Merge pull request #1396 from ZappoMan/controller_scripting_interface

Generic Controller exposed to JavaScript interface in client
This commit is contained in:
Philip Rosedale 2013-12-18 16:25:46 -08:00
commit 29a30c7adc
10 changed files with 333 additions and 25 deletions

View file

@ -4450,7 +4450,8 @@ void Application::loadScript() {
bool wantMenuItems = true; // tells the ScriptEngine object to add menu items for itself
ScriptEngine* scriptEngine = new ScriptEngine(script, wantMenuItems, fileName, Menu::getInstance());
ScriptEngine* scriptEngine = new ScriptEngine(script, wantMenuItems, fileName, Menu::getInstance(),
&_controllerScriptingInterface);
scriptEngine->setupMenuItems();
// setup the packet senders and jurisdiction listeners of the script engine's scripting interfaces so

View file

@ -71,6 +71,8 @@
#include "ui/LogDialog.h"
#include "ParticleTreeRenderer.h"
#include "ParticleEditHandle.h"
#include "ControllerScriptingInterface.h"
class QAction;
class QActionGroup;
@ -505,7 +507,7 @@ private:
std::vector<VoxelFade> _voxelFades;
std::vector<Avatar*> _avatarFades;
ControllerScriptingInterface _controllerScriptingInterface;
QPointer<LogDialog> _logDialog;
};

