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Split script into multiple files
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7 changed files with 1330 additions and 1231 deletions
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scripts/vr-edit/modules/hand.js
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scripts/vr-edit/modules/hand.js
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//
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// hand.js
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//
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// Created by David Rowe on 21 Jul 2017.
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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/* global Hand */
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Hand = function (side, gripPressedCallback) {
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"use strict";
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// Hand controller input.
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var handController,
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controllerTrigger,
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controllerTriggerClicked,
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controllerGrip,
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isGripPressed = false,
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GRIP_ON_VALUE = 0.99,
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GRIP_OFF_VALUE = 0.95,
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isTriggerPressed,
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isTriggerClicked,
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TRIGGER_ON_VALUE = 0.15, // Per handControllerGrab.js.
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TRIGGER_OFF_VALUE = 0.1, // Per handControllerGrab.js.
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NEAR_GRAB_RADIUS = 0.1, // Per handControllerGrab.js.
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NEAR_HOVER_RADIUS = 0.025,
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LEFT_HAND = 0,
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HALF_TREE_SCALE = 16384,
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handPose,
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handPosition,
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handOrientation,
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intersection = {};
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if (side === LEFT_HAND) {
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handController = Controller.Standard.LeftHand;
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controllerTrigger = Controller.Standard.LT;
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controllerTriggerClicked = Controller.Standard.LTClick;
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controllerGrip = Controller.Standard.LeftGrip;
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} else {
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handController = Controller.Standard.RightHand;
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controllerTrigger = Controller.Standard.RT;
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controllerTriggerClicked = Controller.Standard.RTClick;
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controllerGrip = Controller.Standard.RightGrip;
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}
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function valid() {
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return handPose.valid;
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}
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function position() {
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return handPosition;
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}
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function orientation() {
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return handOrientation;
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}
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function triggerPressed() {
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return isTriggerPressed;
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}
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function triggerClicked() {
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return isTriggerClicked;
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}
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function getIntersection() {
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return intersection;
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}
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function update() {
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var gripValue,
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palmPosition,
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overlayID,
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overlayIDs,
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overlayDistance,
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distance,
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entityID,
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entityIDs,
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entitySize,
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size,
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i,
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length;
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// Hand pose.
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handPose = Controller.getPoseValue(handController);
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if (!handPose.valid) {
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intersection = {};
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return;
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}
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handPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, handPose.translation), MyAvatar.position);
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handOrientation = Quat.multiply(MyAvatar.orientation, handPose.rotation);
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// Controller trigger.
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isTriggerPressed = Controller.getValue(controllerTrigger) > (isTriggerPressed
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? TRIGGER_OFF_VALUE : TRIGGER_ON_VALUE);
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isTriggerClicked = Controller.getValue(controllerTriggerClicked);
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// Controller grip.
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gripValue = Controller.getValue(controllerGrip);
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if (isGripPressed) {
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isGripPressed = gripValue > GRIP_OFF_VALUE;
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} else {
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isGripPressed = gripValue > GRIP_ON_VALUE;
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if (isGripPressed) {
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gripPressedCallback();
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}
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}
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// Hand-overlay intersection, if any.
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overlayID = null;
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palmPosition = side === LEFT_HAND ? MyAvatar.getLeftPalmPosition() : MyAvatar.getRightPalmPosition();
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overlayIDs = Overlays.findOverlays(palmPosition, NEAR_HOVER_RADIUS);
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if (overlayIDs.length > 0) {
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// Typically, there will be only one overlay; optimize for that case.
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overlayID = overlayIDs[0];
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if (overlayIDs.length > 1) {
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// Find closest overlay.
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overlayDistance = Vec3.length(Vec3.subtract(Overlays.getProperty(overlayID, "position"), palmPosition));
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for (i = 1, length = overlayIDs.length; i < length; i += 1) {
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distance =
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Vec3.length(Vec3.subtract(Overlays.getProperty(overlayIDs[i], "position"), palmPosition));
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if (distance > overlayDistance) {
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overlayID = overlayIDs[i];
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overlayDistance = distance;
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}
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}
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}
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}
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// Hand-entity intersection, if any, if overlay not intersected.
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entityID = null;
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if (overlayID === null) {
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// palmPosition is set above.
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entityIDs = Entities.findEntities(palmPosition, NEAR_GRAB_RADIUS);
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if (entityIDs.length > 0) {
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// Typically, there will be only one entity; optimize for that case.
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if (Entities.hasEditableRoot(entityIDs[0])) {
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entityID = entityIDs[0];
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}
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if (entityIDs.length > 1) {
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// Find smallest, editable entity.
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entitySize = HALF_TREE_SCALE;
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for (i = 0, length = entityIDs.length; i < length; i += 1) {
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if (Entities.hasEditableRoot(entityIDs[i])) {
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size = Vec3.length(Entities.getEntityProperties(entityIDs[i], "dimensions").dimensions);
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if (size < entitySize) {
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entityID = entityIDs[i];
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entitySize = size;
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}
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}
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}
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}
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}
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}
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intersection = {
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intersects: overlayID !== null || entityID !== null,
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overlayID: overlayID,
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entityID: entityID,
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handIntersected: true
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};
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}
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function clear() {
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// Nothing to do.
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}
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function destroy() {
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// Nothing to do.
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}
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if (!this instanceof Hand) {
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return new Hand(side);
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}
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return {
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valid: valid,
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position: position,
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orientation: orientation,
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triggerPressed: triggerPressed,
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triggerClicked: triggerClicked,
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intersection: getIntersection,
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update: update,
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clear: clear,
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destroy: destroy
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};
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};
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Hand.prototype = {};
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372
scripts/vr-edit/modules/handles.js
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372
scripts/vr-edit/modules/handles.js
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//
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// handles.js
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//
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// Created by David Rowe on 21 Jul 2017.
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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/* global Handles */
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Handles = function (side) {
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// Draws scaling handles.
