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Updated with new audio samples and mallet model.
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1 changed files with 102 additions and 99 deletions
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@ -1,99 +1,102 @@
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//
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// xylophoneRezzer.js
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//
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// Created by Patrick Gosch on 03/28/2017
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var soundFiles = ["C2.wav", "D2.wav", "E2.wav", "F2.wav", "G2.wav", "A2.wav", "B2.wav", "C3.wav"];
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var keyModelURL = Script.resolvePath("xyloKey_2_a_e.fbx");
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var keyScriptURL = Script.resolvePath("xylophoneKey.js");
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var TEXBLACK = Script.resolvePath("xylotex_bar_black.png");
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var malletModelURL = Script.resolvePath("Mallet2-2pc.fbx");
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var center = MyAvatar.position;
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var fwd = {x:0, y:0, z:-1};
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var xyloFramePos = Vec3.sum(center, Vec3.multiply(fwd, 0.8));
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var xyloFrameID = Entities.addEntity( {
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name: "Xylophone",
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type: "Model",
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modelURL: Script.resolvePath("xylophoneFrameWithWave.fbx"),
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position: xyloFramePos,
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rotation: Quat.fromVec3Radians({x:0, y:Math.PI, z:0}),
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shapeType: "static-mesh"
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});
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center.y += (0.45); //key Y offset from frame
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var keyPos, keyRot, ud, td, keyID;
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for (var i = 1; i <= soundFiles.length; i++) {
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keyRot = Quat.fromVec3Radians({x:0, y:(0.9 - (i*0.2)), z:0});
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keyPos = Vec3.sum(center, Vec3.multiplyQbyV(keyRot, fwd));
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ud = {
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soundFile: soundFiles[i-1]
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};
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td = {
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"file4": Script.resolvePath("xylotex_bar" + i + ".png"),
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"file5": TEXBLACK
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};
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keyID = Entities.addEntity( {
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name: ("XyloKey" + i),
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type: "Model",
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modelURL: keyModelURL,
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position: keyPos,
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rotation: keyRot,
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shapeType: "static-mesh",
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script: keyScriptURL,
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textures: JSON.stringify(td),
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userData: JSON.stringify(ud),
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parentID: xyloFrameID,
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} );
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}
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//if rezzed on/above something, wait until after model has loaded so you can read its dimensions then move object on to that surface.
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var pickRay = {origin: center, direction: {x:0, y:-1, z:0}};
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var intersection = Entities.findRayIntersection(pickRay, true);
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if (intersection.intersects && (intersection.distance < 10)) {
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var surfaceY = intersection.intersection.y;
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Script.setTimeout( function() {
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//should add loop to check for fbx loaded instead of delay
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var xyloDimensions = Entities.getEntityProperties(xyloFrameID, ["dimensions"]).dimensions;
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xyloFramePos.y = surfaceY + (xyloDimensions.y/2);
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Entities.editEntity(xyloFrameID, {position: xyloFramePos});
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rezMallets();
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}, 2000); //timeout (ms)
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} else {
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print("No surface detected.");
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rezMallets();
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}
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function rezMallets() {
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var malletProps = {
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name: "Xylophone Mallet",
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type: "Model",
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modelURL: malletModelURL,
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collidesWith: "static,dynamic,kinematic,",
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collisionMask: 7,
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collisionsWillMove: 1,
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dynamic: 1,
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damping: 1,
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angularDamping: 1,
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shapeType: "simple-compound",
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userData: "{\"grabbableKey\":{\"grabbable\":true}}"
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};
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malletProps.position = Vec3.sum(xyloFramePos, {x: 0.1, y: 0.55, z: 0});
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malletProps.rotation = Quat.fromVec3Radians({x:0, y:Math.PI - 0.1, z:0});
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Entities.addEntity(malletProps);
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malletProps.position = Vec3.sum(xyloFramePos, {x: -0.1, y: 0.55, z: 0});
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malletProps.rotation = Quat.fromVec3Radians({x:0, y:Math.PI + 0.1, z:0});
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Entities.addEntity(malletProps);
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Script.stop();
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}
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//
