mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-11 02:58:03 +02:00
decouple AM logic from main.cpp to be assignable
This commit is contained in:
parent
97bee1eb82
commit
232f79489d
14 changed files with 456 additions and 418 deletions
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@ -5,9 +5,13 @@ set(TARGET_NAME assignment-client)
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set(ROOT_DIR ..)
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set(MACRO_DIR ${ROOT_DIR}/cmake/macros)
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# setup for find modules
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/../cmake/modules/")
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include(${MACRO_DIR}/SetupHifiProject.cmake)
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setup_hifi_project(${TARGET_NAME} TRUE)
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# link in the shared library
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include(${MACRO_DIR}/LinkHifiLibrary.cmake)
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link_hifi_library(shared ${TARGET_NAME} ${ROOT_DIR})
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link_hifi_library(shared ${TARGET_NAME} ${ROOT_DIR})
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link_hifi_library(audio ${TARGET_NAME} ${ROOT_DIR})
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@ -9,6 +9,7 @@
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#include <sys/time.h>
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#include <Assignment.h>
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#include <AudioMixer.h>
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#include <NodeList.h>
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#include <PacketHeaders.h>
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#include <SharedUtil.h>
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@ -41,6 +42,8 @@ int main(int argc, const char* argv[]) {
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qDebug() << "Received an assignment of type" << assignmentType << "\n";
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AudioMixer::run();
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// reset our NodeList by switching back to unassigned and clearing the list
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nodeList->setOwnerType(NODE_TYPE_UNASSIGNED);
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nodeList->clear();
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@ -3,25 +3,13 @@ cmake_minimum_required(VERSION 2.8)
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set(ROOT_DIR ..)
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set(MACRO_DIR ${ROOT_DIR}/cmake/macros)
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# setup for find modules
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/../cmake/modules/")
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set(TARGET_NAME audio-mixer)
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include(${MACRO_DIR}/SetupHifiProject.cmake)
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setup_hifi_project(${TARGET_NAME} TRUE)
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# set up the external glm library
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include(${MACRO_DIR}/IncludeGLM.cmake)
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include_glm(${TARGET_NAME} ${ROOT_DIR})
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# link the shared hifi library
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include(${MACRO_DIR}/LinkHifiLibrary.cmake)
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link_hifi_library(shared ${TARGET_NAME} ${ROOT_DIR})
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link_hifi_library(audio ${TARGET_NAME} ${ROOT_DIR})
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# link the stk library
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set(STK_ROOT_DIR ${ROOT_DIR}/externals/stk)
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find_package(STK REQUIRED)
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target_link_libraries(${TARGET_NAME} ${STK_LIBRARIES})
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include_directories(${STK_INCLUDE_DIRS})
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@ -6,64 +6,7 @@
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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#include <errno.h>
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#include <fcntl.h>
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#include <fstream>
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#include <iostream>
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#include <limits>
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#include <math.h>
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#include <signal.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef _WIN32
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#include "Syssocket.h"
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#include "Systime.h"
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#include <math.h>
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#else
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#include <arpa/inet.h>
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#include <netinet/in.h>
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#include <sys/time.h>
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#include <sys/socket.h>
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#endif //_WIN32
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#include <glm/glm.hpp>
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#include <glm/gtx/norm.hpp>
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#include <glm/gtx/vector_angle.hpp>
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#include <Logstash.h>
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#include <NodeList.h>
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#include <Node.h>
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#include <NodeTypes.h>
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#include <PacketHeaders.h>
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#include <SharedUtil.h>
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#include <StdDev.h>
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#include <AudioRingBuffer.h>
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#include "AvatarAudioRingBuffer.h"
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#include "InjectedAudioRingBuffer.h"
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const unsigned short MIXER_LISTEN_PORT = 55443;
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const short JITTER_BUFFER_MSECS = 12;
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const short JITTER_BUFFER_SAMPLES = JITTER_BUFFER_MSECS * (SAMPLE_RATE / 1000.0);
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const unsigned int BUFFER_SEND_INTERVAL_USECS = floorf((BUFFER_LENGTH_SAMPLES_PER_CHANNEL / SAMPLE_RATE) * 1000000);
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const int MAX_SAMPLE_VALUE = std::numeric_limits<int16_t>::max();
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const int MIN_SAMPLE_VALUE = std::numeric_limits<int16_t>::min();
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void attachNewBufferToNode(Node *newNode) {
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if (!newNode->getLinkedData()) {
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if (newNode->getType() == NODE_TYPE_AGENT) {
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newNode->setLinkedData(new AvatarAudioRingBuffer());
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} else {
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newNode->setLinkedData(new InjectedAudioRingBuffer());
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}
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}
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}
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#include <AudioMixer.h>
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bool wantLocalDomain = false;
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@ -85,350 +28,7 @@ int main(int argc, const char* argv[]) {
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NodeList::getInstance()->setDomainHostname(domainIP);