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"use strict";
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var boundingBoxOverlay,
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boundingBoxDimensions,
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boundingBoxLocalCenter,
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cornerIndexes = [],
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cornerHandleOverlays = [],
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faceHandleOverlays = [],
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faceHandleOffsets,
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BOUNDING_BOX_COLOR = { red: 0, green: 240, blue: 240 },
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BOUNDING_BOX_ALPHA = 0.8,
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HANDLE_NORMAL_COLOR = { red: 0, green: 240, blue: 240 },
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HANDLE_HOVER_COLOR = { red: 0, green: 255, blue: 120 },
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HANDLE_NORMAL_ALPHA = 0.7,
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HANDLE_HOVER_ALPHA = 0.9,
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NUM_CORNERS = 8,
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NUM_CORNER_HANDLES = 2,
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CORNER_HANDLE_OVERLAY_DIMENSIONS = { x: 0.1, y: 0.1, z: 0.1 },
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CORNER_HANDLE_OVERLAY_AXES,
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NUM_FACE_HANDLES = 6,
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FACE_HANDLE_OVERLAY_DIMENSIONS = { x: 0.1, y: 0.12, z: 0.1 },
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FACE_HANDLE_OVERLAY_AXES,
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FACE_HANDLE_OVERLAY_OFFSETS,
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FACE_HANDLE_OVERLAY_ROTATIONS,
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FACE_HANDLE_OVERLAY_SCALE_AXES,
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ZERO_ROTATION = Quat.fromVec3Radians(Vec3.ZERO),
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DISTANCE_MULTIPLIER_MULTIPLIER = 0.5,
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hoveredOverlayID = null,
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isVisible = false,
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// Scaling.
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scalingBoundingBoxDimensions,
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scalingBoundingBoxLocalCenter,
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i;
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CORNER_HANDLE_OVERLAY_AXES = [
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// Ordered such that items 4 apart are opposite corners - used in display().
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{ x: -0.5, y: -0.5, z: -0.5 },
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{ x: -0.5, y: -0.5, z: 0.5 },
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{ x: -0.5, y: 0.5, z: -0.5 },
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{ x: -0.5, y: 0.5, z: 0.5 },
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{ x: 0.5, y: 0.5, z: 0.5 },
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{ x: 0.5, y: 0.5, z: -0.5 },
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{ x: 0.5, y: -0.5, z: 0.5 },
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{ x: 0.5, y: -0.5, z: -0.5 }
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];
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FACE_HANDLE_OVERLAY_AXES = [
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{ x: -0.5, y: 0, z: 0 },
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{ x: 0.5, y: 0, z: 0 },
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{ x: 0, y: -0.5, z: 0 },
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{ x: 0, y: 0.5, z: 0 },
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{ x: 0, y: 0, z: -0.5 },
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{ x: 0, y: 0, z: 0.5 }
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];
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FACE_HANDLE_OVERLAY_OFFSETS = {
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x: FACE_HANDLE_OVERLAY_DIMENSIONS.y,
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y: FACE_HANDLE_OVERLAY_DIMENSIONS.y,
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z: FACE_HANDLE_OVERLAY_DIMENSIONS.y
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};
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FACE_HANDLE_OVERLAY_ROTATIONS = [
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Quat.fromVec3Degrees({ x: 0, y: 0, z: 90 }),
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Quat.fromVec3Degrees({ x: 0, y: 0, z: -90 }),
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Quat.fromVec3Degrees({ x: 180, y: 0, z: 0 }),
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Quat.fromVec3Degrees({ x: 0, y: 0, z: 0 }),
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Quat.fromVec3Degrees({ x: -90, y: 0, z: 0 }),
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Quat.fromVec3Degrees({ x: 90, y: 0, z: 0 })
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];
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FACE_HANDLE_OVERLAY_SCALE_AXES = [
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Vec3.UNIT_X,
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Vec3.UNIT_X,
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Vec3.UNIT_Y,
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Vec3.UNIT_Y,
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Vec3.UNIT_Z,
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Vec3.UNIT_Z
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];
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boundingBoxOverlay = Overlays.addOverlay("cube", {
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color: BOUNDING_BOX_COLOR,
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alpha: BOUNDING_BOX_ALPHA,
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solid: false,
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drawInFront: true,
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ignoreRayIntersection: true,
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visible: false
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});
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for (i = 0; i < NUM_CORNER_HANDLES; i += 1) {
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cornerHandleOverlays[i] = Overlays.addOverlay("sphere", {
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color: HANDLE_NORMAL_COLOR,
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alpha: HANDLE_NORMAL_ALPHA,
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solid: true,
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drawInFront: true,
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ignoreRayIntersection: false,
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visible: false
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});
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}
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for (i = 0; i < NUM_FACE_HANDLES; i += 1) {
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faceHandleOverlays[i] = Overlays.addOverlay("shape", {
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shape: "Cone",
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color: HANDLE_NORMAL_COLOR,
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alpha: HANDLE_NORMAL_ALPHA,
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solid: true,
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drawInFront: true,
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ignoreRayIntersection: false,
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visible: false
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});
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}
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function isAxisHandle(overlayID) {
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return faceHandleOverlays.indexOf(overlayID) !== -1;
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}
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function isCornerHandle(overlayID) {
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return cornerHandleOverlays.indexOf(overlayID) !== -1;
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}
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function isHandle(overlayID) {
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return isAxisHandle(overlayID) || isCornerHandle(overlayID);
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}
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function scalingAxis(overlayID) {
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var axesIndex;
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if (isCornerHandle(overlayID)) {
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axesIndex = CORNER_HANDLE_OVERLAY_AXES[cornerIndexes[cornerHandleOverlays.indexOf(overlayID)]];
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return Vec3.normalize(Vec3.multiplyVbyV(axesIndex, boundingBoxDimensions));
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}
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return FACE_HANDLE_OVERLAY_SCALE_AXES[faceHandleOverlays.indexOf(overlayID)];
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}
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function scalingDirections(overlayID) {
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if (isCornerHandle(overlayID)) {
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return Vec3.ONE;
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}
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return FACE_HANDLE_OVERLAY_SCALE_AXES[faceHandleOverlays.indexOf(overlayID)];
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}
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function display(rootEntityID, boundingBox, isMultiple) {
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var boundingBoxCenter,
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boundingBoxOrientation,
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cameraPosition,
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boundingBoxVector,
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distanceMultiplier,
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cameraUp,
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cornerPosition,
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cornerVector,
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crossProductScale,
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maxCrossProductScale,
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rightCornerIndex,
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leftCornerIndex,
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cornerHandleDimensions,
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faceHandleDimensions,
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i;
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isVisible = true;
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boundingBoxDimensions = boundingBox.dimensions;
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boundingBoxCenter = boundingBox.center;
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boundingBoxLocalCenter = boundingBox.localCenter;
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boundingBoxOrientation = boundingBox.orientation;
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// Selection bounding box.
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Overlays.editOverlay(boundingBoxOverlay, {
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parentID: rootEntityID,
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localPosition: boundingBoxLocalCenter,
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localRotation: ZERO_ROTATION,
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dimensions: boundingBoxDimensions,
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visible: true
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});
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// Somewhat maintain general angular size of scale handles per bounding box center but make more distance ones
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// display smaller in order to give comfortable depth cue.
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cameraPosition = Camera.position;
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boundingBoxVector = Vec3.subtract(boundingBox.center, Camera.position);
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distanceMultiplier = DISTANCE_MULTIPLIER_MULTIPLIER
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* Vec3.dot(Quat.getForward(Camera.orientation), boundingBoxVector)
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/ Math.sqrt(Vec3.length(boundingBoxVector));
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// Corner scale handles.
