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validate arguments to MyAvatar.addAnimationStateHandler()
Also validate arguments to MyAvatar.removeAnimationStateHandler() and the return result from the user provided callback function.
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2 changed files with 50 additions and 14 deletions
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@ -783,25 +783,55 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
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_lastVelocity = workingVelocity;
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}
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static bool isListOfStrings(const QScriptValue& arg) {
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if (!arg.isArray())
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return false;
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auto lengthProperty = arg.property("length");
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if (!lengthProperty.isNumber())
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return false;
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int length = lengthProperty.toInt32();
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for (int i = 0; i < length; i++) {
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if (!arg.property(i).isString()) {
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return false;
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}
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}
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return true;
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}
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// Allow script to add/remove handlers and report results, from within their thread.
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QScriptValue Rig::addAnimationStateHandler(QScriptValue handler, QScriptValue propertiesList) { // called in script thread
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QMutexLocker locker(&_stateMutex);
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// Find a safe id, even if there are lots of many scripts add and remove handlers repeatedly.
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while (!_nextStateHandlerId || _stateHandlers.contains(_nextStateHandlerId)) { // 0 is unused, and don't reuse existing after wrap.
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_nextStateHandlerId++;
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// validate argument types
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if (handler.isFunction() && (isListOfStrings(propertiesList) || propertiesList.isUndefined() || propertiesList.isNull())) {
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QMutexLocker locker(&_stateMutex);
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// Find a safe id, even if there are lots of many scripts add and remove handlers repeatedly.
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while (!_nextStateHandlerId || _stateHandlers.contains(_nextStateHandlerId)) { // 0 is unused, and don't reuse existing after wrap.
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_nextStateHandlerId++;
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}
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StateHandler& data = _stateHandlers[_nextStateHandlerId];
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data.function = handler;
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data.useNames = propertiesList.isArray();
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if (data.useNames) {
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data.propertyNames = propertiesList.toVariant().toStringList();
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}
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return QScriptValue(_nextStateHandlerId); // suitable for giving to removeAnimationStateHandler
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} else {
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qCWarning(animation) << "Rig::addAnimationStateHandler invalid arguments, expected (function, string[])";
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return QScriptValue(QScriptValue::UndefinedValue);
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}
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StateHandler& data = _stateHandlers[_nextStateHandlerId];
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data.function = handler;
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data.useNames = propertiesList.isArray();
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if (data.useNames) {
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data.propertyNames = propertiesList.toVariant().toStringList();
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}
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return QScriptValue(_nextStateHandlerId); // suitable for giving to removeAnimationStateHandler
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}
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void Rig::removeAnimationStateHandler(QScriptValue identifier) { // called in script thread
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QMutexLocker locker(&_stateMutex);
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_stateHandlers.remove(identifier.isNumber() ? identifier.toInt32() : 0); // silently continues if handler not present. 0 is unused
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// validate arguments
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if (identifier.isNumber()) {
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QMutexLocker locker(&_stateMutex);
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_stateHandlers.remove(identifier.toInt32()); // silently continues if handler not present. 0 is unused
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} else {
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qCWarning(animation) << "Rig::removeAnimationStateHandler invalid argument, expected a number";
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}
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}
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void Rig::animationStateHandlerResult(int identifier, QScriptValue result) { // called synchronously from script
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@ -784,7 +784,13 @@ void ScriptEngine::callAnimationStateHandler(QScriptValue callback, AnimVariantM
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callingArguments << javascriptParameters;
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assert(currentEntityIdentifier.isInvalidID()); // No animation state handlers from entity scripts.
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QScriptValue result = callback.call(QScriptValue(), callingArguments);
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resultHandler(result);
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// validate result from callback function.
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if (result.isValid() && result.isObject()) {
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resultHandler(result);
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} else {
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qCWarning(scriptengine) << "ScriptEngine::callAnimationStateHandler invalid return argument from callback, expected an object";
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}
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}
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void ScriptEngine::timerFired() {
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