#19365 - Frustum menu moved inside the Debug menu

This commit is contained in:
atlante45 2013-06-07 16:35:43 +02:00
parent d2eedeb815
commit 2a1730af72

View file

@ -1454,7 +1454,9 @@ void Application::initMenu() {
voxelMenu->addAction("Copy Voxels", this, SLOT(copyVoxels()), Qt::CTRL | Qt::Key_C);
voxelMenu->addAction("Paste Voxels", this, SLOT(pasteVoxels()), Qt::CTRL | Qt::Key_V);
QMenu* frustumMenu = menuBar->addMenu("Frustum");
QMenu* debugMenu = menuBar->addMenu("Debug");
QMenu* frustumMenu = debugMenu->addMenu("View Frustum...");
(_frustumOn = frustumMenu->addAction("Display Frustum"))->setCheckable(true);
_frustumOn->setShortcut(Qt::SHIFT | Qt::Key_F);
(_viewFrustumFromOffset = frustumMenu->addAction(
@ -1466,7 +1468,6 @@ void Application::initMenu() {
"Render Mode", this, SLOT(cycleFrustumRenderMode()), Qt::SHIFT | Qt::Key_R);
updateFrustumRenderModeAction();
QMenu* debugMenu = menuBar->addMenu("Debug");
debugMenu->addAction("Show Render Pipeline Warnings", this, SLOT(setRenderWarnings(bool)))->setCheckable(true);
debugMenu->addAction("Kill Local Voxels", this, SLOT(doKillLocalVoxels()));
debugMenu->addAction("Randomize Voxel TRUE Colors", this, SLOT(doRandomizeVoxelColors()), Qt::CTRL | Qt::Key_R);