Remove 3d overlay from progress.js

This commit is contained in:
Ryan Huffman 2016-08-02 16:29:40 -07:00
parent 79a243b171
commit 1f2e34d59b

View file

@ -38,31 +38,11 @@
BACKGROUND_WIDTH = 520,
BACKGROUND_HEIGHT = 50,
BACKGROUND_URL = Script.resolvePath("assets/images/progress-bar-background.svg"),
use3DOverlay = false,
windowWidth = 0,
windowHeight = 0,
background2D = {},
bar2D = {},
SCALE_2D = 0.35, // Scale the SVGs for 2D display.
background3D = {},
bar3D = {},
PROGRESS_3D_DIRECTION = 0.0, // Degrees from avatar orientation.
PROGRESS_3D_DISTANCE = 0.602, // Horizontal distance from avatar position.
PROGRESS_3D_ELEVATION = -0.8, // Height of top middle of top notification relative to avatar eyes.
PROGRESS_3D_ELEVATION = -0.2, // Height of top middle of top notification relative to avatar eyes.
PROGRESS_3D_YAW = 0.0, // Degrees relative to notifications direction.
PROGRESS_3D_PITCH = -0.0, // Degrees from vertical.
SCALE_3D = 0.0004, // Scale the bar SVG for 3D display.
BACKGROUND_3D_SIZE = {
x: 0.76,
y: 0.08
}, // Match up with the 3D background with those of notifications.js notices.
BACKGROUND_3D_COLOR = {
red: 2,
green: 2,
blue: 2
},
BACKGROUND_3D_ALPHA = 1.0;
SCALE_2D = 0.35; // Scale the SVGs for 2D display.
function fade() {
@ -83,32 +63,21 @@
visible = false;
}
if (use3DOverlay) {
Overlays.editOverlay(background3D.overlay, {
alpha: alpha,
visible: visible
});
} else {
Overlays.editOverlay(background2D.overlay, {
alpha: alpha,
visible: visible
});
}
Overlays.editOverlay(use3DOverlay ? bar3D.overlay : bar2D.overlay, {
Overlays.editOverlay(background2D.overlay, {
alpha: alpha,
visible: visible
});
Overlays.editOverlay(bar2D.overlay, {
alpha: alpha,
visible: visible
});
}
function resetProgress() {
isDownloading = true;
bestRawProgress = 0;
rawProgress = 0;
initialDelayCooldown = INITIAL_DELAY_COOLDOWN_TIME;
displayProgress = 0;
}
Window.domainChanged.connect(function() {
resetProgress();
isDownloading = false;
bestRawProgress = 100;
rawProgress = 100;
displayProgress = 100;
});
// Max seen since downloads started. This is reset when all downloads have completed.
@ -145,7 +114,11 @@
} else {
var count = info.downloading.length + info.pending;
if (!isDownloading) {
resetProgress();
isDownloading = true;
bestRawProgress = 0;
rawProgress = 0;
initialDelayCooldown = INITIAL_DELAY_COOLDOWN_TIME;
displayProgress = 0;
maxSeen = count;
}
if (count > maxSeen) {
@ -163,41 +136,6 @@
}
function createOverlays() {
background3D.overlay = Overlays.addOverlay("image3d", {
url: BACKGROUND_URL,
subImage: {
x: 0,
y: 0,
width: BACKGROUND_WIDTH,
height: BACKGROUND_HEIGHT
},
scale: SCALE_3D * BACKGROUND_WIDTH,
isFacingAvatar: false,
visible: false,
alpha: 1.0,
ignoreRayIntersection: true,
emissive: true,
isFacingAvatar: true,
drawInFront: true
});
bar3D.overlay = Overlays.addOverlay("image3d", {
url: BAR_URL,
subImage: {
x: 0,
y: 0,
width: BAR_WIDTH,
height: BAR_HEIGHT
},
scale: SCALE_3D * BAR_WIDTH,
isFacingAvatar: false,
visible: false,
alpha: 1.0,
ignoreRayIntersection: true,
emissive: true,
isFacingAvatar: true,
drawInFront: true
});