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// At right-most and opposite corners of bounding box.
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cameraUp = Quat.getUp(Camera.orientation);
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maxCrossProductScale = 0;
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for (i = 0; i < NUM_CORNERS; i += 1) {
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cornerPosition = Vec3.sum(boundingBoxCenter,
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Vec3.multiplyQbyV(boundingBoxOrientation,
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Vec3.multiplyVbyV(CORNER_HANDLE_OVERLAY_AXES[i], boundingBoxDimensions)));
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cornerVector = Vec3.subtract(cornerPosition, cameraPosition);
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crossProductScale = Vec3.dot(Vec3.cross(cornerVector, boundingBoxVector), cameraUp);
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if (crossProductScale > maxCrossProductScale) {
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maxCrossProductScale = crossProductScale;
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rightCornerIndex = i;
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}
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}
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leftCornerIndex = (rightCornerIndex + 4) % NUM_CORNERS;
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cornerIndexes[0] = leftCornerIndex;
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cornerIndexes[1] = rightCornerIndex;
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cornerHandleDimensions = Vec3.multiply(distanceMultiplier, CORNER_HANDLE_OVERLAY_DIMENSIONS);
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for (i = 0; i < NUM_CORNER_HANDLES; i += 1) {
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Overlays.editOverlay(cornerHandleOverlays[i], {
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parentID: rootEntityID,
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localPosition: Vec3.sum(boundingBoxLocalCenter,
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Vec3.multiplyVbyV(CORNER_HANDLE_OVERLAY_AXES[cornerIndexes[i]], boundingBoxDimensions)),
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dimensions: cornerHandleDimensions,
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visible: true
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});
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}
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// Face scale handles.
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// Only valid for a single entity because for multiple entities, some may be at an angle relative to the root entity
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// which would necessitate a (non-existent) shear transform be applied to them when scaling a face of the set.
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if (!isMultiple) {
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faceHandleDimensions = Vec3.multiply(distanceMultiplier, FACE_HANDLE_OVERLAY_DIMENSIONS);
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faceHandleOffsets = Vec3.multiply(distanceMultiplier, FACE_HANDLE_OVERLAY_OFFSETS);
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for (i = 0; i < NUM_FACE_HANDLES; i += 1) {
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Overlays.editOverlay(faceHandleOverlays[i], {
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parentID: rootEntityID,
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localPosition: Vec3.sum(boundingBoxLocalCenter,
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Vec3.multiplyVbyV(FACE_HANDLE_OVERLAY_AXES[i], Vec3.sum(boundingBoxDimensions, faceHandleOffsets))),
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localRotation: FACE_HANDLE_OVERLAY_ROTATIONS[i],
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dimensions: faceHandleDimensions,
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visible: true
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});
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}
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} else {
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for (i = 0; i < NUM_FACE_HANDLES; i += 1) {
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Overlays.editOverlay(faceHandleOverlays[i], { visible: false });
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}
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}
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}
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function startScaling() {
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// Nothing to do.
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}
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function scale(scale3D) {
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// Scale relative to dimensions and positions at start of scaling.
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// Selection bounding box.
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scalingBoundingBoxDimensions = Vec3.multiplyVbyV(scale3D, boundingBoxLocalCenter);
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scalingBoundingBoxLocalCenter = Vec3.multiplyVbyV(scale3D, boundingBoxDimensions);
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Overlays.editOverlay(boundingBoxOverlay, {
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localPosition: scalingBoundingBoxDimensions,
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dimensions: scalingBoundingBoxLocalCenter
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});
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// Corner scale handles.
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for (i = 0; i < NUM_CORNER_HANDLES; i += 1) {
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Overlays.editOverlay(cornerHandleOverlays[i], {
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localPosition: Vec3.sum(scalingBoundingBoxDimensions,
|
||||
Vec3.multiplyVbyV(CORNER_HANDLE_OVERLAY_AXES[cornerIndexes[i]], scalingBoundingBoxLocalCenter))
|
||||
});
|
||||
}
|
||||
|
||||
// Face scale handles.
|
||||
for (i = 0; i < NUM_FACE_HANDLES; i += 1) {
|
||||
Overlays.editOverlay(faceHandleOverlays[i], {
|
||||
localPosition: Vec3.sum(scalingBoundingBoxDimensions,
|
||||
Vec3.multiplyVbyV(FACE_HANDLE_OVERLAY_AXES[i],
|
||||
Vec3.sum(scalingBoundingBoxLocalCenter, faceHandleOffsets)))
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function finishScaling() {
|
||||
// Adopt final scale.
|
||||
boundingBoxLocalCenter = scalingBoundingBoxDimensions;
|
||||
boundingBoxDimensions = scalingBoundingBoxLocalCenter;
|
||||
}
|
||||
|
||||
function hover(overlayID) {
|
||||
if (overlayID !== hoveredOverlayID) {
|
||||
if (hoveredOverlayID !== null) {
|
||||
Overlays.editOverlay(hoveredOverlayID, { color: HANDLE_NORMAL_COLOR });
|
||||
hoveredOverlayID = null;
|
||||
}
|
||||
|
||||
if (overlayID !== null
|
||||
&& (faceHandleOverlays.indexOf(overlayID) !== -1 || cornerHandleOverlays.indexOf(overlayID) !== -1)) {
|
||||
Overlays.editOverlay(overlayID, {
|
||||
color: HANDLE_HOVER_COLOR,
|
||||
alpha: HANDLE_HOVER_ALPHA
|
||||
});
|
||||
hoveredOverlayID = overlayID;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function grab(overlayID) {
|
||||
var overlay,
|
||||
isShowAll = overlayID === null,
|
||||
color = isShowAll ? HANDLE_NORMAL_COLOR : HANDLE_HOVER_COLOR,
|
||||
alpha = isShowAll ? HANDLE_NORMAL_ALPHA : HANDLE_HOVER_ALPHA,
|
||||
i,
|
||||
length;
|
||||
|
||||
for (i = 0, length = cornerHandleOverlays.length; i < length; i += 1) {
|
||||
overlay = cornerHandleOverlays[i];
|
||||
Overlays.editOverlay(overlay, {
|
||||
visible: isVisible && (isShowAll || overlay === overlayID),
|
||||
color: color,
|
||||
alpha: alpha
|
||||
});
|
||||
}
|
||||
|
||||
for (i = 0, length = faceHandleOverlays.length; i < length; i += 1) {
|
||||
overlay = faceHandleOverlays[i];
|
||||
Overlays.editOverlay(overlay, {
|
||||
visible: isVisible && (isShowAll || overlay === overlayID),
|
||||
color: color,
|
||||
alpha: alpha
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function clear() {
|
||||
var i;
|
||||
|
||||
isVisible = false;
|
||||
|
||||
Overlays.editOverlay(boundingBoxOverlay, { visible: false });
|
||||
for (i = 0; i < NUM_CORNER_HANDLES; i += 1) {
|
||||
Overlays.editOverlay(cornerHandleOverlays[i], { visible: false });
|
||||
}
|
||||
for (i = 0; i < NUM_FACE_HANDLES; i += 1) {
|
||||
Overlays.editOverlay(faceHandleOverlays[i], { visible: false });
|
||||
}
|
||||
}
|
||||
|
||||
function destroy() {
|
||||
clear();
|
||||
Overlays.deleteOverlay(boundingBoxOverlay);
|
||||
}
|
||||
|
||||
if (!this instanceof Handles) {
|
||||
return new Handles(side);
|
||||
}
|
||||
|
||||
return {
|
||||
display: display,
|
||||
isHandle: isHandle,
|
||||
scalingAxis: scalingAxis,
|
||||
scalingDirections: scalingDirections,
|
||||
startScaling: startScaling,
|
||||
scale: scale,
|
||||
finishScaling: finishScaling,
|
||||
hover: hover,
|
||||
grab: grab,
|
||||
clear: clear,
|
||||
destroy: destroy
|
||||
};
|
||||
};
|
||||
|
||||
Handles.prototype = {};
|
123
scripts/vr-edit/modules/highlights.js
Normal file
123
scripts/vr-edit/modules/highlights.js
Normal file
|
@ -0,0 +1,123 @@
|
|||
//
|
||||
// highlights.js
|
||||
//
|
||||
// Created by David Rowe on 21 Jul 2017.
