Updated with new audio samples and mallet model.

This commit is contained in:
Patterntrick 2017-04-30 14:03:08 -07:00
parent 8f2416cecf
commit 29231f1ad1

View file

@ -1,99 +1,102 @@
//
// xylophoneRezzer.js
//
// Created by Patrick Gosch on 03/28/2017
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var soundFiles = ["C2.wav", "D2.wav", "E2.wav", "F2.wav", "G2.wav", "A2.wav", "B2.wav", "C3.wav"];
var keyModelURL = Script.resolvePath("xyloKey_2_a_e.fbx");
var keyScriptURL = Script.resolvePath("xylophoneKey.js");
var TEXBLACK = Script.resolvePath("xylotex_bar_black.png");
var malletModelURL = Script.resolvePath("Mallet2-2pc.fbx");
var center = MyAvatar.position;
var fwd = {x:0, y:0, z:-1};
var xyloFramePos = Vec3.sum(center, Vec3.multiply(fwd, 0.8));
var xyloFrameID = Entities.addEntity( {
name: "Xylophone",
type: "Model",
modelURL: Script.resolvePath("xylophoneFrameWithWave.fbx"),
position: xyloFramePos,
rotation: Quat.fromVec3Radians({x:0, y:Math.PI, z:0}),
shapeType: "static-mesh"
});
center.y += (0.45); //key Y offset from frame
var keyPos, keyRot, ud, td, keyID;
for (var i = 1; i <= soundFiles.length; i++) {
keyRot = Quat.fromVec3Radians({x:0, y:(0.9 - (i*0.2)), z:0});
keyPos = Vec3.sum(center, Vec3.multiplyQbyV(keyRot, fwd));
ud = {
soundFile: soundFiles[i-1]
};
td = {
"file4": Script.resolvePath("xylotex_bar" + i + ".png"),
"file5": TEXBLACK
};
keyID = Entities.addEntity( {
name: ("XyloKey" + i),
type: "Model",
modelURL: keyModelURL,
position: keyPos,
rotation: keyRot,
shapeType: "static-mesh",
script: keyScriptURL,
textures: JSON.stringify(td),
userData: JSON.stringify(ud),
parentID: xyloFrameID,
} );
}
//if rezzed on/above something, wait until after model has loaded so you can read its dimensions then move object on to that surface.
var pickRay = {origin: center, direction: {x:0, y:-1, z:0}};
var intersection = Entities.findRayIntersection(pickRay, true);
if (intersection.intersects && (intersection.distance < 10)) {
var surfaceY = intersection.intersection.y;
Script.setTimeout( function() {
//should add loop to check for fbx loaded instead of delay
var xyloDimensions = Entities.getEntityProperties(xyloFrameID, ["dimensions"]).dimensions;
xyloFramePos.y = surfaceY + (xyloDimensions.y/2);
Entities.editEntity(xyloFrameID, {position: xyloFramePos});
rezMallets();
}, 2000); //timeout (ms)
} else {
print("No surface detected.");
rezMallets();
}
function rezMallets() {
var malletProps = {
name: "Xylophone Mallet",
type: "Model",
modelURL: malletModelURL,
collidesWith: "static,dynamic,kinematic,",
collisionMask: 7,
collisionsWillMove: 1,
dynamic: 1,
damping: 1,
angularDamping: 1,
shapeType: "simple-compound",
userData: "{\"grabbableKey\":{\"grabbable\":true}}"
};
malletProps.position = Vec3.sum(xyloFramePos, {x: 0.1, y: 0.55, z: 0});
malletProps.rotation = Quat.fromVec3Radians({x:0, y:Math.PI - 0.1, z:0});
Entities.addEntity(malletProps);
malletProps.position = Vec3.sum(xyloFramePos, {x: -0.1, y: 0.55, z: 0});
malletProps.rotation = Quat.fromVec3Radians({x:0, y:Math.PI + 0.1, z:0});
Entities.addEntity(malletProps);
Script.stop();
}
//
// xylophoneRezzer.js
