mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-16 20:26:24 +02:00
merge andrew's sim-ownership branch
This commit is contained in:
commit
1d122060a6
23 changed files with 612 additions and 226 deletions
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@ -148,10 +148,6 @@ QUuid AvatarMotionState::getSimulatorID() const {
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return _avatar->getSessionUUID();
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}
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// virtual
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void AvatarMotionState::bump() {
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}
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// virtual
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int16_t AvatarMotionState::computeCollisionGroup() {
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return COLLISION_GROUP_OTHER_AVATAR;
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@ -55,7 +55,6 @@ public:
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virtual const QUuid& getObjectID() const;
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virtual QUuid getSimulatorID() const;
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virtual void bump();
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void setBoundingBox(const glm::vec3& corner, const glm::vec3& diagonal);
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@ -9,6 +9,8 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "EntityItem.h"
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#include <QtCore/QObject>
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#include <glm/gtx/transform.hpp>
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@ -22,12 +24,15 @@
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#include <SoundCache.h>
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#include "EntityScriptingInterface.h"
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#include "EntityItem.h"
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#include "EntitiesLogging.h"
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#include "EntityTree.h"
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#include "EntitySimulation.h"
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#include "EntityActionFactoryInterface.h"
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const quint64 DEFAULT_SIMULATOR_CHANGE_LOCKOUT_PERIOD = (quint64)(0.2f * USECS_PER_SECOND);
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const quint64 MAX_SIMULATOR_CHANGE_LOCKOUT_PERIOD = 2 * USECS_PER_SECOND;
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bool EntityItem::_sendPhysicsUpdates = true;
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int EntityItem::_maxActionDataSize = 800;
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@ -66,8 +71,7 @@ EntityItem::EntityItem(const EntityItemID& entityItemID) :
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_collisionsWillMove(ENTITY_ITEM_DEFAULT_COLLISIONS_WILL_MOVE),
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_locked(ENTITY_ITEM_DEFAULT_LOCKED),
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_userData(ENTITY_ITEM_DEFAULT_USER_DATA),
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_simulatorID(ENTITY_ITEM_DEFAULT_SIMULATOR_ID),
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_simulatorIDChangedTime(0),
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_simulationOwner(),
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_marketplaceID(ENTITY_ITEM_DEFAULT_MARKETPLACE_ID),
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_name(ENTITY_ITEM_DEFAULT_NAME),
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_href(""),
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@ -105,13 +109,16 @@ EntityItem::~EntityItem() {
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EntityPropertyFlags EntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
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EntityPropertyFlags requestedProperties;
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requestedProperties += PROP_SIMULATION_OWNER;
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requestedProperties += PROP_POSITION;
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requestedProperties += PROP_DIMENSIONS; // NOTE: PROP_RADIUS obsolete
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requestedProperties += PROP_ROTATION;
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requestedProperties += PROP_DENSITY;
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requestedProperties += PROP_VELOCITY;
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requestedProperties += PROP_GRAVITY;
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requestedProperties += PROP_ANGULAR_VELOCITY;
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requestedProperties += PROP_ACCELERATION;
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requestedProperties += PROP_DIMENSIONS; // NOTE: PROP_RADIUS obsolete
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requestedProperties += PROP_DENSITY;
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requestedProperties += PROP_GRAVITY;
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requestedProperties += PROP_DAMPING;
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requestedProperties += PROP_RESTITUTION;
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requestedProperties += PROP_FRICTION;
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@ -120,7 +127,6 @@ EntityPropertyFlags EntityItem::getEntityProperties(EncodeBitstreamParams& param
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requestedProperties += PROP_SCRIPT_TIMESTAMP;
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requestedProperties += PROP_COLLISION_SOUND_URL;
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requestedProperties += PROP_REGISTRATION_POINT;
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requestedProperties += PROP_ANGULAR_VELOCITY;
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requestedProperties += PROP_ANGULAR_DAMPING;
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requestedProperties += PROP_VISIBLE;
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requestedProperties += PROP_IGNORE_FOR_COLLISIONS;
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@ -129,7 +135,6 @@ EntityPropertyFlags EntityItem::getEntityProperties(EncodeBitstreamParams& param
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requestedProperties += PROP_USER_DATA;
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requestedProperties += PROP_MARKETPLACE_ID;
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requestedProperties += PROP_NAME;
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requestedProperties += PROP_SIMULATOR_ID;
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requestedProperties += PROP_HREF;
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requestedProperties += PROP_DESCRIPTION;
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requestedProperties += PROP_ACTION_DATA;
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@ -238,13 +243,16 @@ OctreeElement::AppendState EntityItem::appendEntityData(OctreePacketData* packet
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// PROP_PAGED_PROPERTY,
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// PROP_CUSTOM_PROPERTIES_INCLUDED,
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APPEND_ENTITY_PROPERTY(PROP_SIMULATION_OWNER, _simulationOwner.toByteArray());
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APPEND_ENTITY_PROPERTY(PROP_POSITION, getPosition());
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APPEND_ENTITY_PROPERTY(PROP_DIMENSIONS, getDimensions()); // NOTE: PROP_RADIUS obsolete
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APPEND_ENTITY_PROPERTY(PROP_ROTATION, getRotation());
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APPEND_ENTITY_PROPERTY(PROP_DENSITY, getDensity());
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APPEND_ENTITY_PROPERTY(PROP_VELOCITY, getVelocity());
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APPEND_ENTITY_PROPERTY(PROP_GRAVITY, getGravity());
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APPEND_ENTITY_PROPERTY(PROP_ANGULAR_VELOCITY, getAngularVelocity());
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APPEND_ENTITY_PROPERTY(PROP_ACCELERATION, getAcceleration());
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APPEND_ENTITY_PROPERTY(PROP_DIMENSIONS, getDimensions()); // NOTE: PROP_RADIUS obsolete
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APPEND_ENTITY_PROPERTY(PROP_DENSITY, getDensity());
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APPEND_ENTITY_PROPERTY(PROP_GRAVITY, getGravity());
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APPEND_ENTITY_PROPERTY(PROP_DAMPING, getDamping());
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APPEND_ENTITY_PROPERTY(PROP_RESTITUTION, getRestitution());
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APPEND_ENTITY_PROPERTY(PROP_FRICTION, getFriction());
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@ -252,14 +260,12 @@ OctreeElement::AppendState EntityItem::appendEntityData(OctreePacketData* packet
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APPEND_ENTITY_PROPERTY(PROP_SCRIPT, getScript());
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APPEND_ENTITY_PROPERTY(PROP_SCRIPT_TIMESTAMP, getScriptTimestamp());
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APPEND_ENTITY_PROPERTY(PROP_REGISTRATION_POINT, getRegistrationPoint());
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APPEND_ENTITY_PROPERTY(PROP_ANGULAR_VELOCITY, getAngularVelocity());
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APPEND_ENTITY_PROPERTY(PROP_ANGULAR_DAMPING, getAngularDamping());
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APPEND_ENTITY_PROPERTY(PROP_VISIBLE, getVisible());
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APPEND_ENTITY_PROPERTY(PROP_IGNORE_FOR_COLLISIONS, getIgnoreForCollisions());
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APPEND_ENTITY_PROPERTY(PROP_COLLISIONS_WILL_MOVE, getCollisionsWillMove());
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APPEND_ENTITY_PROPERTY(PROP_LOCKED, getLocked());
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APPEND_ENTITY_PROPERTY(PROP_USER_DATA, getUserData());
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APPEND_ENTITY_PROPERTY(PROP_SIMULATOR_ID, getSimulatorID());
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APPEND_ENTITY_PROPERTY(PROP_MARKETPLACE_ID, getMarketplaceID());
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APPEND_ENTITY_PROPERTY(PROP_NAME, getName());
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APPEND_ENTITY_PROPERTY(PROP_COLLISION_SOUND_URL, getCollisionSoundURL());
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@ -329,8 +335,8 @@ int EntityItem::expectedBytes() {
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}
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// clients use this method to unpack FULL updates from entity-server
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int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLeftToRead, ReadBitstreamToTreeParams& args) {
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if (args.bitstreamVersion < VERSION_ENTITIES_SUPPORT_SPLIT_MTU) {
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// NOTE: This shouldn't happen. The only versions of the bit stream that didn't support split mtu buffers should
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@ -354,14 +360,9 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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return 0;
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}
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// if this bitstream indicates that this node is the simulation owner, ignore any physics-related updates.
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glm::vec3 savePosition = getPosition();
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glm::quat saveRotation = getRotation();
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glm::vec3 saveVelocity = _velocity;
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glm::vec3 saveAngularVelocity = _angularVelocity;
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int originalLength = bytesLeftToRead;
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QByteArray originalDataBuffer((const char*)data, originalLength);
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// TODO: figure out a way to avoid the big deep copy below.
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QByteArray originalDataBuffer((const char*)data, originalLength); // big deep copy!
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int clockSkew = args.sourceNode ? args.sourceNode->getClockSkewUsec() : 0;
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@ -539,40 +540,70 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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EntityPropertyFlags propertyFlags = encodedPropertyFlags;
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dataAt += propertyFlags.getEncodedLength();
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bytesRead += propertyFlags.getEncodedLength();
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READ_ENTITY_PROPERTY(PROP_POSITION, glm::vec3, updatePosition);
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// Old bitstreams had PROP_RADIUS, new bitstreams have PROP_DIMENSIONS
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if (args.bitstreamVersion < VERSION_ENTITIES_SUPPORT_DIMENSIONS) {
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if (propertyFlags.getHasProperty(PROP_RADIUS)) {
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float fromBuffer;
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memcpy(&fromBuffer, dataAt, sizeof(fromBuffer));
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dataAt += sizeof(fromBuffer);
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bytesRead += sizeof(fromBuffer);
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if (overwriteLocalData) {
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setRadius(fromBuffer);
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if (args.bitstreamVersion >= VERSION_ENTITIES_HAVE_SIMULATION_OWNER) {
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// pack SimulationOwner and terse update properties near each other
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// NOTE: the server is authoritative for changes to simOwnerID so we always unpack ownership data
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// even when we would otherwise ignore the rest of the packet.
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if (propertyFlags.getHasProperty(PROP_SIMULATION_OWNER)) {
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QByteArray simOwnerData;
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int bytes = OctreePacketData::unpackDataFromBytes(dataAt, simOwnerData);
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SimulationOwner newSimOwner;
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newSimOwner.fromByteArray(simOwnerData);
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dataAt += bytes;
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bytesRead += bytes;
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if (_simulationOwner.set(newSimOwner)) {
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_dirtyFlags |= EntityItem::DIRTY_SIMULATOR_ID;
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}
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}
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} else {
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{ // When we own the simulation we don't accept updates to the entity's transform/velocities
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// but since we're using macros below we have to temporarily modify overwriteLocalData.
