return false;
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}
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_billboard = data;
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return true;
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}
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void AvatarData::setSkeletonModelURL(const QUrl& skeletonModelURL) {
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const QUrl& expanded = skeletonModelURL.isEmpty() ? AvatarData::defaultFullAvatarModelUrl() : skeletonModelURL;
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@ -1103,33 +1095,6 @@ void AvatarData::detachAll(const QString& modelURL, const QString& jointName) {
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setAttachmentData(attachmentData);
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}
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void AvatarData::setBillboard(const QByteArray& billboard) {
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_billboard = billboard;
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qCDebug(avatars) << "Changing billboard for avatar.";
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}
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void AvatarData::setBillboardFromURL(const QString &billboardURL) {
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_billboardURL = billboardURL;
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qCDebug(avatars) << "Changing billboard for avatar to PNG at" << qPrintable(billboardURL);
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|
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QNetworkRequest billboardRequest;
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billboardRequest.setHeader(QNetworkRequest::UserAgentHeader, HIGH_FIDELITY_USER_AGENT);
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billboardRequest.setUrl(QUrl(billboardURL));
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|
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QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
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QNetworkReply* networkReply = networkAccessManager.get(billboardRequest);
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connect(networkReply, SIGNAL(finished()), this, SLOT(setBillboardFromNetworkReply()));
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}
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|
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void AvatarData::setBillboardFromNetworkReply() {
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QNetworkReply* networkReply = static_cast<QNetworkReply*>(sender());
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setBillboard(networkReply->readAll());
|
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networkReply->deleteLater();
|
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}
|
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|
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void AvatarData::setJointMappingsFromNetworkReply() {
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QNetworkReply* networkReply = static_cast<QNetworkReply*>(sender());
|
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|
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|
@ -1204,21 +1169,6 @@ void AvatarData::sendIdentityPacket() {
|
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});
|
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}
|
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|
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void AvatarData::sendBillboardPacket() {
|
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if (!_billboard.isEmpty()) {
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auto nodeList = DependencyManager::get<NodeList>();
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|
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// This makes sure the billboard won't be too large to send.
|
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// Once more protocol changes are done and we can send blocks of data we can support sending > MTU sized billboards.
|
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if (_billboard.size() <= NLPacket::maxPayloadSize(PacketType::AvatarBillboard)) {
|
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auto billboardPacket = NLPacket::create(PacketType::AvatarBillboard, _billboard.size());
|
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billboardPacket->write(_billboard);
|
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|
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nodeList->broadcastToNodes(std::move(billboardPacket), NodeSet() << NodeType::AvatarMixer);
|
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}
|
||||
}
|
||||
}
|
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|
||||
void AvatarData::updateJointMappings() {
|
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_jointIndices.clear();
|
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_jointNames.clear();
|
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|
|
|
@ -107,7 +107,6 @@ static const float MIN_AVATAR_SCALE = .005f;
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const float MAX_AUDIO_LOUDNESS = 1000.0f; // close enough for mouth animation
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|
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const int AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS = 1000;
|
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const int AVATAR_BILLBOARD_PACKET_SEND_INTERVAL_MSECS = 5000;
|
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|
||||
// See also static AvatarData::defaultFullAvatarModelUrl().
|
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const QString DEFAULT_FULL_AVATAR_MODEL_NAME = QString("Default");
|
||||
|
@ -160,7 +159,6 @@ class AvatarData : public QObject, public SpatiallyNestable {
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Q_PROPERTY(QString displayName READ getDisplayName WRITE setDisplayName)
|
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Q_PROPERTY(QString skeletonModelURL READ getSkeletonModelURLFromScript WRITE setSkeletonModelURLFromScript)
|
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Q_PROPERTY(QVector<AttachmentData> attachmentData READ getAttachmentData WRITE setAttachmentData)
|
||||
Q_PROPERTY(QString billboardURL READ getBillboardURL WRITE setBillboardFromURL)
|
||||
|
||||
Q_PROPERTY(QStringList jointNames READ getJointNames)
|
||||
|
||||
|
@ -285,8 +283,6 @@ public:
|
|||
bool hasIdentityChangedAfterParsing(const QByteArray& data);
|
||||
QByteArray identityByteArray();
|
||||
|
||||
bool hasBillboardChangedAfterParsing(const QByteArray& data);
|
||||
|
||||
const QUrl& getSkeletonModelURL() const { return _skeletonModelURL; }
|
||||
const QString& getDisplayName() const { return _displayName; }
|
||||
virtual void setSkeletonModelURL(const QUrl& skeletonModelURL);
|
||||
|
@ -304,12 +300,6 @@ public:
|
|||
Q_INVOKABLE void detachOne(const QString& modelURL, const QString& jointName = QString());
|
||||
Q_INVOKABLE void detachAll(const QString& modelURL, const QString& jointName = QString());
|
||||
|
||||
virtual void setBillboard(const QByteArray& billboard);
|
||||
const QByteArray& getBillboard() const { return _billboard; }
|
||||
|
||||
void setBillboardFromURL(const QString& billboardURL);
|
||||
const QString& getBillboardURL() { return _billboardURL; }
|
||||
|
||||
QString getSkeletonModelURLFromScript() const { return _skeletonModelURL.toString(); }
|
||||
void setSkeletonModelURLFromScript(const QString& skeletonModelString) { setSkeletonModelURL(QUrl(skeletonModelString)); }
|
||||
|
||||
|
@ -336,9 +326,7 @@ public:
|
|||
public slots:
|
||||
void sendAvatarDataPacket();
|
||||
void sendIdentityPacket();
|
||||
void sendBillboardPacket();
|
||||
|
||||
void setBillboardFromNetworkReply();
|
||||
void setJointMappingsFromNetworkReply();
|
||||
void setSessionUUID(const QUuid& sessionUUID) { setID(sessionUUID); }
|
||||
|
||||
|
@ -377,9 +365,6 @@ protected:
|
|||
float _displayNameTargetAlpha;
|
||||
float _displayNameAlpha;
|
||||
|
||||
QByteArray _billboard;
|
||||
QString _billboardURL;
|
||||
|
||||
QHash<QString, int> _jointIndices; ///< 1-based, since zero is returned for missing keys
|
||||
QStringList _jointNames; ///< in order of depth-first traversal
|
||||
|
||||
|
|
|
@ -136,17 +136,6 @@ void AvatarHashMap::processAvatarIdentityPacket(QSharedPointer<ReceivedMessage>
|
|||
}
|
||||
}
|
||||
|
||||
void AvatarHashMap::processAvatarBillboardPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode) {
|
||||
QUuid sessionUUID = QUuid::fromRfc4122(message->readWithoutCopy(NUM_BYTES_RFC4122_UUID));
|
||||
|
||||
auto avatar = newOrExistingAvatar(sessionUUID, sendingNode);
|
||||
|
||||
QByteArray billboard = message->read(message->getBytesLeftToRead());
|
||||
if (avatar->getBillboard() != billboard) {
|
||||
avatar->setBillboard(billboard);
|
||||
}
|
||||
}
|
||||
|
||||
void AvatarHashMap::processKillAvatar(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode) {
|
||||
// read the node id
|
||||
QUuid sessionUUID = QUuid::fromRfc4122(message->readWithoutCopy(NUM_BYTES_RFC4122_UUID));
|
||||
|
|
|
@ -53,7 +53,6 @@ private slots:
|
|||
|
||||
void processAvatarDataPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode);
|
||||
void processAvatarIdentityPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode);
|
||||
void processAvatarBillboardPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode);
|
||||
void processKillAvatar(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode);
|
||||
|
||||
protected:
|
||||
|
|
|
@ -267,7 +267,7 @@ void RenderableParticleEffectEntityItem::updateRenderItem() {
|
|||
if (numBytes == 0) {
|
||||
return;
|
||||
}
|
||||
memcpy(particleBuffer->editData(), particlePrimitives->data(), numBytes);
|
||||
particleBuffer->setData(numBytes, (const gpu::Byte*)particlePrimitives->data());
|
||||
|
||||
// Update transform and bounds
|
||||
payload.setModelTransform(transform);
|
||||
|
|
|
@ -1332,7 +1332,7 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS
|
|||
}
|
||||
|
||||
// NOTE: shapeVertices are in joint-frame
|
||||
QVector<ShapeVertices> shapeVertices;
|
||||
std::vector<ShapeVertices> shapeVertices;
|
||||
shapeVertices.resize(geometry.joints.size());
|
||||
|
||||
// find our special joints
|
||||
|
@ -1523,7 +1523,7 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS
|
|||
|
||||
float clusterScale = extractUniformScale(fbxCluster.inverseBindMatrix);
|
||||
glm::mat4 meshToJoint = glm::inverse(joint.bindTransform) * modelTransform;
|
||||
ShapeVertices& points = shapeVertices[jointIndex];
|
||||
ShapeVertices& points = shapeVertices.at(jointIndex);
|
||||
|
||||
float totalWeight = 0.0f;
|
||||
for (int j = 0; j < cluster.indices.size(); j++) {
|
||||
|
@ -1585,7 +1585,7 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS
|
|||
// transform cluster vertices to joint-frame and save for later
|
||||
float clusterScale = extractUniformScale(firstFBXCluster.inverseBindMatrix);
|
||||
glm::mat4 meshToJoint = glm::inverse(joint.bindTransform) * modelTransform;
|
||||
ShapeVertices& points = shapeVertices[jointIndex];
|
||||
ShapeVertices& points = shapeVertices.at(jointIndex);
|
||||
foreach (const glm::vec3& vertex, extracted.mesh.vertices) {
|
||||
const glm::mat4 vertexTransform = meshToJoint * glm::translate(vertex);
|
||||
points.push_back(extractTranslation(vertexTransform) * clusterScale);
|
||||
|
@ -1626,7 +1626,7 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS
|
|||
FBXJoint& joint = geometry.joints[i];
|
||||
|
||||
// NOTE: points are in joint-frame
|
||||
ShapeVertices& points = shapeVertices[i];
|
||||
ShapeVertices& points = shapeVertices.at(i);
|
||||
if (points.size() > 0) {
|
||||
// compute average point
|
||||
glm::vec3 avgPoint = glm::vec3(0.0f);
|
||||
|
|
|
@ -624,7 +624,6 @@ FBXGeometry* OBJReader::readOBJ(QByteArray& model, const QVariantHash& mapping,
|
|||
return geometryPtr;
|
||||
}
|
||||
|