background2D.overlay = Overlays.addOverlay("image", {
imageURL: BACKGROUND_URL,
width: background2D.width,
@ -221,15 +159,11 @@
}
function deleteOverlays() {
Overlays.deleteOverlay(background3D.overlay);
Overlays.deleteOverlay(bar3D.overlay);
Overlays.deleteOverlay(background2D.overlay);
Overlays.deleteOverlay(bar2D.overlay);
}
var b = 0;
var worldOverlayOn = false;
var currentOrientation = null;
function update() {
initialDelayCooldown -= 30;
@ -237,10 +171,6 @@
eyePosition,
avatarOrientation;
if (use3DOverlay !== worldOverlayOn) {
use3DOverlay = !use3DOverlay;
}
if (displayProgress < rawProgress) {
var diff = rawProgress - displayProgress;
if (diff < 0.5) {
@ -284,18 +214,10 @@
}
}
if (use3DOverlay) {
Overlays.editOverlay(background2D.overlay, { visible: false });
Overlays.editOverlay(bar2D.overlay, { visible: false });
} else {
Overlays.editOverlay(background3D.overlay, { visible: false });
Overlays.editOverlay(bar3D.overlay, { visible: false });
}
if (visible) {
// Update progress bar
Overlays.editOverlay(use3DOverlay ? bar3D.overlay : bar2D.overlay, {
Overlays.editOverlay(bar2D.overlay, {
visible: true,
subImage: {
x: BAR_WIDTH * (1 - displayProgress / 100),
@ -305,36 +227,15 @@
},
});
Overlays.editOverlay(use3DOverlay ? background3D.overlay : background2D.overlay, {
Overlays.editOverlay(background2D.overlay, {
visible: true,
});
// Update position
if (use3DOverlay) {
print("HERE");
// Update 3D overlays to maintain positions relative to avatar
eyePosition = MyAvatar.getDefaultEyePosition();
avatarOrientation = Camera.orientation;
// Update 2D overlays to maintain positions at bottom middle of window
viewport = Controller.getViewportDimensions();
currentOrientation = Quat.slerp(currentOrientation, avatarOrientation, 0.10);
avatarOrientation = currentOrientation;
Overlays.editOverlay(background3D.overlay, {
position: Vec3.sum(eyePosition, Vec3.multiplyQbyV(avatarOrientation, background3D.offset)),
//rotation: Quat.multiply(avatarOrientation, background3D.orientation)
});
Overlays.editOverlay(bar3D.overlay, {
position: Vec3.sum(eyePosition, Vec3.multiplyQbyV(avatarOrientation, bar3D.offset)),
//rotation: Quat.multiply(avatarOrientation, bar3D.orientation)
});
} else {
// Update 2D overlays to maintain positions at bottom middle of window
viewport = Controller.getViewportDimensions();
if (viewport.x !== windowWidth || viewport.y !== windowHeight) {
updateProgressBarLocation();
}
if (viewport.x !== windowWidth || viewport.y !== windowHeight) {
updateProgressBarLocation();
}
}
}
@ -368,20 +269,6 @@
bar2D.width = SCALE_2D * BAR_WIDTH;
bar2D.height = SCALE_2D * BAR_HEIGHT;
background3D.offset = Vec3.multiplyQbyV(Quat.fromPitchYawRollDegrees(0, PROGRESS_3D_DIRECTION, 0), {
x: 0,
y: 0,
z: -PROGRESS_3D_DISTANCE
});
background3D.offset.y += PROGRESS_3D_ELEVATION;
background3D.orientation = Quat.fromPitchYawRollDegrees(PROGRESS_3D_PITCH, PROGRESS_3D_DIRECTION + PROGRESS_3D_YAW, 0);
bar3D.offset = Vec3.sum(background3D.offset, {
x: 0,
y: 0,
z: 0.001
}); // Just in front of background
bar3D.orientation = background3D.orientation;
createOverlays();
}