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auto nodeList = DependencyManager::get<NodeList>();
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bool weOwnIt = _simulationOwner.matchesValidID(nodeList->getSessionUUID());
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bool oldOverwrite = overwriteLocalData;
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overwriteLocalData = overwriteLocalData && !weOwnIt;
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READ_ENTITY_PROPERTY(PROP_POSITION, glm::vec3, updatePosition);
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READ_ENTITY_PROPERTY(PROP_ROTATION, glm::quat, updateRotation);
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READ_ENTITY_PROPERTY(PROP_VELOCITY, glm::vec3, updateVelocity);
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READ_ENTITY_PROPERTY(PROP_ANGULAR_VELOCITY, glm::vec3, updateAngularVelocity);
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READ_ENTITY_PROPERTY(PROP_ACCELERATION, glm::vec3, setAcceleration);
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overwriteLocalData = oldOverwrite;
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}
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READ_ENTITY_PROPERTY(PROP_DIMENSIONS, glm::vec3, updateDimensions);
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}
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READ_ENTITY_PROPERTY(PROP_ROTATION, glm::quat, updateRotation);
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READ_ENTITY_PROPERTY(PROP_DENSITY, float, updateDensity);
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READ_ENTITY_PROPERTY(PROP_VELOCITY, glm::vec3, updateVelocity);
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READ_ENTITY_PROPERTY(PROP_GRAVITY, glm::vec3, updateGravity);
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if (args.bitstreamVersion >= VERSION_ENTITIES_HAVE_ACCELERATION) {
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READ_ENTITY_PROPERTY(PROP_DENSITY, float, updateDensity);
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READ_ENTITY_PROPERTY(PROP_GRAVITY, glm::vec3, updateGravity);
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READ_ENTITY_PROPERTY(PROP_DAMPING, float, updateDamping);
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READ_ENTITY_PROPERTY(PROP_RESTITUTION, float, updateRestitution);
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READ_ENTITY_PROPERTY(PROP_FRICTION, float, updateFriction);
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READ_ENTITY_PROPERTY(PROP_LIFETIME, float, updateLifetime);
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READ_ENTITY_PROPERTY(PROP_SCRIPT, QString, setScript);
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READ_ENTITY_PROPERTY(PROP_SCRIPT_TIMESTAMP, quint64, setScriptTimestamp);
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READ_ENTITY_PROPERTY(PROP_REGISTRATION_POINT, glm::vec3, setRegistrationPoint);
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} else {
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// legacy order of packing here
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READ_ENTITY_PROPERTY(PROP_POSITION, glm::vec3, updatePosition);
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READ_ENTITY_PROPERTY(PROP_DIMENSIONS, glm::vec3, updateDimensions);
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READ_ENTITY_PROPERTY(PROP_ROTATION, glm::quat, updateRotation);
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READ_ENTITY_PROPERTY(PROP_DENSITY, float, updateDensity);
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READ_ENTITY_PROPERTY(PROP_VELOCITY, glm::vec3, updateVelocity);
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READ_ENTITY_PROPERTY(PROP_GRAVITY, glm::vec3, updateGravity);
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READ_ENTITY_PROPERTY(PROP_ACCELERATION, glm::vec3, setAcceleration);
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READ_ENTITY_PROPERTY(PROP_DAMPING, float, updateDamping);
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READ_ENTITY_PROPERTY(PROP_RESTITUTION, float, updateRestitution);
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READ_ENTITY_PROPERTY(PROP_FRICTION, float, updateFriction);
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READ_ENTITY_PROPERTY(PROP_LIFETIME, float, updateLifetime);
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READ_ENTITY_PROPERTY(PROP_SCRIPT, QString, setScript);
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READ_ENTITY_PROPERTY(PROP_SCRIPT_TIMESTAMP, quint64, setScriptTimestamp);
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READ_ENTITY_PROPERTY(PROP_REGISTRATION_POINT, glm::vec3, setRegistrationPoint);
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READ_ENTITY_PROPERTY(PROP_ANGULAR_VELOCITY, glm::vec3, updateAngularVelocity);
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}
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READ_ENTITY_PROPERTY(PROP_DAMPING, float, updateDamping);
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READ_ENTITY_PROPERTY(PROP_RESTITUTION, float, updateRestitution);
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READ_ENTITY_PROPERTY(PROP_FRICTION, float, updateFriction);
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READ_ENTITY_PROPERTY(PROP_LIFETIME, float, updateLifetime);
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READ_ENTITY_PROPERTY(PROP_SCRIPT, QString, setScript);
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READ_ENTITY_PROPERTY(PROP_SCRIPT_TIMESTAMP, quint64, setScriptTimestamp);
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READ_ENTITY_PROPERTY(PROP_REGISTRATION_POINT, glm::vec3, setRegistrationPoint);
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READ_ENTITY_PROPERTY(PROP_ANGULAR_VELOCITY, glm::vec3, updateAngularVelocity);
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//READ_ENTITY_PROPERTY(PROP_ANGULAR_VELOCITY, glm::vec3, updateAngularVelocityInDegrees);
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READ_ENTITY_PROPERTY(PROP_ANGULAR_DAMPING, float, updateAngularDamping);
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READ_ENTITY_PROPERTY(PROP_VISIBLE, bool, setVisible);
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READ_ENTITY_PROPERTY(PROP_IGNORE_FOR_COLLISIONS, bool, updateIgnoreForCollisions);
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@ -580,12 +611,14 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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READ_ENTITY_PROPERTY(PROP_LOCKED, bool, setLocked);
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READ_ENTITY_PROPERTY(PROP_USER_DATA, QString, setUserData);
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if (args.bitstreamVersion >= VERSION_ENTITIES_HAVE_ACCELERATION) {
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if (args.bitstreamVersion < VERSION_ENTITIES_HAVE_SIMULATION_OWNER) {
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// this code for when there is only simulatorID and no simulation priority
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// we always accept the server's notion of simulatorID, so we fake overwriteLocalData as true
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// before we try to READ_ENTITY_PROPERTY it
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bool temp = overwriteLocalData;
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overwriteLocalData = true;
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READ_ENTITY_PROPERTY(PROP_SIMULATOR_ID, QUuid, updateSimulatorID);
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READ_ENTITY_PROPERTY(PROP_SIMULATION_OWNER, QUuid, updateSimulatorID);
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overwriteLocalData = temp;
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}
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@ -628,7 +661,6 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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#ifdef WANT_DEBUG
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qCDebug(entities) << "skipTimeForward:" << skipTimeForward;
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#endif
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// we want to extrapolate the motion forward to compensate for packet travel time, but
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// we don't want the side effect of flag setting.
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simulateKinematicMotion(skipTimeForward, false);
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@ -638,15 +670,8 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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auto nodeList = DependencyManager::get<NodeList>();
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const QUuid& myNodeID = nodeList->getSessionUUID();
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if (overwriteLocalData) {
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if (_simulatorID == myNodeID && !_simulatorID.isNull()) {
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// we own the simulation, so we keep our transform+velocities and remove any related dirty flags
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// rather than accept the values in the packet
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setPosition(savePosition);
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setRotation(saveRotation);
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_velocity = saveVelocity;
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_angularVelocity = saveAngularVelocity;
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_dirtyFlags &= ~(EntityItem::DIRTY_TRANSFORM | EntityItem::DIRTY_VELOCITIES);
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} else {
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if (!_simulationOwner.matchesValidID(myNodeID)) {
|
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|
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_lastSimulated = now;
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}
|
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}
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@ -910,6 +935,7 @@ EntityItemProperties EntityItem::getProperties() const {
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properties._type = getType();
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(simulationOwner, getSimulationOwner);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(position, getPosition);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(dimensions, getDimensions); // NOTE: radius is obsolete
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(rotation, getRotation);
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@ -935,7 +961,6 @@ EntityItemProperties EntityItem::getProperties() const {
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(collisionsWillMove, getCollisionsWillMove);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(locked, getLocked);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(userData, getUserData);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(simulatorID, getSimulatorID);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(marketplaceID, getMarketplaceID);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(name, getName);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(href, getHref);
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@ -966,6 +991,7 @@ bool EntityItem::setProperties(const EntityItemProperties& properties) {
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bool somethingChanged = false;
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|
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// these affect TerseUpdate properties
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(simulationOwner, setSimulationOwner);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(position, updatePosition);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(rotation, updateRotation);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(velocity, updateVelocity);
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@ -987,7 +1013,6 @@ bool EntityItem::setProperties(const EntityItemProperties& properties) {
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(collisionsWillMove, updateCollisionsWillMove);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(created, updateCreated);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(lifetime, updateLifetime);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(simulatorID, updateSimulatorID);
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// non-simulation properties below
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(script, setScript);
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@ -1363,19 +1388,28 @@ void EntityItem::updateCreated(uint64_t value) {
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|||
}
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}
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void EntityItem::setSimulatorID(const QUuid& value) {
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_simulatorID = value;
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_simulatorIDChangedTime = usecTimestampNow();
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void EntityItem::setSimulationOwner(const QUuid& id, quint8 priority) {
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_simulationOwner.set(id, priority);
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}
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void EntityItem::setSimulationOwner(const SimulationOwner& owner) {
|
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_simulationOwner.set(owner);
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||||
}
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||||
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void EntityItem::updateSimulatorID(const QUuid& value) {
|
||||
if (_simulatorID != value) {
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_simulatorID = value;
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_simulatorIDChangedTime = usecTimestampNow();
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||||
if (_simulationOwner.setID(value)) {
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_dirtyFlags |= EntityItem::DIRTY_SIMULATOR_ID;
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}
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||||
}
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||||
|
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void EntityItem::clearSimulationOwnership() {
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_simulationOwner.clear();
|
||||
// don't bother setting the DIRTY_SIMULATOR_ID flag because clearSimulationOwnership()
|
||||
// is only ever called entity-server-side and the flags are only used client-side
|
||||
//_dirtyFlags |= EntityItem::DIRTY_SIMULATOR_ID;
|
||||
|
||||
}
|
||||
|
||||
bool EntityItem::addAction(EntitySimulation* simulation, EntityActionPointer action) {
|
||||
assert(action);
|
||||
auto actionOwnerEntity = action->getOwnerEntity().lock();
|
||||
|
|
|
@ -29,6 +29,7 @@
|
|||
#include "EntityItemProperties.h"
|
||||
#include "EntityItemPropertiesDefaults.h"
|
||||
#include "EntityTypes.h"
|
||||
#include "SimulationOwner.h"
|
||||
|
||||
class EntitySimulation;
|
||||
class EntityTreeElement;
|
||||
|
@ -60,7 +61,6 @@ const float ACTIVATION_LINEAR_VELOCITY_DELTA = 0.01f;
|
|||
const float ACTIVATION_GRAVITY_DELTA = 0.1f;
|
||||
const float ACTIVATION_ANGULAR_VELOCITY_DELTA = 0.03f;
|
||||
|
||||
|
||||
#define DONT_ALLOW_INSTANTIATION virtual void pureVirtualFunctionPlaceHolder() = 0;
|
||||
#define ALLOW_INSTANTIATION virtual void pureVirtualFunctionPlaceHolder() { };
|
||||
|
||||
|
@ -68,7 +68,6 @@ const float ACTIVATION_ANGULAR_VELOCITY_DELTA = 0.03f;
|
|||
#define debugTimeOnly(T) qPrintable(QString("%1").arg(T, 16, 10))
|
||||
#define debugTreeVector(V) V << "[" << V << " in meters ]"
|
||||
|
||||
|
||||
/// EntityItem class this is the base class for all entity types. It handles the basic properties and functionality available
|
||||
/// to all other entity types. In particular: postion, size, rotation, age, lifetime, velocity, gravity. You can not instantiate
|
||||
/// one directly, instead you must only construct one of it's derived classes with additional features.