||||
|
||||
void fbxDebugDump(const FBXGeometry& fbxgeo) {
|
||||
qCDebug(modelformat) << "---------------- fbxGeometry ----------------";
|
||||
qCDebug(modelformat) << " hasSkeletonJoints =" << fbxgeo.hasSkeletonJoints;
|
||||
|
|
|
@ -65,15 +65,22 @@ public:
|
|||
|
||||
class GLBuffer : public GPUObject {
|
||||
public:
|
||||
Stamp _stamp;
|
||||
GLuint _buffer;
|
||||
GLuint _size;
|
||||
const GLuint _buffer;
|
||||
const GLuint _size;
|
||||
const Stamp _stamp;
|
||||
|
||||
GLBuffer();
|
||||
GLBuffer(const Buffer& buffer, GLBuffer* original = nullptr);
|
||||
~GLBuffer();
|
||||
|
||||
void setSize(GLuint size);
|
||||
void transfer();
|
||||
|
||||
private:
|
||||
bool getNextTransferBlock(GLintptr& outOffset, GLsizeiptr& outSize, size_t& currentPage) const;
|
||||
|
||||
// The owning texture
|
||||
const Buffer& _gpuBuffer;
|
||||
};
|
||||
|
||||
static GLBuffer* syncGPUObject(const Buffer& buffer);
|
||||
static GLuint getBufferID(const Buffer& buffer);
|
||||
|
||||
|
|
|
@ -12,12 +12,40 @@
|
|||
|
||||
using namespace gpu;
|
||||
|
||||
GLBackend::GLBuffer::GLBuffer() :
|
||||
_stamp(0),
|
||||
_buffer(0),
|
||||
_size(0)
|
||||
{
|
||||
GLuint allocateSingleBuffer() {
|
||||
GLuint result;
|
||||
glGenBuffers(1, &result);
|
||||
(void)CHECK_GL_ERROR();
|
||||
return result;
|
||||
}
|
||||
|
||||
GLBackend::GLBuffer::GLBuffer(const Buffer& buffer, GLBuffer* original) :
|
||||
_buffer(allocateSingleBuffer()),
|
||||
_size((GLuint)buffer._sysmem.getSize()),
|
||||
_stamp(buffer._sysmem.getStamp()),
|
||||
_gpuBuffer(buffer) {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _buffer);
|
||||
if (GLEW_VERSION_4_4 || GLEW_ARB_buffer_storage) {
|
||||
glBufferStorage(GL_ARRAY_BUFFER, _size, nullptr, GL_DYNAMIC_STORAGE_BIT);
|
||||
(void)CHECK_GL_ERROR();
|
||||
} else {
|
||||
glBufferData(GL_ARRAY_BUFFER, _size, nullptr, GL_DYNAMIC_DRAW);
|
||||
(void)CHECK_GL_ERROR();
|
||||
}
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
if (original) {
|
||||
glBindBuffer(GL_COPY_WRITE_BUFFER, _buffer);
|
||||
glBindBuffer(GL_COPY_READ_BUFFER, original->_buffer);
|
||||
glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, original->_size);
|
||||
glBindBuffer(GL_COPY_WRITE_BUFFER, 0);
|
||||
glBindBuffer(GL_COPY_READ_BUFFER, 0);
|
||||
(void)CHECK_GL_ERROR();
|
||||
}
|
||||
|
||||
Backend::setGPUObject(buffer, this);
|
||||
Backend::incrementBufferGPUCount();
|
||||
Backend::updateBufferGPUMemoryUsage(0, _size);
|
||||
}
|
||||
|
||||
GLBackend::GLBuffer::~GLBuffer() {
|
||||
|
@ -28,37 +56,56 @@ GLBackend::GLBuffer::~GLBuffer() {
|
|||
Backend::decrementBufferGPUCount();
|
||||
}
|
||||
|
||||
void GLBackend::GLBuffer::setSize(GLuint size) {
|
||||
Backend::updateBufferGPUMemoryUsage(_size, size);
|
||||
_size = size;
|
||||
void GLBackend::GLBuffer::transfer() {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _buffer);
|
||||
(void)CHECK_GL_ERROR();
|
||||
GLintptr offset;
|
||||
GLsizeiptr size;
|
||||
size_t currentPage { 0 };
|
||||
auto data = _gpuBuffer.getSysmem().readData();
|
||||
while (getNextTransferBlock(offset, size, currentPage)) {
|
||||
glBufferSubData(GL_ARRAY_BUFFER, offset, size, data + offset);
|
||||
(void)CHECK_GL_ERROR();
|
||||
}
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
(void)CHECK_GL_ERROR();
|
||||
_gpuBuffer._flags &= ~Buffer::DIRTY;
|
||||
}
|
||||
|
||||
bool GLBackend::GLBuffer::getNextTransferBlock(GLintptr& outOffset, GLsizeiptr& outSize, size_t& currentPage) const {
|
||||
size_t pageCount = _gpuBuffer._pages.size();
|
||||
// Advance to the first dirty page
|
||||
while (currentPage < pageCount && (0 == (Buffer::DIRTY & _gpuBuffer._pages[currentPage]))) {
|
||||
++currentPage;
|
||||
}
|
||||
|
||||
// If we got to the end, we're done
|
||||
if (currentPage >= pageCount) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Advance to the next clean page
|
||||
outOffset = static_cast<GLintptr>(currentPage * _gpuBuffer._pageSize);
|
||||
while (currentPage < pageCount && (0 != (Buffer::DIRTY & _gpuBuffer._pages[currentPage]))) {
|
||||
_gpuBuffer._pages[currentPage] &= ~Buffer::DIRTY;
|
||||
++currentPage;
|
||||
}
|
||||
outSize = static_cast<GLsizeiptr>((currentPage * _gpuBuffer._pageSize) - outOffset);
|
||||
return true;
|
||||
}
|
||||
|
||||
GLBackend::GLBuffer* GLBackend::syncGPUObject(const Buffer& buffer) {
|
||||
GLBuffer* object = Backend::getGPUObject<GLBackend::GLBuffer>(buffer);
|
||||
|
||||
if (object && (object->_stamp == buffer.getSysmem().getStamp())) {
|
||||
return object;
|
||||
// Has the storage size changed?
|
||||
if (!object || object->_stamp != buffer.getSysmem().getStamp()) {
|
||||
object = new GLBuffer(buffer, object);
|
||||
}
|
||||
|
||||
// need to have a gpu object?
|
||||
if (!object) {
|
||||
object = new GLBuffer();
|
||||
glGenBuffers(1, &object->_buffer);
|
||||
(void) CHECK_GL_ERROR();
|
||||
Backend::setGPUObject(buffer, object);
|
||||
if (0 != (buffer._flags & Buffer::DIRTY)) {
|
||||
object->transfer();
|
||||
}
|
||||
|
||||
// Now let's update the content of the bo with the sysmem version
|
||||
// TODO: in the future, be smarter about when to actually upload the glBO version based on the data that did change
|
||||
//if () {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, object->_buffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, buffer.getSysmem().getSize(), buffer.getSysmem().readData(), GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
object->_stamp = buffer.getSysmem().getStamp();
|
||||
object->setSize((GLuint)buffer.getSysmem().getSize());
|
||||
//}
|
||||
(void) CHECK_GL_ERROR();
|
||||
|
||||
return object;
|
||||
}
|
||||
|
||||
|
|
|
@ -209,6 +209,8 @@ void GLBackend::resetOutputStage() {
|
|||
_output._drawFBO = 0;
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
glEnable(GL_FRAMEBUFFER_SRGB);
|
||||
}
|
||||
|
||||
void GLBackend::do_setFramebuffer(Batch& batch, size_t paramOffset) {
|
||||
|
|
|
@ -535,13 +535,12 @@ void GLBackend::syncSampler(const Sampler& sampler, Texture::Type type, const GL
|
|||
GLint minFilter;
|
||||
GLint magFilter;
|
||||
};
|
||||
static const GLFilterMode filterModes[] = {
|
||||
static const GLFilterMode filterModes[Sampler::NUM_FILTERS] = {
|
||||
{ GL_NEAREST, GL_NEAREST }, //FILTER_MIN_MAG_POINT,
|
||||
{ GL_NEAREST, GL_LINEAR }, //FILTER_MIN_POINT_MAG_LINEAR,
|
||||
{ GL_LINEAR, GL_NEAREST }, //FILTER_MIN_LINEAR_MAG_POINT,
|
||||
{ GL_LINEAR, GL_LINEAR }, //FILTER_MIN_MAG_LINEAR,
|
||||
|
||||
{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST }, //FILTER_MIN_MAG_MIP_POINT,
|
||||
{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST }, //FILTER_MIN_MAG_MIP_POINT,
|
||||
{ GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST }, //FILTER_MIN_MAG_POINT_MIP_LINEAR,
|
||||
{ GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR }, //FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT,
|
||||
|
@ -557,7 +556,7 @@ void GLBackend::syncSampler(const Sampler& sampler, Texture::Type type, const GL
|
|||
glTexParameteri(object->_target, GL_TEXTURE_MIN_FILTER, fm.minFilter);
|
||||
glTexParameteri(object->_target, GL_TEXTURE_MAG_FILTER, fm.magFilter);
|
||||
|
||||
static const GLenum comparisonFuncs[] = {
|
||||
static const GLenum comparisonFuncs[NUM_COMPARISON_FUNCS] = {
|
||||
GL_NEVER,
|
||||
GL_LESS,
|
||||
GL_EQUAL,
|
||||
|
@ -574,7 +573,7 @@ void GLBackend::syncSampler(const Sampler& sampler, Texture::Type type, const GL
|
|||
glTexParameteri(object->_target, GL_TEXTURE_COMPARE_MODE, GL_NONE);
|
||||
}
|
||||
|
||||
static const GLenum wrapModes[] = {
|
||||
static const GLenum wrapModes[Sampler::NUM_WRAP_MODES] = {
|
||||
GL_REPEAT, // WRAP_REPEAT,
|
||||
GL_MIRRORED_REPEAT, // WRAP_MIRROR,
|
||||
GL_CLAMP_TO_EDGE, // WRAP_CLAMP,
|
||||
|
|
|
@ -109,40 +109,18 @@ void Resource::Sysmem::deallocateMemory(Byte* dataAllocated, Size size) {
|
|||
}
|
||||
}
|
||||
|
||||
Resource::Sysmem::Sysmem() :
|
||||
_stamp(0),
|
||||
_size(0),
|
||||
_data(NULL)
|
||||
{
|
||||
}
|
||||
Resource::Sysmem::Sysmem() {}
|
||||
|
||||
Resource::Sysmem::Sysmem(Size size, const Byte* bytes) :
|
||||
_stamp(0),
|
||||
_size(0),
|
||||
_data(NULL)
|
||||
{
|
||||
if (size > 0) {
|
||||
_size = allocateMemory(&_data, size);
|
||||
if (_size >= size) {
|
||||
if (bytes) {
|
||||
memcpy(_data, bytes, size);
|
||||
}
|
||||
}
|
||||
Resource::Sysmem::Sysmem(Size size, const Byte* bytes) {
|
||||
if (size > 0 && bytes) {
|
||||
setData(_size, bytes);
|
||||
}
|
||||
}
|
||||
|
||||
Resource::Sysmem::Sysmem(const Sysmem& sysmem) :
|
||||
_stamp(0),
|
||||
_size(0),
|
||||
_data(NULL)
|
||||
{
|
||||
Resource::Sysmem::Sysmem(const Sysmem& sysmem) {
|
||||
if (sysmem.getSize() > 0) {
|
||||
_size = allocateMemory(&_data, sysmem.getSize());
|
||||
if (_size >= sysmem.getSize()) {
|
||||
if (sysmem.readData()) {
|
||||
memcpy(_data, sysmem.readData(), sysmem.getSize());
|
||||
}
|
||||
}
|
||||
allocate(sysmem._size);
|
||||
setData(_size, sysmem._data);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -208,7 +186,6 @@ Resource::Size Resource::Sysmem::setData( Size size, const Byte* bytes ) {
|
|||
if (allocate(size) == size) {
|
||||
if (size && bytes) {
|
||||
memcpy( _data, bytes, _size );
|
||||
_stamp++;
|
||||
}
|
||||
}
|
||||
return _size;
|
||||
|
@ -217,7 +194,6 @@ Resource::Size Resource::Sysmem::setData( Size size, const Byte* bytes ) {
|
|||
Resource::Size Resource::Sysmem::setSubData( Size offset, Size size, const Byte* bytes) {
|
||||
if (size && ((offset + size) <= getSize()) && bytes) {
|
||||
memcpy( _data + offset, bytes, size );
|
||||
_stamp++;
|
||||
return size;
|
||||
}
|
||||
return 0;
|
||||
|
@ -264,65 +240,105 @@ Buffer::Size Buffer::getBufferGPUMemoryUsage() {
|
|||
return Context::getBufferGPUMemoryUsage();
|
||||
}
|
||||
|
||||
Buffer::Buffer() :
|
||||
Resource(),
|
||||
_sysmem(new Sysmem()) {
|
||||
Buffer::Buffer(Size pageSize) :
|
||||
_pageSize(pageSize) {
|
||||
_bufferCPUCount++;
|
||||
|
||||
}
|
||||
|
||||
Buffer::Buffer(Size size, const Byte* bytes) :
|
||||
Resource(),
|
||||
_sysmem(new Sysmem(size, bytes)) {
|
||||
_bufferCPUCount++;
|
||||
Buffer::updateBufferCPUMemoryUsage(0, _sysmem->getSize());
|
||||
Buffer::Buffer(Size size, const Byte* bytes, Size pageSize) : Buffer(pageSize) {
|
||||
setData(size, bytes);
|
||||
}
|
||||
|
||||
Buffer::Buffer(const Buffer& buf) :
|
||||
Resource(),
|
||||
_sysmem(new Sysmem(buf.getSysmem())) {
|
||||
_bufferCPUCount++;
|
||||
Buffer::updateBufferCPUMemoryUsage(0, _sysmem->getSize());
|
||||
Buffer::Buffer(const Buffer& buf) : Buffer(buf._pageSize) {
|
||||
setData(buf.getSize(), buf.getData());
|
||||
}
|
||||
|
||||
Buffer& Buffer::operator=(const Buffer& buf) {
|
||||
(*_sysmem) = buf.getSysmem();
|
||||
const_cast<Size&>(_pageSize) = buf._pageSize;
|
||||
setData(buf.getSize(), buf.getData());
|
||||
return (*this);
|
||||
}
|
||||
|
||||
Buffer::~Buffer() {
|
||||
_bufferCPUCount--;
|
||||
|
||||
if (_sysmem) {
|
||||
Buffer::updateBufferCPUMemoryUsage(_sysmem->getSize(), 0);
|
||||
delete _sysmem;
|
||||
_sysmem = NULL;
|
||||
}
|
||||
Buffer::updateBufferCPUMemoryUsage(_sysmem.getSize(), 0);
|
||||
}
|
||||
|
||||
Buffer::Size Buffer::resize(Size size) {
|
||||
_end = size;
|
||||
auto prevSize = editSysmem().getSize();
|
||||
auto newSize = editSysmem().resize(size);
|
||||
Buffer::updateBufferCPUMemoryUsage(prevSize, newSize);
|
||||
return newSize;
|
||||
if (prevSize < size) {
|
||||
auto newPages = getRequiredPageCount();
|
||||
auto newSize = newPages * _pageSize;
|
||||
editSysmem().resize(newSize);
|
||||
// All new pages start off as clean, because they haven't been populated by data
|
||||
_pages.resize(newPages, 0);
|
||||
Buffer::updateBufferCPUMemoryUsage(prevSize, newSize);
|
||||
}
|
||||
return _end;
|
||||
}
|
||||
|
||||
void Buffer::markDirty(Size offset, Size bytes) {
|
||||
if (!bytes) {
|
||||
return;
|
||||
}
|
||||
_flags |= DIRTY;
|
||||
// Find the starting page
|
||||
Size startPage = (offset / _pageSize);
|
||||
// Non-zero byte count, so at least one page is dirty
|
||||
Size pageCount = 1;
|
||||
// How much of the page is after the offset?
