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Changes per PR suggestions
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1 changed files with 13 additions and 13 deletions
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@ -10,19 +10,19 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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var LIFETIME = 60;
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var NUM_FISH = 15;
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var LIFETIME = 300; // Fish live for 5 minutes
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var NUM_FISH = 20;
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var TANK_WIDTH = 3.0;
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var TANK_HEIGHT = 1.0;
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var FISH_WIDTH = 0.03;
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var FISH_LENGTH = 0.15;
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var MAX_SIGHT_DISTANCE = 0.4;
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var MAX_SIGHT_DISTANCE = 0.8;
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var MIN_SEPARATION = 0.15;
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var AVOIDANCE_FORCE = 0.2;
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var COHESION_FORCE = 0.05;
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var ALIGNMENT_FORCE = 0.05;
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var SWIMMING_FORCE = 0.05;
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var SWIMMING_SPEED = 2.0;
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var SWIMMING_SPEED = 1.5;
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var fishLoaded = false;
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var fish = [];
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@ -53,15 +53,15 @@ function updateFish(deltaTime) {
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// isn't doing it.
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var flockProperties = [];
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for (var i = 0; i < fish.length; i++) {
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var otherProps = Entities.getEntityProperties(fish[i].entityId, ["position", "velocity"]);
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var otherProps = Entities.getEntityProperties(fish[i].entityId, ["position", "velocity", "rotation"]);
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flockProperties.push(otherProps);
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}
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for (var i = 0; i < fish.length; i++) {
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if (fish[i].entityId) {
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// Get only the properties we need, because that is faster
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// var properties = flockProperties[i];
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var properties = Entities.getEntityProperties(fish[i].entityId, ["position", "velocity"]);
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var properties = flockProperties[i];
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//var properties = Entities.getEntityProperties(fish[i].entityId, ["position", "velocity"]);
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// If Bird has been deleted, bail
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if (properties.id != fish[i].entityId) {
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fish[i].entityId = false;
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@ -100,11 +100,11 @@ function updateFish(deltaTime) {
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// Cohesion: Steer towards center of flock
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var towardCenter = Vec3.subtract(averagePosition, position);
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velocity = Vec3.mix(velocity, Vec3.multiply(Vec3.normalize(towardCenter), Vec3.length(velocity)), COHESION_FORCE);
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// Try to swim at a constant speed
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velocity = Vec3.mix(velocity, Vec3.multiply(Vec3.normalize(velocity), SWIMMING_SPEED), SWIMMING_FORCE);
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}
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// Try to swim at a constant speed
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velocity = Vec3.mix(velocity, Vec3.multiply(Vec3.normalize(velocity), SWIMMING_SPEED), SWIMMING_FORCE);
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// Keep fish in their 'tank'
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if (position.x < lowerCorner.x) {
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position.x = lowerCorner.x;
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@ -130,14 +130,14 @@ function updateFish(deltaTime) {
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// Orient in direction of velocity
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var rotation = Quat.rotationBetween(Vec3.UNIT_NEG_Z, velocity);
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var VELOCITY_FOLLOW_RATE = 0.33;
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var VELOCITY_FOLLOW_RATE = 0.30;
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// Only update properties if they have changed, to save bandwidth
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var MIN_POSITION_CHANGE_FOR_UPDATE = 0.001;
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if (Vec3.distance(properties.position, position) < MIN_POSITION_CHANGE_FOR_UPDATE) {
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Entities.editEntity(fish[i].entityId, { velocity: velocity, rotation: Quat.mix(properties.rotation, rotation, VELOCITY_FOLLOW_RATE) });
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} else {
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Entities.editEntity(fish[i].entityId, { position: position, velocity: velocity, rotation: Quat.mix(properties.rotation, rotation, VELOCITY_FOLLOW_RATE) });
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Entities.editEntity(fish[i].entityId, { position: position, velocity: velocity, rotation: Quat.slerp(properties.rotation, rotation, VELOCITY_FOLLOW_RATE) });
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}
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}
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}
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@ -155,7 +155,7 @@ Script.scriptEnding.connect(function() {
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var STARTING_FRACTION = 0.25;
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function loadFish(howMany) {
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var center = Vec3.sum(MyAvatar.position, Vec3.multiply(Quat.getFront(MyAvatar.orientation), 3 * TANK_WIDTH));
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var center = Vec3.sum(MyAvatar.position, Vec3.multiply(Quat.getFront(MyAvatar.orientation), 2 * TANK_WIDTH));
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lowerCorner = { x: center.x - TANK_WIDTH / 2, y: center.y, z: center.z - TANK_WIDTH / 2 };
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upperCorner = { x: center.x + TANK_WIDTH / 2, y: center.y + TANK_HEIGHT, z: center.z + TANK_WIDTH / 2 };
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