move head rotations to new HeadData class to be used for transmission

This commit is contained in:
Stephen Birarda 2013-05-20 15:21:02 -07:00
parent d194360cb2
commit 257a1d1f2e
9 changed files with 151 additions and 84 deletions

View file

@ -297,8 +297,9 @@ void Application::paintGL() {
_myCamera.setDistance (0.0f);
_myCamera.setTightness (100.0f);
_myCamera.setTargetPosition(_myAvatar.getHeadPosition());
_myCamera.setTargetRotation(_myAvatar.getBodyYaw() + _myAvatar.getHeadYaw(),
-_myAvatar.getHeadPitch(), _myAvatar.getHeadRoll());
_myCamera.setTargetRotation(_myAvatar.getBodyYaw() + _myAvatar.getHead().getYaw(),
-_myAvatar.getHead().getPitch(),
_myAvatar.getHead().getRoll());
} else if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
_myCamera.setTightness (100.0f);
@ -1375,9 +1376,9 @@ void Application::updateAvatar(float deltaTime) {
float yaw, pitch, roll;
OculusManager::getEulerAngles(yaw, pitch, roll);
_myAvatar.setHeadYaw(-yaw);
_myAvatar.setHeadPitch(pitch);
_myAvatar.setHeadRoll(roll);
_myAvatar.getHead().setYaw(-yaw);
_myAvatar.getHead().setPitch(pitch);
_myAvatar.getHead().setRoll(roll);
}
// Get audio loudness data from audio input device

