Fix HMD 3rd person view

This commit is contained in:
David Rowe 2015-09-21 21:08:13 -07:00
parent 7b5cbbf758
commit 0f85c28098

View file

@ -1136,18 +1136,23 @@ void Application::paintGL() {
}
} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
if (isHMDMode()) {
_myCamera.setRotation(_myAvatar->getWorldAlignedOrientation());
glm::quat hmdRotation = extractRotation(_myAvatar->getHMDSensorMatrix());
_myCamera.setRotation(_myAvatar->getWorldAlignedOrientation() * hmdRotation);
// Ignore MenuOption::CenterPlayerInView in HMD view
glm::vec3 hmdOffset = extractTranslation(_myAvatar->getHMDSensorMatrix());
_myCamera.setPosition(_myAvatar->getDefaultEyePosition()
+ _myAvatar->getOrientation()
* (_myAvatar->getScale() * _myAvatar->getBoomLength() * glm::vec3(0.0f, 0.0f, 1.0f) + hmdOffset));
} else {
_myCamera.setRotation(_myAvatar->getHead()->getOrientation());
if (Menu::getInstance()->isOptionChecked(MenuOption::CenterPlayerInView)) {
_myCamera.setPosition(_myAvatar->getDefaultEyePosition()
+ _myCamera.getRotation() * glm::vec3(0.0f, 0.0f, 1.0f) * _myAvatar->getBoomLength() * _myAvatar->getScale());
} else {
_myCamera.setPosition(_myAvatar->getDefaultEyePosition()
+ _myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, 1.0f) * _myAvatar->getBoomLength() * _myAvatar->getScale());
}
}
if (Menu::getInstance()->isOptionChecked(MenuOption::CenterPlayerInView)) {
_myCamera.setPosition(_myAvatar->getDefaultEyePosition() +
_myCamera.getRotation() * glm::vec3(0.0f, 0.0f, 1.0f) * _myAvatar->getBoomLength() * _myAvatar->getScale());
} else {
_myCamera.setPosition(_myAvatar->getDefaultEyePosition() +
_myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, 1.0f) * _myAvatar->getBoomLength() * _myAvatar->getScale());
}
} else if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
if (isHMDMode()) {
glm::quat hmdRotation = extractRotation(_myAvatar->getHMDSensorMatrix());