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@ -0,0 +1,183 @@
//
// ControllerScriptingInterface.h
// hifi
//
// Created by Brad Hefta-Gaub on 12/17/13
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
#include <HandData.h>
#include "Application.h"
#include "ControllerScriptingInterface.h"
const PalmData* ControllerScriptingInterface::getPrimaryPalm() const {
int leftPalmIndex, rightPalmIndex;
const HandData* handData = Application::getInstance()->getAvatar()->getHandData();
handData->getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex);
if (rightPalmIndex != -1) {
return &handData->getPalms()[rightPalmIndex];
}
return NULL;
}
int ControllerScriptingInterface::getNumberOfActivePalms() const {
const HandData* handData = Application::getInstance()->getAvatar()->getHandData();
int numberOfPalms = handData->getNumPalms();
int numberOfActivePalms = 0;
for (int i = 0; i < numberOfPalms; i++) {
if (getPalm(i)->isActive()) {
numberOfActivePalms++;
}
}
return numberOfActivePalms;
}
const PalmData* ControllerScriptingInterface::getPalm(int palmIndex) const {
const HandData* handData = Application::getInstance()->getAvatar()->getHandData();
return &handData->getPalms()[palmIndex];
}
const PalmData* ControllerScriptingInterface::getActivePalm(int palmIndex) const {
const HandData* handData = Application::getInstance()->getAvatar()->getHandData();
int numberOfPalms = handData->getNumPalms();
int numberOfActivePalms = 0;
for (int i = 0; i < numberOfPalms; i++) {
if (getPalm(i)->isActive()) {
if (numberOfActivePalms == palmIndex) {
return &handData->getPalms()[i];
}
numberOfActivePalms++;
}
}
return NULL;
}
bool ControllerScriptingInterface::isPrimaryButtonPressed() const {
const PalmData* primaryPalm = getPrimaryPalm();
if (primaryPalm) {
if (primaryPalm->getControllerButtons() & BUTTON_FWD) {
return true;
}
}
return false;
}
glm::vec2 ControllerScriptingInterface::getPrimaryJoystickPosition() const {
const PalmData* primaryPalm = getPrimaryPalm();
if (primaryPalm) {
return glm::vec2(primaryPalm->getJoystickX(), primaryPalm->getJoystickY());
}
return glm::vec2(0);
}
int ControllerScriptingInterface::getNumberOfButtons() const {
return getNumberOfActivePalms() * NUMBER_OF_BUTTONS_PER_PALM;
}
bool ControllerScriptingInterface::isButtonPressed(int buttonIndex) const {
int palmIndex = buttonIndex / NUMBER_OF_BUTTONS_PER_PALM;
int buttonOnPalm = buttonIndex % NUMBER_OF_BUTTONS_PER_PALM;
const PalmData* palmData = getActivePalm(palmIndex);
if (palmData) {
switch (buttonOnPalm) {
case 0:
return palmData->getControllerButtons() & BUTTON_0;
case 1:
return palmData->getControllerButtons() & BUTTON_1;
case 2:
return palmData->getControllerButtons() & BUTTON_2;
case 3:
return palmData->getControllerButtons() & BUTTON_3;
case 4:
return palmData->getControllerButtons() & BUTTON_4;
case 5:
return palmData->getControllerButtons() & BUTTON_FWD;
}
}
return false;
}
int ControllerScriptingInterface::getNumberOfTriggers() const {
return getNumberOfActivePalms() * NUMBER_OF_TRIGGERS_PER_PALM;
}
float ControllerScriptingInterface::getTriggerValue(int triggerIndex) const {
// we know there's one trigger per palm, so the triggerIndex is the palm Index
int palmIndex = triggerIndex;
const PalmData* palmData = getActivePalm(palmIndex);
if (palmData) {
return palmData->getTrigger();
}
return 0.0f;
}
int ControllerScriptingInterface::getNumberOfJoysticks() const {
return getNumberOfActivePalms() * NUMBER_OF_JOYSTICKS_PER_PALM;
}
glm::vec2 ControllerScriptingInterface::getJoystickPosition(int joystickIndex) const {
// we know there's one joystick per palm, so the joystickIndex is the palm Index
int palmIndex = joystickIndex;
const PalmData* palmData = getActivePalm(palmIndex);
if (palmData) {
return glm::vec2(palmData->getJoystickX(), palmData->getJoystickY());
}
return glm::vec2(0);
}
int ControllerScriptingInterface::getNumberOfSpatialControls() const {
return getNumberOfActivePalms() * NUMBER_OF_SPATIALCONTROLS_PER_PALM;
}
glm::vec3 ControllerScriptingInterface::getSpatialControlPosition(int controlIndex) const {
int palmIndex = controlIndex / NUMBER_OF_SPATIALCONTROLS_PER_PALM;
int controlOfPalm = controlIndex % NUMBER_OF_SPATIALCONTROLS_PER_PALM;
const PalmData* palmData = getActivePalm(palmIndex);
if (palmData) {
switch (controlOfPalm) {
case PALM_SPATIALCONTROL:
return palmData->getPosition();
case TIP_SPATIALCONTROL:
return palmData->getTipPosition();
}
}
return glm::vec3(0); // bad index
}
glm::vec3 ControllerScriptingInterface::getSpatialControlVelocity(int controlIndex) const {
int palmIndex = controlIndex / NUMBER_OF_SPATIALCONTROLS_PER_PALM;
int controlOfPalm = controlIndex % NUMBER_OF_SPATIALCONTROLS_PER_PALM;
const PalmData* palmData = getActivePalm(palmIndex);
if (palmData) {
switch (controlOfPalm) {
case PALM_SPATIALCONTROL:
return palmData->getVelocity();
case TIP_SPATIALCONTROL:
return palmData->getTipVelocity();
}
}
return glm::vec3(0); // bad index
}
glm::vec3 ControllerScriptingInterface::getSpatialControlNormal(int controlIndex) const {
int palmIndex = controlIndex / NUMBER_OF_SPATIALCONTROLS_PER_PALM;
int controlOfPalm = controlIndex % NUMBER_OF_SPATIALCONTROLS_PER_PALM;
const PalmData* palmData = getActivePalm(palmIndex);
if (palmData) {
switch (controlOfPalm) {
case PALM_SPATIALCONTROL:
return palmData->getNormal();
case TIP_SPATIALCONTROL:
return palmData->getNormal(); // currently the tip doesn't have a unique normal, use the palm normal
}
}
return glm::vec3(0); // bad index
}

