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fix for UDPSocket receive crash in Audio class and main.cpp
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parent
f4a1c405fc
commit
200982dddc
3 changed files with 13 additions and 6 deletions
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@ -44,6 +44,7 @@ const char EC2_WEST_MIXER[] = "54.241.92.53";
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const int AUDIO_UDP_LISTEN_PORT = 55444;
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int starve_counter = 0;
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bool stopAudioReceiveThread = false;
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StDev stdev;
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@ -202,7 +203,7 @@ void *receiveAudioViaUDP(void *args) {
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delete[] filename;
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}
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while (true) {
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while (!stopAudioReceiveThread) {
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if (sharedAudioData->audioSocket->receive((void *)receivedData, &receivedBytes)) {
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bool firstSample = (currentReceiveTime.tv_sec == 0);
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@ -284,8 +285,6 @@ Audio::Audio(Oscilloscope * s)
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audioData->audioSocket = new UDPSocket(AUDIO_UDP_LISTEN_PORT);
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audioData->ringBuffer = new AudioRingBuffer(RING_BUFFER_SIZE_SAMPLES);
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pthread_t audioReceiveThread;
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AudioRecThreadStruct threadArgs;
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threadArgs.sharedAudioData = audioData;
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@ -435,6 +434,9 @@ bool Audio::terminate ()
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logFile.close();
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}
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stopAudioReceiveThread = true;
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pthread_join(audioReceiveThread, NULL);
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return true;
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error:
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@ -41,6 +41,9 @@ private:
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// audio stream handle
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PaStream *stream;
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// audio receive thread
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pthread_t audioReceiveThread;
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// give access to AudioData class from audioCallback
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friend int audioCallback (const void*, void*, unsigned long, const PaStreamCallbackTimeInfo*, PaStreamCallbackFlags, void*);
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};
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@ -59,6 +59,8 @@ char DOMAIN_IP[100] = ""; // IP Address will be used first if not empty stri
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const int DOMAINSERVER_PORT = 40102;
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AgentList agentList;
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pthread_t networkReceiveThread;
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bool stopAgentDataReceiveThread = false;
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// For testing, add milliseconds of delay for received UDP packets
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int packetcount = 0;
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@ -360,6 +362,8 @@ void terminate () {
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//close(serial_fd);
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audio.terminate();
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stopAgentDataReceiveThread = true;
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pthread_join(networkReceiveThread, NULL);
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exit(EXIT_SUCCESS);
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}
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@ -763,7 +767,7 @@ void *networkReceive(void *args)
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ssize_t bytesReceived;
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char *incomingPacket = new char[MAX_PACKET_SIZE];
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while (true) {
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while (!stopAgentDataReceiveThread) {
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if (agentList.getAgentSocket()->receive(&senderAddress, incomingPacket, &bytesReceived)) {
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packetcount++;
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bytescount += bytesReceived;
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@ -938,7 +942,6 @@ int main(int argc, char** argv)
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agentList.audioMixerSocketUpdate = &audioMixerUpdate;
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// create thread for receipt of data via UDP
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pthread_t networkReceiveThread;
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pthread_create(&networkReceiveThread, NULL, networkReceive, NULL);
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glutInit(&argc, argv);
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@ -969,7 +972,6 @@ int main(int argc, char** argv)
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glutMainLoop();
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pthread_join(networkReceiveThread, NULL);
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::terminate();
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return EXIT_SUCCESS;
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}
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