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}
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ssize_t receivedBytes = 0;
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nodeList->linkedDataCreateCallback = attachNewBufferToNode;
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nodeList->startSilentNodeRemovalThread();
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unsigned char* packetData = new unsigned char[MAX_PACKET_SIZE];
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sockaddr* nodeAddress = new sockaddr;
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// make sure our node socket is non-blocking
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nodeList->getNodeSocket()->setBlocking(false);
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int nextFrame = 0;
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timeval startTime;
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int numBytesPacketHeader = numBytesForPacketHeader((unsigned char*) &PACKET_TYPE_MIXED_AUDIO);
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unsigned char clientPacket[BUFFER_LENGTH_BYTES_STEREO + numBytesPacketHeader];
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populateTypeAndVersion(clientPacket, PACKET_TYPE_MIXED_AUDIO);
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int16_t clientSamples[BUFFER_LENGTH_SAMPLES_PER_CHANNEL * 2] = {};
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gettimeofday(&startTime, NULL);
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timeval lastDomainServerCheckIn = {};
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timeval beginSendTime, endSendTime;
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float sumFrameTimePercentages = 0.0f;
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int numStatCollections = 0;
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stk::StkFrames stkFrameBuffer(BUFFER_LENGTH_SAMPLES_PER_CHANNEL, 1);
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// if we'll be sending stats, call the Logstash::socket() method to make it load the logstash IP outside the loop
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if (Logstash::shouldSendStats()) {
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Logstash::socket();
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}
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while (true) {
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if (Logstash::shouldSendStats()) {
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gettimeofday(&beginSendTime, NULL);
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}
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// send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
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if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
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gettimeofday(&lastDomainServerCheckIn, NULL);
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NodeList::getInstance()->sendDomainServerCheckIn();
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if (Logstash::shouldSendStats() && numStatCollections > 0) {
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// if we should be sending stats to Logstash send the appropriate average now
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const char MIXER_LOGSTASH_METRIC_NAME[] = "audio-mixer-frame-time-usage";
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float averageFrameTimePercentage = sumFrameTimePercentages / numStatCollections;
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Logstash::stashValue(STAT_TYPE_TIMER, MIXER_LOGSTASH_METRIC_NAME, averageFrameTimePercentage);
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sumFrameTimePercentages = 0.0f;
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numStatCollections = 0;
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}
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}
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for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
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PositionalAudioRingBuffer* positionalRingBuffer = (PositionalAudioRingBuffer*) node->getLinkedData();
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if (positionalRingBuffer && positionalRingBuffer->shouldBeAddedToMix(JITTER_BUFFER_SAMPLES)) {
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// this is a ring buffer that is ready to go
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// set its flag so we know to push its buffer when all is said and done
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positionalRingBuffer->setWillBeAddedToMix(true);
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}
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}
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for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
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const int PHASE_DELAY_AT_90 = 20;
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if (node->getType() == NODE_TYPE_AGENT) {
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AvatarAudioRingBuffer* nodeRingBuffer = (AvatarAudioRingBuffer*) node->getLinkedData();
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// zero out the client mix for this node
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memset(clientSamples, 0, sizeof(clientSamples));
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// loop through all other nodes that have sufficient audio to mix
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for (NodeList::iterator otherNode = nodeList->begin(); otherNode != nodeList->end(); otherNode++) {
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if (((PositionalAudioRingBuffer*) otherNode->getLinkedData())->willBeAddedToMix()
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&& (otherNode != node || (otherNode == node && nodeRingBuffer->shouldLoopbackForNode()))) {
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PositionalAudioRingBuffer* otherNodeBuffer = (PositionalAudioRingBuffer*) otherNode->getLinkedData();
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// based on our listen mode we will do this mixing...
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if (nodeRingBuffer->isListeningToNode(*otherNode)) {
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float bearingRelativeAngleToSource = 0.0f;
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float attenuationCoefficient = 1.0f;
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int numSamplesDelay = 0;
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float weakChannelAmplitudeRatio = 1.0f;
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stk::TwoPole* otherNodeTwoPole = NULL;
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// only do axis/distance attenuation when in normal mode
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if (otherNode != node && nodeRingBuffer->getListeningMode() == AudioRingBuffer::NORMAL) {
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glm::vec3 listenerPosition = nodeRingBuffer->getPosition();
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glm::vec3 relativePosition = otherNodeBuffer->getPosition() - nodeRingBuffer->getPosition();
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glm::quat inverseOrientation = glm::inverse(nodeRingBuffer->getOrientation());
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float distanceSquareToSource = glm::dot(relativePosition, relativePosition);
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float radius = 0.0f;
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if (otherNode->getType() == NODE_TYPE_AUDIO_INJECTOR) {
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InjectedAudioRingBuffer* injectedBuffer = (InjectedAudioRingBuffer*) otherNodeBuffer;
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radius = injectedBuffer->getRadius();
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attenuationCoefficient *= injectedBuffer->getAttenuationRatio();
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}
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if (radius == 0 || (distanceSquareToSource > radius * radius)) {
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// this is either not a spherical source, or the listener is outside the sphere
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if (radius > 0) {
