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https://github.com/JulianGro/overte.git
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Merge pull request #8043 from hyperlogic/bug-fix/hmd-ui-center-improvements
HMD UI re-centering while driving improvements.
This commit is contained in:
commit
213479c530
8 changed files with 196 additions and 123 deletions
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@ -4208,6 +4208,7 @@ void Application::resetSensors(bool andReload) {
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DependencyManager::get<DdeFaceTracker>()->reset();
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DependencyManager::get<EyeTracker>()->reset();
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getActiveDisplayPlugin()->resetSensors();
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_overlayConductor.centerUI();
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getMyAvatar()->reset(andReload);
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QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "reset", Qt::QueuedConnection);
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}
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@ -256,8 +256,7 @@ Menu::Menu() {
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UNSPECIFIED_POSITION, "Advanced");
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// View > Overlays
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addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Overlays, 0, true,
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qApp, SLOT(setOverlaysVisible(bool)));
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addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Overlays, 0, true);
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// Navigate menu ----------------------------------
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MenuWrapper* navigateMenu = addMenu("Navigate");
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@ -1246,8 +1246,7 @@ void MyAvatar::prepareForPhysicsSimulation() {
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_characterController.setPositionAndOrientation(getPosition(), getOrientation());
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if (qApp->isHMDMode()) {
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bool hasDriveInput = fabsf(_driveKeys[TRANSLATE_X]) > 0.0f || fabsf(_driveKeys[TRANSLATE_Z]) > 0.0f;
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_follow.prePhysicsUpdate(*this, deriveBodyFromHMDSensor(), _bodySensorMatrix, hasDriveInput);
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_follow.prePhysicsUpdate(*this, deriveBodyFromHMDSensor(), _bodySensorMatrix, hasDriveInput());
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} else {
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_follow.deactivate();
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}
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@ -2132,3 +2131,7 @@ bool MyAvatar::didTeleport() {
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lastPosition = pos;
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return (changeInPosition.length() > MAX_AVATAR_MOVEMENT_PER_FRAME);
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}
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bool MyAvatar::hasDriveInput() const {
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return fabsf(_driveKeys[TRANSLATE_X]) > 0.0f || fabsf(_driveKeys[TRANSLATE_Y]) > 0.0f || fabsf(_driveKeys[TRANSLATE_Z]) > 0.0f;
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}
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@ -266,6 +266,8 @@ public:
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controller::Pose getLeftHandControllerPoseInAvatarFrame() const;
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controller::Pose getRightHandControllerPoseInAvatarFrame() const;
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bool hasDriveInput() const;
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Q_INVOKABLE void setCharacterControllerEnabled(bool enabled);
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Q_INVOKABLE bool getCharacterControllerEnabled();
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@ -17,122 +17,164 @@
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#include "OverlayConductor.h"
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OverlayConductor::OverlayConductor() {
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}
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OverlayConductor::~OverlayConductor() {
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}
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void OverlayConductor::update(float dt) {
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bool OverlayConductor::headOutsideOverlay() const {
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glm::mat4 hmdMat = qApp->getHMDSensorPose();
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glm::vec3 hmdPos = extractTranslation(hmdMat);
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glm::vec3 hmdForward = transformVectorFast(hmdMat, glm::vec3(0.0f, 0.0f, -1.0f));
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updateMode();
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Transform uiTransform = qApp->getApplicationCompositor().getModelTransform();
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glm::vec3 uiPos = uiTransform.getTranslation();
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glm::vec3 uiForward = uiTransform.getRotation() * glm::vec3(0.0f, 0.0f, -1.0f);
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switch (_mode) {
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case SITTING: {
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// when sitting, the overlay is at the origin, facing down the -z axis.
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// the camera is taken directly from the HMD.
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Transform identity;
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qApp->getApplicationCompositor().setModelTransform(identity);
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qApp->getApplicationCompositor().setCameraBaseTransform(identity);
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break;
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}
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case STANDING: {
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// when standing, the overlay is at a reference position, which is set when the overlay is
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// enabled. The camera is taken directly from the HMD, but in world space.
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// So the sensorToWorldMatrix must be applied.
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MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
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Transform t;
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t.evalFromRawMatrix(myAvatar->getSensorToWorldMatrix());
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qApp->getApplicationCompositor().setCameraBaseTransform(t);
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// detect when head moves out side of sweet spot, or looks away.