|
||||
Size remainder = _pageSize - (offset % _pageSize);
|
||||
// If there are more bytes than page space remaining, we need to increase the page count
|
||||
if (bytes > remainder) {
|
||||
// Get rid of the amount that will fit in the current page
|
||||
bytes -= remainder;
|
||||
|
||||
pageCount += (bytes / _pageSize);
|
||||
if (bytes % _pageSize) {
|
||||
++pageCount;
|
||||
}
|
||||
}
|
||||
|
||||
// Mark the pages dirty
|
||||
for (Size i = 0; i < pageCount; ++i) {
|
||||
_pages[i + startPage] |= DIRTY;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Buffer::Size Buffer::setData(Size size, const Byte* data) {
|
||||
auto prevSize = editSysmem().getSize();
|
||||
auto newSize = editSysmem().setData(size, data);
|
||||
Buffer::updateBufferCPUMemoryUsage(prevSize, newSize);
|
||||
return newSize;
|
||||
resize(size);
|
||||
setSubData(0, size, data);
|
||||
return _end;
|
||||
}
|
||||
|
||||
Buffer::Size Buffer::setSubData(Size offset, Size size, const Byte* data) {
|
||||
return editSysmem().setSubData( offset, size, data);
|
||||
auto changedBytes = editSysmem().setSubData(offset, size, data);
|
||||
if (changedBytes) {
|
||||
markDirty(offset, changedBytes);
|
||||
}
|
||||
return changedBytes;
|
||||
}
|
||||
|
||||
Buffer::Size Buffer::append(Size size, const Byte* data) {
|
||||
auto prevSize = editSysmem().getSize();
|
||||
auto newSize = editSysmem().append( size, data);
|
||||
Buffer::updateBufferCPUMemoryUsage(prevSize, newSize);
|
||||
return newSize;
|
||||
auto offset = _end;
|
||||
resize(_end + size);
|
||||
setSubData(offset, size, data);
|
||||
return _end;
|
||||
}
|
||||
|
||||
Buffer::Size Buffer::getSize() const {
|
||||
Q_ASSERT(getSysmem().getSize() >= _end);
|
||||
return _end;
|
||||
}
|
||||
|
||||
Buffer::Size Buffer::getRequiredPageCount() const {
|
||||
Size result = _end / _pageSize;
|
||||
if (_end % _pageSize) {
|
||||
++result;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
const Element BufferView::DEFAULT_ELEMENT = Element( gpu::SCALAR, gpu::UINT8, gpu::RAW );
|
||||
|
|
|
@ -88,10 +88,10 @@ protected:
|
|||
// Access the byte array.
|
||||
// The edit version allow to map data.
|
||||
const Byte* readData() const { return _data; }
|
||||
Byte* editData() { _stamp++; return _data; }
|
||||
Byte* editData() { return _data; }
|
||||
|
||||
template< typename T > const T* read() const { return reinterpret_cast< T* > ( _data ); }
|
||||
template< typename T > T* edit() { _stamp++; return reinterpret_cast< T* > ( _data ); }
|
||||
template< typename T > T* edit() { return reinterpret_cast< T* > ( _data ); }
|
||||
|
||||
// Access the current version of the sysmem, used to compare if copies are in sync
|
||||
Stamp getStamp() const { return _stamp; }
|
||||
|
@ -102,9 +102,9 @@ protected:
|
|||
bool isAvailable() const { return (_data != 0); }
|
||||
|
||||
private:
|
||||
Stamp _stamp;
|
||||
Size _size;
|
||||
Byte* _data;
|
||||
Stamp _stamp { 0 };
|
||||
Size _size { 0 };
|
||||
Byte* _data { nullptr };
|
||||
};
|
||||
|
||||
};
|
||||
|
@ -115,22 +115,28 @@ class Buffer : public Resource {
|
|||
static void updateBufferCPUMemoryUsage(Size prevObjectSize, Size newObjectSize);
|
||||
|
||||
public:
|
||||
enum Flag {
|
||||
DIRTY = 0x01,
|
||||
};
|
||||
|
||||
// Currently only one flag... 'dirty'
|
||||
using PageFlags = std::vector<uint8_t>;
|
||||
static const Size DEFAULT_PAGE_SIZE = 4096;
|
||||
static uint32_t getBufferCPUCount();
|
||||
static Size getBufferCPUMemoryUsage();
|
||||
static uint32_t getBufferGPUCount();
|
||||
static Size getBufferGPUMemoryUsage();
|
||||
|
||||
Buffer();
|
||||
Buffer(Size size, const Byte* bytes);
|
||||
Buffer(Size pageSize = DEFAULT_PAGE_SIZE);
|
||||
Buffer(Size size, const Byte* bytes, Size pageSize = DEFAULT_PAGE_SIZE);
|
||||
Buffer(const Buffer& buf); // deep copy of the sysmem buffer
|
||||
Buffer& operator=(const Buffer& buf); // deep copy of the sysmem buffer
|
||||
~Buffer();
|
||||
|
||||
// The size in bytes of data stored in the buffer
|
||||
Size getSize() const { return getSysmem().getSize(); }
|
||||
Size getSize() const;
|
||||
const Byte* getData() const { return getSysmem().readData(); }
|
||||
Byte* editData() { return editSysmem().editData(); }
|
||||
|
||||
|
||||
// Resize the buffer
|
||||
// Keep previous data [0 to min(pSize, mSize)]
|
||||
Size resize(Size pSize);
|
||||
|
@ -143,6 +149,23 @@ public:
|
|||
// \return the number of bytes copied
|
||||
Size setSubData(Size offset, Size size, const Byte* data);
|
||||
|
||||
template <typename T>
|
||||
Size setSubData(Size index, const T& t) {
|
||||
Size offset = index * sizeof(T);
|
||||
Size size = sizeof(T);
|
||||
return setSubData(offset, size, reinterpret_cast<const Byte*>(&t));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
Size setSubData(Size index, const std::vector<T>& t) {
|
||||
if (t.empty()) {
|
||||
return 0;
|
||||
}
|
||||
Size offset = index * sizeof(T);
|
||||
Size size = t.size() * sizeof(T);
|
||||
return setSubData(offset, size, reinterpret_cast<const Byte*>(&t[0]));
|
||||
}
|
||||
|
||||
// Append new data at the end of the current buffer
|
||||
// do a resize( size + getSize) and copy the new data
|
||||
// \return the number of bytes copied
|
||||
|
@ -155,18 +178,38 @@ public:
|
|||
|
||||
template <typename T>
|
||||
Size append(const std::vector<T>& t) {
|
||||
if (t.empty()) {
|
||||
return _end;
|
||||
}
|
||||
return append(sizeof(T) * t.size(), reinterpret_cast<const Byte*>(&t[0]));
|
||||
}
|
||||
|
||||
// Access the sysmem object.
|
||||
const Sysmem& getSysmem() const { assert(_sysmem); return (*_sysmem); }
|
||||
Sysmem& editSysmem() { assert(_sysmem); return (*_sysmem); }
|
||||
|
||||
const GPUObjectPointer gpuObject {};
|
||||
|
||||
protected:
|
||||
void markDirty(Size offset, Size bytes);
|
||||
|
||||
Sysmem* _sysmem = NULL;
|
||||
template <typename T>
|
||||
void markDirty(Size index, Size count = 1) {
|
||||
markDirty(sizeof(T) * index, sizeof(T) * count);
|
||||
}
|
||||
|
||||
// Access the sysmem object, limited to ourselves and GPUObject derived classes
|
||||
const Sysmem& getSysmem() const { return _sysmem; }
|
||||
Sysmem& editSysmem() { return _sysmem; }
|
||||
Byte* editData() { return editSysmem().editData(); }
|
||||
|
||||
Size getRequiredPageCount() const;
|
||||
|
||||
Size _end { 0 };
|
||||
mutable uint8_t _flags;
|
||||
mutable PageFlags _pages;
|
||||
const Size _pageSize;
|
||||
Sysmem _sysmem;
|
||||
|
||||
// FIXME find a more generic way to do this.
