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Remove unused variable
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@ -3918,8 +3918,6 @@ glm::vec3 MyAvatar::scaleMotorSpeed(const glm::vec3 forward, const glm::vec3 rig
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// Calculate the world-space motor velocity for the avatar.
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glm::vec3 MyAvatar::calculateScaledDirection() {
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CharacterController::State state = _characterController.getState();
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// compute action input
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// Determine if we're head or controller relative...
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glm::vec3 forward, right;
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