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
/* global Highlights */
|
||||
|
||||
Highlights = function (side) {
|
||||
// Draws highlights on selected entities.
|
||||
|
||||
"use strict";
|
||||
|
||||
var handOverlay,
|
||||
entityOverlays = [],
|
||||
GRAB_HIGHLIGHT_COLOR = { red: 240, green: 240, blue: 0 },
|
||||
SCALE_HIGHLIGHT_COLOR = { red: 0, green: 240, blue: 240 },
|
||||
HAND_HIGHLIGHT_ALPHA = 0.35,
|
||||
ENTITY_HIGHLIGHT_ALPHA = 0.8,
|
||||
HAND_HIGHLIGHT_DIMENSIONS = { x: 0.2, y: 0.2, z: 0.2 },
|
||||
HAND_HIGHLIGHT_OFFSET = { x: 0.0, y: 0.11, z: 0.02 },
|
||||
LEFT_HAND = 0,
|
||||
AVATAR_SELF_ID = "{00000000-0000-0000-0000-000000000001}",
|
||||
ZERO_ROTATION = Quat.fromVec3Radians(Vec3.ZERO);
|
||||
|
||||
handOverlay = Overlays.addOverlay("sphere", {
|
||||
dimensions: HAND_HIGHLIGHT_DIMENSIONS,
|
||||
parentID: AVATAR_SELF_ID,
|
||||
parentJointIndex: MyAvatar.getJointIndex(side === LEFT_HAND
|
||||
? "_CONTROLLER_LEFTHAND"
|
||||
: "_CONTROLLER_RIGHTHAND"),
|
||||
localPosition: HAND_HIGHLIGHT_OFFSET,
|
||||
alpha: HAND_HIGHLIGHT_ALPHA,
|
||||
solid: true,
|
||||
drawInFront: true,
|
||||
ignoreRayIntersection: true,
|
||||
visible: false
|
||||
});
|
||||
|
||||
function maybeAddEntityOverlay(index) {
|
||||
if (index >= entityOverlays.length) {
|
||||
entityOverlays.push(Overlays.addOverlay("cube", {
|
||||
alpha: ENTITY_HIGHLIGHT_ALPHA,
|
||||
solid: false,
|
||||
drawInFront: true,
|
||||
ignoreRayIntersection: true,
|
||||
visible: false
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
function editEntityOverlay(index, details, overlayColor) {
|
||||
var offset = Vec3.multiplyVbyV(Vec3.subtract(Vec3.HALF, details.registrationPoint), details.dimensions);
|
||||
|
||||
Overlays.editOverlay(entityOverlays[index], {
|
||||
parentID: details.id,
|
||||
localPosition: offset,
|
||||
localRotation: ZERO_ROTATION,
|
||||
dimensions: details.dimensions,
|
||||
color: overlayColor,
|
||||
visible: true
|
||||
});
|
||||
}
|
||||
|
||||
function display(handIntersected, selection, isScale) {
|
||||
var overlayColor = isScale ? SCALE_HIGHLIGHT_COLOR : GRAB_HIGHLIGHT_COLOR,
|
||||
i,
|
||||
length;
|
||||
|
||||
// Show/hide hand overlay.
|
||||
Overlays.editOverlay(handOverlay, {
|
||||
color: overlayColor,
|
||||
visible: handIntersected
|
||||
});
|
||||
|
||||
// Add/edit entity overlay.
|
||||
for (i = 0, length = selection.length; i < length; i += 1) {
|
||||
maybeAddEntityOverlay(i);
|
||||
editEntityOverlay(i, selection[i], overlayColor);
|
||||
}
|
||||
|
||||
// Delete extra entity overlays.
|
||||
for (i = entityOverlays.length - 1, length = selection.length; i >= length; i -= 1) {
|
||||
Overlays.deleteOverlay(entityOverlays[i]);
|
||||
entityOverlays.splice(i, 1);
|
||||
}
|
||||
}
|
||||
|
||||
function clear() {
|
||||
var i,
|
||||
length;
|
||||
|
||||
// Hide hand overlay.
|
||||
Overlays.editOverlay(handOverlay, { visible: false });
|
||||
|
||||
// Delete entity overlays.
|
||||
for (i = 0, length = entityOverlays.length; i < length; i += 1) {
|
||||
Overlays.deleteOverlay(entityOverlays[i]);
|
||||
}
|
||||
entityOverlays = [];
|
||||
}
|
||||
|
||||
function destroy() {
|
||||
clear();
|
||||
Overlays.deleteOverlay(handOverlay);
|
||||
}
|
||||
|
||||
if (!this instanceof Highlights) {
|
||||
return new Highlights();
|
||||
}
|
||||
|
||||
return {
|
||||
display: display,
|
||||
clear: clear,
|
||||
destroy: destroy
|
||||
};
|
||||
};
|
||||
|
||||
Highlights.prototype = {};
|
241
scripts/vr-edit/modules/laser.js
Normal file
241
scripts/vr-edit/modules/laser.js
Normal file
|
@ -0,0 +1,241 @@
|
|||
//
|
||||
// laser.js
|
||||
//
|
||||
// Created by David Rowe on 21 Jul 2017.