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// this is a spherical source - the distance used for the coefficient
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// needs to be the closest point on the boundary to the source
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// ovveride the distance to the node with the distance to the point on the
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// boundary of the sphere
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distanceSquareToSource -= (radius * radius);
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} else {
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// calculate the angle delivery for off-axis attenuation
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glm::vec3 rotatedListenerPosition = glm::inverse(otherNodeBuffer->getOrientation())
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* relativePosition;
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float angleOfDelivery = glm::angle(glm::vec3(0.0f, 0.0f, -1.0f),
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glm::normalize(rotatedListenerPosition));
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const float MAX_OFF_AXIS_ATTENUATION = 0.2f;
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const float OFF_AXIS_ATTENUATION_FORMULA_STEP = (1 - MAX_OFF_AXIS_ATTENUATION) / 2.0f;
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float offAxisCoefficient = MAX_OFF_AXIS_ATTENUATION +
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(OFF_AXIS_ATTENUATION_FORMULA_STEP * (angleOfDelivery / 90.0f));
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// multiply the current attenuation coefficient by the calculated off axis coefficient
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attenuationCoefficient *= offAxisCoefficient;
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}
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glm::vec3 rotatedSourcePosition = inverseOrientation * relativePosition;
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const float DISTANCE_SCALE = 2.5f;
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const float GEOMETRIC_AMPLITUDE_SCALAR = 0.3f;
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const float DISTANCE_LOG_BASE = 2.5f;
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const float DISTANCE_SCALE_LOG = logf(DISTANCE_SCALE) / logf(DISTANCE_LOG_BASE);
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// calculate the distance coefficient using the distance to this node
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float distanceCoefficient = powf(GEOMETRIC_AMPLITUDE_SCALAR,
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DISTANCE_SCALE_LOG +
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(0.5f * logf(distanceSquareToSource) / logf(DISTANCE_LOG_BASE)) - 1);
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distanceCoefficient = std::min(1.0f, distanceCoefficient);
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// multiply the current attenuation coefficient by the distance coefficient
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attenuationCoefficient *= distanceCoefficient;
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// project the rotated source position vector onto the XZ plane
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rotatedSourcePosition.y = 0.0f;
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// produce an oriented angle about the y-axis
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bearingRelativeAngleToSource = glm::orientedAngle(glm::vec3(0.0f, 0.0f, -1.0f),
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glm::normalize(rotatedSourcePosition),
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glm::vec3(0.0f, 1.0f, 0.0f));
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const float PHASE_AMPLITUDE_RATIO_AT_90 = 0.5;
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// figure out the number of samples of delay and the ratio of the amplitude
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// in the weak channel for audio spatialization
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float sinRatio = fabsf(sinf(glm::radians(bearingRelativeAngleToSource)));
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numSamplesDelay = PHASE_DELAY_AT_90 * sinRatio;
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weakChannelAmplitudeRatio = 1 - (PHASE_AMPLITUDE_RATIO_AT_90 * sinRatio);
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// grab the TwoPole object for this source, add it if it doesn't exist
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TwoPoleNodeMap& nodeTwoPoles = nodeRingBuffer->getTwoPoles();
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TwoPoleNodeMap::iterator twoPoleIterator = nodeTwoPoles.find(otherNode->getNodeID());
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if (twoPoleIterator == nodeTwoPoles.end()) {
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// setup the freeVerb effect for this source for this client
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otherNodeTwoPole = nodeTwoPoles[otherNode->getNodeID()] = new stk::TwoPole;
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} else {
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otherNodeTwoPole = twoPoleIterator->second;
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}
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// calculate the reasonance for this TwoPole based on angle to source
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float TWO_POLE_CUT_OFF_FREQUENCY = 800.0f;
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float TWO_POLE_MAX_FILTER_STRENGTH = 0.4f;
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otherNodeTwoPole->setResonance(TWO_POLE_CUT_OFF_FREQUENCY,
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TWO_POLE_MAX_FILTER_STRENGTH
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* fabsf(bearingRelativeAngleToSource) / 180.0f,
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true);
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}
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}
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int16_t* sourceBuffer = otherNodeBuffer->getNextOutput();
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int16_t* goodChannel = (bearingRelativeAngleToSource > 0.0f)
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? clientSamples
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: clientSamples + BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
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int16_t* delayedChannel = (bearingRelativeAngleToSource > 0.0f)
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? clientSamples + BUFFER_LENGTH_SAMPLES_PER_CHANNEL
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: clientSamples;
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int16_t* delaySamplePointer = otherNodeBuffer->getNextOutput() == otherNodeBuffer->getBuffer()
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? otherNodeBuffer->getBuffer() + RING_BUFFER_LENGTH_SAMPLES - numSamplesDelay
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: otherNodeBuffer->getNextOutput() - numSamplesDelay;
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for (int s = 0; s < BUFFER_LENGTH_SAMPLES_PER_CHANNEL; s++) {
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// load up the stkFrameBuffer with this source's samples
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stkFrameBuffer[s] = (stk::StkFloat) sourceBuffer[s];
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}
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// perform the TwoPole effect on the stkFrameBuffer
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if (otherNodeTwoPole) {
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otherNodeTwoPole->tick(stkFrameBuffer);
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}
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for (int s = 0; s < BUFFER_LENGTH_SAMPLES_PER_CHANNEL; s++) {
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if (s < numSamplesDelay) {
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// pull the earlier sample for the delayed channel
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int earlierSample = delaySamplePointer[s] * attenuationCoefficient * weakChannelAmplitudeRatio;
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delayedChannel[s] = glm::clamp(delayedChannel[s] + earlierSample,