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@ -0,0 +1,52 @@
//
// ControllerScriptingInterface.h
// hifi
//
// Created by Brad Hefta-Gaub on 12/17/13
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
#ifndef __hifi__ControllerScriptingInterface__
#define __hifi__ControllerScriptingInterface__
#include <QtCore/QObject>
#include <AbstractControllerScriptingInterface.h>
/// handles scripting of input controller commands from JS
class ControllerScriptingInterface : public AbstractControllerScriptingInterface {
Q_OBJECT
public slots:
virtual bool isPrimaryButtonPressed() const;
virtual glm::vec2 getPrimaryJoystickPosition() const;
virtual int getNumberOfButtons() const;
virtual bool isButtonPressed(int buttonIndex) const;
virtual int getNumberOfTriggers() const;
virtual float getTriggerValue(int triggerIndex) const;
virtual int getNumberOfJoysticks() const;
virtual glm::vec2 getJoystickPosition(int joystickIndex) const;
virtual int getNumberOfSpatialControls() const;
virtual glm::vec3 getSpatialControlPosition(int controlIndex) const;
virtual glm::vec3 getSpatialControlVelocity(int controlIndex) const;
virtual glm::vec3 getSpatialControlNormal(int controlIndex) const;
private:
const PalmData* getPrimaryPalm() const;
const PalmData* getPalm(int palmIndex) const;
int getNumberOfActivePalms() const;
const PalmData* getActivePalm(int palmIndex) const;
};
const int NUMBER_OF_SPATIALCONTROLS_PER_PALM = 2; // the hand and the tip
const int NUMBER_OF_JOYSTICKS_PER_PALM = 1;
const int NUMBER_OF_TRIGGERS_PER_PALM = 1;
const int NUMBER_OF_BUTTONS_PER_PALM = 6;
const int PALM_SPATIALCONTROL = 0;
const int TIP_SPATIALCONTROL = 1;
#endif /* defined(__hifi__ControllerScriptingInterface__) */

View file

@ -53,9 +53,10 @@ public:
glm::vec3 worldPositionToLeapPosition(const glm::vec3& worldPosition) const;
glm::vec3 worldVectorToLeapVector(const glm::vec3& worldVector) const;
std::vector<PalmData>& getPalms() { return _palms; }
size_t getNumPalms() { return _palms.size(); }
PalmData& addNewPalm();
std::vector<PalmData>& getPalms() { return _palms; }
const std::vector<PalmData>& getPalms() const { return _palms; }
size_t getNumPalms() const { return _palms.size(); }
PalmData& addNewPalm();
/// Finds the indices of the left and right palms according to their locations, or -1 if either or
/// both is not found.
@ -137,17 +138,18 @@ public:
const glm::vec3& getRawPosition() const { return _rawPosition; }
const glm::vec3& getRawNormal() const { return _rawNormal; }
bool isActive() const { return _isActive; }
int getLeapID() const { return _leapID; }
int getSixenseID() const { return _sixenseID; }
bool isActive() const { return _isActive; }
int getLeapID() const { return _leapID; }
int getSixenseID() const { return _sixenseID; }
std::vector<FingerData>& getFingers() { return _fingers; }
size_t getNumFingers() { return _fingers.size(); }
std::vector<FingerData>& getFingers() { return _fingers; }
const std::vector<FingerData>& getFingers() const { return _fingers; }
size_t getNumFingers() const { return _fingers.size(); }
void setActive(bool active) { _isActive = active; }
void setLeapID(int id) { _leapID = id; }
void setSixenseID(int id) { _sixenseID = id; }
void setActive(bool active) { _isActive = active; }
void setLeapID(int id) { _leapID = id; }
void setSixenseID(int id) { _sixenseID = id; }
void setRawRotation(const glm::quat rawRotation) { _rawRotation = rawRotation; };
glm::quat getRawRotation() const { return _rawRotation; }
@ -164,27 +166,27 @@ public:
const glm::vec3& getTipVelocity() const { return _tipVelocity; }
void setTipVelocity(const glm::vec3& velocity) { _tipVelocity = velocity; }
void incrementFramesWithoutData() { _numFramesWithoutData++; }
void resetFramesWithoutData() { _numFramesWithoutData = 0; }
int getFramesWithoutData() const { return _numFramesWithoutData; }
void incrementFramesWithoutData() { _numFramesWithoutData++; }
void resetFramesWithoutData() { _numFramesWithoutData = 0; }
int getFramesWithoutData() const { return _numFramesWithoutData; }
// Controller buttons
void setControllerButtons(int controllerButtons) { _controllerButtons = controllerButtons; }
void setLastControllerButtons(int controllerButtons) { _lastControllerButtons = controllerButtons; }
int getControllerButtons() { return _controllerButtons; }
int getLastControllerButtons() { return _lastControllerButtons; }
int getControllerButtons() const { return _controllerButtons; }
int getLastControllerButtons() const { return _lastControllerButtons; }
void setTrigger(float trigger) { _trigger = trigger; }
float getTrigger() { return _trigger; }
float getTrigger() const { return _trigger; }
void setJoystick(float joystickX, float joystickY) { _joystickX = joystickX; _joystickY = joystickY; }
float getJoystickX() { return _joystickX; }
float getJoystickY() { return _joystickY; }
float getJoystickX() const { return _joystickX; }
float getJoystickY() const { return _joystickY; }
bool getIsCollidingWithVoxel() { return _isCollidingWithVoxel; }
bool getIsCollidingWithVoxel() const { return _isCollidingWithVoxel; }
void setIsCollidingWithVoxel(bool isCollidingWithVoxel) { _isCollidingWithVoxel = isCollidingWithVoxel; }
bool getIsCollidingWithPalm() { return _isCollidingWithPalm; }
bool getIsCollidingWithPalm() const { return _isCollidingWithPalm; }
void setIsCollidingWithPalm(bool isCollidingWithPalm) { _isCollidingWithPalm = isCollidingWithPalm; }
private:

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@ -0,0 +1,38 @@
//
// AbstractControllerScriptingInterface.h
// hifi
//
// Created by Brad Hefta-Gaub on 12/17/13
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
#ifndef __hifi__AbstractControllerScriptingInterface__
#define __hifi__AbstractControllerScriptingInterface__
#include <QtCore/QObject>
#include <glm/glm.hpp>
/// handles scripting of input controller commands from JS
class AbstractControllerScriptingInterface : public QObject {
Q_OBJECT
public slots:
virtual bool isPrimaryButtonPressed() const = 0;
virtual glm::vec2 getPrimaryJoystickPosition() const = 0;
virtual int getNumberOfButtons() const = 0;
virtual bool isButtonPressed(int buttonIndex) const = 0;
virtual int getNumberOfTriggers() const = 0;
virtual float getTriggerValue(int triggerIndex) const = 0;
virtual int getNumberOfJoysticks() const = 0;
virtual glm::vec2 getJoystickPosition(int joystickIndex) const = 0;
virtual int getNumberOfSpatialControls() const = 0;
virtual glm::vec3 getSpatialControlPosition(int controlIndex) const = 0;
virtual glm::vec3 getSpatialControlVelocity(int controlIndex) const = 0;
virtual glm::vec3 getSpatialControlNormal(int controlIndex) const = 0;
};
#endif /* defined(__hifi__AbstractControllerScriptingInterface__) */