View file

@ -59,8 +59,11 @@ bool usingBigSphereCollisionTest = true;
float chatMessageScale = 0.0015;
float chatMessageHeight = 0.45;
Avatar::Avatar(bool isMine) {
Avatar::Avatar(bool isMine) : _head() {
// give the pointer to our head to inherited _headData variable from AvatarData
_headData = &_head;
_orientation.setToIdentity();
_velocity = glm::vec3(0.0f, 0.0f, 0.0f);
@ -109,7 +112,9 @@ Avatar::Avatar(bool isMine) {
}
void Avatar::reset() {
_headPitch = _headYaw = _headRoll = 0;
_head.setYaw(0.0f);
_head.setRoll(0.0f);
_head.setPitch(0.0f);
_head.leanForward = _head.leanSideways = 0;
}
@ -124,23 +129,16 @@ void Avatar::updateHeadFromGyros(float deltaTime, SerialInterface* serialInterfa
measuredRollRate = serialInterface->getLastRollRate();
// Update avatar head position based on measured gyro rates
const float MAX_YAW = 85;
const float MIN_YAW = -85;
const float MAX_ROLL = 50;
const float MIN_ROLL = -50;
addHeadPitch(measuredPitchRate * deltaTime);
addHeadYaw(measuredYawRate * deltaTime);
addHeadRoll(measuredRollRate * deltaTime);
setHeadYaw(glm::clamp(getHeadYaw(), MIN_YAW, MAX_YAW));
setHeadRoll(glm::clamp(getHeadRoll(), MIN_ROLL, MAX_ROLL));
_head.addPitch(measuredPitchRate * deltaTime);
_head.addYaw(measuredYawRate * deltaTime);
_head.addRoll(measuredRollRate * deltaTime);
// Update head lean distance based on accelerometer data
const float LEAN_SENSITIVITY = 0.15;
const float LEAN_MAX = 0.45;
const float LEAN_AVERAGING = 10.0;
glm::vec3 headRotationRates(getHeadPitch(), getHeadYaw(), getHeadRoll());
glm::vec3 headRotationRates(_head.getPitch(), _head.getYaw(), _head.getRoll());
float headRateMax = 50.f;
@ -159,11 +157,11 @@ void Avatar::updateHeadFromGyros(float deltaTime, SerialInterface* serialInterfa
}
float Avatar::getAbsoluteHeadYaw() const {
return _bodyYaw + _headYaw;
return _bodyYaw + _head.getYaw();
}
float Avatar::getAbsoluteHeadPitch() const {
return _bodyPitch + _headPitch;
return _bodyPitch + _head.getPitch();
}
void Avatar::addLean(float x, float z) {
@ -221,7 +219,7 @@ void Avatar::updateFromMouse(int mouseX, int mouseY, int screenWidth, int scree
if (fabs(mouseLocationY) > MOUSE_MOVE_RADIUS) {
float mousePitchAdd = (fabs(mouseLocationY) - MOUSE_MOVE_RADIUS) / (0.5f - MOUSE_MOVE_RADIUS) * MOUSE_PITCH_SPEED;
bool downPitching = (mouseLocationY > 0.f);
setHeadPitch(getHeadPitch() + (downPitching ? mousePitchAdd : -mousePitchAdd));
_head.setPitch(_head.getPitch() + (downPitching ? mousePitchAdd : -mousePitchAdd));
}
}
@ -354,7 +352,7 @@ void Avatar::simulate(float deltaTime) {
// Decay HeadPitch as a function of acceleration, so that you look straight ahead when
// you start moving, but don't do this with an HMD like the Oculus.
if (!OculusManager::isConnected()) {
setHeadPitch(getHeadPitch() * (1.f - acceleration * ACCELERATION_PITCH_DECAY * deltaTime));
_head.setPitch(_head.getPitch() * (1.f - acceleration * ACCELERATION_PITCH_DECAY * deltaTime));
}
// Get head position data from network for other people
@ -389,11 +387,7 @@ void Avatar::simulate(float deltaTime) {
}
// update head state
_head.setPositionRotationAndScale(
_joint[ AVATAR_JOINT_HEAD_BASE ].springyPosition,
glm::vec3(_headYaw, _headPitch, _headRoll),
_joint[ AVATAR_JOINT_HEAD_BASE ].radius
);
_head.setPositionAndScale(_joint[AVATAR_JOINT_HEAD_BASE].springyPosition, _joint[AVATAR_JOINT_HEAD_BASE].radius);
setLookatPosition(glm::vec3(0.0f, 0.0f, 0.0f)); //default lookat position is 0,0,0
@ -1343,18 +1337,18 @@ void Avatar::setHeadFromGyros(glm::vec3* eulerAngles, glm::vec3* angularVelocity
if (deltaTime == 0.f) {
// On first sample, set head to absolute position
setHeadYaw(eulerAngles->x);
setHeadPitch(eulerAngles->y);
setHeadRoll(eulerAngles->z);
_head.setYaw(eulerAngles->x);
_head.setPitch(eulerAngles->y);
_head.setRoll(eulerAngles->z);
} else {
glm::vec3 angles(getHeadYaw(), getHeadPitch(), getHeadRoll());
glm::vec3 angles(_head.getYaw(), _head.getPitch(), _head.getRoll());
// Increment by detected velocity
angles += (*angularVelocity) * deltaTime;
// Smooth to slowly follow absolute values
angles = ((1.f - deltaTime / smoothingTime) * angles) + (deltaTime / smoothingTime) * (*eulerAngles);
setHeadYaw(fmin(fmax(angles.x, MIN_YAW), MAX_YAW));
setHeadPitch(fmin(fmax(angles.y, MIN_PITCH), MAX_PITCH));
setHeadRoll(fmin(fmax(angles.z, MIN_ROLL), MAX_ROLL));
_head.setYaw(angles.x);
_head.setPitch(angles.y);
_head.setRoll(angles.z);
//printLog("Y/P/R: %3.1f, %3.1f, %3.1f\n", angles.x, angles.y, angles.z);
}
}

View file

@ -106,6 +106,7 @@ public:
float getHeight() const { return _height; }
AvatarMode getMode() const { return _mode; }
Head getHead() const { return _head; }
void setMousePressed(bool pressed);
void render(bool lookingInMirror, glm::vec3 cameraPosition);

