updated comment

This commit is contained in:
Anthony J. Thibault 2016-04-18 15:18:08 -07:00
parent 544928b46e
commit 279e77f523

View file

@ -340,8 +340,8 @@ void MyAvatar::simulate(float deltaTime) {
_skeletonModel->simulate(deltaTime);
}
// we've achived our final adjusted our position & rotation for the avatar
// and all joints, we can now update our attachements.
// we've achived our final adjusted position and rotation for the avatar
// and all of its joints, now update our attachements.
Avatar::simulateAttachments(deltaTime);
if (!_skeletonModel->hasSkeleton()) {