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Reduce spam from watchdog thread
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parent
930032bcc6
commit
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1 changed files with 13 additions and 3 deletions
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@ -331,6 +331,7 @@ static const unsigned int THROTTLED_SIM_FRAMERATE = 15;
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static const int THROTTLED_SIM_FRAME_PERIOD_MS = MSECS_PER_SECOND / THROTTLED_SIM_FRAMERATE;
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static const int ENTITY_SERVER_ADDED_TIMEOUT = 5000;
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static const int ENTITY_SERVER_CONNECTION_TIMEOUT = 5000;
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static const int WATCHDOG_TIMER_TIMEOUT = 100;
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static const float INITIAL_QUERY_RADIUS = 10.0f; // priority radius for entities before physics enabled
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@ -1138,6 +1139,18 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
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auto deadlockWatchdogThread = new DeadlockWatchdogThread();
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deadlockWatchdogThread->setMainThreadID(QThread::currentThreadId());
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deadlockWatchdogThread->start();
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// Main thread timer to keep the watchdog updated
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QTimer* watchdogUpdateTimer = new QTimer(this);
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connect(watchdogUpdateTimer, &QTimer::timeout, [this] { updateHeartbeat(); });
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connect(this, &QCoreApplication::aboutToQuit, [watchdogUpdateTimer] {
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watchdogUpdateTimer->stop();
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watchdogUpdateTimer->deleteLater();
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});
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watchdogUpdateTimer->setSingleShot(false);
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watchdogUpdateTimer->setInterval(WATCHDOG_TIMER_TIMEOUT); // 100ms, Qt::CoarseTimer acceptable
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watchdogUpdateTimer->start();
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}
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// Set File Logger Session UUID
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@ -4990,9 +5003,6 @@ void setupCpuMonitorThread() {
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void Application::idle() {
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PerformanceTimer perfTimer("idle");
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// Update the deadlock watchdog
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updateHeartbeat();
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#if !defined(DISABLE_QML)
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auto offscreenUi = getOffscreenUI();
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