|
||||
friend class GLBackend;
|
||||
friend class BufferView;
|
||||
};
|
||||
|
||||
typedef std::shared_ptr<Buffer> BufferPointer;
|
||||
|
@ -290,8 +333,14 @@ public:
|
|||
int _stride;
|
||||
};
|
||||
|
||||
#if 0
|
||||
// Direct memory access to the buffer contents is incompatible with the paging memory scheme
|
||||
template <typename T> Iterator<T> begin() { return Iterator<T>(&edit<T>(0), _stride); }
|
||||
template <typename T> Iterator<T> end() { return Iterator<T>(&edit<T>(getNum<T>()), _stride); }
|
||||
#else
|
||||
template <typename T> Iterator<const T> begin() const { return Iterator<const T>(&get<T>(), _stride); }
|
||||
template <typename T> Iterator<const T> end() const { return Iterator<const T>(&get<T>(getNum<T>()), _stride); }
|
||||
#endif
|
||||
template <typename T> Iterator<const T> cbegin() const { return Iterator<const T>(&get<T>(), _stride); }
|
||||
template <typename T> Iterator<const T> cend() const { return Iterator<const T>(&get<T>(getNum<T>()), _stride); }
|
||||
|
||||
|
@ -328,6 +377,7 @@ public:
|
|||
qDebug() << "Accessing buffer outside the BufferView range, element size = " << sizeof(T) << " when bufferView size = " << _size;
|
||||
}
|
||||
#endif
|
||||
_buffer->markDirty(_offset, sizeof(T));
|
||||
T* t = (reinterpret_cast<T*> (_buffer->editData() + _offset));
|
||||
return *(t);
|
||||
}
|
||||
|
@ -361,6 +411,7 @@ public:
|
|||
qDebug() << "Accessing buffer outside the BufferView range, index = " << index << " number elements = " << getNum<T>();
|
||||
}
|
||||
#endif
|
||||
_buffer->markDirty(elementOffset, sizeof(T));
|
||||
return *(reinterpret_cast<T*> (_buffer->editData() + elementOffset));
|
||||
}
|
||||
};
|
||||
|
|
|
@ -98,6 +98,7 @@ void Material::setFresnel(const Color& fresnel, bool isSRGB) {
|
|||
}
|
||||
|
||||
void Material::setMetallic(float metallic) {
|
||||
metallic = glm::clamp(metallic, 0.0f, 1.0f);
|
||||
_key.setMetallic(metallic > 0.0f);
|
||||
_schemaBuffer.edit<Schema>()._key = (uint32)_key._flags.to_ulong();
|
||||
_schemaBuffer.edit<Schema>()._metallic = metallic;
|
||||
|
|
|
@ -118,29 +118,18 @@ AnimDebugDraw::AnimDebugDraw() :
|
|||
|
||||
// HACK: add red, green and blue axis at (1,1,1)
|
||||
_animDebugDrawData->_vertexBuffer->resize(sizeof(Vertex) * 6);
|
||||
Vertex* data = (Vertex*)_animDebugDrawData->_vertexBuffer->editData();
|
||||
|
||||
data[0].pos = glm::vec3(1.0, 1.0f, 1.0f);
|
||||
data[0].rgba = toRGBA(255, 0, 0, 255);
|
||||
data[1].pos = glm::vec3(2.0, 1.0f, 1.0f);
|
||||
data[1].rgba = toRGBA(255, 0, 0, 255);
|
||||
|
||||
data[2].pos = glm::vec3(1.0, 1.0f, 1.0f);
|
||||
data[2].rgba = toRGBA(0, 255, 0, 255);
|
||||
data[3].pos = glm::vec3(1.0, 2.0f, 1.0f);
|
||||
data[3].rgba = toRGBA(0, 255, 0, 255);
|
||||
|
||||
data[4].pos = glm::vec3(1.0, 1.0f, 1.0f);
|
||||
data[4].rgba = toRGBA(0, 0, 255, 255);
|
||||
data[5].pos = glm::vec3(1.0, 1.0f, 2.0f);
|
||||
data[5].rgba = toRGBA(0, 0, 255, 255);
|
||||
|
||||
_animDebugDrawData->_indexBuffer->resize(sizeof(uint16_t) * 6);
|
||||
uint16_t* indices = (uint16_t*)_animDebugDrawData->_indexBuffer->editData();
|
||||
for (int i = 0; i < 6; i++) {
|
||||
indices[i] = i;
|
||||
}
|
||||
|
||||
|
||||
static std::vector<Vertex> vertices({
|
||||
Vertex { glm::vec3(1.0, 1.0f, 1.0f), toRGBA(255, 0, 0, 255) },
|
||||
Vertex { glm::vec3(2.0, 1.0f, 1.0f), toRGBA(255, 0, 0, 255) },
|
||||
Vertex { glm::vec3(1.0, 1.0f, 1.0f), toRGBA(0, 255, 0, 255) },
|
||||
Vertex { glm::vec3(1.0, 2.0f, 1.0f), toRGBA(0, 255, 0, 255) },
|
||||
Vertex { glm::vec3(1.0, 1.0f, 1.0f), toRGBA(0, 0, 255, 255) },
|
||||
Vertex { glm::vec3(1.0, 1.0f, 2.0f), toRGBA(0, 0, 255, 255) },
|
||||
});
|
||||
static std::vector<uint16_t> indices({ 0, 1, 2, 3, 4, 5 });
|
||||
_animDebugDrawData->_vertexBuffer->setSubData<Vertex>(0, vertices);
|
||||
_animDebugDrawData->_indexBuffer->setSubData<uint16_t>(0, indices);
|
||||
}
|
||||
|
||||
AnimDebugDraw::~AnimDebugDraw() {
|
||||
|
@ -356,9 +345,13 @@ void AnimDebugDraw::update() {
|
|||
numVerts += (int)DebugDraw::getInstance().getRays().size() * VERTICES_PER_RAY;
|
||||
|
||||
// allocate verts!
|
||||
data._vertexBuffer->resize(sizeof(Vertex) * numVerts);
|
||||
Vertex* verts = (Vertex*)data._vertexBuffer->editData();
|
||||
Vertex* v = verts;
|
||||
std::vector<Vertex> vertices;
|
||||
vertices.resize(numVerts);
|
||||
//Vertex* verts = (Vertex*)data._vertexBuffer->editData();
|
||||
Vertex* v = nullptr;
|
||||
if (numVerts) {
|
||||
v = &vertices[0];
|
||||
}
|
||||
|
||||
// draw absolute poses
|
||||
for (auto& iter : _absolutePoses) {
|
||||
|
@ -381,6 +374,8 @@ void AnimDebugDraw::update() {
|
|||
}
|
||||
}
|
||||
}
|
||||
data._vertexBuffer->resize(sizeof(Vertex) * numVerts);
|
||||
data._vertexBuffer->setSubData<Vertex>(0, vertices);
|
||||
|
||||
// draw markers from shared DebugDraw singleton
|
||||
for (auto& iter : markerMap) {
|
||||
|
@ -408,20 +403,19 @@ void AnimDebugDraw::update() {
|
|||
}
|
||||
DebugDraw::getInstance().clearRays();
|
||||
|
||||
assert(numVerts == (v - verts));
|
||||
assert((!numVerts && !v) || (numVerts == (v - &vertices[0])));
|
||||
|
||||
render::Item::Bound theBound;
|
||||
for (int i = 0; i < numVerts; i++) {
|
||||
theBound += verts[i].pos;
|
||||
theBound += vertices[i].pos;
|
||||
}
|
||||
data._bound = theBound;
|
||||
|
||||
data._isVisible = (numVerts > 0);
|
||||
|
||||
data._indexBuffer->resize(sizeof(uint16_t) * numVerts);
|
||||
uint16_t* indices = (uint16_t*)data._indexBuffer->editData();
|
||||
for (int i = 0; i < numVerts; i++) {
|
||||
indices[i] = i;
|
||||
data._indexBuffer->setSubData<uint16_t>(i, (uint16_t)i);;
|
||||
}
|
||||
});
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
|
|
|
@ -59,7 +59,8 @@ void FramebufferCache::createPrimaryFramebuffer() {
|
|||
_deferredFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create());
|
||||
_deferredFramebufferDepthColor = gpu::FramebufferPointer(gpu::Framebuffer::create());
|
||||
|
||||
auto colorFormat = gpu::Element::COLOR_RGBA_32;
|
||||
// auto colorFormat = gpu::Element::COLOR_RGBA_32;
|
||||
auto colorFormat = gpu::Element::COLOR_SRGBA_32;
|
||||
auto width = _frameBufferSize.width();
|
||||
auto height = _frameBufferSize.height();
|
||||
|
||||
|
@ -95,10 +96,7 @@ void FramebufferCache::createPrimaryFramebuffer() {
|
|||
|
||||
auto smoothSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_MIP_LINEAR);
|
||||
|
||||
// FIXME: Decide on the proper one, let s stick to R11G11B10 for now
|
||||
//_lightingTexture = gpu::TexturePointer(gpu::Texture::create2D(gpu::Element::COLOR_RGBA_32, width, height, defaultSampler));
|
||||
_lightingTexture = gpu::TexturePointer(gpu::Texture::create2D(gpu::Element(gpu::SCALAR, gpu::FLOAT, gpu::R11G11B10), width, height, defaultSampler));
|
||||
//_lightingTexture = gpu::TexturePointer(gpu::Texture::create2D(gpu::Element(gpu::VEC4, gpu::HALF, gpu::RGBA), width, height, defaultSampler));
|
||||
_lightingFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create());
|
||||
_lightingFramebuffer->setRenderBuffer(0, _lightingTexture);
|
||||
_lightingFramebuffer->setDepthStencilBuffer(_primaryDepthTexture, depthFormat);
|
||||
|
@ -212,7 +210,7 @@ gpu::TexturePointer FramebufferCache::getLightingTexture() {
|
|||
|
||||
gpu::FramebufferPointer FramebufferCache::getFramebuffer() {
|
||||
if (_cachedFramebuffers.isEmpty()) {
|
||||
_cachedFramebuffers.push_back(gpu::FramebufferPointer(gpu::Framebuffer::create(gpu::Element::COLOR_RGBA_32, _frameBufferSize.width(), _frameBufferSize.height())));
|
||||
_cachedFramebuffers.push_back(gpu::FramebufferPointer(gpu::Framebuffer::create(gpu::Element::COLOR_SRGBA_32, _frameBufferSize.width(), _frameBufferSize.height())));
|
||||
}
|
||||
gpu::FramebufferPointer result = _cachedFramebuffers.front();
|
||||
_cachedFramebuffers.pop_front();
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
// the interpolated normal
|
||||
in vec3 _normal;
|
||||
in vec3 _modelNormal;
|
||||
in vec3 _color;
|
||||
in vec4 _color;
|
||||
in vec2 _texCoord0;
|
||||
in vec4 _position;
|
||||
|
||||
|
|
|
@ -116,35 +116,25 @@ void DrawStatus::run(const SceneContextPointer& sceneContext,
|
|||
// FIrst thing, we collect the bound and the status for all the items we want to render
|
||||
int nbItems = 0;
|
||||
{
|
||||
if (!_itemBounds) {
|
||||
_itemBounds = std::make_shared<gpu::Buffer>();
|
||||
}
|
||||
if (!_itemStatus) {
|
||||
_itemStatus = std::make_shared<gpu::Buffer>();;
|
||||
}
|
||||
if (!_itemCells) {
|
||||
_itemCells = std::make_shared<gpu::Buffer>();;
|
||||
}
|
||||
_itemBounds.resize(inItems.size());
|
||||
_itemStatus.resize(inItems.size());
|
||||
_itemCells.resize(inItems.size());
|
||||
|
||||
_itemBounds->resize((inItems.size() * sizeof(AABox)));
|
||||
_itemStatus->resize((inItems.size() * NUM_STATUS_VEC4_PER_ITEM * sizeof(glm::vec4)));
|
||||
_itemCells->resize((inItems.size() * sizeof(Octree::Location)));
|
||||
|
||||
AABox* itemAABox = reinterpret_cast<AABox*> (_itemBounds->editData());
|
||||
glm::ivec4* itemStatus = reinterpret_cast<glm::ivec4*> (_itemStatus->editData());
|
||||
Octree::Location* itemCell = reinterpret_cast<Octree::Location*> (_itemCells->editData());
|
||||
for (auto& item : inItems) {
|
||||
// AABox* itemAABox = reinterpret_cast<AABox*> (_itemBounds->editData());
|
||||
// glm::ivec4* itemStatus = reinterpret_cast<glm::ivec4*> (_itemStatus->editData());
|
||||