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
/* global Laser */
|
||||
|
||||
Laser = function (side) {
|
||||
// Draws hand lasers.
|
||||
// May intersect with entities or bounding box of other hand's selection.
|
||||
|
||||
"use strict";
|
||||
|
||||
var isLaserEnabled = true,
|
||||
isLaserOn = false,
|
||||
|
||||
laserLine = null,
|
||||
laserSphere = null,
|
||||
|
||||
searchDistance = 0.0,
|
||||
|
||||
SEARCH_SPHERE_SIZE = 0.013, // Per handControllerGrab.js multiplied by 1.2 per handControllerGrab.js.
|
||||
SEARCH_SPHERE_FOLLOW_RATE = 0.5, // Per handControllerGrab.js.
|
||||
COLORS_GRAB_SEARCHING_HALF_SQUEEZE = { red: 10, green: 10, blue: 255 }, // Per handControllgerGrab.js.
|
||||
COLORS_GRAB_SEARCHING_FULL_SQUEEZE = { red: 250, green: 10, blue: 10 }, // Per handControllgerGrab.js.
|
||||
COLORS_GRAB_SEARCHING_HALF_SQUEEZE_BRIGHT,
|
||||
COLORS_GRAB_SEARCHING_FULL_SQUEEZE_BRIGHT,
|
||||
BRIGHT_POW = 0.06, // Per handControllgerGrab.js.
|
||||
|
||||
GRAB_POINT_SPHERE_OFFSET = { x: 0.04, y: 0.13, z: 0.039 }, // Per HmdDisplayPlugin.cpp and controllers.js.
|
||||
|
||||
PICK_MAX_DISTANCE = 500, // Per handControllerGrab.js.
|
||||
PRECISION_PICKING = true,
|
||||
NO_INCLUDE_IDS = [],
|
||||
NO_EXCLUDE_IDS = [],
|
||||
VISIBLE_ONLY = true,
|
||||
|
||||
laserLength,
|
||||
specifiedLaserLength = null,
|
||||
|
||||
LEFT_HAND = 0,
|
||||
AVATAR_SELF_ID = "{00000000-0000-0000-0000-000000000001}",
|
||||
|
||||
intersection;
|
||||
|
||||
function colorPow(color, power) { // Per handControllerGrab.js.
|
||||
return {
|
||||
red: Math.pow(color.red / 255, power) * 255,
|
||||
green: Math.pow(color.green / 255, power) * 255,
|
||||
blue: Math.pow(color.blue / 255, power) * 255
|
||||
};
|
||||
}
|
||||
|
||||
COLORS_GRAB_SEARCHING_HALF_SQUEEZE_BRIGHT = colorPow(COLORS_GRAB_SEARCHING_HALF_SQUEEZE, BRIGHT_POW);
|
||||
COLORS_GRAB_SEARCHING_FULL_SQUEEZE_BRIGHT = colorPow(COLORS_GRAB_SEARCHING_FULL_SQUEEZE, BRIGHT_POW);
|
||||
|
||||
if (side === LEFT_HAND) {
|
||||
GRAB_POINT_SPHERE_OFFSET.x = -GRAB_POINT_SPHERE_OFFSET.x;
|
||||
}
|
||||
|
||||
laserLine = Overlays.addOverlay("line3d", {
|
||||
lineWidth: 5,
|
||||
alpha: 1.0,
|
||||
glow: 1.0,
|
||||
ignoreRayIntersection: true,
|
||||
drawInFront: true,
|
||||
parentID: AVATAR_SELF_ID,
|
||||
parentJointIndex: MyAvatar.getJointIndex(side === LEFT_HAND
|
||||
? "_CAMERA_RELATIVE_CONTROLLER_LEFTHAND"
|
||||
: "_CAMERA_RELATIVE_CONTROLLER_RIGHTHAND"),
|
||||
visible: false
|
||||
});
|
||||
laserSphere = Overlays.addOverlay("circle3d", {
|
||||
innerAlpha: 1.0,
|
||||
outerAlpha: 0.0,
|
||||
solid: true,
|
||||
ignoreRayIntersection: true,
|
||||
drawInFront: true,
|
||||
visible: false
|
||||
});
|
||||
|
||||
function updateLine(start, end, color) {
|
||||
Overlays.editOverlay(laserLine, {
|
||||
start: start,
|
||||
end: end,
|
||||
color: color,
|
||||
visible: true
|
||||
});
|
||||
}
|
||||
|
||||
function updateSphere(location, size, color, brightColor) {
|
||||
var rotation;
|
||||
|
||||
rotation = Quat.lookAt(location, Camera.getPosition(), Vec3.UP);
|
||||
|
||||
Overlays.editOverlay(laserSphere, {
|
||||
position: location,
|
||||
rotation: rotation,
|
||||
innerColor: brightColor,
|
||||
outerColor: color,
|
||||
outerRadius: size,
|
||||
visible: true
|
||||
});
|
||||
}
|
||||
|
||||
function display(origin, direction, distance, isClicked) {
|
||||
var searchTarget,
|
||||
sphereSize,
|
||||
color,
|
||||
brightColor;
|
||||
|
||||
searchDistance = SEARCH_SPHERE_FOLLOW_RATE * searchDistance + (1.0 - SEARCH_SPHERE_FOLLOW_RATE) * distance;
|
||||
searchTarget = Vec3.sum(origin, Vec3.multiply(searchDistance, direction));
|
||||
sphereSize = SEARCH_SPHERE_SIZE * searchDistance;
|
||||
color = isClicked ? COLORS_GRAB_SEARCHING_FULL_SQUEEZE : COLORS_GRAB_SEARCHING_HALF_SQUEEZE;
|
||||
brightColor = isClicked ? COLORS_GRAB_SEARCHING_FULL_SQUEEZE_BRIGHT : COLORS_GRAB_SEARCHING_HALF_SQUEEZE_BRIGHT;
|
||||
|
||||
updateLine(origin, searchTarget, color);
|
||||
updateSphere(searchTarget, sphereSize, color, brightColor);
|
||||
}
|
||||
|
||||
function hide() {
|
||||
Overlays.editOverlay(laserLine, { visible: false });
|
||||
Overlays.editOverlay(laserSphere, { visible: false });
|
||||
}
|
||||
|
||||
function update(hand) {
|
||||
var handPosition,
|
||||
handOrientation,
|
||||
deltaOrigin,
|
||||
pickRay;
|
||||
|
||||
if (!isLaserEnabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!hand.intersection().intersects && hand.triggerPressed()) {
|
||||
handPosition = hand.position();
|
||||
handOrientation = hand.orientation();
|
||||
deltaOrigin = Vec3.multiplyQbyV(handOrientation, GRAB_POINT_SPHERE_OFFSET);
|
||||
pickRay = {
|
||||
origin: Vec3.sum(handPosition, deltaOrigin),
