mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-08 07:22:25 +02:00
Put standard 'makeinput' functions on the base class
This commit is contained in:
parent
94ff1893d4
commit
1dcf03d61e
2 changed files with 34 additions and 1 deletions
|
@ -57,3 +57,28 @@ UserInputMapper::PoseValue InputDevice::getPose(int channel) const {
|
|||
return UserInputMapper::PoseValue();
|
||||
}
|
||||
}
|
||||
|
||||
UserInputMapper::Input InputDevice::makeInput(controller::StandardButtonChannel button) {
|
||||
return UserInputMapper::Input(_deviceID, button, UserInputMapper::ChannelType::BUTTON);
|
||||
}
|
||||
|
||||
UserInputMapper::Input InputDevice::makeInput(controller::StandardAxisChannel axis) {
|
||||
return UserInputMapper::Input(_deviceID, axis, UserInputMapper::ChannelType::AXIS);
|
||||
}
|
||||
|
||||
UserInputMapper::Input InputDevice::makeInput(controller::StandardPoseChannel pose) {
|
||||
return UserInputMapper::Input(_deviceID, pose, UserInputMapper::ChannelType::POSE);
|
||||
}
|
||||
|
||||
UserInputMapper::InputPair InputDevice::makePair(controller::StandardButtonChannel button, const QString& name) {
|
||||
return UserInputMapper::InputPair(makeInput(button), name);
|
||||
}
|
||||
|
||||
UserInputMapper::InputPair InputDevice::makePair(controller::StandardAxisChannel axis, const QString& name) {
|
||||
return UserInputMapper::InputPair(makeInput(axis), name);
|
||||
}
|
||||
|
||||
UserInputMapper::InputPair InputDevice::makePair(controller::StandardPoseChannel pose, const QString& name) {
|
||||
return UserInputMapper::InputPair(makeInput(pose), name);
|
||||
}
|
||||
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "UserInputMapper.h"
|
||||
#include "StandardControls.h"
|
||||
|
||||
// Event types for each controller
|
||||
const unsigned int CONTROLLER_0_EVENT = 1500U;
|
||||
|
@ -33,7 +34,7 @@ public:
|
|||
UserInputMapper::PoseValue getPose(int channel) const;
|
||||
|
||||
virtual void registerToUserInputMapper(UserInputMapper& mapper) = 0;
|
||||
virtual void assignDefaultInputMapping(UserInputMapper& mapper) = 0;
|
||||
virtual void assignDefaultInputMapping(UserInputMapper& mapper) {};
|
||||
|
||||
// Update call MUST be called once per simulation loop
|
||||
// It takes care of updating the action states and deltas
|
||||
|
@ -49,10 +50,17 @@ public:
|
|||
|
||||
static bool getLowVelocityFilter() { return _lowVelocityFilter; };
|
||||
|
||||
UserInputMapper::Input makeInput(controller::StandardButtonChannel button);
|
||||
UserInputMapper::Input makeInput(controller::StandardAxisChannel axis);
|
||||
UserInputMapper::Input makeInput(controller::StandardPoseChannel pose);
|
||||
UserInputMapper::InputPair makePair(controller::StandardButtonChannel button, const QString& name);
|
||||
UserInputMapper::InputPair makePair(controller::StandardAxisChannel button, const QString& name);
|
||||
UserInputMapper::InputPair makePair(controller::StandardPoseChannel button, const QString& name);
|
||||
public slots:
|
||||
static void setLowVelocityFilter(bool newLowVelocityFilter) { _lowVelocityFilter = newLowVelocityFilter; };
|
||||
|
||||
protected:
|
||||
|
||||
int _deviceID = 0;
|
||||
|
||||
QString _name;
|
||||
|
|
Loading…
Reference in a new issue