|
||||
|
@ -92,8 +91,9 @@ public:
|
|||
DIRTY_LIFETIME = 0x0100,
|
||||
DIRTY_UPDATEABLE = 0x0200,
|
||||
DIRTY_MATERIAL = 0x00400,
|
||||
DIRTY_PHYSICS_ACTIVATION = 0x0800, // we want to activate the object
|
||||
DIRTY_SIMULATOR_ID = 0x1000,
|
||||
DIRTY_PHYSICS_ACTIVATION = 0x0800, // should activate object in physics engine
|
||||
DIRTY_SIMULATOR_OWNERSHIP = 0x1000, // should claim simulator ownership
|
||||
DIRTY_SIMULATOR_ID = 0x2000, // the simulatorID has changed
|
||||
DIRTY_TRANSFORM = DIRTY_POSITION | DIRTY_ROTATION,
|
||||
DIRTY_VELOCITIES = DIRTY_LINEAR_VELOCITY | DIRTY_ANGULAR_VELOCITY
|
||||
};
|
||||
|
@ -317,11 +317,16 @@ public:
|
|||
|
||||
const QString& getUserData() const { return _userData; }
|
||||
void setUserData(const QString& value) { _userData = value; }
|
||||
|
||||
QUuid getSimulatorID() const { return _simulatorID; }
|
||||
void setSimulatorID(const QUuid& value);
|
||||
|
||||
const SimulationOwner& getSimulationOwner() const { return _simulationOwner; }
|
||||
void setSimulationOwner(const QUuid& id, quint8 priority);
|
||||
void setSimulationOwner(const SimulationOwner& owner);
|
||||
void promoteSimulationPriority(quint8 priority);
|
||||
|
||||
quint8 getSimulationPriority() const { return _simulationOwner.getPriority(); }
|
||||
QUuid getSimulatorID() const { return _simulationOwner.getID(); }
|
||||
void updateSimulatorID(const QUuid& value);
|
||||
quint64 getSimulatorIDChangedTime() const { return _simulatorIDChangedTime; }
|
||||
void clearSimulationOwnership();
|
||||
|
||||
const QString& getMarketplaceID() const { return _marketplaceID; }
|
||||
void setMarketplaceID(const QString& value) { _marketplaceID = value; }
|
||||
|
@ -358,7 +363,7 @@ public:
|
|||
virtual void updateShapeType(ShapeType type) { /* do nothing */ }
|
||||
|
||||
uint32_t getDirtyFlags() const { return _dirtyFlags; }
|
||||
void clearDirtyFlags(uint32_t mask = 0xffff) { _dirtyFlags &= ~mask; }
|
||||
void clearDirtyFlags(uint32_t mask = 0xffffffff) { _dirtyFlags &= ~mask; }
|
||||
|
||||
bool isMoving() const;
|
||||
|
||||
|
@ -379,6 +384,8 @@ public:
|
|||
|
||||
void getAllTerseUpdateProperties(EntityItemProperties& properties) const;
|
||||
|
||||
void flagForOwnership() { _dirtyFlags |= DIRTY_SIMULATOR_OWNERSHIP; }
|
||||
|
||||
bool addAction(EntitySimulation* simulation, EntityActionPointer action);
|
||||
bool updateAction(EntitySimulation* simulation, const QUuid& actionID, const QVariantMap& arguments);
|
||||
bool removeAction(EntitySimulation* simulation, const QUuid& actionID);
|
||||
|
@ -431,8 +438,7 @@ protected:
|
|||
bool _collisionsWillMove;
|
||||
bool _locked;
|
||||
QString _userData;
|
||||
QUuid _simulatorID; // id of Node which is currently responsible for simulating this Entity
|
||||
quint64 _simulatorIDChangedTime; // when was _simulatorID last updated?
|
||||
SimulationOwner _simulationOwner;
|
||||
QString _marketplaceID;
|
||||
QString _name;
|
||||
QString _href; //Hyperlink href
|
||||
|
|
|
@ -38,7 +38,7 @@ EntityPropertyList PROP_LAST_ITEM = (EntityPropertyList)(PROP_AFTER_LAST_ITEM -
|
|||
EntityItemProperties::EntityItemProperties() :
|
||||
|
||||
CONSTRUCT_PROPERTY(visible, ENTITY_ITEM_DEFAULT_VISIBLE),
|
||||
CONSTRUCT_PROPERTY(position, 0),
|
||||
CONSTRUCT_PROPERTY(position, 0.0f),
|
||||
CONSTRUCT_PROPERTY(dimensions, ENTITY_ITEM_DEFAULT_DIMENSIONS),
|
||||
CONSTRUCT_PROPERTY(rotation, ENTITY_ITEM_DEFAULT_ROTATION),
|
||||
CONSTRUCT_PROPERTY(density, ENTITY_ITEM_DEFAULT_DENSITY),
|
||||
|
@ -73,7 +73,7 @@ CONSTRUCT_PROPERTY(locked, ENTITY_ITEM_DEFAULT_LOCKED),
|
|||
CONSTRUCT_PROPERTY(textures, ""),
|
||||
CONSTRUCT_PROPERTY(animationSettings, ""),
|
||||
CONSTRUCT_PROPERTY(userData, ENTITY_ITEM_DEFAULT_USER_DATA),
|
||||
CONSTRUCT_PROPERTY(simulatorID, ENTITY_ITEM_DEFAULT_SIMULATOR_ID),
|
||||
CONSTRUCT_PROPERTY(simulationOwner, SimulationOwner()),
|
||||
CONSTRUCT_PROPERTY(text, TextEntityItem::DEFAULT_TEXT),
|
||||
CONSTRUCT_PROPERTY(lineHeight, TextEntityItem::DEFAULT_LINE_HEIGHT),
|
||||
CONSTRUCT_PROPERTY(textColor, TextEntityItem::DEFAULT_TEXT_COLOR),
|
||||
|
@ -288,8 +288,8 @@ void EntityItemProperties::setBackgroundModeFromString(const QString& background
|
|||
EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
|
||||
EntityPropertyFlags changedProperties;
|
||||
|
||||
CHECK_PROPERTY_CHANGE(PROP_DIMENSIONS, dimensions);
|
||||
CHECK_PROPERTY_CHANGE(PROP_POSITION, position);
|
||||
CHECK_PROPERTY_CHANGE(PROP_DIMENSIONS, dimensions);
|
||||
CHECK_PROPERTY_CHANGE(PROP_ROTATION, rotation);
|
||||
CHECK_PROPERTY_CHANGE(PROP_DENSITY, density);
|
||||
CHECK_PROPERTY_CHANGE(PROP_VELOCITY, velocity);
|
||||
|
@ -323,7 +323,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
|
|||
CHECK_PROPERTY_CHANGE(PROP_LOCKED, locked);
|
||||
CHECK_PROPERTY_CHANGE(PROP_TEXTURES, textures);
|
||||
CHECK_PROPERTY_CHANGE(PROP_USER_DATA, userData);
|
||||
CHECK_PROPERTY_CHANGE(PROP_SIMULATOR_ID, simulatorID);
|
||||
CHECK_PROPERTY_CHANGE(PROP_SIMULATION_OWNER, simulationOwner);
|
||||
CHECK_PROPERTY_CHANGE(PROP_TEXT, text);
|
||||
CHECK_PROPERTY_CHANGE(PROP_LINE_HEIGHT, lineHeight);
|
||||
CHECK_PROPERTY_CHANGE(PROP_TEXT_COLOR, textColor);
|
||||
|
@ -419,7 +419,7 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
|
|||
COPY_PROPERTY_TO_QSCRIPTVALUE(locked);
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(textures);
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(userData);
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(simulatorID, getSimulatorIDAsString());
|
||||
//COPY_PROPERTY_TO_QSCRIPTVALUE(simulationOwner); // TODO: expose this for JSON saves?
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(text);
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(lineHeight);
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(textColor, getTextColor());
|
||||
|
@ -572,7 +572,8 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool
|
|||
auto result = QDateTime::fromMSecsSinceEpoch(_created / 1000, Qt::UTC); // usec per msec
|
||||
return result;
|
||||
});
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(simulatorID, QUuid, setSimulatorID);
|
||||
// TODO: expose this to QScriptValue for JSON saves?