|
||||
direction: Quat.getUp(handOrientation),
|
||||
length: PICK_MAX_DISTANCE
|
||||
};
|
||||
|
||||
intersection = Overlays.findRayIntersection(pickRay, PRECISION_PICKING, NO_INCLUDE_IDS, NO_EXCLUDE_IDS,
|
||||
VISIBLE_ONLY);
|
||||
if (!intersection.intersects) {
|
||||
intersection = Entities.findRayIntersection(pickRay, PRECISION_PICKING, NO_INCLUDE_IDS, NO_EXCLUDE_IDS,
|
||||
VISIBLE_ONLY);
|
||||
if (intersection.intersects && !Entities.hasEditableRoot(intersection.entityID)) {
|
||||
intersection.intersects = false;
|
||||
intersection.entityID = null;
|
||||
}
|
||||
}
|
||||
intersection.laserIntersected = true;
|
||||
laserLength = (specifiedLaserLength !== null)
|
||||
? specifiedLaserLength
|
||||
: (intersection.intersects ? intersection.distance : PICK_MAX_DISTANCE);
|
||||
|
||||
isLaserOn = true;
|
||||
display(pickRay.origin, pickRay.direction, laserLength, hand.triggerClicked());
|
||||
} else {
|
||||
intersection = {
|
||||
intersects: false
|
||||
};
|
||||
if (isLaserOn) {
|
||||
isLaserOn = false;
|
||||
hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function getIntersection() {
|
||||
return intersection;
|
||||
}
|
||||
|
||||
function setLength(length) {
|
||||
specifiedLaserLength = length;
|
||||
laserLength = length;
|
||||
}
|
||||
|
||||
function clearLength() {
|
||||
specifiedLaserLength = null;
|
||||
}
|
||||
|
||||
function getLength() {
|
||||
return laserLength;
|
||||
}
|
||||
|
||||
function handOffset() {
|
||||
return GRAB_POINT_SPHERE_OFFSET;
|
||||
}
|
||||
|
||||
function clear() {
|
||||
isLaserOn = false;
|
||||
hide();
|
||||
}
|
||||
|
||||
function enable() {
|
||||
isLaserEnabled = true;
|
||||
}
|
||||
|
||||
function disable() {
|
||||
isLaserEnabled = false;
|
||||
if (isLaserOn) {
|
||||
hide();
|
||||
}
|
||||
isLaserOn = false;
|
||||
}
|
||||
|
||||
function destroy() {
|
||||
Overlays.deleteOverlay(laserLine);
|
||||
Overlays.deleteOverlay(laserSphere);
|
||||
}
|
||||
|
||||
if (!this instanceof Laser) {
|
||||
return new Laser(side);
|
||||
}
|
||||
|
||||
return {
|
||||
update: update,
|
||||
intersection: getIntersection,
|
||||
setLength: setLength,
|
||||
clearLength: clearLength,
|
||||
length: getLength,
|
||||
enable: enable,
|
||||
disable: disable,
|
||||
handOffset: handOffset,
|
||||
clear: clear,
|
||||
destroy: destroy
|
||||
};
|
||||
};
|
||||
|
||||
Laser.prototype = {};
|
328
scripts/vr-edit/modules/selection.js
Normal file
328
scripts/vr-edit/modules/selection.js
Normal file
|
@ -0,0 +1,328 @@
|
|||
//
|
||||
// selection.js
|
||||
//
|
||||
// Created by David Rowe on 21 Jul 2017.
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
/* global Selection */
|
||||
|
||||
Selection = function (side) {
|
||||
// Manages set of selected entities. Currently supports just one set of linked entities.
|
||||
|
||||
"use strict";
|
||||
|
||||
var selection = [],
|
||||
selectedEntityID = null,
|
||||
rootEntityID = null,
|
||||
rootPosition,
|
||||
rootOrientation,
|
||||
scaleCenter,
|
||||
scaleRootOffset,
|
||||
scaleRootOrientation,
|
||||
ENTITY_TYPE = "entity";
|
||||
|
||||
function traverseEntityTree(id, result) {
|
||||
// Recursively traverses tree of entities and their children, gather IDs and properties.
|
||||
var children,
|
||||
properties,
|
||||
SELECTION_PROPERTIES = ["position", "registrationPoint", "rotation", "dimensions", "localPosition",
|
||||
"dynamic", "collisionless"],
|
||||
i,
|
||||
length;
|
||||
|
||||
properties = Entities.getEntityProperties(id, SELECTION_PROPERTIES);
|
||||
result.push({
|
||||
id: id,
|
||||
position: properties.position,
|
||||
localPosition: properties.localPosition,
|
||||
registrationPoint: properties.registrationPoint,
|
||||
rotation: properties.rotation,
|
||||
dimensions: properties.dimensions,
|
||||
dynamic: properties.dynamic,
|
||||
collisionless: properties.collisionless
|
||||
});
|
||||
|
||||
children = Entities.getChildrenIDs(id);
|
||||
for (i = 0, length = children.length; i < length; i += 1) {
|
||||
if (Entities.getNestableType(children[i]) === ENTITY_TYPE) {
|
||||
traverseEntityTree(children[i], result);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function select(entityID) {
|
||||
var entityProperties,
|
||||
PARENT_PROPERTIES = ["parentID", "position", "rotation", "dymamic", "collisionless"];
|
||||
|
||||
// Find root parent.
|
||||
rootEntityID = Entities.rootOf(entityID);
|
||||
|
||||
// Selection position and orientation is that of the root entity.
|
||||
entityProperties = Entities.getEntityProperties(rootEntityID, PARENT_PROPERTIES);
|
||||
rootPosition = entityProperties.position;
|
||||
rootOrientation = entityProperties.rotation;
|
||||
|
||||
// Find all children.
