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script dependency...?
(GeometryCache -> AnimationCache -> networking, fbx, model, animation, script... >.>)
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2 changed files with 1 additions and 2 deletions
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@ -10,6 +10,6 @@ set_target_properties(${TARGET_NAME} PROPERTIES FOLDER "Tests/manual-tests/")
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#include_oglplus()
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#include_oglplus()
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# link in the shared libraries
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# link in the shared libraries
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link_hifi_libraries(render-utils gpu shared networking fbx model animation)
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link_hifi_libraries(render-utils gpu shared networking fbx model animation script)
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copy_dlls_beside_windows_executable()
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copy_dlls_beside_windows_executable()
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@ -243,7 +243,6 @@ void renderCube(gpu::Batch & batch, const BasicModel & cube) {
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batch.draw(gpu::TRIANGLES, 24);
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batch.draw(gpu::TRIANGLES, 24);
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}
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}
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gpu::ShaderPointer makeShader(const std::string & vertexShaderSrc, const std::string & fragmentShaderSrc, const gpu::Shader::BindingSet & bindings) {
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gpu::ShaderPointer makeShader(const std::string & vertexShaderSrc, const std::string & fragmentShaderSrc, const gpu::Shader::BindingSet & bindings) {
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auto vs = gpu::ShaderPointer(gpu::Shader::createVertex(vertexShaderSrc));
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auto vs = gpu::ShaderPointer(gpu::Shader::createVertex(vertexShaderSrc));
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auto fs = gpu::ShaderPointer(gpu::Shader::createPixel(fragmentShaderSrc));
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auto fs = gpu::ShaderPointer(gpu::Shader::createPixel(fragmentShaderSrc));
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