|
||||
//COPY_PROPERTY_FROM_QSCRIPTVALUE(simulationOwner, ???, setSimulatorPriority);
|
||||
}
|
||||
|
||||
_stage.copyFromScriptValue(object, _defaultSettings);
|
||||
|
@ -707,6 +708,7 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
|
|||
// PROP_PAGED_PROPERTY,
|
||||
// PROP_CUSTOM_PROPERTIES_INCLUDED,
|
||||
|
||||
APPEND_ENTITY_PROPERTY(PROP_SIMULATION_OWNER, properties._simulationOwner.toByteArray());
|
||||
APPEND_ENTITY_PROPERTY(PROP_POSITION, properties.getPosition());
|
||||
APPEND_ENTITY_PROPERTY(PROP_DIMENSIONS, properties.getDimensions()); // NOTE: PROP_RADIUS obsolete
|
||||
APPEND_ENTITY_PROPERTY(PROP_ROTATION, properties.getRotation());
|
||||
|
@ -729,7 +731,6 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
|
|||
APPEND_ENTITY_PROPERTY(PROP_COLLISIONS_WILL_MOVE, properties.getCollisionsWillMove());
|
||||
APPEND_ENTITY_PROPERTY(PROP_LOCKED, properties.getLocked());
|
||||
APPEND_ENTITY_PROPERTY(PROP_USER_DATA, properties.getUserData());
|
||||
APPEND_ENTITY_PROPERTY(PROP_SIMULATOR_ID, properties.getSimulatorID());
|
||||
APPEND_ENTITY_PROPERTY(PROP_HREF, properties.getHref());
|
||||
APPEND_ENTITY_PROPERTY(PROP_DESCRIPTION, properties.getDescription());
|
||||
|
||||
|
@ -962,7 +963,8 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
|
|||
EntityPropertyFlags propertyFlags = encodedPropertyFlags;
|
||||
dataAt += propertyFlags.getEncodedLength();
|
||||
processedBytes += propertyFlags.getEncodedLength();
|
||||
|
||||
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_SIMULATION_OWNER, QByteArray, setSimulationOwner);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_POSITION, glm::vec3, setPosition);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_DIMENSIONS, glm::vec3, setDimensions); // NOTE: PROP_RADIUS obsolete
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ROTATION, glm::quat, setRotation);
|
||||
|
@ -985,7 +987,6 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
|
|||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_COLLISIONS_WILL_MOVE, bool, setCollisionsWillMove);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LOCKED, bool, setLocked);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_USER_DATA, QString, setUserData);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_SIMULATOR_ID, QUuid, setSimulatorID);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_HREF, QString, setHref);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_DESCRIPTION, QString, setDescription);
|
||||
|
||||
|
@ -1102,6 +1103,7 @@ bool EntityItemProperties::encodeEraseEntityMessage(const EntityItemID& entityIt
|
|||
}
|
||||
|
||||
void EntityItemProperties::markAllChanged() {
|
||||
_simulationOwnerChanged = true;
|
||||
_positionChanged = true;
|
||||
_dimensionsChanged = true;
|
||||
_rotationChanged = true;
|
||||
|
@ -1114,7 +1116,6 @@ void EntityItemProperties::markAllChanged() {
|
|||
_frictionChanged = true;
|
||||
_lifetimeChanged = true;
|
||||
_userDataChanged = true;
|
||||
_simulatorIDChanged = true;
|
||||
_scriptChanged = true;
|
||||
_scriptTimestampChanged = true;
|
||||
_collisionSoundURLChanged = true;
|
||||
|
@ -1230,3 +1231,27 @@ bool EntityItemProperties::hasTerseUpdateChanges() const {
|
|||
// a TerseUpdate includes the transform and its derivatives
|
||||
return _positionChanged || _velocityChanged || _rotationChanged || _angularVelocityChanged || _accelerationChanged;
|
||||
}
|
||||
|
||||
bool EntityItemProperties::hasMiscPhysicsChanges() const {
|
||||
return _gravityChanged || _dimensionsChanged || _densityChanged || _frictionChanged
|
||||
|| _restitutionChanged || _dampingChanged || _angularDampingChanged || _registrationPointChanged ||
|
||||
_compoundShapeURLChanged || _collisionsWillMoveChanged || _ignoreForCollisionsChanged;
|
||||
}
|
||||
|
||||
void EntityItemProperties::clearSimulationOwner() {
|
||||
_simulationOwner.clear();
|
||||
_simulationOwnerChanged = true;
|
||||
}
|
||||
|
||||
void EntityItemProperties::setSimulationOwner(const QUuid& id, uint8_t priority) {
|
||||
if (!_simulationOwner.matchesValidID(id) || _simulationOwner.getPriority() != priority) {
|
||||
_simulationOwner.set(id, priority);
|
||||
_simulationOwnerChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
void EntityItemProperties::setSimulationOwner(const QByteArray& data) {
|
||||
if (_simulationOwner.fromByteArray(data)) {
|
||||
_simulationOwnerChanged = true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -34,6 +34,7 @@
|
|||
#include "EntityItemPropertiesMacros.h"
|
||||
#include "EntityTypes.h"
|
||||
#include "EntityPropertyFlags.h"
|
||||
#include "SimulationOwner.h"
|
||||
#include "SkyboxPropertyGroup.h"
|
||||
#include "StagePropertyGroup.h"
|
||||
|
||||
|
@ -120,7 +121,7 @@ public:
|
|||
DEFINE_PROPERTY_REF(PROP_TEXTURES, Textures, textures, QString);
|
||||
DEFINE_PROPERTY_REF_WITH_SETTER_AND_GETTER(PROP_ANIMATION_SETTINGS, AnimationSettings, animationSettings, QString);
|
||||
DEFINE_PROPERTY_REF(PROP_USER_DATA, UserData, userData, QString);
|
||||
DEFINE_PROPERTY_REF(PROP_SIMULATOR_ID, SimulatorID, simulatorID, QUuid);
|
||||
DEFINE_PROPERTY_REF(PROP_SIMULATION_OWNER, SimulationOwner, simulationOwner, SimulationOwner);
|
||||
DEFINE_PROPERTY_REF(PROP_TEXT, Text, text, QString);
|
||||
DEFINE_PROPERTY(PROP_LINE_HEIGHT, LineHeight, lineHeight, float);
|
||||
DEFINE_PROPERTY_REF(PROP_TEXT_COLOR, TextColor, textColor, xColor);
|
||||
|
@ -197,7 +198,7 @@ public:
|
|||
const QStringList& getTextureNames() const { return _textureNames; }
|
||||
void setTextureNames(const QStringList& value) { _textureNames = value; }
|
||||
|
||||
QString getSimulatorIDAsString() const { return _simulatorID.toString().mid(1,36).toUpper(); }
|
||||
QString getSimulatorIDAsString() const { return _simulationOwner.getID().toString().mid(1,36).toUpper(); }
|
||||
|
||||
void setVoxelDataDirty() { _voxelDataChanged = true; }
|
||||
|
||||
|
@ -206,6 +207,12 @@ public:
|
|||
void setCreated(QDateTime& v);
|
||||
|
||||
bool hasTerseUpdateChanges() const;
|
||||
bool hasMiscPhysicsChanges() const;
|
||||
|
||||
void clearSimulationOwner();
|
||||
void setSimulationOwner(const QUuid& id, uint8_t priority);
|
||||
void setSimulationOwner(const QByteArray& data);
|
||||
void promoteSimulationPriority(quint8 priority) { _simulationOwner.promotePriority(priority); }
|
||||
|
||||
void setActionDataDirty() { _actionDataChanged = true; }
|
||||
|
||||
|
@ -287,7 +294,7 @@ inline QDebug operator<<(QDebug debug, const EntityItemProperties& properties) {
|
|||
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Locked, locked, "");
|
||||
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Textures, textures, "");
|
||||
DEBUG_PROPERTY_IF_CHANGED(debug, properties, UserData, userData, "");
|
||||
DEBUG_PROPERTY_IF_CHANGED(debug, properties, SimulatorID, simulatorID, QUuid());
|
||||
DEBUG_PROPERTY_IF_CHANGED(debug, properties, SimulationOwner, simulationOwner, SimulationOwner());
|
||||
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Text, text, "");
|
||||
DEBUG_PROPERTY_IF_CHANGED(debug, properties, LineHeight, lineHeight, "");
|
||||
DEBUG_PROPERTY_IF_CHANGED(debug, properties, TextColor, textColor, "");
|
||||
|
|
|
@ -104,7 +104,7 @@ enum EntityPropertyList {
|
|||
PROP_COMPOUND_SHAPE_URL, // used by Model + zones entities
|
||||
PROP_MARKETPLACE_ID, // all entities
|
||||
PROP_ACCELERATION, // all entities
|
||||
PROP_SIMULATOR_ID, // all entities
|
||||
PROP_SIMULATION_OWNER, // formerly known as PROP_SIMULATOR_ID
|
||||
PROP_NAME, // all entities
|
||||
PROP_COLLISION_SOUND_URL,
|
||||
PROP_RESTITUTION,
|
||||
|
|
|
@ -9,18 +9,20 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "EntityScriptingInterface.h"
|
||||
|
||||
#include <VariantMapToScriptValue.h>
|
||||
|
||||
#include "EntitiesLogging.h"
|
||||
#include "EntityActionFactoryInterface.h"
|
||||
#include "EntityActionInterface.h"
|
||||
#include "EntitySimulation.h"
|
||||
#include "EntityTree.h"
|
||||
#include "LightEntityItem.h"
|
||||
#include "ModelEntityItem.h"
|
||||
#include "SimulationOwner.h"
|
||||
#include "ZoneEntityItem.h"
|
||||
#include "EntitiesLogging.h"
|
||||
#include "EntitySimulation.h"
|
||||
#include "EntityActionInterface.h"
|
||||
#include "EntityActionFactoryInterface.h"
|
||||
|
||||
#include "EntityScriptingInterface.h"
|
||||
|
||||
EntityScriptingInterface::EntityScriptingInterface() :
|
||||
_entityTree(NULL)
|
||||
|
@ -61,16 +63,6 @@ void EntityScriptingInterface::setEntityTree(EntityTree* modelTree) {
|
|||
}
|
||||
}
|
||||
|
||||
void bidForSimulationOwnership(EntityItemProperties& properties) {
|
||||
// We make a bid for simulation ownership by declaring our sessionID as simulation owner
|
||||
// in the outgoing properties. The EntityServer may accept the bid or might not.
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
const QUuid myNodeID = nodeList->getSessionUUID();
|
||||
properties.setSimulatorID(myNodeID);
|
||||
}
|
||||
|
||||
|
||||
|
||||
QUuid EntityScriptingInterface::addEntity(const EntityItemProperties& properties) {
|
||||
|
||||
EntityItemProperties propertiesWithSimID = properties;
|
||||
|
@ -83,11 +75,15 @@ QUuid EntityScriptingInterface::addEntity(const EntityItemProperties& properties
|
|||
_entityTree->lockForWrite();
|
||||
EntityItemPointer entity = _entityTree->addEntity(id, propertiesWithSimID);
|
||||
if (entity) {
|
||||
entity->setLastBroadcast(usecTimestampNow());
|
||||
// This Node is creating a new object. If it's in motion, set this Node as the simulator.
|
||||
bidForSimulationOwnership(propertiesWithSimID);
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
const QUuid myNodeID = nodeList->getSessionUUID();
|
||||
propertiesWithSimID.setSimulationOwner(myNodeID, SCRIPT_EDIT_SIMULATION_PRIORITY);
|
||||
|
||||
// and make note of it now, so we can act on it right away.
|
||||
entity->setSimulatorID(propertiesWithSimID.getSimulatorID());
|
||||
entity->setSimulationOwner(myNodeID, SCRIPT_EDIT_SIMULATION_PRIORITY);
|
||||
|
||||
entity->setLastBroadcast(usecTimestampNow());
|
||||
} else {
|
||||
qCDebug(entities) << "script failed to add new Entity to local Octree";
|
||||
success = false;
|
||||
|
@ -146,23 +142,35 @@ QUuid EntityScriptingInterface::editEntity(QUuid id, EntityItemProperties proper
|
|||
if (entity) {
|
||||
// make sure the properties has a type, so that the encode can know which properties to include
|
||||
properties.setType(entity->getType());
|
||||
if (properties.hasTerseUpdateChanges()) {
|
||||
bool hasTerseUpdateChanges = properties.hasTerseUpdateChanges();
|
||||
bool hasPhysicsChanges = properties.hasMiscPhysicsChanges() || hasTerseUpdateChanges;
|
||||
if (hasPhysicsChanges) {
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
const QUuid myNodeID = nodeList->getSessionUUID();
|
||||
|
||||
if (entity->getSimulatorID() == myNodeID) {
|
||||
// we think we already own the simulation, so make sure to send ALL TerseUpdate properties
|
||||
entity->getAllTerseUpdateProperties(properties);
|
||||
// TODO: if we knew that ONLY TerseUpdate properties have changed in properties AND the object
|
||||
// is dynamic AND it is active in the physics simulation then we could chose to NOT queue an update
|
||||
if (hasTerseUpdateChanges) {
|
||||
entity->getAllTerseUpdateProperties(properties);
|
||||
}
|
||||
// TODO: if we knew that ONLY TerseUpdate properties have changed in properties AND the object
|
||||
// is dynamic AND it is active in the physics simulation then we could chose to NOT queue an update
|
||||
// and instead let the physics simulation decide when to send a terse update. This would remove
|
||||
// the "slide-no-rotate" glitch (and typical a double-update) that we see during the "poke rolling
|
||||
// balls" test. However, even if we solve this problem we still need to provide a "slerp the visible
|
||||
// proxy toward the true physical position" feature to hide the final glitches in the remote watcher's
|
||||
// simulation.