|
||||
selection = [];
|
||||
traverseEntityTree(rootEntityID, selection);
|
||||
|
||||
selectedEntityID = entityID;
|
||||
}
|
||||
|
||||
function getRootEntityID() {
|
||||
return rootEntityID;
|
||||
}
|
||||
|
||||
function getSelection() {
|
||||
return selection;
|
||||
}
|
||||
|
||||
function count() {
|
||||
return selection.length;
|
||||
}
|
||||
|
||||
function getBoundingBox() {
|
||||
var center,
|
||||
localCenter,
|
||||
orientation,
|
||||
inverseOrientation,
|
||||
dimensions,
|
||||
min,
|
||||
max,
|
||||
i,
|
||||
j,
|
||||
length,
|
||||
registration,
|
||||
position,
|
||||
rotation,
|
||||
corners = [],
|
||||
NUM_CORNERS = 8;
|
||||
|
||||
if (selection.length === 1) {
|
||||
if (Vec3.equal(selection[0].registrationPoint, Vec3.HALF)) {
|
||||
center = rootPosition;
|
||||
} else {
|
||||
center = Vec3.sum(rootPosition,
|
||||
Vec3.multiplyQbyV(rootOrientation,
|
||||
Vec3.multiplyVbyV(selection[0].dimensions,
|
||||
Vec3.subtract(Vec3.HALF, selection[0].registrationPoint))));
|
||||
}
|
||||
localCenter = Vec3.multiplyQbyV(Quat.inverse(rootOrientation), Vec3.subtract(center, rootPosition));
|
||||
orientation = rootOrientation;
|
||||
dimensions = selection[0].dimensions;
|
||||
} else if (selection.length > 1) {
|
||||
// Find min & max x, y, z values of entities' dimension box corners in root entity coordinate system.
|
||||
// Note: Don't use entities' bounding boxes because they're in world coordinates and may make the calculated
|
||||
// bounding box be larger than necessary.
|
||||
min = Vec3.multiplyVbyV(Vec3.subtract(Vec3.ZERO, selection[0].registrationPoint), selection[0].dimensions);
|
||||
max = Vec3.multiplyVbyV(Vec3.subtract(Vec3.ONE, selection[0].registrationPoint), selection[0].dimensions);
|
||||
inverseOrientation = Quat.inverse(rootOrientation);
|
||||
for (i = 1, length = selection.length; i < length; i += 1) {
|
||||
|
||||
registration = selection[i].registrationPoint;
|
||||
corners[0] = { x: -registration.x, y: -registration.y, z: -registration.z };
|
||||
corners[1] = { x: -registration.x, y: -registration.y, z: 1.0 - registration.z };
|
||||
corners[2] = { x: -registration.x, y: 1.0 - registration.y, z: -registration.z };
|
||||
corners[3] = { x: -registration.x, y: 1.0 - registration.y, z: 1.0 - registration.z };
|
||||
corners[4] = { x: 1.0 - registration.x, y: -registration.y, z: -registration.z };
|
||||
corners[5] = { x: 1.0 - registration.x, y: -registration.y, z: 1.0 - registration.z };
|
||||
corners[6] = { x: 1.0 - registration.x, y: 1.0 - registration.y, z: -registration.z };
|
||||
corners[7] = { x: 1.0 - registration.x, y: 1.0 - registration.y, z: 1.0 - registration.z };
|
||||
|
||||
position = selection[i].position;
|
||||
rotation = selection[i].rotation;
|
||||
dimensions = selection[i].dimensions;
|
||||
|
||||
for (j = 0; j < NUM_CORNERS; j += 1) {
|
||||
// Corner position in world coordinates.
|
||||
corners[j] = Vec3.sum(position, Vec3.multiplyQbyV(rotation, Vec3.multiplyVbyV(corners[j], dimensions)));
|
||||
// Corner position in root entity coordinates.
|
||||
corners[j] = Vec3.multiplyQbyV(inverseOrientation, Vec3.subtract(corners[j], rootPosition));
|
||||
// Update min & max.
|
||||
min = Vec3.min(corners[j], min);
|
||||
max = Vec3.max(corners[j], max);
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate bounding box.
|
||||
center = Vec3.sum(rootPosition,
|
||||
Vec3.multiplyQbyV(rootOrientation, Vec3.multiply(0.5, Vec3.sum(min, max))));
|
||||
localCenter = Vec3.multiply(0.5, Vec3.sum(min, max));
|
||||
orientation = rootOrientation;
|
||||
dimensions = Vec3.subtract(max, min);
|
||||
}
|
||||
|
||||
return {
|
||||
center: center,
|
||||
localCenter: localCenter,
|
||||
orientation: orientation,
|
||||
dimensions: dimensions
|
||||
};
|
||||
}
|
||||
|
||||
function startEditing() {
|
||||
var count,
|
||||
i;
|
||||
|
||||
// Disable entity set's physics.
|
||||
for (i = 0, count = selection.length; i < count; i += 1) {
|
||||
Entities.editEntity(selection[i].id, {
|
||||
dynamic: false, // So that gravity doesn't fight with us trying to hold the entity in place.
|
||||
collisionless: true // So that entity doesn't bump us about as we resize the entity.
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function finishEditing() {
|
||||
var firstDynamicEntityID = null,
|
||||
properties,
|
||||
VELOCITY_THRESHOLD = 0.05, // See EntityMotionState.cpp DYNAMIC_LINEAR_VELOCITY_THRESHOLD
|
||||
VELOCITY_KICK = { x: 0, y: 0.02, z: 0 },
|
||||
count,
|
||||
i;
|
||||
|
||||
// Restore entity set's physics.
|
||||
for (i = 0, count = selection.length; i < count; i += 1) {
|
||||
if (firstDynamicEntityID === null && selection[i].dynamic) {
|
||||
firstDynamicEntityID = selection[i].id;
|
||||
}
|
||||
Entities.editEntity(selection[i].id, {
|
||||
dynamic: selection[i].dynamic,
|
||||
collisionless: selection[i].collisionless
|
||||
});
|
||||
}
|
||||
|
||||
// If dynamic with gravity, and velocity is zero, give the entity set a little kick to set off physics.
|
||||
if (firstDynamicEntityID) {
|
||||
properties = Entities.getEntityProperties(firstDynamicEntityID, ["velocity", "gravity"]);
|
||||
if (Vec3.length(properties.gravity) > 0 && Vec3.length(properties.velocity) < VELOCITY_THRESHOLD) {
|
||||
Entities.editEntity(firstDynamicEntityID, { velocity: VELOCITY_KICK });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function getPositionAndOrientation() {
|
||||
// Position and orientation of root entity.
|
||||
return {
|
||||
position: rootPosition,
|
||||
orientation: rootOrientation
|
||||
};
|
||||
}
|
||||
|
||||
function setPositionAndOrientation(position, orientation) {
|
||||
// Position and orientation of root entity.
|
||||
rootPosition = position;
|
||||
rootOrientation = orientation;
|
||||
Entities.editEntity(rootEntityID, {
|
||||
position: position,
|
||||
rotation: orientation
|
||||
});
|
||||
}
|
||||
|
||||
function startDirectScaling(center) {
|
||||
// Save initial position and orientation so that can scale relative to these without accumulating float errors.
