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Merge pull request #10281 from birarda/bug/session-refresh-login
force DS to use new node ID if connect is re-sent
This commit is contained in:
commit
157dc1475b
4 changed files with 10 additions and 29 deletions
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@ -435,23 +435,8 @@ SharedNodePointer DomainGatekeeper::processAgentConnectRequest(const NodeConnect
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return SharedNodePointer();
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}
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QUuid hintNodeID;
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// in case this is a node that's failing to connect
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// double check we don't have a node whose sockets match exactly already in the list
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limitedNodeList->eachNodeBreakable([&nodeConnection, &hintNodeID](const SharedNodePointer& node){
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if (node->getPublicSocket() == nodeConnection.publicSockAddr
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&& node->getLocalSocket() == nodeConnection.localSockAddr) {
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// we have a node that already has these exact sockets - this occurs if a node
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// is unable to connect to the domain
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hintNodeID = node->getUUID();
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return false;
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}
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return true;
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});
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// add the connecting node (or re-use the matched one from eachNodeBreakable above)
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SharedNodePointer newNode = addVerifiedNodeFromConnectRequest(nodeConnection, hintNodeID);
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SharedNodePointer newNode = addVerifiedNodeFromConnectRequest(nodeConnection);
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// set the edit rights for this user
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newNode->setPermissions(userPerms);
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@ -479,11 +464,12 @@ SharedNodePointer DomainGatekeeper::processAgentConnectRequest(const NodeConnect
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return newNode;
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}
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SharedNodePointer DomainGatekeeper::addVerifiedNodeFromConnectRequest(const NodeConnectionData& nodeConnection,
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QUuid nodeID) {
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SharedNodePointer DomainGatekeeper::addVerifiedNodeFromConnectRequest(const NodeConnectionData& nodeConnection) {
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HifiSockAddr discoveredSocket = nodeConnection.senderSockAddr;
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SharedNetworkPeer connectedPeer = _icePeers.value(nodeConnection.connectUUID);
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QUuid nodeID;
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if (connectedPeer) {
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// this user negotiated a connection with us via ICE, so re-use their ICE client ID
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nodeID = nodeConnection.connectUUID;
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@ -493,10 +479,8 @@ SharedNodePointer DomainGatekeeper::addVerifiedNodeFromConnectRequest(const Node
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discoveredSocket = *connectedPeer->getActiveSocket();
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}
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} else {
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// we got a connectUUID we didn't recognize, either use the hinted node ID or randomly generate a new one
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if (nodeID.isNull()) {
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nodeID = QUuid::createUuid();
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}
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// we got a connectUUID we didn't recognize, randomly generate a new one
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nodeID = QUuid::createUuid();
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}
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auto limitedNodeList = DependencyManager::get<LimitedNodeList>();
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@ -76,8 +76,7 @@ private:
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SharedNodePointer processAgentConnectRequest(const NodeConnectionData& nodeConnection,
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const QString& username,
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const QByteArray& usernameSignature);
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SharedNodePointer addVerifiedNodeFromConnectRequest(const NodeConnectionData& nodeConnection,
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QUuid nodeID = QUuid());
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SharedNodePointer addVerifiedNodeFromConnectRequest(const NodeConnectionData& nodeConnection);
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bool verifyUserSignature(const QString& username, const QByteArray& usernameSignature,
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const HifiSockAddr& senderSockAddr);
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@ -644,8 +644,6 @@ SharedNodePointer LimitedNodeList::addOrUpdateNode(const QUuid& uuid, NodeType_t
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}
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}
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std::unique_ptr<NLPacket> LimitedNodeList::constructPingPacket(PingType_t pingType) {
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int packetSize = sizeof(PingType_t) + sizeof(quint64);
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@ -257,14 +257,14 @@ void NodeList::reset() {
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_avatarGainMap.clear();
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_avatarGainMapLock.unlock();
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// refresh the owner UUID to the NULL UUID
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setSessionUUID(QUuid());
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if (sender() != &_domainHandler) {
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// clear the domain connection information, unless they're the ones that asked us to reset
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_domainHandler.softReset();
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}
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// refresh the owner UUID to the NULL UUID
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setSessionUUID(QUuid());
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// if we setup the DTLS socket, also disconnect from the DTLS socket readyRead() so it can handle handshaking
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if (_dtlsSocket) {
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disconnect(_dtlsSocket, 0, this, 0);
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