|
||||
|
||||
if (entity->getSimulationPriority() < SCRIPT_EDIT_SIMULATION_PRIORITY) {
|
||||
// we re-assert our simulation ownership at a higher priority
|
||||
properties.setSimulationOwner(myNodeID,
|
||||
glm::max(entity->getSimulationPriority(), SCRIPT_EDIT_SIMULATION_PRIORITY));
|
||||
}
|
||||
} else {
|
||||
// we make a bid for simulation ownership
|
||||
properties.setSimulationOwner(myNodeID, SCRIPT_EDIT_SIMULATION_PRIORITY);
|
||||
entity->flagForOwnership();
|
||||
}
|
||||
// we make a bid for (or assert existing) simulation ownership
|
||||
properties.setSimulatorID(myNodeID);
|
||||
}
|
||||
entity->setLastBroadcast(usecTimestampNow());
|
||||
}
|
||||
|
@ -567,6 +575,11 @@ QUuid EntityScriptingInterface::addAction(const QString& actionTypeString,
|
|||
return false;
|
||||
}
|
||||
if (actionFactory->factory(simulation, actionType, actionID, entity, arguments)) {
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
const QUuid myNodeID = nodeList->getSessionUUID();
|
||||
if (entity->getSimulatorID() != myNodeID) {
|
||||
entity->flagForOwnership();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
@ -580,7 +593,15 @@ QUuid EntityScriptingInterface::addAction(const QString& actionTypeString,
|
|||
|
||||
bool EntityScriptingInterface::updateAction(const QUuid& entityID, const QUuid& actionID, const QVariantMap& arguments) {
|
||||
return actionWorker(entityID, [&](EntitySimulation* simulation, EntityItemPointer entity) {
|
||||
return entity->updateAction(simulation, actionID, arguments);
|
||||
bool success = entity->updateAction(simulation, actionID, arguments);
|
||||
if (success) {
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
const QUuid myNodeID = nodeList->getSessionUUID();
|
||||
if (entity->getSimulatorID() != myNodeID) {
|
||||
entity->flagForOwnership();
|
||||
}
|
||||
}
|
||||
return success;
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -150,23 +150,34 @@ bool EntityTree::updateEntityWithElement(EntityItemPointer entity, const EntityI
|
|||
} else {
|
||||
if (getIsServer()) {
|
||||
bool simulationBlocked = !entity->getSimulatorID().isNull();
|
||||
if (properties.simulatorIDChanged()) {
|
||||
QUuid submittedID = properties.getSimulatorID();
|
||||
if (properties.simulationOwnerChanged()) {
|
||||
QUuid submittedID = properties.getSimulationOwner().getID();
|
||||
// a legit interface will only submit their own ID or NULL:
|
||||
if (submittedID.isNull()) {
|
||||
if (entity->getSimulatorID() == senderID) {
|
||||
// We only allow the simulation owner to clear their own simulationID's.
|
||||
simulationBlocked = false;
|
||||
properties.clearSimulationOwner(); // clear everything
|
||||
}
|
||||
// else: We assume the sender really did believe it was the simulation owner when it sent
|
||||
} else if (submittedID == senderID) {
|
||||
// the sender is trying to take or continue ownership
|
||||
if (entity->getSimulatorID().isNull() || entity->getSimulatorID() == senderID) {
|
||||
if (entity->getSimulatorID().isNull()) {
|
||||
// the sender it taking ownership
|
||||
properties.promoteSimulationPriority(RECRUIT_SIMULATION_PRIORITY);
|
||||
simulationBlocked = false;
|
||||
} else if (entity->getSimulatorID() == senderID) {
|
||||
// the sender is asserting ownership
|
||||
simulationBlocked = false;
|
||||
} else {
|
||||
// the sender is trying to steal ownership from another simulator
|
||||
// so we apply the ownership change filter
|
||||
if (usecTimestampNow() - entity->getSimulatorIDChangedTime() > SIMULATOR_CHANGE_LOCKOUT_PERIOD) {
|
||||
// so we apply the rules for ownership change:
|
||||
// (1) higher priority wins
|
||||
// (2) equal priority wins if ownership filter has expired except...
|
||||
uint8_t oldPriority = entity->getSimulationPriority();
|
||||
uint8_t newPriority = properties.getSimulationOwner().getPriority();
|
||||
if (newPriority > oldPriority ||
|
||||
(newPriority == oldPriority && properties.getSimulationOwner().hasExpired())) {
|
||||
simulationBlocked = false;
|
||||
}
|
||||
}
|
||||
|
@ -174,12 +185,17 @@ bool EntityTree::updateEntityWithElement(EntityItemPointer entity, const EntityI
|
|||
// the entire update is suspect --> ignore it
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
simulationBlocked = senderID != entity->getSimulatorID();
|
||||
}
|
||||
if (simulationBlocked) {
|
||||
// squash the physics-related changes.
|
||||
properties.setSimulatorIDChanged(false);
|
||||
// squash ownership and physics-related changes.
|
||||
properties.setSimulationOwnerChanged(false);
|
||||
properties.setPositionChanged(false);
|
||||
properties.setRotationChanged(false);
|
||||
properties.setVelocityChanged(false);
|
||||
properties.setAngularVelocityChanged(false);
|
||||
properties.setAccelerationChanged(false);
|
||||
}
|
||||
}
|
||||
// else client accepts what the server says
|
||||
|
|
|
@ -23,19 +23,20 @@ void SimpleEntitySimulation::updateEntitiesInternal(const quint64& now) {
|
|||
// has finished simulating it.
|
||||
auto nodeList = DependencyManager::get<LimitedNodeList>();
|
||||
|
||||
SetOfEntities::iterator itemItr = _hasSimulationOwnerEntities.begin();
|
||||
while (itemItr != _hasSimulationOwnerEntities.end()) {
|
||||
SetOfEntities::iterator itemItr = _entitiesWithSimulator.begin();
|
||||
while (itemItr != _entitiesWithSimulator.end()) {
|
||||
EntityItemPointer entity = *itemItr;
|
||||
if (entity->getSimulatorID().isNull()) {
|
||||
itemItr = _hasSimulationOwnerEntities.erase(itemItr);
|
||||
itemItr = _entitiesWithSimulator.erase(itemItr);
|
||||
} else if (now - entity->getLastChangedOnServer() >= AUTO_REMOVE_SIMULATION_OWNER_USEC) {
|
||||
SharedNodePointer ownerNode = nodeList->nodeWithUUID(entity->getSimulatorID());
|
||||
if (ownerNode.isNull() || !ownerNode->isAlive()) {
|
||||
qCDebug(entities) << "auto-removing simulation owner" << entity->getSimulatorID();
|
||||
|
||||
entity->setSimulatorID(QUuid());
|
||||
itemItr = _hasSimulationOwnerEntities.erase(itemItr);
|
||||
|
||||
// TODO: zero velocities when we clear simulatorID?
|
||||
entity->clearSimulationOwnership();
|
||||
itemItr = _entitiesWithSimulator.erase(itemItr);
|
||||
// zero the velocity on this entity so that it doesn't drift far away
|
||||
entity->setVelocity(glm::vec3(0.0f));
|
||||
} else {
|
||||
|
@ -50,23 +51,23 @@ void SimpleEntitySimulation::updateEntitiesInternal(const quint64& now) {
|
|||
void SimpleEntitySimulation::addEntityInternal(EntityItemPointer entity) {
|
||||
EntitySimulation::addEntityInternal(entity);
|
||||
if (!entity->getSimulatorID().isNull()) {
|
||||
_hasSimulationOwnerEntities.insert(entity);
|
||||
_entitiesWithSimulator.insert(entity);
|
||||
}
|
||||
}
|
||||
|
||||
void SimpleEntitySimulation::removeEntityInternal(EntityItemPointer entity) {
|
||||
_hasSimulationOwnerEntities.remove(entity);
|
||||
_entitiesWithSimulator.remove(entity);
|
||||
}
|
||||
|
||||
void SimpleEntitySimulation::changeEntityInternal(EntityItemPointer entity) {
|
||||
EntitySimulation::changeEntityInternal(entity);
|
||||
if (!entity->getSimulatorID().isNull()) {
|
||||
_hasSimulationOwnerEntities.insert(entity);
|
||||
_entitiesWithSimulator.insert(entity);
|
||||
}
|
||||
entity->clearDirtyFlags();
|
||||
}
|
||||
|
||||
void SimpleEntitySimulation::clearEntitiesInternal() {
|
||||
_hasSimulationOwnerEntities.clear();
|
||||
_entitiesWithSimulator.clear();
|
||||
}
|
||||
|
||||
|
|
|
@ -28,7 +28,7 @@ protected:
|
|||
virtual void changeEntityInternal(EntityItemPointer entity);
|
||||
virtual void clearEntitiesInternal();
|
||||
|
||||
SetOfEntities _hasSimulationOwnerEntities;
|
||||
SetOfEntities _entitiesWithSimulator;
|
||||
};
|
||||
|
||||
#endif // hifi_SimpleEntitySimulation_h
|
||||
|
|
181
libraries/entities/src/SimulationOwner.cpp
Normal file
181
libraries/entities/src/SimulationOwner.cpp
Normal file
|
@ -0,0 +1,181 @@
|
|||
//
|
||||
// SimulationOwner.cpp
|
||||
// libraries/entities/src
|
||||
//
|
||||
// Created by Andrew Meadows on 2015.06.19
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "SimulationOwner.h"
|
||||
|
||||
#include <iostream> // included for tests
|
||||
#include <assert.h>
|
||||
|
||||
#include <NumericalConstants.h>
|
||||
|
||||
// static
|
||||
const int SimulationOwner::NUM_BYTES_ENCODED = NUM_BYTES_RFC4122_UUID + 1;
|
||||
|
||||
|
||||
SimulationOwner::SimulationOwner(const SimulationOwner& other)
|
||||
: _id(other._id), _priority(other._priority), _expiry(other._expiry) {
|
||||
}
|
||||
|
||||
QByteArray SimulationOwner::toByteArray() const {
|
||||
QByteArray data = _id.toRfc4122();
|
||||
data.append(_priority);
|
||||
return data;
|
||||
}
|
||||
|
||||
bool SimulationOwner::fromByteArray(const QByteArray& data) {
|
||||
if (data.size() == NUM_BYTES_ENCODED) {
|
||||
QByteArray idBytes = data.left(NUM_BYTES_RFC4122_UUID);
|
||||
_id = QUuid::fromRfc4122(idBytes);
|
||||
_priority = data[NUM_BYTES_RFC4122_UUID];
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void SimulationOwner::clear() {
|
||||
_id = QUuid();
|
||||
_priority = 0;
|
||||
_expiry = 0;
|
||||
}
|
||||
|
||||
void SimulationOwner::setPriority(quint8 priority) {
|
||||
_priority = priority;
|
||||
if (_priority == 0) {
|
||||
// when priority is zero we clear everything
|
||||
_expiry = 0;
|
||||
_id = QUuid();
|
||||
}
|
||||
}
|
||||
|
||||