// Octree::Location* itemCell = reinterpret_cast<Octree::Location*> (_itemCells->editData());
|
||||
for (size_t i = 0; i < inItems.size(); ++i) {
|
||||
const auto& item = inItems[i];
|
||||
if (!item.bound.isInvalid()) {
|
||||
if (!item.bound.isNull()) {
|
||||
(*itemAABox) = item.bound;
|
||||
_itemBounds[i] = item.bound;
|
||||
} else {
|
||||
(*itemAABox).setBox(item.bound.getCorner(), 0.1f);
|
||||
_itemBounds[i].setBox(item.bound.getCorner(), 0.1f);
|
||||
}
|
||||
|
||||
|
||||
auto& itemScene = scene->getItem(item.id);
|
||||
|
||||
(*itemCell) = scene->getSpatialTree().getCellLocation(itemScene.getCell());
|
||||
_itemCells[i] = scene->getSpatialTree().getCellLocation(itemScene.getCell());
|
||||
|
||||
auto itemStatusPointer = itemScene.getStatus();
|
||||
if (itemStatusPointer) {
|
||||
|
@ -152,25 +142,19 @@ void DrawStatus::run(const SceneContextPointer& sceneContext,
|
|||
auto&& currentStatusValues = itemStatusPointer->getCurrentValues();
|
||||
int valueNum = 0;
|
||||
for (int vec4Num = 0; vec4Num < NUM_STATUS_VEC4_PER_ITEM; vec4Num++) {
|
||||
(*itemStatus) = glm::ivec4(Item::Status::Value::INVALID.getPackedData());
|
||||
auto& value = (vec4Num ? _itemStatus[i].first : _itemStatus[i].second);
|
||||
value = glm::ivec4(Item::Status::Value::INVALID.getPackedData());
|
||||
for (int component = 0; component < VEC4_LENGTH; component++) {
|
||||
valueNum = vec4Num * VEC4_LENGTH + component;
|
||||
if (valueNum < (int)currentStatusValues.size()) {
|
||||
(*itemStatus)[component] = currentStatusValues[valueNum].getPackedData();
|
||||
value[component] = currentStatusValues[valueNum].getPackedData();
|
||||
}
|
||||
}
|
||||
itemStatus++;
|
||||
}
|
||||
} else {
|
||||
(*itemStatus) = glm::ivec4(Item::Status::Value::INVALID.getPackedData());
|
||||
itemStatus++;
|
||||
(*itemStatus) = glm::ivec4(Item::Status::Value::INVALID.getPackedData());
|
||||
itemStatus++;
|
||||
_itemStatus[i].first = _itemStatus[i].second = glm::ivec4(Item::Status::Value::INVALID.getPackedData());
|
||||
}
|
||||
|
||||
nbItems++;
|
||||
itemAABox++;
|
||||
itemCell++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -194,25 +178,20 @@ void DrawStatus::run(const SceneContextPointer& sceneContext,
|
|||
// bind the one gpu::Pipeline we need
|
||||
batch.setPipeline(getDrawItemBoundsPipeline());
|
||||
|
||||
AABox* itemAABox = reinterpret_cast<AABox*> (_itemBounds->editData());
|
||||
glm::ivec4* itemStatus = reinterpret_cast<glm::ivec4*> (_itemStatus->editData());
|
||||
Octree::Location* itemCell = reinterpret_cast<Octree::Location*> (_itemCells->editData());
|
||||
//AABox* itemAABox = reinterpret_cast<AABox*> (_itemBounds->editData());
|
||||
//glm::ivec4* itemStatus = reinterpret_cast<glm::ivec4*> (_itemStatus->editData());
|
||||
//Octree::Location* itemCell = reinterpret_cast<Octree::Location*> (_itemCells->editData());
|
||||
|
||||
const unsigned int VEC3_ADRESS_OFFSET = 3;
|
||||
|
||||
if (_showDisplay) {
|
||||
for (int i = 0; i < nbItems; i++) {
|
||||
batch._glUniform3fv(_drawItemBoundPosLoc, 1, (const float*) (itemAABox + i));
|
||||
batch._glUniform3fv(_drawItemBoundDimLoc, 1, ((const float*) (itemAABox + i)) + VEC3_ADRESS_OFFSET);
|
||||
|
||||
|
||||
glm::ivec4 cellLocation(itemCell->pos.x, itemCell->pos.y, itemCell->pos.z, itemCell->depth);
|
||||
batch._glUniform3fv(_drawItemBoundPosLoc, 1, (const float*)&(_itemBounds[i]));
|
||||
batch._glUniform3fv(_drawItemBoundDimLoc, 1, ((const float*)&(_itemBounds[i])) + VEC3_ADRESS_OFFSET);
|
||||
|
||||
glm::ivec4 cellLocation(_itemCells[i].pos, _itemCells[i].depth);
|
||||
batch._glUniform4iv(_drawItemCellLocLoc, 1, ((const int*)(&cellLocation)));
|
||||
|
||||
|
||||
batch.draw(gpu::LINES, 24, 0);
|
||||
itemCell++;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -222,10 +201,10 @@ void DrawStatus::run(const SceneContextPointer& sceneContext,
|
|||
|
||||
if (_showNetwork) {
|
||||
for (int i = 0; i < nbItems; i++) {
|
||||
batch._glUniform3fv(_drawItemStatusPosLoc, 1, (const float*) (itemAABox + i));
|
||||
batch._glUniform3fv(_drawItemStatusDimLoc, 1, ((const float*) (itemAABox + i)) + VEC3_ADRESS_OFFSET);
|
||||
batch._glUniform4iv(_drawItemStatusValue0Loc, 1, (const int*)(itemStatus + NUM_STATUS_VEC4_PER_ITEM * i));
|
||||
batch._glUniform4iv(_drawItemStatusValue1Loc, 1, (const int*)(itemStatus + NUM_STATUS_VEC4_PER_ITEM * i + 1));
|
||||
batch._glUniform3fv(_drawItemStatusPosLoc, 1, (const float*)&(_itemBounds[i]));
|
||||
batch._glUniform3fv(_drawItemStatusDimLoc, 1, ((const float*)&(_itemBounds[i])) + VEC3_ADRESS_OFFSET);
|
||||
batch._glUniform4iv(_drawItemStatusValue0Loc, 1, (const int*)&(_itemStatus[i].first));
|
||||
batch._glUniform4iv(_drawItemStatusValue1Loc, 1, (const int*)&(_itemStatus[i].second));
|
||||
batch.draw(gpu::TRIANGLES, 24 * NUM_STATUS_VEC4_PER_ITEM, 0);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -68,9 +68,13 @@ namespace render {
|
|||
gpu::Stream::FormatPointer _drawItemFormat;
|
||||
gpu::PipelinePointer _drawItemBoundsPipeline;
|
||||
gpu::PipelinePointer _drawItemStatusPipeline;
|
||||
gpu::BufferPointer _itemBounds;
|
||||
gpu::BufferPointer _itemCells;
|
||||
gpu::BufferPointer _itemStatus;
|
||||
|
||||
std::vector<AABox> _itemBounds;
|
||||
std::vector<std::pair<glm::ivec4, glm::ivec4>> _itemStatus;
|
||||
std::vector<Octree::Location> _itemCells;
|
||||
//gpu::BufferPointer _itemBounds;
|
||||
//gpu::BufferPointer _itemCells;
|
||||
//gpu::BufferPointer _itemStatus;
|
||||
gpu::TexturePointer _statusIconMap;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -62,8 +62,6 @@
|
|||
|
||||
#include "MIDIEvent.h"
|
||||
|
||||
std::atomic<bool> ScriptEngine::_stoppingAllScripts { false };
|
||||
|
||||
static const QString SCRIPT_EXCEPTION_FORMAT = "[UncaughtException] %1 in %2:%3";
|
||||
|
||||
Q_DECLARE_METATYPE(QScriptEngine::FunctionSignature)
|
||||
|
@ -756,7 +754,7 @@ void ScriptEngine::addEventHandler(const EntityItemID& entityID, const QString&
|
|||
|
||||
|
||||
QScriptValue ScriptEngine::evaluate(const QString& sourceCode, const QString& fileName, int lineNumber) {
|
||||
if (_stoppingAllScripts) {
|
||||
if (DependencyManager::get<ScriptEngines>()->isStopped()) {
|
||||
return QScriptValue(); // bail early
|
||||
}
|
||||
|
||||
|
@ -792,7 +790,7 @@ QScriptValue ScriptEngine::evaluate(const QString& sourceCode, const QString& fi
|
|||
}
|
||||
|
||||
void ScriptEngine::run() {
|
||||
if (_stoppingAllScripts) {
|
||||
if (DependencyManager::get<ScriptEngines>()->isStopped()) {
|
||||
return; // bail early - avoid setting state in init(), as evaluate() will bail too
|
||||
}
|
||||
|
||||
|
@ -1025,7 +1023,7 @@ QObject* ScriptEngine::setupTimerWithInterval(const QScriptValue& function, int
|
|||
}
|
||||
|
||||
QObject* ScriptEngine::setInterval(const QScriptValue& function, int intervalMS) {
|
||||
if (_stoppingAllScripts) {
|
||||
if (DependencyManager::get<ScriptEngines>()->isStopped()) {
|
||||
qCDebug(scriptengine) << "Script.setInterval() while shutting down is ignored... parent script:" << getFilename();
|
||||
return NULL; // bail early
|
||||
}
|
||||
|
@ -1034,7 +1032,7 @@ QObject* ScriptEngine::setInterval(const QScriptValue& function, int intervalMS)
|
|||
}
|
||||
|
||||
QObject* ScriptEngine::setTimeout(const QScriptValue& function, int timeoutMS) {
|
||||
if (_stoppingAllScripts) {
|
||||
if (DependencyManager::get<ScriptEngines>()->isStopped()) {
|
||||
qCDebug(scriptengine) << "Script.setTimeout() while shutting down is ignored... parent script:" << getFilename();
|
||||
return NULL; // bail early
|
||||
}
|
||||
|
@ -1086,7 +1084,7 @@ void ScriptEngine::print(const QString& message) {
|
|||
// If no callback is specified, the included files will be loaded synchronously and will block execution until
|
||||
// all of the files have finished loading.
|
||||
void ScriptEngine::include(const QStringList& includeFiles, QScriptValue callback) {
|
||||
if (_stoppingAllScripts) {
|
||||
if (DependencyManager::get<ScriptEngines>()->isStopped()) {
|
||||
qCDebug(scriptengine) << "Script.include() while shutting down is ignored..."
|
||||
<< "includeFiles:" << includeFiles << "parent script:" << getFilename();
|
||||
return; // bail early
|
||||
|
@ -1184,7 +1182,7 @@ void ScriptEngine::include(const QStringList& includeFiles, QScriptValue callbac
|
|||
}
|
||||
|
||||
void ScriptEngine::include(const QString& includeFile, QScriptValue callback) {
|
||||
if (_stoppingAllScripts) {
|
||||
if (DependencyManager::get<ScriptEngines>()->isStopped()) {
|
||||
qCDebug(scriptengine) << "Script.include() while shutting down is ignored... "
|
||||
<< "includeFile:" << includeFile << "parent script:" << getFilename();
|
||||
return; // bail early
|
||||
|
@ -1199,7 +1197,7 @@ void ScriptEngine::include(const QString& includeFile, QScriptValue callback) {
|
|||
// as a stand-alone script. To accomplish this, the ScriptEngine class just emits a signal which
|
||||
// the Application or other context will connect to in order to know to actually load the script
|
||||
void ScriptEngine::load(const QString& loadFile) {
|
||||
if (_stoppingAllScripts) {
|
||||
if (DependencyManager::get<ScriptEngines>()->isStopped()) {
|
||||
qCDebug(scriptengine) << "Script.load() while shutting down is ignored... "
|
||||
<< "loadFile:" << loadFile << "parent script:" << getFilename();
|
||||
return; // bail early
|
||||
|
|
|
@ -83,6 +83,10 @@ public:
|
|||
/// run the script in the callers thread, exit when stop() is called.