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mat4 headMat = myAvatar->getSensorToWorldMatrix() * qApp->getHMDSensorPose();
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vec3 headWorldPos = extractTranslation(headMat);
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vec3 headForward = glm::quat_cast(headMat) * glm::vec3(0.0f, 0.0f, -1.0f);
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Transform modelXform = qApp->getApplicationCompositor().getModelTransform();
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vec3 compositorWorldPos = modelXform.getTranslation();
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vec3 compositorForward = modelXform.getRotation() * glm::vec3(0.0f, 0.0f, -1.0f);
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const float MAX_COMPOSITOR_DISTANCE = 0.6f;
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const float MAX_COMPOSITOR_ANGLE = 110.0f;
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if (_enabled && (glm::distance(headWorldPos, compositorWorldPos) > MAX_COMPOSITOR_DISTANCE ||
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glm::dot(headForward, compositorForward) < cosf(glm::radians(MAX_COMPOSITOR_ANGLE)))) {
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// fade out the overlay
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setEnabled(false);
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}
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break;
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}
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case FLAT:
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// do nothing
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break;
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const float MAX_COMPOSITOR_DISTANCE = 0.6f;
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const float MAX_COMPOSITOR_ANGLE = 180.0f; // rotation check is effectively disabled
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if (glm::distance(uiPos, hmdPos) > MAX_COMPOSITOR_DISTANCE ||
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glm::dot(uiForward, hmdForward) < cosf(glm::radians(MAX_COMPOSITOR_ANGLE))) {
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return true;
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}
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return false;
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}
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void OverlayConductor::updateMode() {
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bool OverlayConductor::updateAvatarIsAtRest() {
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MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
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if (myAvatar->getClearOverlayWhenDriving()) {
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float speed = glm::length(myAvatar->getVelocity());
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const float MIN_DRIVING = 0.2f;
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const float MAX_NOT_DRIVING = 0.01f;
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const quint64 REQUIRED_USECS_IN_NEW_MODE_BEFORE_INVISIBLE = 200 * 1000;
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const quint64 REQUIRED_USECS_IN_NEW_MODE_BEFORE_VISIBLE = 1000 * 1000;
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bool nowDriving = _driving; // Assume current _driving mode unless...
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if (speed > MIN_DRIVING) { // ... we're definitely moving...
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nowDriving = true;
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} else if (speed < MAX_NOT_DRIVING) { // ... or definitely not.
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nowDriving = false;
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}
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// Check that we're in this new mode for long enough to really trigger a transition.
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if (nowDriving == _driving) { // If there's no change in state, clear any attepted timer.
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_timeInPotentialMode = 0;
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} else if (_timeInPotentialMode == 0) { // We've just changed with no timer, so start timing now.
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_timeInPotentialMode = usecTimestampNow();
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} else if ((usecTimestampNow() - _timeInPotentialMode) > (nowDriving ? REQUIRED_USECS_IN_NEW_MODE_BEFORE_INVISIBLE : REQUIRED_USECS_IN_NEW_MODE_BEFORE_VISIBLE)) {
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_timeInPotentialMode = 0; // a real transition
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if (nowDriving) {
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_wantsOverlays = Menu::getInstance()->isOptionChecked(MenuOption::Overlays);
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} else { // reset when coming out of driving
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_mode = FLAT; // Seems appropriate to let things reset, below, after the following.
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// All reset of, e.g., room-scale location as though by apostrophe key, without all the other adjustments.
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qApp->getActiveDisplayPlugin()->resetSensors();
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myAvatar->reset(true, false, false);
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const quint64 REST_ENABLE_TIME_USECS = 1000 * 1000; // 1 s
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const quint64 REST_DISABLE_TIME_USECS = 200 * 1000; // 200 ms
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const float AT_REST_THRESHOLD = 0.01f;
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bool desiredAtRest = glm::length(myAvatar->getVelocity()) < AT_REST_THRESHOLD;
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if (desiredAtRest != _desiredAtRest) {
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// start timer
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_desiredAtRestTimer = usecTimestampNow() + (desiredAtRest ? REST_ENABLE_TIME_USECS : REST_DISABLE_TIME_USECS);
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}
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_desiredAtRest = desiredAtRest;
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if (_desiredAtRestTimer != 0 && usecTimestampNow() > _desiredAtRestTimer) {
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// timer expired
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// change state!