void SimulationOwner::promotePriority(quint8 priority) {
|
||||
if (priority > _priority) {
|
||||
_priority = priority;
|
||||
updateExpiry();
|
||||
}
|
||||
}
|
||||
|
||||
bool SimulationOwner::setID(const QUuid& id) {
|
||||
if (_id != id) {
|
||||
_id = id;
|
||||
updateExpiry();
|
||||
if (_id.isNull()) {
|
||||
_priority = 0;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SimulationOwner::set(const QUuid& id, quint8 priority) {
|
||||
setPriority(priority);
|
||||
return setID(id);
|
||||
}
|
||||
|
||||
bool SimulationOwner::set(const SimulationOwner& owner) {
|
||||
setPriority(owner._priority);
|
||||
return setID(owner._id);
|
||||
}
|
||||
|
||||
void SimulationOwner::updateExpiry() {
|
||||
const quint64 OWNERSHIP_LOCKOUT_EXPIRY = USECS_PER_SECOND / 5;
|
||||
_expiry = usecTimestampNow() + OWNERSHIP_LOCKOUT_EXPIRY;
|
||||
}
|
||||
|
||||
// NOTE: eventually this code will be moved into unit tests
|
||||
// static debug
|
||||
void SimulationOwner::test() {
|
||||
{ // test default constructor
|
||||
SimulationOwner simOwner;
|
||||
if (!simOwner.isNull()) {
|
||||
std::cout << __FILE__ << ":" << __LINE__ << " ERROR : SimulationOwner should be NULL" << std::endl;
|
||||
}
|
||||
|
||||
if (simOwner.getPriority() != 0) {
|
||||
std::cout << __FILE__ << ":" << __LINE__ << " ERROR : unexpeced SimulationOwner priority" << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
{ // test set constructor
|
||||
QUuid id = QUuid::createUuid();
|
||||
quint8 priority = 128;
|
||||
SimulationOwner simOwner(id, priority);
|
||||
if (simOwner.isNull()) {
|
||||
std::cout << __FILE__ << ":" << __LINE__ << " ERROR : SimulationOwner should NOT be NULL" << std::endl;
|
||||
}
|
||||
|
||||
if (simOwner.getID() != id) {
|
||||
std::cout << __FILE__ << ":" << __LINE__ << " ERROR : SimulationOwner with unexpected id" << std::endl;
|
||||
}
|
||||
|
||||
if (simOwner.getPriority() != priority) {
|
||||
std::cout << __FILE__ << ":" << __LINE__ << " ERROR : unexpeced SimulationOwner priority" << std::endl;
|
||||
}
|
||||
|
||||
QUuid otherID = QUuid::createUuid();
|
||||
if (simOwner.getID() == otherID) {
|
||||
std::cout << __FILE__ << ":" << __LINE__ << " ERROR : SimulationOwner with unexpected id" << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
{ // test set()
|
||||
QUuid id = QUuid::createUuid();
|
||||
quint8 priority = 1;
|
||||
SimulationOwner simOwner;
|
||||
simOwner.set(id, priority);
|
||||
if (simOwner.isNull()) {
|
||||
std::cout << __FILE__ << ":" << __LINE__ << " ERROR : SimulationOwner should NOT be NULL" << std::endl;
|
||||
}
|
||||
|
||||
if (simOwner.getID() != id) {
|
||||
std::cout << __FILE__ << ":" << __LINE__ << " ERROR : SimulationOwner with unexpected id" << std::endl;
|
||||
}
|
||||
|
||||
if (simOwner.getPriority() != priority) {
|
||||
std::cout << __FILE__ << ":" << __LINE__ << " ERROR : unexpeced SimulationOwner priority" << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
{ // test encode/decode
|
||||
SimulationOwner ownerA(QUuid::createUuid(), 1);
|
||||
SimulationOwner ownerB(QUuid::createUuid(), 2);
|
||||
|
||||
QByteArray data = ownerA.toByteArray();
|
||||
ownerB.fromByteArray(data);
|
||||
|
||||
if (ownerA.getID() != ownerB.getID()) {
|
||||
std::cout << __FILE__ << ":" << __LINE__ << " ERROR : ownerA._id should be equal to ownerB._id" << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool SimulationOwner::operator!=(const SimulationOwner& other) {
|
||||
return (_id != other._id && _priority != other._priority);
|
||||
}
|
||||
|
||||
SimulationOwner& SimulationOwner::operator=(const SimulationOwner& other) {
|
||||
_priority = other._priority;
|
||||
if (_priority == 0) {
|
||||
_id = QUuid();
|
||||
_expiry = 0;
|
||||
} else {
|
||||
if (_id != other._id) {
|
||||
updateExpiry();
|
||||
}
|
||||
_id = other._id;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
QDebug& operator<<(QDebug& d, const SimulationOwner& simOwner) {
|
||||
d << "{ id : " << simOwner._id << ", priority : " << (int)simOwner._priority << " }";
|
||||
return d;
|
||||
}
|
||||
|
86
libraries/entities/src/SimulationOwner.h
Normal file
86
libraries/entities/src/SimulationOwner.h
Normal file
|
@ -0,0 +1,86 @@
|
|||
//
|
||||
// SimulationOwner.h
|
||||
// libraries/entities/src
|
||||
//
|
||||
// Created by Andrew Meadows on 2015.06.19
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_SimulationOwner_h
|
||||
#define hifi_SimulationOwner_h
|
||||
|
||||
#include <QtCore/QDebug>
|
||||
#include <QtCore/QByteArray>
|
||||
|
||||
#include <SharedUtil.h>
|
||||
#include <UUID.h>
|
||||
|
||||
// Simulation observers will bid to simulate unowned active objects at the lowest possible priority
|
||||
// which is VOLUNTEER. If the server accepts a VOLUNTEER bid it will automatically bump it
|
||||
// to RECRUIT priority so that other volunteers don't accidentally take over.
|
||||
const quint8 VOLUNTEER_SIMULATION_PRIORITY = 0x01;
|
||||
const quint8 RECRUIT_SIMULATION_PRIORITY = VOLUNTEER_SIMULATION_PRIORITY + 1;
|
||||
|
||||
// When poking objects with scripts an observer will bid at SCRIPT_EDIT priority.
|
||||
const quint8 SCRIPT_EDIT_SIMULATION_PRIORITY = 0x80;
|
||||
|
||||
// PERSONAL priority (needs a better name) is the level at which a simulation observer will bid for
|
||||
// objects that collide its MyAvatar.
|
||||
const quint8 PERSONAL_SIMULATION_PRIORITY = SCRIPT_EDIT_SIMULATION_PRIORITY - 1;
|
||||
|
||||
|
||||
class SimulationOwner {
|
||||
public:
|
||||
static const int NUM_BYTES_ENCODED;
|
||||
|
||||
SimulationOwner() : _id(), _priority(0), _expiry(0) {}
|
||||
SimulationOwner(const QUuid& id, quint8 priority) : _id(id), _priority(priority), _expiry(0) {}
|
||||
SimulationOwner(const SimulationOwner& other);
|
||||
|
||||
const QUuid& getID() const { return _id; }
|
||||
quint8 getPriority() const { return _priority; }
|
||||
const quint64& getExpiry() const { return _expiry; }
|
||||
|
||||
QByteArray toByteArray() const;
|
||||
bool fromByteArray(const QByteArray& data);
|
||||
|
||||
void clear();
|
||||
|
||||
void setPriority(quint8 priority);
|
||||
void promotePriority(quint8 priority);
|
||||
|
||||
// return true if id is changed
|
||||
bool setID(const QUuid& id);
|
||||
bool set(const QUuid& id, quint8 priority);
|
||||
bool set(const SimulationOwner& owner);
|
||||
|
||||
bool isNull() const { return _id.isNull(); }
|
||||
bool matchesValidID(const QUuid& id) const { return _id == id && !_id.isNull(); }
|
||||
|
||||
void updateExpiry();
|
||||
|
||||
bool hasExpired() const { return usecTimestampNow() > _expiry; }
|
||||
|
||||
bool operator>=(quint8 priority) const { return _priority >= priority; }
|
||||
bool operator==(const SimulationOwner& other) { return (_id == other._id && _priority == other._priority); }
|
||||
|
||||
bool operator!=(const SimulationOwner& other);
|
||||
SimulationOwner& operator=(const SimulationOwner& other);
|
||||
|
||||
friend QDebug& operator<<(QDebug& d, const SimulationOwner& simOwner);
|
||||
|
||||
// debug
|
||||
static void test();
|
||||
|
||||
private:
|
||||
QUuid _id;
|
||||
quint8 _priority;
|
||||
quint64 _expiry;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif // hifi_SimulationOwner_h
|
|
@ -73,7 +73,7 @@ PacketVersion versionForPacketType(PacketType packetType) {
|
|||
case PacketTypeEntityAdd:
|
||||
case PacketTypeEntityEdit:
|
||||
case PacketTypeEntityData:
|
||||
return VERSION_ACTIONS_OVER_WIRE;
|
||||
return VERSION_ENTITIES_HAVE_SIMULATION_OWNER;
|
||||
case PacketTypeEntityErase:
|
||||
return 2;
|
||||
case PacketTypeAudioStreamStats:
|
||||
|
|
|
@ -187,5 +187,6 @@ const PacketVersion VERSION_ENTITIES_FACE_CAMERA = 30;
|
|||
const PacketVersion VERSION_ENTITIES_SCRIPT_TIMESTAMP = 31;
|
||||
const PacketVersion VERSION_ENTITIES_SCRIPT_TIMESTAMP_FIX = 32;
|
||||
const PacketVersion VERSION_ACTIONS_OVER_WIRE = 33;
|
||||
const PacketVersion VERSION_ENTITIES_HAVE_SIMULATION_OWNER = 34;
|
||||
|
||||
#endif // hifi_PacketHeaders_h
|
||||
|
|
|
@ -247,7 +247,6 @@ public:
|
|||
static int unpackDataFromBytes(const unsigned char* dataBytes, QVector<glm::vec3>& result);
|
||||
static int unpackDataFromBytes(const unsigned char* dataBytes, QByteArray& result);
|
||||
|
||||
|
||||
private:
|
||||
/// appends raw bytes, might fail if byte would cause packet to be too large
|
||||
bool append(const unsigned char* data, int length);
|
||||
|
|
|
@ -26,6 +26,9 @@
|
|||
static const float ACCELERATION_EQUIVALENT_EPSILON_RATIO = 0.1f;
|
||||
static const quint8 STEPS_TO_DECIDE_BALLISTIC = 4;
|
||||
|
||||
const uint32_t LOOPS_FOR_SIMULATION_ORPHAN = 50;
|
||||
//const uint32_t LOOPS_BETWEEN_OWNERSHIP_BIDS = 30;
|
||||
const quint64 USECS_BETWEEN_OWNERSHIP_BIDS = USECS_PER_SECOND / 5;
|
||||
|
||||
#ifdef WANT_DEBUG_ENTITY_TREE_LOCKS
|
||||
bool EntityMotionState::entityTreeIsLocked() const {
|
||||
|
@ -58,8 +61,7 @@ bool entityTreeIsLocked() {
|
|||
EntityMotionState::EntityMotionState(btCollisionShape* shape, EntityItemPointer entity) :
|
||||
ObjectMotionState(shape),
|
||||
_entity(entity),
|
||||
_sentActive(false),
|
||||
_numNonMovingUpdates(0),
|
||||
_sentInactive(true),
|
||||
_lastStep(0),
|
||||
_serverPosition(0.0f),
|
||||
_serverRotation(),
|
||||
|
@ -72,8 +74,7 @@ EntityMotionState::EntityMotionState(btCollisionShape* shape, EntityItemPointer
|
|||
