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Merge pull request #14985 from luiscuenca/fixPickOnNullAvatar
Fix crash on AvatarManager::findRayIntersectionVector when Avatar becomes null
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2a1f4bb963
1 changed files with 1 additions and 1 deletions
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@ -719,7 +719,7 @@ RayToAvatarIntersectionResult AvatarManager::findRayIntersectionVector(const Pic
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}
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}
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if (rayAvatarResult._intersect && pickAgainstMesh) {
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if (avatar && rayAvatarResult._intersect && pickAgainstMesh) {
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glm::vec3 localRayOrigin = avatar->worldToJointPoint(ray.origin, rayAvatarResult._intersectWithJoint);
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glm::vec3 localRayPoint = avatar->worldToJointPoint(ray.origin + rayAvatarResult._distance * rayDirection, rayAvatarResult._intersectWithJoint);
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