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verbose debugging to track down node creation problem
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1 changed files with 8 additions and 1 deletions
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@ -78,6 +78,8 @@ VoxelNode * VoxelTree::nodeForOctalCode(VoxelNode *ancestorNode, unsigned char *
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VoxelNode * VoxelTree::createMissingNode(VoxelNode *lastParentNode, unsigned char *codeToReach) {
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int indexOfNewChild = branchIndexWithDescendant(lastParentNode->octalCode, codeToReach);
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printf("Adding child at %d for parent with octal code\n", indexOfNewChild);
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printOctalCode(lastParentNode->octalCode);
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lastParentNode->addChildAtIndex(indexOfNewChild);
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if (*lastParentNode->children[indexOfNewChild]->octalCode == *codeToReach) {
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@ -161,8 +163,9 @@ void VoxelTree::readBitstreamToTree(unsigned char * bitstream, int bufferSizeByt
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}
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void VoxelTree::readCodeColorBufferToTree(unsigned char *codeColorBuffer) {
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int octalCodeBytes = bytesRequiredForCodeLength(*codeColorBuffer);
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VoxelNode *lastCreatedNode = nodeForOctalCode(rootNode, codeColorBuffer);
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printf("Octal code for last created node\n");
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printOctalCode(lastCreatedNode->octalCode);
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// create the node if it does not exist
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if (*lastCreatedNode->octalCode != *codeColorBuffer) {
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@ -171,8 +174,12 @@ void VoxelTree::readCodeColorBufferToTree(unsigned char *codeColorBuffer) {
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}
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// give this node its color
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int octalCodeBytes = bytesRequiredForCodeLength(*codeColorBuffer);
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memcpy(lastCreatedNode->color, codeColorBuffer + octalCodeBytes, 3);
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lastCreatedNode->color[3] = 1;
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printf("Final created octal code has color %d,%d,%d and code\n", lastCreatedNode->color[0], lastCreatedNode->color[1], lastCreatedNode->color[2]);
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printOctalCode(lastCreatedNode->octalCode);
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}
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unsigned char * VoxelTree::loadBitstreamBuffer(unsigned char *& bitstreamBuffer,
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