_measuredAcceleration(glm::vec3(0.0f)),
|
||||
_measuredDeltaTime(0.0f),
|
||||
_accelerationNearlyGravityCount(0),
|
||||
_candidateForOwnership(false),
|
||||
_loopsSinceOwnershipBid(0),
|
||||
_nextOwnershipBid(0),
|
||||
_loopsWithoutOwner(0)
|
||||
{
|
||||
_type = MOTIONSTATE_TYPE_ENTITY;
|
||||
|
@ -97,28 +98,35 @@ void EntityMotionState::updateServerPhysicsVariables() {
|
|||
}
|
||||
|
||||
// virtual
|
||||
void EntityMotionState::handleEasyChanges(uint32_t flags) {
|
||||
void EntityMotionState::handleEasyChanges(uint32_t flags, PhysicsEngine* engine) {
|
||||
assert(entityTreeIsLocked());
|
||||
updateServerPhysicsVariables();
|
||||
ObjectMotionState::handleEasyChanges(flags);
|
||||
ObjectMotionState::handleEasyChanges(flags, engine);
|
||||
|
||||
if (flags & EntityItem::DIRTY_SIMULATOR_ID) {
|
||||
_loopsWithoutOwner = 0;
|
||||
_candidateForOwnership = 0;
|
||||
if (_entity->getSimulatorID().isNull()
|
||||
&& !_entity->isMoving()
|
||||
&& _body->isActive()) {
|
||||
if (_entity->getSimulatorID().isNull()) {
|
||||
// simulation ownership is being removed
|
||||
// remove the ACTIVATION flag because this object is coming to rest
|
||||
// according to a remote simulation and we don't want to wake it up again
|
||||
flags &= ~EntityItem::DIRTY_PHYSICS_ACTIVATION;
|
||||
// hint to Bullet that the object is deactivating
|
||||
_body->setActivationState(WANTS_DEACTIVATION);
|
||||
} else {
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
const QUuid& sessionID = nodeList->getSessionUUID();
|
||||
if (_entity->getSimulatorID() != sessionID) {
|
||||
_loopsSinceOwnershipBid = 0;
|
||||
_outgoingPriority = 0;
|
||||
} else {
|
||||
_nextOwnershipBid = usecTimestampNow() + USECS_BETWEEN_OWNERSHIP_BIDS;
|
||||
if (engine->getSessionID() == _entity->getSimulatorID() || _entity->getSimulationPriority() > _outgoingPriority) {
|
||||
// we own the simulation or our priority looses to remote
|
||||
_outgoingPriority = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (flags & EntityItem::DIRTY_SIMULATOR_OWNERSHIP) {
|
||||
// (DIRTY_SIMULATOR_OWNERSHIP really means "we should bid for ownership with SCRIPT priority")
|
||||
// we're manipulating this object directly via script, so we artificially
|
||||
// manipulate the logic to trigger an immediate bid for ownership
|
||||
setOutgoingPriority(SCRIPT_EDIT_SIMULATION_PRIORITY);
|
||||
}
|
||||
if ((flags & EntityItem::DIRTY_PHYSICS_ACTIVATION) && !_body->isActive()) {
|
||||
_body->activate();
|
||||
}
|
||||
|
@ -195,13 +203,10 @@ void EntityMotionState::setWorldTransform(const btTransform& worldTrans) {
|
|||
if (_entity->getSimulatorID().isNull()) {
|
||||
_loopsWithoutOwner++;
|
||||
|
||||
const uint32_t OWNERSHIP_BID_DELAY = 50;
|
||||
if (_loopsWithoutOwner > OWNERSHIP_BID_DELAY) {
|
||||
if (_loopsWithoutOwner > LOOPS_FOR_SIMULATION_ORPHAN && usecTimestampNow() > _nextOwnershipBid) {
|
||||
//qDebug() << "Warning -- claiming something I saw moving." << getName();
|
||||
_candidateForOwnership = true;
|
||||
setOutgoingPriority(VOLUNTEER_SIMULATION_PRIORITY);
|
||||
}
|
||||
} else {
|
||||
_loopsWithoutOwner = 0;
|
||||
}
|
||||
|
||||
#ifdef WANT_DEBUG
|
||||
|
@ -232,7 +237,7 @@ bool EntityMotionState::isCandidateForOwnership(const QUuid& sessionID) const {
|
|||
return false;
|
||||
}
|
||||
assert(entityTreeIsLocked());
|
||||
return _candidateForOwnership || sessionID == _entity->getSimulatorID();
|
||||
return _outgoingPriority > 0 || sessionID == _entity->getSimulatorID();
|
||||
}
|
||||
|
||||
bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
|
||||
|
@ -245,7 +250,7 @@ bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
|
|||
_serverVelocity = bulletToGLM(_body->getLinearVelocity());
|
||||
_serverAngularVelocity = bulletToGLM(_body->getAngularVelocity());
|
||||
_lastStep = simulationStep;
|
||||
_sentActive = false;
|
||||
_sentInactive = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -259,7 +264,7 @@ bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
|
|||
float dt = (float)(numSteps) * PHYSICS_ENGINE_FIXED_SUBSTEP;
|
||||
|
||||
const float INACTIVE_UPDATE_PERIOD = 0.5f;
|
||||
if (!_sentActive) {
|
||||
if (_sentInactive) {
|
||||
// we resend the inactive update every INACTIVE_UPDATE_PERIOD
|
||||
// until it is removed from the outgoing updates
|
||||
// (which happens when we don't own the simulation and it isn't touching our simulation)
|
||||
|
@ -347,30 +352,20 @@ bool EntityMotionState::shouldSendUpdate(uint32_t simulationStep, const QUuid& s
|
|||
assert(_body);
|
||||
assert(entityTreeIsLocked());
|
||||
|
||||
if (!remoteSimulationOutOfSync(simulationStep)) {
|
||||
_candidateForOwnership = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_entity->getSimulatorID() == sessionID) {
|
||||
// we own the simulation
|
||||
_candidateForOwnership = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
const uint32_t FRAMES_BETWEEN_OWNERSHIP_CLAIMS = 30;
|
||||
if (_candidateForOwnership) {
|
||||
_candidateForOwnership = false;
|
||||
++_loopsSinceOwnershipBid;
|
||||
if (_loopsSinceOwnershipBid > FRAMES_BETWEEN_OWNERSHIP_CLAIMS) {
|
||||
// we don't own the simulation, but it's time to bid for it
|
||||
_loopsSinceOwnershipBid = 0;
|
||||
return true;
|
||||
if (_entity->getSimulatorID() != sessionID) {
|
||||
// we don't own the simulation, but maybe we should...
|
||||
if (_outgoingPriority > 0) {
|
||||
if (_outgoingPriority < _entity->getSimulationPriority()) {
|
||||
// our priority looses to remote, so we don't bother to bid
|
||||
_outgoingPriority = 0;
|
||||
return false;
|
||||
}
|
||||
return usecTimestampNow() > _nextOwnershipBid;
|
||||
}
|
||||
}
|
||||
|
||||
_candidateForOwnership = false;
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
return remoteSimulationOutOfSync(simulationStep);
|
||||
}
|
||||
|
||||
void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, const QUuid& sessionID, uint32_t step) {
|
||||
|
@ -384,7 +379,7 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, const Q
|
|||
_entity->setVelocity(zero);
|
||||
_entity->setAngularVelocity(zero);
|
||||
_entity->setAcceleration(zero);
|
||||
_sentActive = false;
|
||||
_sentInactive = true;
|
||||
} else {
|
||||
float gravityLength = glm::length(_entity->getGravity());
|
||||
float accVsGravity = glm::abs(glm::length(_measuredAcceleration) - gravityLength);
|
||||
|
@ -421,7 +416,7 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, const Q
|
|||
_entity->setVelocity(zero);
|
||||
_entity->setAngularVelocity(zero);
|
||||
}
|
||||
_sentActive = true;
|
||||
_sentInactive = false;
|
||||
}
|
||||
|
||||
// remember properties for local server prediction
|
||||
|
@ -431,7 +426,7 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, const Q
|
|||
_serverAcceleration = _entity->getAcceleration();
|
||||
_serverAngularVelocity = _entity->getAngularVelocity();
|
||||
|
||||
EntityItemProperties properties = _entity->getProperties();
|
||||
EntityItemProperties properties;
|
||||
|
||||
// explicitly set the properties that changed so that they will be packed
|
||||
properties.setPosition(_serverPosition);
|
||||
|
@ -457,14 +452,14 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, const Q
|
|||
if (!active) {
|
||||
// we own the simulation but the entity has stopped, so we tell the server that we're clearing simulatorID
|
||||
// but we remember that we do still own it... and rely on the server to tell us that we don't
|
||||
properties.setSimulatorID(QUuid());
|
||||
} else {
|
||||
// explicitly set the property's simulatorID so that it is flagged as changed and will be packed
|
||||
properties.setSimulatorID(sessionID);
|
||||
properties.clearSimulationOwner();
|
||||
_outgoingPriority = 0;
|
||||
}
|
||||
// else the ownership is not changing so we don't bother to pack it
|
||||
} else {
|
||||
// we don't own the simulation for this entity yet, but we're sending a bid for it
|
||||
properties.setSimulatorID(sessionID);
|
||||
properties.setSimulationOwner(sessionID, glm::max<quint8>(_outgoingPriority, VOLUNTEER_SIMULATION_PRIORITY));
|
||||
_nextOwnershipBid = now + USECS_BETWEEN_OWNERSHIP_BIDS;
|
||||
}
|
||||
|
||||
if (EntityItem::getSendPhysicsUpdates()) {
|
||||
|
@ -502,6 +497,13 @@ uint32_t EntityMotionState::getAndClearIncomingDirtyFlags() {
|
|||
return dirtyFlags;
|
||||
}
|
||||
|
||||
// virtual
|
||||
quint8 EntityMotionState::getSimulationPriority() const {
|
||||
if (_entity) {
|
||||
return _entity->getSimulationPriority();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// virtual
|
||||
QUuid EntityMotionState::getSimulatorID() const {
|
||||
|
@ -512,10 +514,11 @@ QUuid EntityMotionState::getSimulatorID() const {
|
|||
return QUuid();
|
||||
}
|
||||
|
||||
|
||||
// virtual
|
||||
void EntityMotionState::bump() {
|
||||
_candidateForOwnership = true;
|
||||
void EntityMotionState::bump(quint8 priority) {
|
||||
if (_entity) {
|
||||
setOutgoingPriority(glm::max(VOLUNTEER_SIMULATION_PRIORITY, --priority));
|
||||
}
|
||||
}
|
||||
|
||||
void EntityMotionState::resetMeasuredBodyAcceleration() {
|
||||
|
@ -543,9 +546,10 @@ void EntityMotionState::measureBodyAcceleration() {
|
|||
glm::vec3 velocity = bulletToGLM(_body->getLinearVelocity());
|
||||
_measuredAcceleration = (velocity / powf(1.0f - _body->getLinearDamping(), dt) - _lastVelocity) * invDt;
|
