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possible fix for mac crash?
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@ -55,7 +55,7 @@ protected:
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bool _faceCamera { false };
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bool _glow { false };
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size_t _numVertices;
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size_t _numVertices { 0 };
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gpu::BufferPointer _polylineDataBuffer;
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gpu::BufferPointer _polylineGeometryBuffer;
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static std::map<std::pair<render::Args::RenderMethod, bool>, gpu::PipelinePointer> _pipelines;
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