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@ -25,7 +25,8 @@
int ScriptEngine::_scriptNumber = 1;
ScriptEngine::ScriptEngine(const QString& scriptContents, bool wantMenuItems,
const char* scriptMenuName, AbstractMenuInterface* menu) {
const char* scriptMenuName, AbstractMenuInterface* menu,
AbstractControllerScriptingInterface* controllerScriptingInterface) {
_scriptContents = scriptContents;
_isFinished = false;
_isRunning = false;
@ -41,6 +42,7 @@ ScriptEngine::ScriptEngine(const QString& scriptContents, bool wantMenuItems,
_scriptMenuName.append(_scriptNumber);
}
_menu = menu;
_controllerScriptingInterface = controllerScriptingInterface;
}
ScriptEngine::~ScriptEngine() {
@ -87,6 +89,11 @@ void ScriptEngine::run() {
QScriptValue particleScripterValue = engine.newQObject(&_particleScriptingInterface);
engine.globalObject().setProperty("Particles", particleScripterValue);
if (_controllerScriptingInterface) {
QScriptValue controllerScripterValue = engine.newQObject(_controllerScriptingInterface);
engine.globalObject().setProperty("Controller", controllerScripterValue);
}
QScriptValue treeScaleValue = engine.newVariant(QVariant(TREE_SCALE));
engine.globalObject().setProperty("TREE_SCALE", treeScaleValue);

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@ -18,6 +18,7 @@
#include <AbstractMenuInterface.h>
#include <ParticleScriptingInterface.h>
#include <VoxelScriptingInterface.h>
#include "AbstractControllerScriptingInterface.h"
const QString NO_SCRIPT("");
@ -25,7 +26,8 @@ class ScriptEngine : public QObject {
Q_OBJECT
public:
ScriptEngine(const QString& scriptContents = NO_SCRIPT, bool wantMenuItems = false,
const char* scriptMenuName = NULL, AbstractMenuInterface* menu = NULL);
const char* scriptMenuName = NULL, AbstractMenuInterface* menu = NULL,
AbstractControllerScriptingInterface* controllerScriptingInterface = NULL);
~ScriptEngine();
@ -58,6 +60,7 @@ protected:
private:
VoxelScriptingInterface _voxelScriptingInterface;
ParticleScriptingInterface _particleScriptingInterface;
AbstractControllerScriptingInterface* _controllerScriptingInterface;
bool _wantMenuItems;
QString _scriptMenuName;
AbstractMenuInterface* _menu;

View file

@ -12,6 +12,7 @@
void registerMetaTypes(QScriptEngine* engine) {
qScriptRegisterMetaType(engine, vec3toScriptValue, vec3FromScriptValue);
qScriptRegisterMetaType(engine, vec2toScriptValue, vec2FromScriptValue);
qScriptRegisterMetaType(engine, xColorToScriptValue, xColorFromScriptValue);
}
@ -29,6 +30,19 @@ void vec3FromScriptValue(const QScriptValue &object, glm::vec3 &vec3) {
vec3.z = object.property("z").toVariant().toFloat();
}
QScriptValue vec2toScriptValue(QScriptEngine* engine, const glm::vec2 &vec2) {
QScriptValue obj = engine->newObject();
obj.setProperty("x", vec2.x);
obj.setProperty("y", vec2.y);
return obj;
}
void vec2FromScriptValue(const QScriptValue &object, glm::vec2 &vec2) {
vec2.x = object.property("x").toVariant().toFloat();
vec2.y = object.property("y").toVariant().toFloat();
}
QScriptValue xColorToScriptValue(QScriptEngine *engine, const xColor& color) {
QScriptValue obj = engine->newObject();
obj.setProperty("red", color.red);

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@ -17,11 +17,17 @@
#include "SharedUtil.h"
Q_DECLARE_METATYPE(glm::vec3)
Q_DECLARE_METATYPE(glm::vec2)
Q_DECLARE_METATYPE(xColor)
void registerMetaTypes(QScriptEngine* engine);
QScriptValue vec3toScriptValue(QScriptEngine* engine, const glm::vec3 &vec3);
void vec3FromScriptValue(const QScriptValue &object, glm::vec3 &vec3);
QScriptValue vec2toScriptValue(QScriptEngine* engine, const glm::vec2 &vec2);
void vec2FromScriptValue(const QScriptValue &object, glm::vec2 &vec2);
QScriptValue xColorToScriptValue(QScriptEngine* engine, const xColor& color);
void xColorFromScriptValue(const QScriptValue &object, xColor& color);