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MIN_SAMPLE_VALUE,
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MAX_SAMPLE_VALUE);
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}
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int16_t currentSample = stkFrameBuffer[s] * attenuationCoefficient;
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goodChannel[s] = glm::clamp(goodChannel[s] + currentSample,
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MIN_SAMPLE_VALUE,
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MAX_SAMPLE_VALUE);
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if (s + numSamplesDelay < BUFFER_LENGTH_SAMPLES_PER_CHANNEL) {
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int sumSample = delayedChannel[s + numSamplesDelay]
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+ (currentSample * weakChannelAmplitudeRatio);
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delayedChannel[s + numSamplesDelay] = glm::clamp(sumSample,
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MIN_SAMPLE_VALUE,
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MAX_SAMPLE_VALUE);
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}
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if (s >= BUFFER_LENGTH_SAMPLES_PER_CHANNEL - PHASE_DELAY_AT_90) {
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// this could be a delayed sample on the next pass
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// so store the affected back in the ARB
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otherNodeBuffer->getNextOutput()[s] = (int16_t) stkFrameBuffer[s];
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}
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}
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}
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}
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}
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memcpy(clientPacket + numBytesPacketHeader, clientSamples, sizeof(clientSamples));
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nodeList->getNodeSocket()->send(node->getPublicSocket(), clientPacket, sizeof(clientPacket));
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}
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}
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// push forward the next output pointers for any audio buffers we used
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for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
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PositionalAudioRingBuffer* nodeBuffer = (PositionalAudioRingBuffer*) node->getLinkedData();
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if (nodeBuffer && nodeBuffer->willBeAddedToMix()) {
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nodeBuffer->setNextOutput(nodeBuffer->getNextOutput() + BUFFER_LENGTH_SAMPLES_PER_CHANNEL);
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if (nodeBuffer->getNextOutput() >= nodeBuffer->getBuffer() + RING_BUFFER_LENGTH_SAMPLES) {
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nodeBuffer->setNextOutput(nodeBuffer->getBuffer());
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}
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nodeBuffer->setWillBeAddedToMix(false);
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}
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}
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// pull any new audio data from nodes off of the network stack
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while (nodeList->getNodeSocket()->receive(nodeAddress, packetData, &receivedBytes) &&
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packetVersionMatch(packetData)) {
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if (packetData[0] == PACKET_TYPE_MICROPHONE_AUDIO_NO_ECHO ||
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packetData[0] == PACKET_TYPE_MICROPHONE_AUDIO_WITH_ECHO) {
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unsigned char* currentBuffer = packetData + numBytesForPacketHeader(packetData);
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uint16_t sourceID;
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memcpy(&sourceID, currentBuffer, sizeof(sourceID));
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Node* avatarNode = nodeList->addOrUpdateNode(nodeAddress,
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nodeAddress,
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NODE_TYPE_AGENT,
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sourceID);
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nodeList->updateNodeWithData(nodeAddress, packetData, receivedBytes);
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if (std::isnan(((PositionalAudioRingBuffer *)avatarNode->getLinkedData())->getOrientation().x)) {
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// kill off this node - temporary solution to mixer crash on mac sleep
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avatarNode->setAlive(false);
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}
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} else if (packetData[0] == PACKET_TYPE_INJECT_AUDIO) {
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Node* matchingInjector = NULL;
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for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
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if (node->getLinkedData()) {
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InjectedAudioRingBuffer* ringBuffer = (InjectedAudioRingBuffer*) node->getLinkedData();
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if (memcmp(ringBuffer->getStreamIdentifier(),
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packetData + numBytesForPacketHeader(packetData),
|
||||
STREAM_IDENTIFIER_NUM_BYTES) == 0) {
|
||||
// this is the matching stream, assign to matchingInjector and stop looking
|
||||
matchingInjector = &*node;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!matchingInjector) {
|
||||
matchingInjector = nodeList->addOrUpdateNode(NULL,
|
||||
NULL,
|
||||
NODE_TYPE_AUDIO_INJECTOR,
|
||||
nodeList->getLastNodeID());
|
||||
nodeList->increaseNodeID();
|
||||
|
||||
}
|
||||
|
||||
// give the new audio data to the matching injector node
|
||||
nodeList->updateNodeWithData(matchingInjector, packetData, receivedBytes);
|
||||
} else if (packetData[0] == PACKET_TYPE_PING) {
|
||||
|
||||
// If the packet is a ping, let processNodeData handle it.
|
||||
nodeList->processNodeData(nodeAddress, packetData, receivedBytes);
|
||||
}
|
||||
}
|
||||
|
||||
if (Logstash::shouldSendStats()) {
|
||||
// send a packet to our logstash instance
|
||||
|
||||
// calculate the percentage value for time elapsed for this send (of the max allowable time)
|
||||
gettimeofday(&endSendTime, NULL);
|
||||
|
||||
float percentageOfMaxElapsed = ((float) (usecTimestamp(&endSendTime) - usecTimestamp(&beginSendTime))
|
||||
/ BUFFER_SEND_INTERVAL_USECS) * 100.0f;
|
||||
|
||||
sumFrameTimePercentages += percentageOfMaxElapsed;
|
||||
|
||||
numStatCollections++;
|
||||
}
|
||||
|
||||
int usecToSleep = usecTimestamp(&startTime) + (++nextFrame * BUFFER_SEND_INTERVAL_USECS) - usecTimestampNow();
|
||||
|
||||
if (usecToSleep > 0) {
|
||||
usleep(usecToSleep);
|
||||
} else {
|
||||
std::cout << "Took too much time, not sleeping!\n";
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/../../cm
|
|||
|
||||
set(TARGET_NAME audio)
|
||||
|
||||
# set up the external glm library
|
||||
include(${MACRO_DIR}/SetupHifiLibrary.cmake)
|
||||
setup_hifi_library(${TARGET_NAME})
|
||||
|
||||
|
@ -15,4 +16,10 @@ include(${MACRO_DIR}/IncludeGLM.cmake)
|
|||
include_glm(${TARGET_NAME} ${ROOT_DIR})
|
||||
|
||||
include(${MACRO_DIR}/LinkHifiLibrary.cmake)
|
||||
link_hifi_library(shared ${TARGET_NAME} ${ROOT_DIR})
|
||||
link_hifi_library(shared ${TARGET_NAME} ${ROOT_DIR})
|
||||
|
||||
# link the stk library
|
||||
set(STK_ROOT_DIR ${ROOT_DIR}/externals/stk)
|
||||
find_package(STK REQUIRED)
|
||||
target_link_libraries(${TARGET_NAME} ${STK_LIBRARIES})
|
||||
include_directories(${STK_INCLUDE_DIRS})
|
419
libraries/audio/src/AudioMixer.cpp
Normal file
419
libraries/audio/src/AudioMixer.cpp
Normal file
|
@ -0,0 +1,419 @@
|
|||
//
|
||||
// AudioMixer.cpp
|
||||
// hifi
|
||||
//
|
||||
// Created by Stephen Birarda on 8/22/13.