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_currentAtRest = _desiredAtRest;
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// disable timer
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_desiredAtRestTimer = 0;
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}
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return _currentAtRest;
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}
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bool OverlayConductor::updateAvatarHasDriveInput() {
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MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
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const quint64 DRIVE_ENABLE_TIME_USECS = 200 * 1000; // 200 ms
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const quint64 DRIVE_DISABLE_TIME_USECS = 1000 * 1000; // 1 s
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bool desiredDriving = myAvatar->hasDriveInput();
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if (desiredDriving != _desiredDriving) {
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// start timer
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_desiredDrivingTimer = usecTimestampNow() + (desiredDriving ? DRIVE_ENABLE_TIME_USECS : DRIVE_DISABLE_TIME_USECS);
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}
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_desiredDriving = desiredDriving;
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if (_desiredDrivingTimer != 0 && usecTimestampNow() > _desiredDrivingTimer) {
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// timer expired
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// change state!
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_currentDriving = _desiredDriving;
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// disable timer
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_desiredDrivingTimer = 0;
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}
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return _currentDriving;
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}
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void OverlayConductor::centerUI() {
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// place the overlay at the current hmd position in sensor space
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auto camMat = cancelOutRollAndPitch(qApp->getHMDSensorPose());
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qApp->getApplicationCompositor().setModelTransform(Transform(camMat));
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}
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bool OverlayConductor::userWishesToHide() const {
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// user pressed toggle button.
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return Menu::getInstance()->isOptionChecked(MenuOption::Overlays) != _prevOverlayMenuChecked && Menu::getInstance()->isOptionChecked(MenuOption::Overlays);
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}
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bool OverlayConductor::userWishesToShow() const {
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// user pressed toggle button.
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return Menu::getInstance()->isOptionChecked(MenuOption::Overlays) != _prevOverlayMenuChecked && !Menu::getInstance()->isOptionChecked(MenuOption::Overlays);
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}
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void OverlayConductor::setState(State state) {
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#ifdef WANT_DEBUG
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static QString stateToString[NumStates] = { "Enabled", "DisabledByDrive", "DisabledByHead", "DisabledByToggle" };
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qDebug() << "OverlayConductor " << stateToString[state] << "<--" << stateToString[_state];
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#endif
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_state = state;
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}
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OverlayConductor::State OverlayConductor::getState() const {
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return _state;
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}
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void OverlayConductor::update(float dt) {
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MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
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// centerUI when hmd mode is first enabled
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if (qApp->isHMDMode() && !_hmdMode) {
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centerUI();
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}
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_hmdMode = qApp->isHMDMode();
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bool prevDriving = _currentDriving;
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bool isDriving = updateAvatarHasDriveInput();
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bool drivingChanged = prevDriving != isDriving;
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bool isAtRest = updateAvatarIsAtRest();
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switch (getState()) {
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case Enabled:
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if (myAvatar->getClearOverlayWhenDriving() && qApp->isHMDMode() && headOutsideOverlay()) {
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setState(DisabledByHead);
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setEnabled(false);
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}
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if (_wantsOverlays) {
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setEnabled(!nowDriving);
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if (userWishesToHide()) {
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setState(DisabledByToggle);
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setEnabled(false);
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}
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_driving = nowDriving;
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} // Else haven't accumulated enough time in new mode, but keep timing.
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if (myAvatar->getClearOverlayWhenDriving() && drivingChanged && isDriving) {
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setState(DisabledByDrive);
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setEnabled(false);
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}
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break;
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case DisabledByDrive:
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if (!isDriving || userWishesToShow()) {
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setState(Enabled);
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setEnabled(true);
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}
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break;
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case DisabledByHead:
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if (isAtRest || userWishesToShow()) {
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setState(Enabled);
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setEnabled(true);
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}
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break;
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case DisabledByToggle:
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if (userWishesToShow()) {
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setState(Enabled);
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setEnabled(true);
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}
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break;
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default:
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break;
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}
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Mode newMode;
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if (qApp->isHMDMode()) {
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newMode = SITTING;
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} else {
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newMode = FLAT;
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}
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if (newMode != _mode) {
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switch (newMode) {
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case SITTING: {
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// enter the SITTING state
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// place the overlay at origin
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qApp->getApplicationCompositor().setModelTransform(Transform());
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break;
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}
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case STANDING: { // STANDING mode is not currently used.