//
// Created by Patrick Gosch on 03/28/2017
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var soundFiles = ["C4.wav", "D4.wav", "E4.wav", "F4.wav", "G4.wav", "A4.wav", "B4.wav", "C5.wav"];
var keyModelURL = Script.resolvePath("xyloKey_2_a_e.fbx");
var keyScriptURL = Script.resolvePath("xylophoneKey.js");
var TEXBLACK = Script.resolvePath("xylotex_bar_black.png");
var malletModelURL = Script.resolvePath("Mallet3-2pc.fbx");
var malletModelColliderURL = Script.resolvePath("Mallet3-2bpc_phys.obj");
var center = MyAvatar.position;
var fwd = {x:0, y:0, z:-1};
var xyloFramePos = Vec3.sum(center, Vec3.multiply(fwd, 0.8));
var xyloFrameID = Entities.addEntity( {
name: "Xylophone",
type: "Model",
modelURL: Script.resolvePath("xylophoneFrameWithWave.fbx"),
position: xyloFramePos,
rotation: Quat.fromVec3Radians({x:0, y:Math.PI, z:0}),
shapeType: "static-mesh"
});
center.y += (0.45); // key Y offset from frame
var keyPos, keyRot, ud, td, keyID;
for (var i = 1; i <= soundFiles.length; i++) {
keyRot = Quat.fromVec3Radians({x:0, y:(0.9 - (i*0.2)), z:0});
keyPos = Vec3.sum(center, Vec3.multiplyQbyV(keyRot, fwd));
ud = {
soundFile: soundFiles[i-1]
};
td = {
"file4": Script.resolvePath("xylotex_bar" + i + ".png"),
"file5": TEXBLACK
};
keyID = Entities.addEntity( {
name: ("XyloKey" + i),
type: "Model",
modelURL: keyModelURL,
position: keyPos,
rotation: keyRot,
shapeType: "static-mesh",
script: keyScriptURL,
textures: JSON.stringify(td),
userData: JSON.stringify(ud),
parentID: xyloFrameID
} );
}
// if rezzed on/above something, wait until after model has loaded so you can read its dimensions then move object on to that surface.
var pickRay = {origin: center, direction: {x:0, y:-1, z:0}};
var intersection = Entities.findRayIntersection(pickRay, true);
if (intersection.intersects && (intersection.distance < 10)) {
var surfaceY = intersection.intersection.y;
Script.setTimeout( function() {
// should add loop to check for fbx loaded instead of delay
var xyloDimensions = Entities.getEntityProperties(xyloFrameID, ["dimensions"]).dimensions;
xyloFramePos.y = surfaceY + (xyloDimensions.y/2);
Entities.editEntity(xyloFrameID, {position: xyloFramePos});
rezMallets();
}, 2000);
} else {
print("No surface detected.");
rezMallets();
}
function rezMallets() {
var malletProps = {
name: "Xylophone Mallet",
type: "Model",
modelURL: malletModelURL,
compoundShapeURL: malletModelColliderURL,
collidesWith: "static,dynamic,kinematic,",
collisionMask: 7,
collisionsWillMove: 1,
dynamic: 1,
damping: 1,
angularDamping: 1,
shapeType: "compound",
userData: "{\"grabbableKey\":{\"grabbable\":true}}",
dimensions: {"x": 0.057845603674650192, "y": 0.057845607399940491, "z": 0.30429631471633911} // not being set from fbx for some reason.
};
malletProps.position = Vec3.sum(xyloFramePos, {x: 0.1, y: 0.55, z: 0});
malletProps.rotation = Quat.fromVec3Radians({x:0, y:Math.PI - 0.1, z:0});
Entities.addEntity(malletProps);
malletProps.position = Vec3.sum(xyloFramePos, {x: -0.1, y: 0.55, z: 0});
malletProps.rotation = Quat.fromVec3Radians({x:0, y:Math.PI + 0.1, z:0});
Entities.addEntity(malletProps);
Script.stop();
}