|
||||
void run();
|
||||
|
||||
void waitTillDoneRunning();
|
||||
|
||||
QString getFilename() const;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// NOTE - these are NOT intended to be public interfaces available to scripts, the are only Q_INVOKABLE so we can
|
||||
// properly ensure they are only called on the correct thread
|
||||
|
@ -199,8 +203,6 @@ protected:
|
|||
qint64 _lastUpdate;
|
||||
|
||||
void init();
|
||||
QString getFilename() const;
|
||||
void waitTillDoneRunning();
|
||||
bool evaluatePending() const { return _evaluatesPending > 0; }
|
||||
void timerFired();
|
||||
void stopAllTimers();
|
||||
|
@ -232,9 +234,6 @@ protected:
|
|||
QUrl currentSandboxURL {}; // The toplevel url string for the entity script that loaded the code being executed, else empty.
|
||||
void doWithEnvironment(const EntityItemID& entityID, const QUrl& sandboxURL, std::function<void()> operation);
|
||||
void callWithEnvironment(const EntityItemID& entityID, const QUrl& sandboxURL, QScriptValue function, QScriptValue thisObject, QScriptValueList args);
|
||||
|
||||
friend class ScriptEngines;
|
||||
static std::atomic<bool> _stoppingAllScripts;
|
||||
};
|
||||
|
||||
#endif // hifi_ScriptEngine_h
|
||||
|
|
|
@ -119,26 +119,27 @@ void ScriptEngines::registerScriptInitializer(ScriptInitializer initializer) {
|
|||
}
|
||||
|
||||
void ScriptEngines::addScriptEngine(ScriptEngine* engine) {
|
||||
_allScriptsMutex.lock();
|
||||
_allKnownScriptEngines.insert(engine);
|
||||
_allScriptsMutex.unlock();
|
||||
if (_isStopped) {
|
||||
engine->deleteLater();
|
||||
} else {
|
||||
QMutexLocker locker(&_allScriptsMutex);
|
||||
_allKnownScriptEngines.insert(engine);
|
||||
}
|
||||
}
|
||||
|
||||
void ScriptEngines::removeScriptEngine(ScriptEngine* engine) {
|
||||
// If we're not already in the middle of stopping all scripts, then we should remove ourselves
|
||||
// from the list of running scripts. We don't do this if we're in the process of stopping all scripts
|
||||
// because that method removes scripts from its list as it iterates them
|
||||
if (!_stoppingAllScripts) {
|
||||
_allScriptsMutex.lock();
|
||||
if (!_isStopped) {
|
||||
QMutexLocker locker(&_allScriptsMutex);
|
||||
_allKnownScriptEngines.remove(engine);
|
||||
_allScriptsMutex.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
void ScriptEngines::shutdownScripting() {
|
||||
_allScriptsMutex.lock();
|
||||
_stoppingAllScripts = true;
|
||||
ScriptEngine::_stoppingAllScripts = true;
|
||||
_isStopped = true;
|
||||
QMutexLocker locker(&_allScriptsMutex);
|
||||
qCDebug(scriptengine) << "Stopping all scripts.... currently known scripts:" << _allKnownScriptEngines.size();
|
||||
|
||||
QMutableSetIterator<ScriptEngine*> i(_allKnownScriptEngines);
|
||||
|
@ -174,8 +175,6 @@ void ScriptEngines::shutdownScripting() {
|
|||
i.remove();
|
||||
}
|
||||
}
|
||||
_stoppingAllScripts = false;
|
||||
_allScriptsMutex.unlock();
|
||||
qCDebug(scriptengine) << "DONE Stopping all scripts....";
|
||||
}
|
||||
|
||||
|
@ -499,7 +498,6 @@ void ScriptEngines::launchScriptEngine(ScriptEngine* scriptEngine) {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
void ScriptEngines::onScriptFinished(const QString& rawScriptURL, ScriptEngine* engine) {
|
||||
bool removed = false;
|
||||
{
|
||||
|
|
|
@ -86,16 +86,17 @@ protected:
|
|||
void onScriptEngineLoaded(const QString& scriptFilename);
|
||||
void onScriptEngineError(const QString& scriptFilename);
|
||||
void launchScriptEngine(ScriptEngine* engine);
|
||||
bool isStopped() const { return _isStopped; }
|
||||
|
||||
QReadWriteLock _scriptEnginesHashLock;
|
||||
QHash<QUrl, ScriptEngine*> _scriptEnginesHash;
|
||||
QSet<ScriptEngine*> _allKnownScriptEngines;
|
||||
QMutex _allScriptsMutex;
|
||||
std::atomic<bool> _stoppingAllScripts { false };
|
||||
std::list<ScriptInitializer> _scriptInitializers;
|
||||
mutable Setting::Handle<QString> _scriptsLocationHandle;
|
||||
ScriptsModel _scriptsModel;
|
||||
ScriptsModelFilter _scriptsModelFilter;
|
||||
std::atomic<bool> _isStopped { false };
|
||||
};
|
||||
|
||||
QUrl normalizeScriptURL(const QUrl& rawScriptURL);
|
||||
|
|
|
@ -262,6 +262,14 @@ eventMapping.from(Controller.Standard.LeftPrimaryThumb).peek().to(goActive);
|
|||
eventMapping.from(Controller.Standard.RightPrimaryThumb).peek().to(goActive);
|
||||
eventMapping.from(Controller.Standard.LeftSecondaryThumb).peek().to(goActive);
|
||||
eventMapping.from(Controller.Standard.RightSecondaryThumb).peek().to(goActive);
|
||||
eventMapping.from(Controller.Standard.LT).peek().to(goActive);
|
||||
eventMapping.from(Controller.Standard.LB).peek().to(goActive);
|
||||
eventMapping.from(Controller.Standard.LS).peek().to(goActive);
|
||||
eventMapping.from(Controller.Standard.RT).peek().to(goActive);
|
||||
eventMapping.from(Controller.Standard.RB).peek().to(goActive);
|
||||
eventMapping.from(Controller.Standard.RS).peek().to(goActive);
|
||||
eventMapping.from(Controller.Standard.Back).peek().to(goActive);
|
||||
eventMapping.from(Controller.Standard.Start).peek().to(goActive);
|
||||
Controller.enableMapping(eventMappingName);
|
||||
|
||||
Script.scriptEnding.connect(function () {
|
||||
|
@ -270,4 +278,4 @@ Script.scriptEnding.connect(function () {
|
|||
Controller.disableMapping(eventMappingName);
|
||||
Controller.mousePressEvent.disconnect(goActive);
|
||||
Controller.keyPressEvent.disconnect(maybeGoActive);
|
||||
});
|
||||
});
|
||||
|
|
|
@ -739,6 +739,9 @@ function MyController(hand) {
|
|||
};
|
||||
|
||||
this.propsArePhysical = function(props) {
|
||||
if (!props.dynamic) {
|
||||
return false;
|
||||
}
|
||||
var isPhysical = (props.shapeType && props.shapeType != 'none');
|
||||
return isPhysical;
|
||||
}
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
var PopUpMenu = function(properties) {
|
||||
var PopUpMenu = function (properties) {
|
||||
var value = properties.value,
|
||||
promptOverlay,
|
||||
valueOverlay,
|
||||
|
@ -21,9 +21,8 @@ var PopUpMenu = function(properties) {
|
|||
MIN_MAX_BUTTON_SVG_WIDTH = 17.1,
|
||||
MIN_MAX_BUTTON_SVG_HEIGHT = 32.5,
|
||||
MIN_MAX_BUTTON_WIDTH = 14,
|
||||
MIN_MAX_BUTTON_HEIGHT = MIN_MAX_BUTTON_WIDTH;
|
||||
|
||||
MIN_MAX_BUTTON_SVG = Script.resolvePath("assets/images/tools/min-max-toggle.svg");
|
||||
MIN_MAX_BUTTON_HEIGHT = MIN_MAX_BUTTON_WIDTH,
|
||||
MIN_MAX_BUTTON_SVG = Script.resolvePath("assets/images/tools/min-max-toggle.svg");
|
||||
|
||||
function positionDisplayOptions() {
|
||||
var y,
|
||||
|
@ -203,7 +202,7 @@ var PopUpMenu = function(properties) {
|
|||
width: MIN_MAX_BUTTON_SVG_WIDTH,
|
||||
height: MIN_MAX_BUTTON_SVG_HEIGHT / 2
|
||||
},
|
||||
color: properties.buttonColor,
|
||||
//color: properties.buttonColor,
|
||||
alpha: properties.buttonAlpha,
|
||||
visible: properties.visible
|
||||
});
|
||||
|
@ -218,11 +217,10 @@ var PopUpMenu = function(properties) {
|
|||
};
|
||||
};
|
||||
|
||||
var usersWindow = (function() {
|
||||
var usersWindow = (function () {
|
||||
|
||||
var baseURL = Script.resolvePath("assets/images/tools/");
|
||||
|
||||
var WINDOW_WIDTH = 260,
|
||||
var baseURL = Script.resolvePath("assets/images/tools/"),
|
||||
WINDOW_WIDTH = 260,
|
||||
WINDOW_MARGIN = 12,
|
||||
WINDOW_BASE_MARGIN = 6, // A little less is needed in order look correct
|
||||
WINDOW_FONT = {
|
||||
|
@ -248,6 +246,17 @@ var usersWindow = (function() {
|
|||
WINDOW_BACKGROUND_ALPHA = 0.8,
|
||||
windowPane,
|
||||
windowHeading,
|
||||
|
||||
// Window border is similar to that of edit.js.
|
||||
WINDOW_BORDER_WIDTH = WINDOW_WIDTH + 2 * WINDOW_BASE_MARGIN,
|
||||
WINDOW_BORDER_TOP_MARGIN = 2 * WINDOW_BASE_MARGIN,
|
||||
WINDOW_BORDER_BOTTOM_MARGIN = WINDOW_BASE_MARGIN,
|
||||
WINDOW_BORDER_LEFT_MARGIN = WINDOW_BASE_MARGIN,
|
||||
WINDOW_BORDER_RADIUS = 4,
|
||||
WINDOW_BORDER_COLOR = { red: 255, green: 255, blue: 255 },
|
||||
WINDOW_BORDER_ALPHA = 0.5,
|
||||
windowBorder,
|
||||
|
||||
MIN_MAX_BUTTON_SVG = baseURL + "min-max-toggle.svg",
|
||||
MIN_MAX_BUTTON_SVG_WIDTH = 17.1,
|
||||
MIN_MAX_BUTTON_SVG_HEIGHT = 32.5,
|
||||
|
@ -331,6 +340,7 @@ var usersWindow = (function() {
|
|||
visibilityControl,
|
||||
|
||||
windowHeight,
|
||||
windowBorderHeight,
|
||||
windowTextHeight,
|
||||
windowLineSpacing,
|
||||
windowLineHeight, // = windowTextHeight + windowLineSpacing
|
||||
|
@ -356,14 +366,21 @@ var usersWindow = (function() {
|
|||
MENU_ITEM_AFTER = "Chat...",
|
||||
|
||||
SETTING_USERS_WINDOW_MINIMIZED = "UsersWindow.Minimized",
|
||||
SETINGS_USERS_WINDOW_OFFSET = "UsersWindow.Offset",
|
||||
// +ve x, y values are offset from left, top of screen; -ve from right, bottom.
|
||||
|
||||
isVisible = true,
|
||||
isMinimized = false,
|
||||
isBorderVisible = false,
|
||||
|
||||
viewportHeight,
|
||||
viewport,
|
||||
isMirrorDisplay = false,
|
||||
isFullscreenMirror = false,
|
||||
|
||||
windowPosition = { }, // Bottom left corner of window pane.
