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Also rate limit the bubble sound
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1bda3faaf2
commit
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1 changed files with 13 additions and 6 deletions
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@ -16,6 +16,8 @@
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var button;
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// Used for animating and disappearing the bubble
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var bubbleOverlayTimestamp;
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// Used for rate limiting the bubble sound
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var lastBubbleSoundTimestamp = 0;
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// Used for flashing the HUD button upon activation
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var bubbleButtonFlashState = false;
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// Affects bubble height
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@ -38,6 +40,7 @@
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var BUBBLE_VISIBLE_DURATION_MS = 3000;
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var BUBBLE_RAISE_ANIMATION_DURATION_MS = 750;
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var BUBBLE_SOUND_RATE_LIMIT_MS = 15000;
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// Hides the bubble model overlay and resets the button flash state
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function hideOverlays() {
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@ -49,11 +52,15 @@
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// Make the bubble overlay visible, set its position, and play the sound
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function createOverlays() {
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Audio.playSound(bubbleActivateSound, {
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position: { x: MyAvatar.position.x, y: MyAvatar.position.y, z: MyAvatar.position.z },
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localOnly: true,
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volume: 0.2
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});
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var nowTimestamp = Date.now();
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if (nowTimestamp - lastBubbleSoundTimestamp >= BUBBLE_SOUND_RATE_LIMIT_MS) {
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Audio.playSound(bubbleActivateSound, {
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position: { x: MyAvatar.position.x, y: MyAvatar.position.y, z: MyAvatar.position.z },
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localOnly: true,
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volume: 0.2
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});
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lastBubbleSoundTimestamp = nowTimestamp;
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}
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hideOverlays();
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if (updateConnected === true) {
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updateConnected = false;
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@ -79,7 +86,7 @@
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},
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visible: true
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});
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bubbleOverlayTimestamp = Date.now();
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bubbleOverlayTimestamp = nowTimestamp;
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Script.update.connect(update);
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updateConnected = true;
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