mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-29 20:42:56 +02:00
Update drag/drop distance while in non-independent mode
This commit is contained in:
parent
41720dbc4b
commit
2343da0a8a
1 changed files with 3 additions and 1 deletions
|
@ -534,6 +534,7 @@ var mouseCapturedByTool = false;
|
||||||
var lastMousePosition = null;
|
var lastMousePosition = null;
|
||||||
var idleMouseTimerId = null;
|
var idleMouseTimerId = null;
|
||||||
var IDLE_MOUSE_TIMEOUT = 200;
|
var IDLE_MOUSE_TIMEOUT = 200;
|
||||||
|
var DEFAULT_ENTITY_DRAG_DROP_DISTANCE = 2.0;
|
||||||
|
|
||||||
function mouseMoveEvent(event) {
|
function mouseMoveEvent(event) {
|
||||||
if (placingEntityID) {
|
if (placingEntityID) {
|
||||||
|
@ -541,7 +542,8 @@ function mouseMoveEvent(event) {
|
||||||
placingEntityID = Entities.identifyEntity(placingEntityID);
|
placingEntityID = Entities.identifyEntity(placingEntityID);
|
||||||
}
|
}
|
||||||
var pickRay = Camera.computePickRay(event.x, event.y);
|
var pickRay = Camera.computePickRay(event.x, event.y);
|
||||||
var offset = Vec3.multiply(cameraManager.zoomDistance, pickRay.direction);
|
var distance = Camera.mode == "independent" ? cameraManager.zoomDistance : DEFAULT_ENTITY_DRAG_DROP_DISTANCE;
|
||||||
|
var offset = Vec3.multiply(distance, pickRay.direction);
|
||||||
var position = Vec3.sum(Camera.position, offset);
|
var position = Vec3.sum(Camera.position, offset);
|
||||||
Entities.editEntity(placingEntityID, {
|
Entities.editEntity(placingEntityID, {
|
||||||
position: position,
|
position: position,
|
||||||
|
|
Loading…
Reference in a new issue