diff --git a/libraries/render-utils/src/RenderDeferredTask.cpp b/libraries/render-utils/src/RenderDeferredTask.cpp index 50bd3d6dc0..41ded3a4f4 100644 --- a/libraries/render-utils/src/RenderDeferredTask.cpp +++ b/libraries/render-utils/src/RenderDeferredTask.cpp @@ -149,7 +149,7 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren // Add haze model ////const auto hazeModel = task.addJob("HazeModel"); - const auto hazeModel = task.addJob("FetchHazeStage"); + const auto hazeModel = task.addJob("HazeModel"); // DeferredBuffer is complete, now let's shade it into the LightingBuffer const auto deferredLightingInputs = RenderDeferred::Inputs(deferredFrameTransform, deferredFramebuffer, lightingModel,