|
||||
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#include <errno.h>
|
||||
#include <fcntl.h>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <limits>
|
||||
#include <math.h>
|
||||
#include <signal.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "Syssocket.h"
|
||||
#include "Systime.h"
|
||||
#include <math.h>
|
||||
#else
|
||||
#include <arpa/inet.h>
|
||||
#include <netinet/in.h>
|
||||
#include <sys/time.h>
|
||||
#include <sys/socket.h>
|
||||
#endif //_WIN32
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtx/norm.hpp>
|
||||
#include <glm/gtx/vector_angle.hpp>
|
||||
|
||||
#include <Logstash.h>
|
||||
#include <NodeList.h>
|
||||
#include <Node.h>
|
||||
#include <NodeTypes.h>
|
||||
#include <PacketHeaders.h>
|
||||
#include <SharedUtil.h>
|
||||
#include <StdDev.h>
|
||||
|
||||
#include "AudioRingBuffer.h"
|
||||
|
||||
#include "AvatarAudioRingBuffer.h"
|
||||
#include "InjectedAudioRingBuffer.h"
|
||||
|
||||
#include "AudioMixer.h"
|
||||
|
||||
const unsigned short MIXER_LISTEN_PORT = 55443;
|
||||
|
||||
const short JITTER_BUFFER_MSECS = 12;
|
||||
const short JITTER_BUFFER_SAMPLES = JITTER_BUFFER_MSECS * (SAMPLE_RATE / 1000.0);
|
||||
|
||||
const unsigned int BUFFER_SEND_INTERVAL_USECS = floorf((BUFFER_LENGTH_SAMPLES_PER_CHANNEL / SAMPLE_RATE) * 1000000);
|
||||
|
||||
const int MAX_SAMPLE_VALUE = std::numeric_limits<int16_t>::max();
|
||||
const int MIN_SAMPLE_VALUE = std::numeric_limits<int16_t>::min();
|
||||
|
||||
void attachNewBufferToNode(Node *newNode) {
|
||||
if (!newNode->getLinkedData()) {
|
||||
if (newNode->getType() == NODE_TYPE_AGENT) {
|
||||
newNode->setLinkedData(new AvatarAudioRingBuffer());
|
||||
} else {
|
||||
newNode->setLinkedData(new InjectedAudioRingBuffer());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AudioMixer::run() {
|
||||
|
||||
NodeList *nodeList = NodeList::getInstance();
|
||||
nodeList->setOwnerType(NODE_TYPE_AUDIO_MIXER);
|
||||
|
||||
ssize_t receivedBytes = 0;
|
||||
|
||||
nodeList->linkedDataCreateCallback = attachNewBufferToNode;
|
||||
|
||||
nodeList->startSilentNodeRemovalThread();
|
||||
|
||||
unsigned char* packetData = new unsigned char[MAX_PACKET_SIZE];
|
||||
|
||||
sockaddr* nodeAddress = new sockaddr;
|
||||
|
||||
// make sure our node socket is non-blocking
|
||||
nodeList->getNodeSocket()->setBlocking(false);
|
||||
|
||||
int nextFrame = 0;
|
||||
timeval startTime;
|
||||
|
||||
int numBytesPacketHeader = numBytesForPacketHeader((unsigned char*) &PACKET_TYPE_MIXED_AUDIO);
|
||||
unsigned char clientPacket[BUFFER_LENGTH_BYTES_STEREO + numBytesPacketHeader];
|
||||
populateTypeAndVersion(clientPacket, PACKET_TYPE_MIXED_AUDIO);
|
||||
|
||||
int16_t clientSamples[BUFFER_LENGTH_SAMPLES_PER_CHANNEL * 2] = {};
|
||||
|
||||
gettimeofday(&startTime, NULL);
|
||||
|
||||
timeval lastDomainServerCheckIn = {};
|
||||
|
||||
timeval beginSendTime, endSendTime;
|
||||
float sumFrameTimePercentages = 0.0f;
|
||||
int numStatCollections = 0;
|
||||
|
||||
stk::StkFrames stkFrameBuffer(BUFFER_LENGTH_SAMPLES_PER_CHANNEL, 1);
|
||||
|
||||
// if we'll be sending stats, call the Logstash::socket() method to make it load the logstash IP outside the loop
|
||||
if (Logstash::shouldSendStats()) {
|
||||
Logstash::socket();
|
||||
}
|
||||
|
||||
while (true) {
|
||||
if (Logstash::shouldSendStats()) {
|
||||
gettimeofday(&beginSendTime, NULL);
|
||||
}
|
||||
|
||||
// send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
|
||||
if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
|
||||
gettimeofday(&lastDomainServerCheckIn, NULL);
|
||||
NodeList::getInstance()->sendDomainServerCheckIn();
|
||||
|
||||
if (Logstash::shouldSendStats() && numStatCollections > 0) {
|
||||
// if we should be sending stats to Logstash send the appropriate average now
|
||||
const char MIXER_LOGSTASH_METRIC_NAME[] = "audio-mixer-frame-time-usage";
|
||||
|
||||
float averageFrameTimePercentage = sumFrameTimePercentages / numStatCollections;
|
||||
Logstash::stashValue(STAT_TYPE_TIMER, MIXER_LOGSTASH_METRIC_NAME, averageFrameTimePercentage);
|
||||
|
||||
sumFrameTimePercentages = 0.0f;
|
||||
numStatCollections = 0;
|
||||
}
|
||||
}
|
||||
|
||||
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
|
||||
PositionalAudioRingBuffer* positionalRingBuffer = (PositionalAudioRingBuffer*) node->getLinkedData();
|
||||
if (positionalRingBuffer && positionalRingBuffer->shouldBeAddedToMix(JITTER_BUFFER_SAMPLES)) {
|
||||
// this is a ring buffer that is ready to go
|
||||
// set its flag so we know to push its buffer when all is said and done
|
||||
positionalRingBuffer->setWillBeAddedToMix(true);
|
||||
}
|
||||
}
|
||||
|
||||
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
|
||||
|
||||
const int PHASE_DELAY_AT_90 = 20;
|
||||
|
||||
if (node->getType() == NODE_TYPE_AGENT) {
|
||||
AvatarAudioRingBuffer* nodeRingBuffer = (AvatarAudioRingBuffer*) node->getLinkedData();
|
||||
|
||||
// zero out the client mix for this node
|
||||
memset(clientSamples, 0, sizeof(clientSamples));
|
||||
|
||||
// loop through all other nodes that have sufficient audio to mix
|
||||
for (NodeList::iterator otherNode = nodeList->begin(); otherNode != nodeList->end(); otherNode++) {
|
||||
if (((PositionalAudioRingBuffer*) otherNode->getLinkedData())->willBeAddedToMix()
|
||||
&& (otherNode != node || (otherNode == node && nodeRingBuffer->shouldLoopbackForNode()))) {
|
||||
PositionalAudioRingBuffer* otherNodeBuffer = (PositionalAudioRingBuffer*) otherNode->getLinkedData();
|
||||
// based on our listen mode we will do this mixing...