||||
_lastVelocity = velocity;
|
||||
if (numSubsteps > PHYSICS_ENGINE_MAX_NUM_SUBSTEPS && !_candidateForOwnership) {
|
||||
_loopsSinceOwnershipBid = 0;
|
||||
if (numSubsteps > PHYSICS_ENGINE_MAX_NUM_SUBSTEPS) {
|
||||
_loopsWithoutOwner = 0;
|
||||
_lastStep = ObjectMotionState::getWorldSimulationStep();
|
||||
_sentInactive = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -584,3 +588,7 @@ int16_t EntityMotionState::computeCollisionGroup() {
|
|||
}
|
||||
return COLLISION_GROUP_DEFAULT;
|
||||
}
|
||||
|
||||
void EntityMotionState::setOutgoingPriority(quint8 priority) {
|
||||
_outgoingPriority = glm::max<quint8>(_outgoingPriority, priority);
|
||||
}
|
||||
|
|
|
@ -29,7 +29,7 @@ public:
|
|||
virtual ~EntityMotionState();
|
||||
|
||||
void updateServerPhysicsVariables();
|
||||
virtual void handleEasyChanges(uint32_t flags);
|
||||
virtual void handleEasyChanges(uint32_t flags, PhysicsEngine* engine);
|
||||
virtual void handleHardAndEasyChanges(uint32_t flags, PhysicsEngine* engine);
|
||||
|
||||
/// \return MOTION_TYPE_DYNAMIC or MOTION_TYPE_STATIC based on params set in EntityItem
|
||||
|
@ -68,8 +68,9 @@ public:
|
|||
|
||||
virtual const QUuid& getObjectID() const { return _entity->getID(); }
|
||||
|
||||
virtual quint8 getSimulationPriority() const;
|
||||
virtual QUuid getSimulatorID() const;
|
||||
virtual void bump();
|
||||
virtual void bump(quint8 priority);
|
||||
|
||||
EntityItemPointer getEntity() const { return _entity; }
|
||||
|
||||
|
@ -80,6 +81,9 @@ public:
|
|||
|
||||
virtual int16_t computeCollisionGroup();
|
||||
|
||||
// eternal logic can suggest a simuator priority bid for the next outgoing update
|
||||
void setOutgoingPriority(quint8 priority);
|
||||
|
||||
friend class PhysicalEntitySimulation;
|
||||
|
||||
protected:
|
||||
|
@ -93,8 +97,7 @@ protected:
|
|||
|
||||
EntityItemPointer _entity;
|
||||
|
||||
bool _sentActive; // true if body was active when we sent last update
|
||||
int _numNonMovingUpdates; // RELIABLE_SEND_HACK for "not so reliable" resends of packets for non-moving objects
|
||||
bool _sentInactive; // true if body was inactive when we sent last update
|
||||
|
||||
// these are for the prediction of the remote server's simple extrapolation
|
||||
uint32_t _lastStep; // last step of server extrapolation
|
||||
|
@ -111,9 +114,9 @@ protected:
|
|||
float _measuredDeltaTime;
|
||||
|
||||
quint8 _accelerationNearlyGravityCount;
|
||||
bool _candidateForOwnership;
|
||||
uint32_t _loopsSinceOwnershipBid;
|
||||
quint64 _nextOwnershipBid = 0;
|
||||
uint32_t _loopsWithoutOwner;
|
||||
quint8 _outgoingPriority = 0;
|
||||
};
|
||||
|
||||
#endif // hifi_EntityMotionState_h
|
||||
|
|
|
@ -114,7 +114,7 @@ void ObjectMotionState::setRigidBody(btRigidBody* body) {
|
|||
}
|
||||
}
|
||||
|
||||
void ObjectMotionState::handleEasyChanges(uint32_t flags) {
|
||||
void ObjectMotionState::handleEasyChanges(uint32_t flags, PhysicsEngine* engine) {
|
||||
if (flags & EntityItem::DIRTY_POSITION) {
|
||||
btTransform worldTrans;
|
||||
if (flags & EntityItem::DIRTY_ROTATION) {
|
||||
|
@ -159,7 +159,7 @@ void ObjectMotionState::handleHardAndEasyChanges(uint32_t flags, PhysicsEngine*
|
|||
if ((flags & HARD_DIRTY_PHYSICS_FLAGS) == 0) {
|
||||
// no HARD flags remain, so do any EASY changes
|
||||
if (flags & EASY_DIRTY_PHYSICS_FLAGS) {
|
||||
handleEasyChanges(flags);
|
||||
handleEasyChanges(flags, engine);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -174,7 +174,7 @@ void ObjectMotionState::handleHardAndEasyChanges(uint32_t flags, PhysicsEngine*
|
|||
}
|
||||
}
|
||||
if (flags & EASY_DIRTY_PHYSICS_FLAGS) {
|
||||
handleEasyChanges(flags);
|
||||
handleEasyChanges(flags, engine);
|
||||
}
|
||||
// it is possible that there are no HARD flags at this point (if DIRTY_SHAPE was removed)
|
||||
// so we check again befoe we reinsert:
|
||||
|
|
|
@ -40,7 +40,8 @@ enum MotionStateType {
|
|||
const uint32_t HARD_DIRTY_PHYSICS_FLAGS = (uint32_t)(EntityItem::DIRTY_MOTION_TYPE | EntityItem::DIRTY_SHAPE);
|
||||
const uint32_t EASY_DIRTY_PHYSICS_FLAGS = (uint32_t)(EntityItem::DIRTY_TRANSFORM | EntityItem::DIRTY_VELOCITIES |
|
||||
EntityItem::DIRTY_MASS | EntityItem::DIRTY_COLLISION_GROUP |
|
||||
EntityItem::DIRTY_MATERIAL);
|
||||
EntityItem::DIRTY_MATERIAL | EntityItem::DIRTY_SIMULATOR_ID |
|
||||
EntityItem::DIRTY_SIMULATOR_OWNERSHIP);
|
||||
|
||||
// These are the set of incoming flags that the PhysicsEngine needs to hear about:
|
||||
const uint32_t DIRTY_PHYSICS_FLAGS = (uint32_t)(HARD_DIRTY_PHYSICS_FLAGS | EASY_DIRTY_PHYSICS_FLAGS |
|
||||
|
@ -70,7 +71,7 @@ public:
|
|||
ObjectMotionState(btCollisionShape* shape);
|
||||
~ObjectMotionState();
|
||||
|
||||
virtual void handleEasyChanges(uint32_t flags);
|
||||
virtual void handleEasyChanges(uint32_t flags, PhysicsEngine* engine);
|
||||
virtual void handleHardAndEasyChanges(uint32_t flags, PhysicsEngine* engine);
|
||||
|
||||
void updateBodyMaterialProperties();
|
||||
|
@ -118,8 +119,9 @@ public:
|
|||
|
||||
virtual const QUuid& getObjectID() const = 0;
|
||||
|
||||
virtual quint8 getSimulationPriority() const { return 0; }
|
||||
virtual QUuid getSimulatorID() const = 0;
|
||||
virtual void bump() = 0;
|
||||
virtual void bump(quint8 priority) {}
|
||||
|
||||
virtual QString getName() { return ""; }
|
||||
|
||||
|
|
|
@ -194,7 +194,7 @@ void PhysicsEngine::changeObjects(VectorOfMotionStates& objects) {
|
|||
if (flags & HARD_DIRTY_PHYSICS_FLAGS) {
|
||||
object->handleHardAndEasyChanges(flags, this);
|
||||
} else if (flags & EASY_DIRTY_PHYSICS_FLAGS) {
|
||||
object->handleEasyChanges(flags);
|
||||
object->handleEasyChanges(flags, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -260,9 +260,6 @@ void PhysicsEngine::stepSimulation() {
|
|||
|
||||
void PhysicsEngine::doOwnershipInfection(const btCollisionObject* objectA, const btCollisionObject* objectB) {
|
||||
BT_PROFILE("ownershipInfection");
|
||||
if (_sessionID.isNull()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const btCollisionObject* characterObject = _characterController ? _characterController->getCollisionObject() : nullptr;
|
||||
|
||||
|
@ -272,14 +269,16 @@ void PhysicsEngine::doOwnershipInfection(const btCollisionObject* objectA, const
|
|||
if (b && ((a && a->getSimulatorID() == _sessionID && !objectA->isStaticObject()) || (objectA == characterObject))) {
|
||||
// NOTE: we might own the simulation of a kinematic object (A)
|
||||
// but we don't claim ownership of kinematic objects (B) based on collisions here.
|
||||
if (!objectB->isStaticOrKinematicObject()) {
|
||||
b->bump();
|
||||
if (!objectB->isStaticOrKinematicObject() && b->getSimulatorID() != _sessionID) {
|
||||
quint8 priority = a ? a->getSimulationPriority() : PERSONAL_SIMULATION_PRIORITY;
|
||||
b->bump(priority);
|
||||
}
|
||||
} else if (a && ((b && b->getSimulatorID() == _sessionID && !objectB->isStaticObject()) || (objectB == characterObject))) {
|
||||
// SIMILARLY: we might own the simulation of a kinematic object (B)
|
||||
// but we don't claim ownership of kinematic objects (A) based on collisions here.
|
||||
if (!objectA->isStaticOrKinematicObject()) {
|
||||
a->bump();
|
||||
if (!objectA->isStaticOrKinematicObject() && a->getSimulatorID() != _sessionID) {
|
||||
quint8 priority = b ? b->getSimulationPriority() : PERSONAL_SIMULATION_PRIORITY;
|
||||
a->bump(priority);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -311,7 +310,9 @@ void PhysicsEngine::updateContactMap() {
|
|||
_contactMap[ContactKey(a, b)].update(_numContactFrames, contactManifold->getContactPoint(0));
|
||||
}
|
||||
|
||||
doOwnershipInfection(objectA, objectB);
|
||||
if (!_sessionID.isNull()) {
|
||||
doOwnershipInfection(objectA, objectB);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -402,7 +403,7 @@ void PhysicsEngine::bump(ObjectMotionState* motionState) {
|
|||
if (!objectA->isStaticOrKinematicObject()) {
|
||||
ObjectMotionState* motionStateA = static_cast<ObjectMotionState*>(objectA->getUserPointer());
|
||||
if (motionStateA) {
|
||||
motionStateA->bump();
|
||||
motionStateA->bump(VOLUNTEER_SIMULATION_PRIORITY);
|
||||
objectA->setActivationState(ACTIVE_TAG);
|
||||
}
|
||||
}
|
||||
|
@ -410,7 +411,7 @@ void PhysicsEngine::bump(ObjectMotionState* motionState) {
|
|||
if (!objectB->isStaticOrKinematicObject()) {
|
||||
ObjectMotionState* motionStateB = static_cast<ObjectMotionState*>(objectB->getUserPointer());
|
||||
if (motionStateB) {
|
||||
motionStateB->bump();
|
||||
motionStateB->bump(VOLUNTEER_SIMULATION_PRIORITY);
|
||||
objectB->setActivationState(ACTIVE_TAG);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
|
||||
const int PHYSICS_ENGINE_MAX_NUM_SUBSTEPS = 4;
|
||||
const int PHYSICS_ENGINE_MAX_NUM_SUBSTEPS = 6; // Bullet will start to "lose time" at 10 FPS.
|
||||
const float PHYSICS_ENGINE_FIXED_SUBSTEP = 1.0f / 60.0f;
|
||||
|
||||
// return incremental rotation (Bullet-style) caused by angularVelocity over timeStep
|
||||
|
|
|
@ -15,9 +15,9 @@
|
|||
|
||||
#include "StreamUtils.h"
|
||||
|
||||
const char* hex_digits = "0123456789abcdef";
|
||||
|
||||
void StreamUtil::dump(std::ostream& s, const QByteArray& buffer) {
|
||||
const char* hex_digits = "0123456789abcdef";
|
||||
int row_size = 32;
|
||||
int i = 0;
|
||||
while (i < buffer.size()) {
|
||||
|
|
Loading…
Reference in a new issue