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// xylophoneRezzer.js
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//
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// Created by Patrick Gosch on 03/28/2017
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var soundFiles = ["C4.wav", "D4.wav", "E4.wav", "F4.wav", "G4.wav", "A4.wav", "B4.wav", "C5.wav"];
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var keyModelURL = Script.resolvePath("xyloKey_2_a_e.fbx");
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var keyScriptURL = Script.resolvePath("xylophoneKey.js");
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var TEXBLACK = Script.resolvePath("xylotex_bar_black.png");
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var malletModelURL = Script.resolvePath("Mallet3-2pc.fbx");
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var malletModelColliderURL = Script.resolvePath("Mallet3-2bpc_phys.obj");
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var center = MyAvatar.position;
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var fwd = {x:0, y:0, z:-1};
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var xyloFramePos = Vec3.sum(center, Vec3.multiply(fwd, 0.8));
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var xyloFrameID = Entities.addEntity( {
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name: "Xylophone",
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type: "Model",
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modelURL: Script.resolvePath("xylophoneFrameWithWave.fbx"),
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position: xyloFramePos,
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rotation: Quat.fromVec3Radians({x:0, y:Math.PI, z:0}),
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shapeType: "static-mesh"
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});
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center.y += (0.45); // key Y offset from frame
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var keyPos, keyRot, ud, td, keyID;
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for (var i = 1; i <= soundFiles.length; i++) {
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keyRot = Quat.fromVec3Radians({x:0, y:(0.9 - (i*0.2)), z:0});
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keyPos = Vec3.sum(center, Vec3.multiplyQbyV(keyRot, fwd));
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ud = {
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soundFile: soundFiles[i-1]
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};
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td = {
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"file4": Script.resolvePath("xylotex_bar" + i + ".png"),
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"file5": TEXBLACK
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};
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keyID = Entities.addEntity( {
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name: ("XyloKey" + i),
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type: "Model",
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modelURL: keyModelURL,
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position: keyPos,
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rotation: keyRot,
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shapeType: "static-mesh",
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script: keyScriptURL,
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textures: JSON.stringify(td),
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userData: JSON.stringify(ud),
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parentID: xyloFrameID
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} );
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}
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// if rezzed on/above something, wait until after model has loaded so you can read its dimensions then move object on to that surface.
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var pickRay = {origin: center, direction: {x:0, y:-1, z:0}};
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var intersection = Entities.findRayIntersection(pickRay, true);
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if (intersection.intersects && (intersection.distance < 10)) {
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var surfaceY = intersection.intersection.y;
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Script.setTimeout( function() {
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// should add loop to check for fbx loaded instead of delay
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var xyloDimensions = Entities.getEntityProperties(xyloFrameID, ["dimensions"]).dimensions;
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xyloFramePos.y = surfaceY + (xyloDimensions.y/2);
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Entities.editEntity(xyloFrameID, {position: xyloFramePos});
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rezMallets();
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}, 2000);
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} else {
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print("No surface detected.");
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rezMallets();
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}
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function rezMallets() {
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var malletProps = {
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name: "Xylophone Mallet",
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type: "Model",
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modelURL: malletModelURL,
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compoundShapeURL: malletModelColliderURL,
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collidesWith: "static,dynamic,kinematic,",
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collisionMask: 7,
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collisionsWillMove: 1,
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dynamic: 1,
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damping: 1,
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angularDamping: 1,
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shapeType: "compound",
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userData: "{\"grabbableKey\":{\"grabbable\":true}}",
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dimensions: {"x": 0.057845603674650192, "y": 0.057845607399940491, "z": 0.30429631471633911} // not being set from fbx for some reason.
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};
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malletProps.position = Vec3.sum(xyloFramePos, {x: 0.1, y: 0.55, z: 0});
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malletProps.rotation = Quat.fromVec3Radians({x:0, y:Math.PI - 0.1, z:0});
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Entities.addEntity(malletProps);
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malletProps.position = Vec3.sum(xyloFramePos, {x: -0.1, y: 0.55, z: 0});
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malletProps.rotation = Quat.fromVec3Radians({x:0, y:Math.PI + 0.1, z:0});
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Entities.addEntity(malletProps);
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Script.stop();
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}
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