|
||||
if (nodeRingBuffer->isListeningToNode(*otherNode)) {
|
||||
float bearingRelativeAngleToSource = 0.0f;
|
||||
float attenuationCoefficient = 1.0f;
|
||||
int numSamplesDelay = 0;
|
||||
float weakChannelAmplitudeRatio = 1.0f;
|
||||
|
||||
stk::TwoPole* otherNodeTwoPole = NULL;
|
||||
|
||||
// only do axis/distance attenuation when in normal mode
|
||||
if (otherNode != node && nodeRingBuffer->getListeningMode() == AudioRingBuffer::NORMAL) {
|
||||
|
||||
glm::vec3 listenerPosition = nodeRingBuffer->getPosition();
|
||||
glm::vec3 relativePosition = otherNodeBuffer->getPosition() - nodeRingBuffer->getPosition();
|
||||
glm::quat inverseOrientation = glm::inverse(nodeRingBuffer->getOrientation());
|
||||
|
||||
float distanceSquareToSource = glm::dot(relativePosition, relativePosition);
|
||||
float radius = 0.0f;
|
||||
|
||||
if (otherNode->getType() == NODE_TYPE_AUDIO_INJECTOR) {
|
||||
InjectedAudioRingBuffer* injectedBuffer = (InjectedAudioRingBuffer*) otherNodeBuffer;
|
||||
radius = injectedBuffer->getRadius();
|
||||
attenuationCoefficient *= injectedBuffer->getAttenuationRatio();
|
||||
}
|
||||
|
||||
if (radius == 0 || (distanceSquareToSource > radius * radius)) {
|
||||
// this is either not a spherical source, or the listener is outside the sphere
|
||||
|
||||
if (radius > 0) {
|
||||
// this is a spherical source - the distance used for the coefficient
|
||||
// needs to be the closest point on the boundary to the source
|
||||
|
||||
// ovveride the distance to the node with the distance to the point on the
|
||||
// boundary of the sphere
|
||||
distanceSquareToSource -= (radius * radius);
|
||||
|
||||
} else {
|
||||
// calculate the angle delivery for off-axis attenuation
|
||||
glm::vec3 rotatedListenerPosition = glm::inverse(otherNodeBuffer->getOrientation())
|
||||
* relativePosition;
|
||||
|
||||
float angleOfDelivery = glm::angle(glm::vec3(0.0f, 0.0f, -1.0f),
|
||||
glm::normalize(rotatedListenerPosition));
|
||||
|
||||
const float MAX_OFF_AXIS_ATTENUATION = 0.2f;
|
||||
const float OFF_AXIS_ATTENUATION_FORMULA_STEP = (1 - MAX_OFF_AXIS_ATTENUATION) / 2.0f;
|
||||
|
||||
float offAxisCoefficient = MAX_OFF_AXIS_ATTENUATION +
|
||||
(OFF_AXIS_ATTENUATION_FORMULA_STEP * (angleOfDelivery / 90.0f));
|
||||
|
||||
// multiply the current attenuation coefficient by the calculated off axis coefficient
|
||||
attenuationCoefficient *= offAxisCoefficient;
|
||||
}
|
||||
|
||||
glm::vec3 rotatedSourcePosition = inverseOrientation * relativePosition;
|
||||
|
||||
const float DISTANCE_SCALE = 2.5f;
|
||||
const float GEOMETRIC_AMPLITUDE_SCALAR = 0.3f;
|
||||
const float DISTANCE_LOG_BASE = 2.5f;
|
||||
const float DISTANCE_SCALE_LOG = logf(DISTANCE_SCALE) / logf(DISTANCE_LOG_BASE);
|
||||
|
||||
// calculate the distance coefficient using the distance to this node
|
||||
float distanceCoefficient = powf(GEOMETRIC_AMPLITUDE_SCALAR,
|
||||
DISTANCE_SCALE_LOG +
|
||||
(0.5f * logf(distanceSquareToSource) / logf(DISTANCE_LOG_BASE)) - 1);
|
||||
distanceCoefficient = std::min(1.0f, distanceCoefficient);
|
||||
|
||||
// multiply the current attenuation coefficient by the distance coefficient
|
||||
attenuationCoefficient *= distanceCoefficient;
|
||||
|
||||
// project the rotated source position vector onto the XZ plane
|
||||
rotatedSourcePosition.y = 0.0f;
|
||||
|
||||
// produce an oriented angle about the y-axis
|
||||
bearingRelativeAngleToSource = glm::orientedAngle(glm::vec3(0.0f, 0.0f, -1.0f),
|
||||
glm::normalize(rotatedSourcePosition),
|
||||
glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
|
||||
const float PHASE_AMPLITUDE_RATIO_AT_90 = 0.5;
|
||||
|
||||
// figure out the number of samples of delay and the ratio of the amplitude
|
||||
// in the weak channel for audio spatialization
|
||||
float sinRatio = fabsf(sinf(glm::radians(bearingRelativeAngleToSource)));
|
||||
numSamplesDelay = PHASE_DELAY_AT_90 * sinRatio;
|
||||
weakChannelAmplitudeRatio = 1 - (PHASE_AMPLITUDE_RATIO_AT_90 * sinRatio);
|
||||
|
||||
// grab the TwoPole object for this source, add it if it doesn't exist
|
||||
TwoPoleNodeMap& nodeTwoPoles = nodeRingBuffer->getTwoPoles();
|
||||