View file

@ -46,9 +46,6 @@ Head::Head() :
_position(0.0f, 0.0f, 0.0f),
_rotation(0.0f, 0.0f, 0.0f),
_lookatPosition(0.0f, 0.0f, 0.0f),
_yaw(0.0f),
_pitch(0.0f),
_roll(0.0f),
_eyeballPitch(),
_eyeballYaw(),
_interBrowDistance(0.75f),
@ -77,12 +74,9 @@ Head::Head() :
}
void Head::setPositionRotationAndScale(glm::vec3 p, glm::vec3 r, float s) {
_position = p;
_scale = s;
_yaw = r.x;
_pitch = r.y;
_roll = r.z;
void Head::setPositionAndScale(glm::vec3 position, float scale) {
_position = position;
_scale = scale;
}
void Head::setNewTarget(float pitch, float yaw) {

View file

@ -23,7 +23,7 @@ enum eyeContactTargets
MOUTH
};
class Head {
class Head : public HeadData {
public:
Head();
@ -31,7 +31,7 @@ public:
void render(bool lookingInMirror);
void setLooking(bool looking);
void setPositionRotationAndScale(glm::vec3 position, glm::vec3 rotation, float scale);
void setPositionAndScale(glm::vec3 position, float scale);
void setNewTarget(float, float);
void setLookatPosition (glm::vec3 lookatPosition ) { _lookatPosition = lookatPosition; }
@ -63,9 +63,6 @@ private:
glm::vec3 _lookatPosition;
glm::vec3 _leftEyePosition;
glm::vec3 _rightEyePosition;
float _yaw;
float _pitch;
float _roll;
float _eyeballPitch[2];
float _eyeballYaw [2];
float _eyebrowPitch[2];

View file

@ -3,7 +3,7 @@
// hifi
//
// Created by Stephen Birarda on 4/9/13.
//
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#include <cstdio>
@ -39,9 +39,6 @@ AvatarData::AvatarData() :
_bodyYaw(-90.0),
_bodyPitch(0.0),
_bodyRoll(0.0),
_headYaw(0),
_headPitch(0),
_headRoll(0),
_headLeanSideways(0),
_headLeanForward(0),
_audioLoudness(0),
@ -57,11 +54,16 @@ AvatarData::AvatarData() :
_keyState(NO_KEY_DOWN),
_wantResIn(false),
_wantColor(true),
_wantDelta(false)
_wantDelta(false),
_headData(NULL)
{
}
AvatarData::~AvatarData() {
delete _headData;
}
int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
unsigned char* bufferStart = destinationBuffer;
@ -79,9 +81,10 @@ int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _bodyRoll);
// Head rotation (NOTE: This needs to become a quaternion to save two bytes)
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _headYaw);
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _headPitch);
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _headRoll);
printf("Current values are %f,%f,%f\n", _headData->getYaw(), _headData->getPitch(), _headData->getRoll());
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _headData->getYaw());
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _headData->getPitch());
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _headData->getRoll());
// Head lean X,Z (head lateral and fwd/back motion relative to torso)
memcpy(destinationBuffer, &_headLeanSideways, sizeof(float));
@ -165,9 +168,14 @@ int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t *)sourceBuffer, &_bodyRoll);
// Head rotation (NOTE: This needs to become a quaternion to save two bytes)
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t *)sourceBuffer, &_headYaw);
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t *)sourceBuffer, &_headPitch);
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t *)sourceBuffer, &_headRoll);
float headYaw, headPitch, headRoll;
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t *)sourceBuffer, &headYaw);
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t *)sourceBuffer, &headPitch);
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t *)sourceBuffer, &headRoll);
_headData->setYaw(headYaw);
_headData->setPitch(headPitch);
_headData->setRoll(headRoll);
// Head position relative to pelvis
memcpy(&_headLeanSideways, sourceBuffer, sizeof(float));
@ -226,11 +234,4 @@ int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
_wantDelta = oneAtBit(wantItems,WANT_DELTA_AT_BIT);
return sourceBuffer - startPosition;
}
void AvatarData::setHeadPitch(float p) {
// Set head pitch and apply limits
const float MAX_PITCH = 60;
const float MIN_PITCH = -60;
_headPitch = glm::clamp(p, MIN_PITCH, MAX_PITCH);
}

