...spaces?

This commit is contained in:
James B. Pollack 2016-02-25 13:09:45 -08:00
parent 8d5834475a
commit 16bebc437b

View file

@ -19,45 +19,45 @@ var MAZE_SCRIPT = Script.resolvePath('maze.js?' + Math.random());
var SCALE = 0.5;
var MAZE_DIMENSIONS = Vec3.multiply(SCALE, {
x: 1,
y: 0.15,
z: 1
x: 1,
y: 0.15,
z: 1
});
var BALL_DIMENSIONS = Vec3.multiply(SCALE, {
x: 0.035,
y: 0.035,
z: 0.035
x: 0.035,
y: 0.035,
z: 0.035
});
var BALL_SPAWNER_DIMENSIONS = Vec3.multiply(SCALE, {
x: 0.05,
y: 0.05,
z: 0.05
x: 0.05,
y: 0.05,
z: 0.05
});
var BALL_DETECTOR_DIMENSIONS = Vec3.multiply(SCALE, {
x: 0.1,
y: 0.1,
z: 0.1
x: 0.1,
y: 0.1,
z: 0.1
});
var BALL_COLOR = {
red: 255,
green: 0,
blue: 0
red: 255,
green: 0,
blue: 0
};
var DEBUG_COLOR = {
red: 0,
green: 255,
blue: 0
red: 0,
green: 255,
blue: 0
};
var center = Vec3.sum(Vec3.sum(MyAvatar.position, {
x: 0,
y: 0.5,
z: 0
x: 0,
y: 0.5,
z: 0
}), Vec3.multiply(1.5, Quat.getFront(Camera.getOrientation())));
var CLEANUP = true;
@ -72,9 +72,9 @@ var BALL_DAMPING = 0.6;
var BALL_ANGULAR_DAMPING = 0.2;
var BALL_DENSITY = 1000;
var BALL_GRAVITY = {
x: 0,
y: -9.8,
z: 0
x: 0,
y: -9.8,
z: 0
};
var MAZE_DENSITY = 1000;
@ -87,15 +87,15 @@ var DETECTOR_FORWARD_OFFSET = 0.35 * SCALE;
var DETECTOR_RIGHT_OFFSET = 0.35 * SCALE;
var END_LIGHT_COLOR = {
red: 255,
green: 0,
blue: 0
red: 255,
green: 0,
blue: 0
};
var END_LIGHT_DIMENSIONS = {
x: 0.2,
y: 0.2,
z: 0.8
x: 0.2,
y: 0.2,
z: 0.8
};
var END_LIGHT_INTENSITY = 0.035;
@ -103,170 +103,170 @@ var END_LIGHT_CUTOFF = 30;
var END_LIGHT_EXPONENT = 1;
var getBallStartLocation = function() {
var mazeProps = Entities.getEntityProperties(tiltMaze);
var right = Quat.getRight(mazeProps.rotation);
var front = Quat.getFront(mazeProps.rotation);
var vertical = {
x: 0,
y: BALL_VERTICAL_OFFSET,
z: 0
};
var mazeProps = Entities.getEntityProperties(tiltMaze);
var right = Quat.getRight(mazeProps.rotation);
var front = Quat.getFront(mazeProps.rotation);
var vertical = {
x: 0,
y: BALL_VERTICAL_OFFSET,
z: 0
};
var finalOffset = Vec3.sum(vertical, Vec3.multiply(right, BALL_RIGHT_OFFSET));
finalOffset = Vec3.sum(finalOffset, Vec3.multiply(front, BALL_FORWARD_OFFSET));
var location = Vec3.sum(mazeProps.position, finalOffset);
return location;
var finalOffset = Vec3.sum(vertical, Vec3.multiply(right, BALL_RIGHT_OFFSET));
finalOffset = Vec3.sum(finalOffset, Vec3.multiply(front, BALL_FORWARD_OFFSET));
var location = Vec3.sum(mazeProps.position, finalOffset);
return location;
};
var getBallFinishLocation = function() {
var mazeProps = Entities.getEntityProperties(tiltMaze);
var right = Quat.getRight(mazeProps.rotation);
var forward = Quat.getFront(mazeProps.rotation);
var up = Quat.getUp(mazeProps.rotation);
var mazeProps = Entities.getEntityProperties(tiltMaze);
var right = Quat.getRight(mazeProps.rotation);
var forward = Quat.getFront(mazeProps.rotation);
var up = Quat.getUp(mazeProps.rotation);