|
||||
isMovingWindow = false,
|
||||
movingClickOffset = { x: 0, y: 0 },
|
||||
|
||||
isUsingScrollbars = false,
|
||||
isMovingScrollbar = false,
|
||||
scrollbarBackgroundPosition = {},
|
||||
|
@ -379,19 +396,23 @@ var usersWindow = (function() {
|
|||
|
||||
if (isMinimized) {
|
||||
windowHeight = windowTextHeight + WINDOW_MARGIN + WINDOW_BASE_MARGIN;
|
||||
windowBorderHeight = windowHeight + WINDOW_BORDER_TOP_MARGIN + WINDOW_BORDER_BOTTOM_MARGIN;
|
||||
return;
|
||||
}
|
||||
|
||||
// Reserve space for title, friends button, and option controls
|
||||
nonUsersHeight = WINDOW_MARGIN + windowLineHeight + FRIENDS_BUTTON_SPACER + FRIENDS_BUTTON_HEIGHT + DISPLAY_SPACER + windowLineHeight + VISIBILITY_SPACER + windowLineHeight + WINDOW_BASE_MARGIN;
|
||||
nonUsersHeight = WINDOW_MARGIN + windowLineHeight + FRIENDS_BUTTON_SPACER + FRIENDS_BUTTON_HEIGHT + DISPLAY_SPACER
|
||||
+ windowLineHeight + VISIBILITY_SPACER
|
||||
+ windowLineHeight + WINDOW_BASE_MARGIN;
|
||||
|
||||
// Limit window to height of viewport minus VU meter and mirror if displayed
|
||||
// Limit window to height of viewport above window position minus VU meter and mirror if displayed
|
||||
windowHeight = linesOfUsers.length * windowLineHeight - windowLineSpacing + nonUsersHeight;
|
||||
maxWindowHeight = viewportHeight - AUDIO_METER_HEIGHT;
|
||||
maxWindowHeight = windowPosition.y - AUDIO_METER_HEIGHT;
|
||||
if (isMirrorDisplay && !isFullscreenMirror) {
|
||||
maxWindowHeight -= MIRROR_HEIGHT;
|
||||
}
|
||||
windowHeight = Math.max(Math.min(windowHeight, maxWindowHeight), nonUsersHeight);
|
||||
windowBorderHeight = windowHeight + WINDOW_BORDER_TOP_MARGIN + WINDOW_BORDER_BOTTOM_MARGIN;
|
||||
|
||||
// Corresponding number of users to actually display
|
||||
numUsersToDisplay = Math.max(Math.round((windowHeight - nonUsersHeight) / windowLineHeight), 0);
|
||||
|
@ -405,38 +426,57 @@ var usersWindow = (function() {
|
|||
}
|
||||
|
||||
function updateOverlayPositions() {
|
||||
var y;
|
||||
// Overlay positions are all relative to windowPosition; windowPosition is the position of the windowPane overlay.
|
||||
var windowLeft = windowPosition.x,
|
||||
windowTop = windowPosition.y - windowHeight,
|
||||
x,
|
||||
y;
|
||||
|
||||
Overlays.editOverlay(windowBorder, {
|
||||
x: windowPosition.x - WINDOW_BORDER_LEFT_MARGIN,
|
||||
y: windowTop - WINDOW_BORDER_TOP_MARGIN
|
||||
});
|
||||
Overlays.editOverlay(windowPane, {
|
||||
y: viewportHeight - windowHeight
|
||||
x: windowLeft,
|
||||
y: windowTop
|
||||
});
|
||||
Overlays.editOverlay(windowHeading, {
|
||||
y: viewportHeight - windowHeight + WINDOW_MARGIN
|
||||
x: windowLeft + WINDOW_MARGIN,
|
||||
y: windowTop + WINDOW_MARGIN
|
||||
});
|
||||
|
||||
Overlays.editOverlay(minimizeButton, {
|
||||
y: viewportHeight - windowHeight + WINDOW_MARGIN / 2
|
||||
x: windowLeft + WINDOW_WIDTH - WINDOW_MARGIN / 2 - MIN_MAX_BUTTON_WIDTH,
|
||||
y: windowTop + WINDOW_MARGIN / 2
|
||||
});
|
||||
|
||||
scrollbarBackgroundPosition.y = viewportHeight - windowHeight + WINDOW_MARGIN + windowTextHeight;
|
||||
scrollbarBackgroundPosition.x = windowLeft + WINDOW_WIDTH - 0.5 * WINDOW_MARGIN - SCROLLBAR_BACKGROUND_WIDTH;
|
||||
scrollbarBackgroundPosition.y = windowTop + WINDOW_MARGIN + windowTextHeight;
|
||||
Overlays.editOverlay(scrollbarBackground, {
|
||||
x: scrollbarBackgroundPosition.x,
|
||||
y: scrollbarBackgroundPosition.y
|
||||
});
|
||||
scrollbarBarPosition.y = scrollbarBackgroundPosition.y + 1 + scrollbarValue * (scrollbarBackgroundHeight - scrollbarBarHeight - 2);
|
||||
scrollbarBarPosition.y = scrollbarBackgroundPosition.y + 1
|
||||
+ scrollbarValue * (scrollbarBackgroundHeight - scrollbarBarHeight - 2);
|
||||
Overlays.editOverlay(scrollbarBar, {
|
||||
x: scrollbarBackgroundPosition.x + 1,
|
||||
y: scrollbarBarPosition.y
|
||||
});
|
||||
|
||||
y = viewportHeight - FRIENDS_BUTTON_HEIGHT - DISPLAY_SPACER - windowLineHeight - VISIBILITY_SPACER - windowLineHeight - WINDOW_BASE_MARGIN;
|
||||
x = windowLeft + WINDOW_MARGIN;
|
||||
y = windowPosition.y - FRIENDS_BUTTON_HEIGHT - DISPLAY_SPACER
|
||||
- windowLineHeight - VISIBILITY_SPACER
|
||||
- windowLineHeight - WINDOW_BASE_MARGIN;
|
||||
Overlays.editOverlay(friendsButton, {
|
||||
x: x,
|
||||
y: y
|
||||
});
|
||||
|
||||
y += FRIENDS_BUTTON_HEIGHT + DISPLAY_SPACER;
|
||||
displayControl.updatePosition(WINDOW_MARGIN, y);
|
||||
displayControl.updatePosition(x, y);
|
||||
|
||||
y += windowLineHeight + VISIBILITY_SPACER;
|
||||
visibilityControl.updatePosition(WINDOW_MARGIN, y);
|
||||
visibilityControl.updatePosition(x, y);
|
||||
}
|
||||
|
||||
function updateUsersDisplay() {
|
||||
|
@ -487,6 +527,10 @@ var usersWindow = (function() {
|
|||
});
|
||||
}
|
||||
|
||||
Overlays.editOverlay(windowBorder, {
|
||||
height: windowBorderHeight
|
||||
});
|
||||
|
||||
Overlays.editOverlay(windowPane, {
|
||||
height: windowHeight,
|
||||
text: displayText
|
||||
|
@ -512,7 +556,7 @@ var usersWindow = (function() {
|
|||
usersRequest.send();
|
||||
}
|
||||
|
||||
processUsers = function() {
|
||||
processUsers = function () {
|
||||
var response,
|
||||
myUsername,
|
||||
user,
|
||||
|
@ -565,12 +609,15 @@ var usersWindow = (function() {
|
|||
}
|
||||
};
|
||||
|
||||
pollUsersTimedOut = function() {
|
||||
pollUsersTimedOut = function () {
|
||||
print("Error: Request for users status timed out");
|
||||
usersTimer = Script.setTimeout(pollUsers, HTTP_GET_TIMEOUT); // Try again after a longer delay.
|
||||
};
|
||||
|
||||
function updateOverlayVisibility() {
|
||||
Overlays.editOverlay(windowBorder, {
|
||||
visible: isVisible && isBorderVisible
|
||||
});
|
||||
Overlays.editOverlay(windowPane, {
|
||||
visible: isVisible
|
||||
});
|
||||
|
@ -670,7 +717,7 @@ var usersWindow = (function() {
|
|||
if (clickedOverlay === windowPane) {
|
||||
|
||||
overlayX = event.x - WINDOW_MARGIN;
|
||||
overlayY = event.y - viewportHeight + windowHeight - WINDOW_MARGIN - windowLineHeight;
|
||||
overlayY = event.y - windowPosition.y + windowHeight - WINDOW_MARGIN - windowLineHeight;
|
||||
|
||||
numLinesBefore = Math.round(overlayY / windowLineHeight);
|
||||
minY = numLinesBefore * windowLineHeight;
|
||||
|
@ -683,7 +730,8 @@ var usersWindow = (function() {
|
|||
|
||||
userClicked = firstUserToDisplay + lineClicked;
|
||||
|
||||
if (0 <= userClicked && userClicked < linesOfUsers.length && 0 <= overlayX && overlayX <= usersOnline[linesOfUsers[userClicked]].textWidth) {
|
||||
if (0 <= userClicked && userClicked < linesOfUsers.length && 0 <= overlayX
|
||||
&& overlayX <= usersOnline[linesOfUsers[userClicked]].textWidth) {
|
||||
//print("Go to " + usersOnline[linesOfUsers[userClicked]].username);
|
||||
location.goToUser(usersOnline[linesOfUsers[userClicked]].username);
|
||||
}
|
||||
|
@ -735,13 +783,29 @@ var usersWindow = (function() {
|
|||
friendsWindow.setURL(FRIENDS_WINDOW_URL);
|
||||
friendsWindow.setVisible(true);
|
||||
friendsWindow.raise();
|
||||
return;
|
||||
}
|
||||
|
||||
if (clickedOverlay === windowBorder) {
|
||||
movingClickOffset = {
|
||||
x: event.x - windowPosition.x,
|
||||
y: event.y - windowPosition.y
|
||||
};
|
||||
|
||||
isMovingWindow = true;
|
||||
}
|
||||
}
|
||||
|
||||
function onMouseMoveEvent(event) {
|
||||
var isVisible;
|
||||
|
||||
if (isMovingScrollbar) {
|
||||
if (scrollbarBackgroundPosition.x - WINDOW_MARGIN <= event.x && event.x <= scrollbarBackgroundPosition.x + SCROLLBAR_BACKGROUND_WIDTH + WINDOW_MARGIN && scrollbarBackgroundPosition.y - WINDOW_MARGIN <= event.y && event.y <= scrollbarBackgroundPosition.y + scrollbarBackgroundHeight + WINDOW_MARGIN) {
|
||||
scrollbarValue = (event.y - scrollbarBarClickedAt * scrollbarBarHeight - scrollbarBackgroundPosition.y) / (scrollbarBackgroundHeight - scrollbarBarHeight - 2);
|
||||
if (scrollbarBackgroundPosition.x - WINDOW_MARGIN <= event.x
|
||||
&& event.x <= scrollbarBackgroundPosition.x + SCROLLBAR_BACKGROUND_WIDTH + WINDOW_MARGIN
|
||||
&& scrollbarBackgroundPosition.y - WINDOW_MARGIN <= event.y
|
||||
&& event.y <= scrollbarBackgroundPosition.y + scrollbarBackgroundHeight + WINDOW_MARGIN) {
|
||||
scrollbarValue = (event.y - scrollbarBarClickedAt * scrollbarBarHeight - scrollbarBackgroundPosition.y)
|
||||
/ (scrollbarBackgroundHeight - scrollbarBarHeight - 2);
|
||||
scrollbarValue = Math.min(Math.max(scrollbarValue, 0.0), 1.0);
|
||||
firstUserToDisplay = Math.floor(scrollbarValue * (linesOfUsers.length - numUsersToDisplay));
|
||||
updateOverlayPositions();
|
||||
|
@ -753,35 +817,95 @@ var usersWindow = (function() {
|
|||
isMovingScrollbar = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (isMovingWindow) {
|
||||
windowPosition = {
|
||||
x: event.x - movingClickOffset.x,
|
||||
y: event.y - movingClickOffset.y
|
||||
};
|
||||
calculateWindowHeight();
|
||||
updateOverlayPositions();
|
||||
updateUsersDisplay();
|
||||
|
||||
} else {
|
||||
|
||||
isVisible = isBorderVisible;
|
||||
if (isVisible) {
|
||||
isVisible = windowPosition.x - WINDOW_BORDER_LEFT_MARGIN <= event.x
|
||||
&& event.x <= windowPosition.x - WINDOW_BORDER_LEFT_MARGIN + WINDOW_BORDER_WIDTH
|
||||
&& windowPosition.y - windowHeight - WINDOW_BORDER_TOP_MARGIN <= event.y
|
||||
&& event.y <= windowPosition.y + WINDOW_BORDER_BOTTOM_MARGIN;
|
||||
} else {
|
||||
isVisible = windowPosition.x <= event.x && event.x <= windowPosition.x + WINDOW_WIDTH
|
||||
&& windowPosition.y - windowHeight <= event.y && event.y <= windowPosition.y;
|
||||
}
|
||||
if (isVisible !== isBorderVisible) {
|
||||
isBorderVisible = isVisible;
|
||||
Overlays.editOverlay(windowBorder, {
|
||||
visible: isBorderVisible
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function onMouseReleaseEvent() {
|
||||
Overlays.editOverlay(scrollbarBar, {
|
||||
backgroundAlpha: SCROLLBAR_BAR_ALPHA
|
||||
});
|
||||
isMovingScrollbar = false;
|
||||
var offset = {};
|
||||
|
||||
if (isMovingScrollbar) {
|
||||
Overlays.editOverlay(scrollbarBar, {
|
||||
backgroundAlpha: SCROLLBAR_BAR_ALPHA
|
||||
});
|
||||
isMovingScrollbar = false;
|
||||
}
|
||||
|
||||
if (isMovingWindow) {
|
||||
// Save offset of bottom of window to nearest edge of the window.