View file

@ -3,7 +3,7 @@
// hifi
//
// Created by Stephen Birarda on 4/9/13.
//
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#ifndef __hifi__AvatarData__
@ -14,6 +14,7 @@
#include <glm/glm.hpp>
#include <AgentData.h>
#include "HeadData.h"
const int WANT_RESIN_AT_BIT = 0;
const int WANT_COLOR_AT_BIT = 1;
@ -29,6 +30,7 @@ enum KeyState
class AvatarData : public AgentData {
public:
AvatarData();
~AvatarData();
const glm::vec3& getPosition() const { return _position; }
@ -47,17 +49,6 @@ public:
float getBodyRoll() const {return _bodyRoll; }
void setBodyRoll(float bodyRoll) { _bodyRoll = bodyRoll; }
// Head Rotation
void setHeadPitch(float p);
void setHeadYaw(float y) {_headYaw = y; }
void setHeadRoll(float r) {_headRoll = r; };
float getHeadPitch() const { return _headPitch; };
float getHeadYaw() const { return _headYaw; };
float getHeadRoll() const { return _headRoll; };
void addHeadPitch(float p) { setHeadPitch(_headPitch - p); }
void addHeadYaw(float y){_headYaw -= y; }
void addHeadRoll(float r){_headRoll += r; }
// Head vector deflection from pelvix in X,Z
void setHeadLeanSideways(float s) {_headLeanSideways = s; };
float getHeadLeanSideways() const { return _headLeanSideways; };
@ -108,6 +99,8 @@ public:
void setWantColor(bool wantColor) { _wantColor = wantColor; }
void setWantDelta(bool wantDelta) { _wantDelta = wantDelta; }
void setHeadData(HeadData* headData) { _headData = headData; }
protected:
// privatize the copy constructor and assignment operator so they cannot be called
AvatarData(const AvatarData&);
@ -122,11 +115,6 @@ protected:
float _bodyPitch;
float _bodyRoll;
// Head rotation (relative to body)
float _headYaw;
float _headPitch;
float _headRoll;
float _headLeanSideways;
float _headLeanForward;
@ -158,6 +146,8 @@ protected:
bool _wantResIn;
bool _wantColor;
bool _wantDelta;
HeadData* _headData;
};
#endif /* defined(__hifi__AvatarData__) */

View file

@ -0,0 +1,53 @@
//
// HeadData.cpp
// hifi
//
// Created by Stephen Birarda on 5/20/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#include "HeadData.h"
#include <glm/glm.hpp>
HeadData::HeadData() :
_yaw(0.0f),
_pitch(0.0f),
_roll(0.0f)
{
}
void HeadData::setYaw(float yaw) {
const float MAX_YAW = 85;
const float MIN_YAW = -85;
_yaw = glm::clamp(yaw, MIN_YAW, MAX_YAW);
}
void HeadData::setPitch(float pitch) {
// set head pitch and apply limits
const float MAX_PITCH = 60;
const float MIN_PITCH = -60;
_pitch = glm::clamp(pitch, MIN_PITCH, MAX_PITCH);
}
void HeadData::setRoll(float roll) {
const float MAX_ROLL = 50;
const float MIN_ROLL = -50;
_roll = glm::clamp(roll, MIN_ROLL, MAX_ROLL);
}
void HeadData::addYaw(float yaw) {
setYaw(_yaw + yaw);
}
void HeadData::addPitch(float pitch) {
setPitch(_pitch + pitch);
}
void HeadData::addRoll(float roll) {
setRoll(_roll + roll);
}

View file

@ -0,0 +1,36 @@
//
// HeadData.h
// hifi
//
// Created by Stephen Birarda on 5/20/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#ifndef __hifi__HeadData__
#define __hifi__HeadData__
#include <iostream>
class HeadData {
public:
HeadData();
float getYaw() const { return _yaw; }
void setYaw(float yaw);
float getPitch() const { return _pitch; }
void setPitch(float pitch);
float getRoll() const { return _roll; }
void setRoll(float roll);
void addYaw(float yaw);
void addPitch(float pitch);
void addRoll(float roll);
protected:
float _yaw;
float _pitch;
float _roll;
};
#endif /* defined(__hifi__HeadData__) */