var position = Vec3.sum(mazeProps.position, Vec3.multiply(up, DETECTOR_VERTICAL_OFFSET));
position = Vec3.sum(position, Vec3.multiply(right, DETECTOR_RIGHT_OFFSET));
position = Vec3.sum(position, Vec3.multiply(forward, DETECTOR_FORWARD_OFFSET));
var position = Vec3.sum(mazeProps.position, Vec3.multiply(up, DETECTOR_VERTICAL_OFFSET));
position = Vec3.sum(position, Vec3.multiply(right, DETECTOR_RIGHT_OFFSET));
position = Vec3.sum(position, Vec3.multiply(forward, DETECTOR_FORWARD_OFFSET));
return position;
return position;
};
var createBall = function(position) {
var properties = {
name: 'Hifi Tilt Maze Ball',
type: 'Sphere',
position: getBallStartLocation(),
dynamic: true,
collisionless: false,
friction: BALL_FRICTION,
restitution: BALL_RESTITUTION,
angularDamping: BALL_ANGULAR_DAMPING,
damping: BALL_DAMPING,
gravity: BALL_GRAVITY,
density: BALL_DENSITY,
color: BALL_COLOR,
dimensions: BALL_DIMENSIONS,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
}
})
var properties = {
name: 'Hifi Tilt Maze Ball',
type: 'Sphere',
position: getBallStartLocation(),
dynamic: true,
collisionless: false,
friction: BALL_FRICTION,
restitution: BALL_RESTITUTION,
angularDamping: BALL_ANGULAR_DAMPING,
damping: BALL_DAMPING,
gravity: BALL_GRAVITY,
density: BALL_DENSITY,
color: BALL_COLOR,
dimensions: BALL_DIMENSIONS,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
}
})
};
};
ball = Entities.addEntity(properties);
ball = Entities.addEntity(properties);
};
var createBallSpawningAnchor = function() {
var properties = {
name: 'Hifi Tilt Maze Ball Detector',
parentID: tiltMaze,
type: 'Box',
color: DEBUG_COLOR,
dimensions: BALL_SPAWNER_DIMENSIONS,
position: getBallStartLocation(),
collisionless: true,
visible: false,
};
var properties = {
name: 'Hifi Tilt Maze Ball Detector',
parentID: tiltMaze,
type: 'Box',
color: DEBUG_COLOR,
dimensions: BALL_SPAWNER_DIMENSIONS,
position: getBallStartLocation(),
collisionless: true,
visible: false,
};
ballSpawningAnchor = Entities.addEntity(properties);
ballSpawningAnchor = Entities.addEntity(properties);
};
var createBallDetector = function() {
var properties = {
name: 'Hifi Tilt Maze Ball Detector',
parentID: tiltMaze,
type: 'Box',
color: DEBUG_COLOR,
shapeType: 'none',
dimensions: BALL_DETECTOR_DIMENSIONS,
position: getBallFinishLocation(),
collisionless: true,
dynamic: false,
visible: false,
};
var properties = {
name: 'Hifi Tilt Maze Ball Detector',
parentID: tiltMaze,
type: 'Box',
color: DEBUG_COLOR,
shapeType: 'none',
dimensions: BALL_DETECTOR_DIMENSIONS,
position: getBallFinishLocation(),
collisionless: true,
dynamic: false,
visible: false,
};
ballDetector = Entities.addEntity(properties);
ballDetector = Entities.addEntity(properties);
};
var createTiltMaze = function(position) {
var properties = {
name: 'Hifi Tilt Maze',
type: 'Model',
modelURL: MAZE_MODEL_URL,
compoundShapeURL: MAZE_COLLISION_HULL,
dimensions: MAZE_DIMENSIONS,
position: position,