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// enter the STANDING state
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// place the overlay at the current hmd position in world space
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auto camMat = cancelOutRollAndPitch(myAvatar->getSensorToWorldMatrix() * qApp->getHMDSensorPose());
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qApp->getApplicationCompositor().setModelTransform(Transform(camMat));
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break;
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}
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case FLAT:
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// do nothing
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break;
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}
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}
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_mode = newMode;
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_prevOverlayMenuChecked = Menu::getInstance()->isOptionChecked(MenuOption::Overlays);
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}
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void OverlayConductor::setEnabled(bool enabled) {
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@ -143,13 +185,15 @@ void OverlayConductor::setEnabled(bool enabled) {
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_enabled = enabled; // set the new value
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auto offscreenUi = DependencyManager::get<OffscreenUi>();
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offscreenUi->setPinned(!_enabled);
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// ensure that the the state of the menu item reflects the state of the overlay.
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Menu::getInstance()->setIsOptionChecked(MenuOption::Overlays, _enabled);
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_prevOverlayMenuChecked = _enabled;
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// if the new state is visible/enabled...
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if (_enabled && _mode == STANDING) {
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// place the overlay at the current hmd position in world space
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MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
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auto camMat = cancelOutRollAndPitch(myAvatar->getSensorToWorldMatrix() * qApp->getHMDSensorPose());
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qApp->getApplicationCompositor().setModelTransform(Transform(camMat));
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}
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if (_enabled && qApp->isHMDMode()) {
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centerUI();
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}
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}
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bool OverlayConductor::getEnabled() const {
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@ -20,20 +20,41 @@ public:
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void setEnabled(bool enable);
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bool getEnabled() const;
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private:
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void updateMode();
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void centerUI();
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enum Mode {
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FLAT,
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SITTING,
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STANDING
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private:
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bool headOutsideOverlay() const;
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bool updateAvatarHasDriveInput();
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bool updateAvatarIsAtRest();
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bool userWishesToHide() const;
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bool userWishesToShow() const;
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enum State {
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Enabled = 0,
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DisabledByDrive,
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DisabledByHead,
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DisabledByToggle,
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NumStates
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};
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Mode _mode { FLAT };
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void setState(State state);
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State getState() const;
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State _state { DisabledByDrive };
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bool _prevOverlayMenuChecked { true };
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bool _enabled { false };
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bool _driving { false };
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quint64 _timeInPotentialMode { 0 };
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bool _wantsOverlays { true };
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bool _hmdMode { false };
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// used by updateAvatarHasDriveInput
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quint64 _desiredDrivingTimer { 0 };
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bool _desiredDriving { false };
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bool _currentDriving { false };
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// used by updateAvatarIsAtRest
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quint64 _desiredAtRestTimer { 0 };
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bool _desiredAtRest { true };
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bool _currentAtRest { true };
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};
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#endif
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@ -336,7 +336,9 @@ void CompositorHelper::computeHmdPickRay(const glm::vec2& cursorPos, glm::vec3&
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}
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glm::mat4 CompositorHelper::getUiTransform() const {
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return _currentCamera * glm::inverse(_currentDisplayPlugin->getHeadPose());
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glm::mat4 modelMat;
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_modelTransform.getMatrix(modelMat);
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return _currentCamera * glm::inverse(_currentDisplayPlugin->getHeadPose()) * modelMat;
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}
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//Finds the collision point of a world space ray
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@ -253,12 +253,13 @@ void HmdDisplayPlugin::compositeScene() {
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void HmdDisplayPlugin::compositeOverlay() {
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using namespace oglplus;
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auto compositorHelper = DependencyManager::get<CompositorHelper>();
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glm::mat4 modelMat = compositorHelper->getModelTransform().getMatrix();
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useProgram(_program);
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_sphereSection->Use();
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for_each_eye([&](Eye eye) {
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eyeViewport(eye);
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auto modelView = glm::inverse(_currentPresentFrameInfo.presentPose * getEyeToHeadTransform(eye));
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auto modelView = glm::inverse(_currentPresentFrameInfo.presentPose * getEyeToHeadTransform(eye)) * modelMat;
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auto mvp = _eyeProjections[eye] * modelView;
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Uniform<glm::mat4>(*_program, _mvpUniform).Set(mvp);
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_sphereSection->Draw();
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