TwoPoleNodeMap::iterator twoPoleIterator = nodeTwoPoles.find(otherNode->getNodeID());
|
||||
|
||||
if (twoPoleIterator == nodeTwoPoles.end()) {
|
||||
// setup the freeVerb effect for this source for this client
|
||||
otherNodeTwoPole = nodeTwoPoles[otherNode->getNodeID()] = new stk::TwoPole;
|
||||
} else {
|
||||
otherNodeTwoPole = twoPoleIterator->second;
|
||||
}
|
||||
|
||||
// calculate the reasonance for this TwoPole based on angle to source
|
||||
float TWO_POLE_CUT_OFF_FREQUENCY = 800.0f;
|
||||
float TWO_POLE_MAX_FILTER_STRENGTH = 0.4f;
|
||||
|
||||
otherNodeTwoPole->setResonance(TWO_POLE_CUT_OFF_FREQUENCY,
|
||||
TWO_POLE_MAX_FILTER_STRENGTH
|
||||
* fabsf(bearingRelativeAngleToSource) / 180.0f,
|
||||
true);
|
||||
}
|
||||
}
|
||||
|
||||
int16_t* sourceBuffer = otherNodeBuffer->getNextOutput();
|
||||
|
||||
int16_t* goodChannel = (bearingRelativeAngleToSource > 0.0f)
|
||||
? clientSamples
|
||||
: clientSamples + BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
|
||||
int16_t* delayedChannel = (bearingRelativeAngleToSource > 0.0f)
|
||||
? clientSamples + BUFFER_LENGTH_SAMPLES_PER_CHANNEL
|
||||
: clientSamples;
|
||||
|
||||
int16_t* delaySamplePointer = otherNodeBuffer->getNextOutput() == otherNodeBuffer->getBuffer()
|
||||
? otherNodeBuffer->getBuffer() + RING_BUFFER_LENGTH_SAMPLES - numSamplesDelay
|
||||
: otherNodeBuffer->getNextOutput() - numSamplesDelay;
|
||||
|
||||
for (int s = 0; s < BUFFER_LENGTH_SAMPLES_PER_CHANNEL; s++) {
|
||||
// load up the stkFrameBuffer with this source's samples
|
||||
stkFrameBuffer[s] = (stk::StkFloat) sourceBuffer[s];
|
||||
}
|
||||
|
||||
// perform the TwoPole effect on the stkFrameBuffer
|
||||
if (otherNodeTwoPole) {
|
||||
otherNodeTwoPole->tick(stkFrameBuffer);
|
||||
}
|
||||
|
||||
for (int s = 0; s < BUFFER_LENGTH_SAMPLES_PER_CHANNEL; s++) {
|
||||
if (s < numSamplesDelay) {
|
||||
// pull the earlier sample for the delayed channel
|
||||
int earlierSample = delaySamplePointer[s] * attenuationCoefficient * weakChannelAmplitudeRatio;
|
||||
|
||||
delayedChannel[s] = glm::clamp(delayedChannel[s] + earlierSample,
|
||||
MIN_SAMPLE_VALUE,
|
||||
MAX_SAMPLE_VALUE);
|
||||
}
|
||||
|
||||
int16_t currentSample = stkFrameBuffer[s] * attenuationCoefficient;
|
||||
|
||||
goodChannel[s] = glm::clamp(goodChannel[s] + currentSample,
|
||||
MIN_SAMPLE_VALUE,
|
||||
MAX_SAMPLE_VALUE);
|
||||
|
||||
if (s + numSamplesDelay < BUFFER_LENGTH_SAMPLES_PER_CHANNEL) {
|
||||
int sumSample = delayedChannel[s + numSamplesDelay]
|
||||
+ (currentSample * weakChannelAmplitudeRatio);
|
||||
delayedChannel[s + numSamplesDelay] = glm::clamp(sumSample,
|
||||
MIN_SAMPLE_VALUE,
|
||||
MAX_SAMPLE_VALUE);
|
||||
}
|
||||
|
||||
if (s >= BUFFER_LENGTH_SAMPLES_PER_CHANNEL - PHASE_DELAY_AT_90) {
|
||||
// this could be a delayed sample on the next pass
|
||||
// so store the affected back in the ARB
|
||||
otherNodeBuffer->getNextOutput()[s] = (int16_t) stkFrameBuffer[s];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
memcpy(clientPacket + numBytesPacketHeader, clientSamples, sizeof(clientSamples));
|
||||
nodeList->getNodeSocket()->send(node->getPublicSocket(), clientPacket, sizeof(clientPacket));
|
||||
}
|
||||
}
|
||||
|
||||
// push forward the next output pointers for any audio buffers we used
|
||||
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
|
||||
PositionalAudioRingBuffer* nodeBuffer = (PositionalAudioRingBuffer*) node->getLinkedData();
|
||||
if (nodeBuffer && nodeBuffer->willBeAddedToMix()) {
|
||||
nodeBuffer->setNextOutput(nodeBuffer->getNextOutput() + BUFFER_LENGTH_SAMPLES_PER_CHANNEL);
|
||||
|
||||
if (nodeBuffer->getNextOutput() >= nodeBuffer->getBuffer() + RING_BUFFER_LENGTH_SAMPLES) {
|
||||
nodeBuffer->setNextOutput(nodeBuffer->getBuffer());
|
||||
}
|
||||
nodeBuffer->setWillBeAddedToMix(false);
|
||||
}
|
||||
}
|
||||
|
||||
// pull any new audio data from nodes off of the network stack
|
||||
while (nodeList->getNodeSocket()->receive(nodeAddress, packetData, &receivedBytes) &&
|
||||
packetVersionMatch(packetData)) {
|
||||
if (packetData[0] == PACKET_TYPE_MICROPHONE_AUDIO_NO_ECHO ||
|
||||
packetData[0] == PACKET_TYPE_MICROPHONE_AUDIO_WITH_ECHO) {
