script dependency...?

(GeometryCache -> AnimationCache -> networking, fbx, model, animation,
script... >.>)
This commit is contained in:
Seiji Emery 2015-08-21 16:56:26 -07:00
parent 6b5fb60fcf
commit 14a76525b1
2 changed files with 1 additions and 2 deletions

View file

@ -10,6 +10,6 @@ set_target_properties(${TARGET_NAME} PROPERTIES FOLDER "Tests/manual-tests/")
#include_oglplus()
# link in the shared libraries
link_hifi_libraries(render-utils gpu shared networking fbx model animation)
link_hifi_libraries(render-utils gpu shared networking fbx model animation script)
copy_dlls_beside_windows_executable()

View file

@ -243,7 +243,6 @@ void renderCube(gpu::Batch & batch, const BasicModel & cube) {
batch.draw(gpu::TRIANGLES, 24);
}
gpu::ShaderPointer makeShader(const std::string & vertexShaderSrc, const std::string & fragmentShaderSrc, const gpu::Shader::BindingSet & bindings) {
auto vs = gpu::ShaderPointer(gpu::Shader::createVertex(vertexShaderSrc));
auto fs = gpu::ShaderPointer(gpu::Shader::createPixel(fragmentShaderSrc));