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Specify and create shaders folder
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parent
11867aa71d
commit
243fbf8299
1 changed files with 7 additions and 4 deletions
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@ -46,8 +46,7 @@ function(AUTOSCRIBE_SHADER SHADER_FILE)
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set(SHADER_TARGET ${SHADER_TARGET}_frag.h)
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endif()
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# Put shaders in an isolated place
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set(SHADER_TARGET "shaders/${TARGET_NAME}/${SHADER_TARGET}")
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set(SHADER_TARGET "${SHADERS_DIR}/${SHADER_TARGET}")
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# Target dependant Custom rule on the SHADER_FILE
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if (APPLE)
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@ -90,10 +89,14 @@ macro(AUTOSCRIBE_SHADER_LIB)
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file(GLOB_RECURSE SHADER_INCLUDE_FILES src/*.slh)
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file(GLOB_RECURSE SHADER_SOURCE_FILES src/*.slv src/*.slf)
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#make the shader folder
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set(SHADERS_DIR "${CMAKE_CURRENT_BINARY_DIR}/shaders/${TARGET_NAME}")
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file(MAKE_DIRECTORY ${SHADERS_DIR})
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#message(${SHADER_INCLUDE_FILES})
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foreach(SHADER_FILE ${SHADER_SOURCE_FILES})
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AUTOSCRIBE_SHADER(${SHADER_FILE} ${SHADER_INCLUDE_FILES})
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file(TO_CMAKE_PATH "${CMAKE_CURRENT_BINARY_DIR}/${AUTOSCRIBE_SHADER_RETURN}" AUTOSCRIBE_GENERATED_FILE)
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file(TO_CMAKE_PATH "${AUTOSCRIBE_SHADER_RETURN}" AUTOSCRIBE_GENERATED_FILE)
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list(APPEND AUTOSCRIBE_SHADER_SRC ${AUTOSCRIBE_GENERATED_FILE})
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endforeach()
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#message(${AUTOSCRIBE_SHADER_SRC})
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@ -109,6 +112,6 @@ macro(AUTOSCRIBE_SHADER_LIB)
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list(APPEND AUTOSCRIBE_SHADER_LIB_SRC ${AUTOSCRIBE_SHADER_SRC})
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# Link library shaders, if they exist
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include_directories("${CMAKE_CURRENT_BINARY_DIR}/shaders/${TARGET_NAME}")
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include_directories("${SHADERS_DIR}")
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endmacro()
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