|
||||
scaleCenter = center;
|
||||
scaleRootOffset = Vec3.subtract(rootPosition, center);
|
||||
scaleRootOrientation = rootOrientation;
|
||||
}
|
||||
|
||||
function directScale(factor, rotation, center) {
|
||||
// Scale, position, and rotate selection.
|
||||
var i,
|
||||
length;
|
||||
|
||||
// Scale, position, and orient root.
|
||||
rootPosition = Vec3.sum(center, Vec3.multiply(factor, Vec3.multiplyQbyV(rotation, scaleRootOffset)));
|
||||
rootOrientation = Quat.multiply(rotation, scaleRootOrientation);
|
||||
Entities.editEntity(selection[0].id, {
|
||||
dimensions: Vec3.multiply(factor, selection[0].dimensions),
|
||||
position: rootPosition,
|
||||
rotation: rootOrientation
|
||||
});
|
||||
|
||||
// Scale and position children.
|
||||
for (i = 1, length = selection.length; i < length; i += 1) {
|
||||
Entities.editEntity(selection[i].id, {
|
||||
dimensions: Vec3.multiply(factor, selection[i].dimensions),
|
||||
localPosition: Vec3.multiply(factor, selection[i].localPosition)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function finishDirectScaling() {
|
||||
select(selectedEntityID); // Refresh.
|
||||
}
|
||||
|
||||
function startHandleScaling() {
|
||||
// Nothing to do.
|
||||
}
|
||||
|
||||
function handleScale(factor, position, orientation) {
|
||||
// Scale and reposition and orient selection.
|
||||
var i,
|
||||
length;
|
||||
|
||||
// Scale and position root.
|
||||
rootPosition = position;
|
||||
rootOrientation = orientation;
|
||||
Entities.editEntity(selection[0].id, {
|
||||
dimensions: Vec3.multiplyVbyV(factor, selection[0].dimensions),
|
||||
position: rootPosition,
|
||||
rotation: rootOrientation
|
||||
});
|
||||
|
||||
// Scale and position children.
|
||||
// Only corner handles are used for scaling multiple entities so scale factor is the same in all dimensions.
|
||||
// Therefore don't need to take into account orientation relative to parent when scaling local position.
|
||||
for (i = 1, length = selection.length; i < length; i += 1) {
|
||||
Entities.editEntity(selection[i].id, {
|
||||
dimensions: Vec3.multiplyVbyV(factor, selection[i].dimensions),
|
||||
localPosition: Vec3.multiplyVbyV(factor, selection[i].localPosition)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function finishHandleScaling() {
|
||||
select(selectedEntityID); // Refresh.
|
||||
}
|
||||
|
||||
function clear() {
|
||||
selection = [];
|
||||
selectedEntityID = null;
|
||||
rootEntityID = null;
|
||||
}
|
||||
|
||||
function destroy() {
|
||||
clear();
|
||||
}
|
||||
|
||||
if (!this instanceof Selection) {
|
||||
return new Selection(side);
|
||||
}
|
||||
|
||||
return {
|
||||
select: select,
|
||||
selection: getSelection,
|
||||
count: count,
|
||||
rootEntityID: getRootEntityID,
|
||||
boundingBox: getBoundingBox,
|
||||
getPositionAndOrientation: getPositionAndOrientation,
|
||||
setPositionAndOrientation: setPositionAndOrientation,
|
||||
startEditing: startEditing,
|
||||
startDirectScaling: startDirectScaling,
|
||||
directScale: directScale,
|
||||
finishDirectScaling: finishDirectScaling,
|
||||
startHandleScaling: startHandleScaling,
|
||||
handleScale: handleScale,
|
||||
finishHandleScaling: finishHandleScaling,
|
||||
finishEditing: finishEditing,
|
||||
clear: clear,
|
||||
destroy: destroy
|
||||
};
|
||||
};
|
||||
|
||||
Selection.prototype = {};
|
51
scripts/vr-edit/utilities/utilities.js
Normal file
51
scripts/vr-edit/utilities/utilities.js
Normal file
|
@ -0,0 +1,51 @@
|
|||
//
|
||||
// utilities.js
|
||||
//
|
||||
// Created by David Rowe on 21 Jul 2017.
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
if (typeof Vec3.min !== "function") {
|
||||
Vec3.min = function (a, b) {
|
||||
return { x: Math.min(a.x, b.x), y: Math.min(a.y, b.y), z: Math.min(a.z, b.z) };
|
||||
};
|
||||
}
|
||||
|
||||
if (typeof Vec3.max !== "function") {
|
||||
Vec3.max = function (a, b) {
|
||||
return { x: Math.max(a.x, b.x), y: Math.max(a.y, b.y), z: Math.max(a.z, b.z) };
|
||||
};
|
||||
}
|
||||
|
||||
if (typeof Entities.rootOf !== "function") {
|
||||
Entities.rootOf = function (entityID) {
|
||||
var rootEntityID,
|
||||
entityProperties,
|
||||
PARENT_PROPERTIES = ["parentID"],
|
||||
NULL_UUID = "{00000000-0000-0000-0000-000000000000}";
|
||||
rootEntityID = entityID;
|
||||
entityProperties = Entities.getEntityProperties(rootEntityID, PARENT_PROPERTIES);
|
||||
while (entityProperties.parentID && entityProperties.parentID !== NULL_UUID) {
|
||||
rootEntityID = entityProperties.parentID;
|
||||
entityProperties = Entities.getEntityProperties(rootEntityID, PARENT_PROPERTIES);
|
||||
}
|
||||
return rootEntityID;
|
||||
};
|
||||
}
|
||||
|
||||
if (typeof Entities.hasEditableRoot !== "function") {
|
||||
Entities.hasEditableRoot = function (entityID) {
|
||||
var EDITIBLE_ENTITY_QUERY_PROPERTYES = ["parentID", "visible", "locked", "type"],
|
||||
NONEDITABLE_ENTITY_TYPES = ["Unknown", "Zone", "Light"],
|
||||
NULL_UUID = "{00000000-0000-0000-0000-000000000000}",
|
||||
properties;
|
||||
properties = Entities.getEntityProperties(entityID, EDITIBLE_ENTITY_QUERY_PROPERTYES);
|
||||
while (properties.parentID && properties.parentID !== NULL_UUID) {
|
||||
properties = Entities.getEntityProperties(properties.parentID, EDITIBLE_ENTITY_QUERY_PROPERTYES);
|
||||
}
|
||||
return properties.visible && !properties.locked && NONEDITABLE_ENTITY_TYPES.indexOf(properties.type) === -1;
|
||||
};
|
||||
}
|
File diff suppressed because it is too large
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Reference in a new issue