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domain server only returns newest of types in SOLO_AGENT_TYPES_STRING
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parent
d272a7de31
commit
1317be2382
5 changed files with 38 additions and 5 deletions
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@ -27,6 +27,7 @@
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#include <arpa/inet.h>
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#include <fcntl.h>
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#include <sys/time.h>
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#include <map>
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#include "AgentList.h"
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#include "SharedUtil.h"
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@ -42,6 +43,15 @@ const int LOGOFF_CHECK_INTERVAL = 5000;
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int lastActiveCount = 0;
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AgentList agentList(DOMAIN_LISTEN_PORT);
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unsigned char * addAgentToBroadcastPacket(unsigned char *currentPosition, Agent *agentToAdd) {
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*currentPosition++ = agentToAdd->type;
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currentPosition += packSocket(currentPosition, agentToAdd->publicSocket);
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currentPosition += packSocket(currentPosition, agentToAdd->localSocket);
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// return the new unsigned char * for broadcast packet
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return currentPosition;
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}
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int main(int argc, const char * argv[])
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{
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@ -60,6 +70,8 @@ int main(int argc, const char * argv[])
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agentList.startSilentAgentRemovalThread();
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std::map<char, Agent *> newestSoloAgents;
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while (true) {
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if (agentList.getAgentSocket()->receive((sockaddr *)&agentPublicAddress, packetData, &receivedBytes)) {
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agentType = packetData[0];
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@ -73,17 +85,31 @@ int main(int argc, const char * argv[])
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for(std::vector<Agent>::iterator agent = agentList.agents.begin(); agent != agentList.agents.end(); agent++) {
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if (DEBUG_TO_SELF || !agent->matches((sockaddr *)&agentPublicAddress, (sockaddr *)&agentLocalAddress, agentType)) {
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*currentBufferPos++ = agent->type;
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currentBufferPos += packSocket(currentBufferPos, agent->publicSocket);
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currentBufferPos += packSocket(currentBufferPos, agent->localSocket);
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if (strchr(SOLO_AGENT_TYPES_STRING, (int) agent->type) == NULL) {
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// this is an agent of which there can be multiple, just add them to the packet
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currentBufferPos = addAgentToBroadcastPacket(currentBufferPos, &(*agent));
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} else {
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std::cout << "We have a solo agent: " << &(*agent) << "\n";
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// solo agent, we need to only send newest
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if (newestSoloAgents[agent->type] == NULL ||
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newestSoloAgents[agent->type]->firstRecvTimeUsecs < agent->firstRecvTimeUsecs) {
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// we have to set the newer solo agent to add it to the broadcast later
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newestSoloAgents[agent->type] = &(*agent);
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}
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}
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} else {
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// this is the agent, just update last receive to now
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agent->lastRecvTimeUsecs = usecTimestampNow();
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}
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}
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;
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for (std::map<char, Agent *>::iterator agentIterator = newestSoloAgents.begin();
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agentIterator != newestSoloAgents.end();
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agentIterator++) {
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std::cout << "Newest agent: " << agentIterator->second << "\n";
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// this is the newest alive solo agent, add them to the packet
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currentBufferPos = addAgentToBroadcastPacket(currentBufferPos, agentIterator->second);
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}
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if ((packetBytesWithoutLeadingChar = (currentBufferPos - startPointer))) {
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agentList.getAgentSocket()->send((sockaddr *)&agentPublicAddress, broadcastPacket, packetBytesWithoutLeadingChar + 1);
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@ -22,6 +22,8 @@ Agent::Agent(sockaddr *agentPublicSocket, sockaddr *agentLocalSocket, char agent
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memcpy(localSocket, agentLocalSocket, sizeof(sockaddr));
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type = agentType;
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firstRecvTimeUsecs = usecTimestampNow();
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lastRecvTimeUsecs = usecTimestampNow();
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activeSocket = NULL;
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@ -43,6 +45,7 @@ Agent::Agent(const Agent &otherAgent) {
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activeSocket = NULL;
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}
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firstRecvTimeUsecs = otherAgent.firstRecvTimeUsecs;
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lastRecvTimeUsecs = otherAgent.lastRecvTimeUsecs;
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type = otherAgent.type;
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@ -28,6 +28,7 @@ class Agent {
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char type;
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timeval pingStarted;
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int pingMsecs;
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double firstRecvTimeUsecs;
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double lastRecvTimeUsecs;
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bool isSelf;
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AgentData *linkedData;
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@ -11,6 +11,8 @@
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#include <pthread.h>
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#include "SharedUtil.h"
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const char * SOLO_AGENT_TYPES_STRING = "M";
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bool stopAgentRemovalThread = false;
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pthread_mutex_t vectorChangeMutex = PTHREAD_MUTEX_INITIALIZER;
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@ -16,6 +16,7 @@
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const unsigned short AGENT_SOCKET_LISTEN_PORT = 40103;
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const int AGENT_SILENCE_THRESHOLD_USECS = 2 * 1000000;
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extern const char *SOLO_AGENT_TYPES_STRINGg;
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class AgentList {
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public:
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