|
||||
offset.x = (windowPosition.x + WINDOW_WIDTH / 2 < viewport.x / 2) ? windowPosition.x : windowPosition.x - viewport.x;
|
||||
offset.y = (windowPosition.y < viewport.y / 2) ? windowPosition.y : windowPosition.y - viewport.y;
|
||||
Settings.setValue(SETINGS_USERS_WINDOW_OFFSET, JSON.stringify(offset));
|
||||
isMovingWindow = false;
|
||||
}
|
||||
}
|
||||
|
||||
function onScriptUpdate() {
|
||||
var oldViewportHeight = viewportHeight,
|
||||
var oldViewport = viewport,
|
||||
oldIsMirrorDisplay = isMirrorDisplay,
|
||||
oldIsFullscreenMirror = isFullscreenMirror,
|
||||
MIRROR_MENU_ITEM = "Mirror",
|
||||
FULLSCREEN_MIRROR_MENU_ITEM = "Fullscreen Mirror";
|
||||
|
||||
viewportHeight = Controller.getViewportDimensions().y;
|
||||
viewport = Controller.getViewportDimensions();
|
||||
isMirrorDisplay = Menu.isOptionChecked(MIRROR_MENU_ITEM);
|
||||
isFullscreenMirror = Menu.isOptionChecked(FULLSCREEN_MIRROR_MENU_ITEM);
|
||||
|
||||
if (viewportHeight !== oldViewportHeight || isMirrorDisplay !== oldIsMirrorDisplay || isFullscreenMirror !== oldIsFullscreenMirror) {
|
||||
if (viewport.y !== oldViewport.y || isMirrorDisplay !== oldIsMirrorDisplay
|
||||
|| isFullscreenMirror !== oldIsFullscreenMirror) {
|
||||
calculateWindowHeight();
|
||||
updateUsersDisplay();
|
||||
updateOverlayPositions();
|
||||
}
|
||||
|
||||
if (viewport.y !== oldViewport.y) {
|
||||
if (windowPosition.y > oldViewport.y / 2) {
|
||||
// Maintain position w.r.t. bottom of window.
|
||||
windowPosition.y = viewport.y - (oldViewport.y - windowPosition.y);
|
||||
}
|
||||
}
|
||||
|
||||
if (viewport.x !== oldViewport.x) {
|
||||
if (windowPosition.x + (WINDOW_WIDTH / 2) > oldViewport.x / 2) {
|
||||
// Maintain position w.r.t. right of window.
|
||||
windowPosition.x = viewport.x - (oldViewport.x - windowPosition.x);
|
||||
}
|
||||
}
|
||||
|
||||
updateOverlayPositions();
|
||||
}
|
||||
|
||||
function setUp() {
|
||||
var textSizeOverlay;
|
||||
var textSizeOverlay,
|
||||
offsetSetting,
|
||||
offset = {},
|
||||
hmdViewport;
|
||||
|
||||
textSizeOverlay = Overlays.addOverlay("text", {
|
||||
font: WINDOW_FONT,
|
||||
|
@ -792,13 +916,40 @@ var usersWindow = (function() {
|
|||
windowLineHeight = windowTextHeight + windowLineSpacing;
|
||||
Overlays.deleteOverlay(textSizeOverlay);
|
||||
|
||||
viewportHeight = Controller.getViewportDimensions().y;
|
||||
viewport = Controller.getViewportDimensions();
|
||||
|
||||
offsetSetting = Settings.getValue(SETINGS_USERS_WINDOW_OFFSET);
|
||||
if (offsetSetting !== "") {
|
||||
offset = JSON.parse(Settings.getValue(SETINGS_USERS_WINDOW_OFFSET));
|
||||
}
|
||||
if (offset.hasOwnProperty("x") && offset.hasOwnProperty("y")) {
|
||||
windowPosition.x = offset.x < 0 ? viewport.x + offset.x : offset.x;
|
||||
windowPosition.y = offset.y <= 0 ? viewport.y + offset.y : offset.y;
|
||||
|
||||
} else {
|
||||
hmdViewport = Controller.getRecommendedOverlayRect();
|
||||
windowPosition = {
|
||||
x: (viewport.x - hmdViewport.width) / 2, // HMD viewport is narrower than screen.
|
||||
y: hmdViewport.height // HMD viewport starts at top of screen but only extends down so far.
|
||||
};
|
||||
}
|
||||
|
||||
calculateWindowHeight();
|
||||
|
||||
windowBorder = Overlays.addOverlay("rectangle", {
|
||||
x: 0,
|
||||
y: viewport.y, // Start up off-screen
|
||||
width: WINDOW_BORDER_WIDTH,
|
||||
height: windowBorderHeight,
|
||||
radius: WINDOW_BORDER_RADIUS,
|
||||
color: WINDOW_BORDER_COLOR,
|
||||
alpha: WINDOW_BORDER_ALPHA,
|
||||
visible: isVisible && isBorderVisible
|
||||
});
|
||||
|
||||
windowPane = Overlays.addOverlay("text", {
|
||||
x: 0,
|
||||
y: viewportHeight, // Start up off-screen
|
||||
y: viewport.y,
|
||||
width: WINDOW_WIDTH,
|
||||
height: windowHeight,
|
||||
topMargin: WINDOW_MARGIN + windowLineHeight,
|
||||
|
@ -813,8 +964,8 @@ var usersWindow = (function() {
|
|||
});
|
||||
|
||||
windowHeading = Overlays.addOverlay("text", {
|
||||
x: WINDOW_MARGIN,
|
||||
y: viewportHeight,
|
||||
x: 0,
|
||||
y: viewport.y,
|
||||
width: WINDOW_WIDTH - 2 * WINDOW_MARGIN,
|
||||
height: windowTextHeight,
|
||||
topMargin: 0,
|
||||
|
@ -828,8 +979,8 @@ var usersWindow = (function() {
|
|||
});
|
||||
|
||||
minimizeButton = Overlays.addOverlay("image", {
|
||||
x: WINDOW_WIDTH - WINDOW_MARGIN / 2 - MIN_MAX_BUTTON_WIDTH,
|
||||
y: viewportHeight,
|
||||
x: 0,
|
||||
y: viewport.y,
|
||||
width: MIN_MAX_BUTTON_WIDTH,
|
||||
height: MIN_MAX_BUTTON_HEIGHT,
|
||||
imageURL: MIN_MAX_BUTTON_SVG,
|
||||
|
@ -845,11 +996,11 @@ var usersWindow = (function() {
|
|||
});
|
||||
|
||||
scrollbarBackgroundPosition = {
|
||||
x: WINDOW_WIDTH - 0.5 * WINDOW_MARGIN - SCROLLBAR_BACKGROUND_WIDTH,
|
||||
y: viewportHeight
|
||||
x: 0,
|
||||
y: viewport.y
|
||||
};
|
||||
scrollbarBackground = Overlays.addOverlay("text", {
|
||||
x: scrollbarBackgroundPosition.x,
|
||||
x: 0,
|
||||
y: scrollbarBackgroundPosition.y,
|
||||
width: SCROLLBAR_BACKGROUND_WIDTH,
|
||||
height: windowTextHeight,
|
||||
|
@ -860,11 +1011,11 @@ var usersWindow = (function() {
|
|||
});
|
||||
|
||||
scrollbarBarPosition = {
|
||||
x: WINDOW_WIDTH - 0.5 * WINDOW_MARGIN - SCROLLBAR_BACKGROUND_WIDTH + 1,
|
||||
y: viewportHeight
|
||||
x: 0,
|
||||
y: viewport.y
|
||||
};
|
||||
scrollbarBar = Overlays.addOverlay("text", {
|
||||
x: scrollbarBarPosition.x,
|
||||
x: 0,
|
||||
y: scrollbarBarPosition.y,
|
||||
width: SCROLLBAR_BACKGROUND_WIDTH - 2,
|
||||
height: windowTextHeight,
|
||||
|
@ -875,8 +1026,8 @@ var usersWindow = (function() {
|
|||
});
|
||||
|
||||
friendsButton = Overlays.addOverlay("image", {
|
||||
x: WINDOW_MARGIN,
|
||||
y: viewportHeight,
|
||||
x: 0,
|
||||
y: viewport.y,
|
||||
width: FRIENDS_BUTTON_WIDTH,
|
||||
height: FRIENDS_BUTTON_HEIGHT,
|
||||
imageURL: FRIENDS_BUTTON_SVG,
|
||||
|
@ -895,8 +1046,8 @@ var usersWindow = (function() {
|
|||
value: DISPLAY_VALUES[0],
|
||||
values: DISPLAY_VALUES,
|
||||
displayValues: DISPLAY_DISPLAY_VALUES,
|
||||
x: WINDOW_MARGIN,
|
||||
y: viewportHeight,
|
||||
x: 0,
|
||||
y: viewport.y,
|
||||
width: WINDOW_WIDTH - 1.5 * WINDOW_MARGIN,
|
||||
promptWidth: DISPLAY_PROMPT_WIDTH,
|
||||
lineHeight: windowLineHeight,
|
||||
|
@ -928,8 +1079,8 @@ var usersWindow = (function() {
|
|||
value: myVisibility,
|
||||
values: VISIBILITY_VALUES,
|
||||
displayValues: VISIBILITY_DISPLAY_VALUES,
|
||||
x: WINDOW_MARGIN,
|
||||
y: viewportHeight,
|
||||
x: 0,
|
||||
y: viewport.y,
|
||||
width: WINDOW_WIDTH - 1.5 * WINDOW_MARGIN,
|
||||
promptWidth: VISIBILITY_PROMPT_WIDTH,
|
||||
lineHeight: windowLineHeight,
|
||||
|
@ -979,6 +1130,7 @@ var usersWindow = (function() {
|
|||
Menu.removeMenuItem(MENU_NAME, MENU_ITEM);
|
||||
|
||||
Script.clearTimeout(usersTimer);
|
||||
Overlays.deleteOverlay(windowBorder);
|
||||
Overlays.deleteOverlay(windowPane);
|
||||
Overlays.deleteOverlay(windowHeading);
|
||||
Overlays.deleteOverlay(minimizeButton);
|
||||
|
@ -991,4 +1143,4 @@ var usersWindow = (function() {
|
|||
|
||||
setUp();
|
||||
Script.scriptEnding.connect(tearDown);
|
||||
}());
|
||||
}());
|
||||
|
|
Loading…
Reference in a new issue