|
||||
|
||||
unsigned char* currentBuffer = packetData + numBytesForPacketHeader(packetData);
|
||||
uint16_t sourceID;
|
||||
memcpy(&sourceID, currentBuffer, sizeof(sourceID));
|
||||
|
||||
Node* avatarNode = nodeList->addOrUpdateNode(nodeAddress,
|
||||
nodeAddress,
|
||||
NODE_TYPE_AGENT,
|
||||
sourceID);
|
||||
|
||||
nodeList->updateNodeWithData(nodeAddress, packetData, receivedBytes);
|
||||
|
||||
if (std::isnan(((PositionalAudioRingBuffer *)avatarNode->getLinkedData())->getOrientation().x)) {
|
||||
// kill off this node - temporary solution to mixer crash on mac sleep
|
||||
avatarNode->setAlive(false);
|
||||
}
|
||||
} else if (packetData[0] == PACKET_TYPE_INJECT_AUDIO) {
|
||||
Node* matchingInjector = NULL;
|
||||
|
||||
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
|
||||
if (node->getLinkedData()) {
|
||||
|
||||
InjectedAudioRingBuffer* ringBuffer = (InjectedAudioRingBuffer*) node->getLinkedData();
|
||||
if (memcmp(ringBuffer->getStreamIdentifier(),
|
||||
packetData + numBytesForPacketHeader(packetData),
|
||||
STREAM_IDENTIFIER_NUM_BYTES) == 0) {
|
||||
// this is the matching stream, assign to matchingInjector and stop looking
|
||||
matchingInjector = &*node;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!matchingInjector) {
|
||||
matchingInjector = nodeList->addOrUpdateNode(NULL,
|
||||
NULL,
|
||||
NODE_TYPE_AUDIO_INJECTOR,
|
||||
nodeList->getLastNodeID());
|
||||
nodeList->increaseNodeID();
|
||||
|
||||
}
|
||||
|
||||
// give the new audio data to the matching injector node
|
||||
nodeList->updateNodeWithData(matchingInjector, packetData, receivedBytes);
|
||||
} else if (packetData[0] == PACKET_TYPE_PING) {
|
||||
|
||||
// If the packet is a ping, let processNodeData handle it.
|
||||
nodeList->processNodeData(nodeAddress, packetData, receivedBytes);
|
||||
}
|
||||
}
|
||||
|
||||
if (Logstash::shouldSendStats()) {
|
||||
// send a packet to our logstash instance
|
||||
|
||||
// calculate the percentage value for time elapsed for this send (of the max allowable time)
|
||||
gettimeofday(&endSendTime, NULL);
|
||||
|
||||
float percentageOfMaxElapsed = ((float) (usecTimestamp(&endSendTime) - usecTimestamp(&beginSendTime))
|
||||
/ BUFFER_SEND_INTERVAL_USECS) * 100.0f;
|
||||
|
||||
sumFrameTimePercentages += percentageOfMaxElapsed;
|
||||
|
||||
numStatCollections++;
|
||||
}
|
||||
|
||||
int usecToSleep = usecTimestamp(&startTime) + (++nextFrame * BUFFER_SEND_INTERVAL_USECS) - usecTimestampNow();
|
||||
|
||||
if (usecToSleep > 0) {
|
||||
usleep(usecToSleep);
|
||||
} else {
|
||||
std::cout << "Took too much time, not sleeping!\n";
|
||||
}
|
||||
}
|
||||
}
|
17
libraries/audio/src/AudioMixer.h
Normal file
17
libraries/audio/src/AudioMixer.h
Normal file
|
@ -0,0 +1,17 @@
|
|||
//
|
||||
// AudioMixer.h
|
||||
// hifi
|
||||
//
|
||||
// Created by Stephen Birarda on 8/22/13.
|
||||
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __hifi__AudioMixer__
|
||||
#define __hifi__AudioMixer__
|
||||
|
||||
class AudioMixer {
|
||||
public:
|
||||
static void run();
|
||||
};
|
||||
|
||||
#endif /* defined(__hifi__AudioMixer__) */
|
|
@ -9,7 +9,7 @@
|
|||
#ifndef __hifi__InjectedAudioRingBuffer__
|
||||
#define __hifi__InjectedAudioRingBuffer__
|
||||
|
||||
#include <AudioInjector.h>
|
||||
#include "AudioInjector.h"
|
||||
|
||||
#include "PositionalAudioRingBuffer.h"
|
||||
|
|
@ -12,7 +12,7 @@
|
|||
#include <vector>
|
||||
#include <glm/gtx/quaternion.hpp>
|
||||
|
||||
#include <AudioRingBuffer.h>
|
||||
#include "AudioRingBuffer.h"
|
||||
|
||||
class PositionalAudioRingBuffer : public AudioRingBuffer {
|
||||
public:
|
|
@ -31,7 +31,7 @@ const char SOLO_NODE_TYPES[2] = {
|
|||
};
|
||||
|
||||
const char DEFAULT_DOMAIN_HOSTNAME[MAX_HOSTNAME_BYTES] = "root.highfidelity.io";
|
||||
const char DEFAULT_DOMAIN_IP[INET_ADDRSTRLEN] = ""; // IP Address will be re-set by lookup on startup
|
||||
const char DEFAULT_DOMAIN_IP[INET_ADDRSTRLEN] = "10.0.0.20"; // IP Address will be re-set by lookup on startup
|
||||
const int DEFAULT_DOMAINSERVER_PORT = 40102;
|
||||
|
||||
bool silentNodeThreadStopFlag = false;
|
||||
|
|
Loading…
Reference in a new issue