Fix for Haze crash (bug 10537)

This commit is contained in:
Nissim Hadar 2017-12-14 13:48:31 -08:00
parent cccd080727
commit 1d4801adf5

View file

@ -169,7 +169,12 @@ void DrawHaze::run(const render::RenderContextPointer& renderContext, const Inpu
auto hazeStage = args->_scene->getStage<HazeStage>();
if (hazeStage && hazeStage->_currentFrame._hazes.size() > 0) {
model::HazePointer hazePointer = hazeStage->getHaze(hazeStage->_currentFrame._hazes.front());
batch.setUniformBuffer(HazeEffect_ParamsSlot, hazePointer->getHazeParametersBuffer());
if (hazePointer) {
batch.setUniformBuffer(HazeEffect_ParamsSlot, hazePointer->getHazeParametersBuffer());
} else {
// Something is wrong, so just quit Haze
return;
}
}
batch.setUniformBuffer(HazeEffect_TransformBufferSlot, transformBuffer->getFrameTransformBuffer());
@ -178,7 +183,7 @@ void DrawHaze::run(const render::RenderContextPointer& renderContext, const Inpu
if (lightStage) {
model::LightPointer keyLight;
keyLight = lightStage->getCurrentKeyLight();
if (keyLight != nullptr) {
if (keyLight) {
batch.setUniformBuffer(HazeEffect_LightingMapSlot, keyLight->getLightSchemaBuffer());
}
}