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make it work on unix, mac, and windows
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@ -92,7 +92,7 @@ qint64 AudioRingBuffer::writeData(const char* data, qint64 maxSize) {
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// make sure we have enough bytes left for this to be the right amount of audio
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// otherwise we should not copy that data, and leave the buffer pointers where they are
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int samplesToCopy = std::min(maxSize / sizeof(int16_t), (qint64) _sampleCapacity);
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int samplesToCopy = std::min((quint64)(maxSize / sizeof(int16_t)), (quint64)_sampleCapacity);
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std::less<int16_t*> less;
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std::less_equal<int16_t*> lessEqual;
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