restitution: MAZE_RESTITUTION,
damping: MAZE_DAMPING,
angularDamping: MAZE_ANGULAR_DAMPING,
dynamic: true,
density: MAZE_DENSITY,
script: MAZE_SCRIPT
}
var properties = {
name: 'Hifi Tilt Maze',
type: 'Model',
modelURL: MAZE_MODEL_URL,
compoundShapeURL: MAZE_COLLISION_HULL,
dimensions: MAZE_DIMENSIONS,
position: position,
restitution: MAZE_RESTITUTION,
damping: MAZE_DAMPING,
angularDamping: MAZE_ANGULAR_DAMPING,
dynamic: true,
density: MAZE_DENSITY,
script: MAZE_SCRIPT
}
tiltMaze = Entities.addEntity(properties);
tiltMaze = Entities.addEntity(properties);
};
var createLightAtTheEnd = function() {
var mazeProps = Entities.getEntityProperties(tiltMaze, 'position');
var mazeProps = Entities.getEntityProperties(tiltMaze, 'position');
var up = Quat.getUp(mazeProps.rotation);
var down = Vec3.multiply(-1, up);
var up = Quat.getUp(mazeProps.rotation);
var down = Vec3.multiply(-1, up);
var emitOrientation = Quat.rotationBetween(Vec3.UNIT_NEG_Z, down);
var emitOrientation = Quat.rotationBetween(Vec3.UNIT_NEG_Z, down);
var position = getBallFinishLocation();
var lightProperties = {
parentID: tiltMaze,
name: 'Hifi Tilt Maze End Light',
type: "Light",
isSpotlight: true,
dimensions: END_LIGHT_DIMENSIONS,
color: END_LIGHT_COLOR,
intensity: END_LIGHT_INTENSITY,
exponent: END_LIGHT_EXPONENT,
cutoff: END_LIGHT_CUTOFF,
lifetime: -1,
position: position,
rotation: emitOrientation
};
var position = getBallFinishLocation();
var lightProperties = {
parentID: tiltMaze,
name: 'Hifi Tilt Maze End Light',
type: "Light",
isSpotlight: true,
dimensions: END_LIGHT_DIMENSIONS,
color: END_LIGHT_COLOR,
intensity: END_LIGHT_INTENSITY,
exponent: END_LIGHT_EXPONENT,
cutoff: END_LIGHT_CUTOFF,
lifetime: -1,
position: position,
rotation: emitOrientation
};
lightAtTheEnd = Entities.addEntity(lightProperties);
lightAtTheEnd = Entities.addEntity(lightProperties);
};
var createAll = function() {
createTiltMaze(center);
createBallSpawningAnchor();
createBallDetector(center);
createBall(center);
createLightAtTheEnd();
Entities.editEntity(tiltMaze, {
userData: JSON.stringify({
tiltMaze: {
firstBall: ball,
ballSpawner: ballSpawningAnchor,
detector: ballDetector,
lightAtTheEnd: lightAtTheEnd
}
})
});
createTiltMaze(center);
createBallSpawningAnchor();
createBallDetector(center);
createBall(center);
createLightAtTheEnd();
Entities.editEntity(tiltMaze, {
userData: JSON.stringify({
tiltMaze: {
firstBall: ball,
ballSpawner: ballSpawningAnchor,
detector: ballDetector,
lightAtTheEnd: lightAtTheEnd
}
})
});
};
createAll();
if (CLEANUP === true) {
Script.scriptEnding.connect(function() {
Entities.deleteEntity(tiltMaze);
Entities.deleteEntity(ball);
Entities.deleteEntity(ballSpawningAnchor);
Entities.deleteEntity(lightAtTheEnd);
});
Script.scriptEnding.connect(function() {
Entities.deleteEntity(tiltMaze);
Entities.deleteEntity(ball);
Entities.deleteEntity(ballSpawningAnchor);
Entities.deleteEntity(lightAtTheEnd);
});
};