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Merge pull request #2498 from birarda/master
fix thread contention and reinstate distance based avatar-mixer sending
This commit is contained in:
commit
0d0784ef4b
4 changed files with 38 additions and 8 deletions
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@ -114,28 +114,38 @@ void AvatarMixer::broadcastAvatarData() {
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NodeList* nodeList = NodeList::getInstance();
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AvatarMixerClientData* nodeData = NULL;
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AvatarMixerClientData* otherNodeData = NULL;
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foreach (const SharedNodePointer& node, nodeList->getNodeHash()) {
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if (node->getLinkedData() && node->getType() == NodeType::Agent && node->getActiveSocket()) {
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if (node->getLinkedData() && node->getType() == NodeType::Agent && node->getActiveSocket()
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&& (nodeData = reinterpret_cast<AvatarMixerClientData*>(node->getLinkedData()))->getMutex().tryLock()) {
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++_sumListeners;
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// reset packet pointers for this node
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mixedAvatarByteArray.resize(numPacketHeaderBytes);
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AvatarMixerClientData* myData = reinterpret_cast<AvatarMixerClientData*>(node->getLinkedData());
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AvatarData& avatar = myData->getAvatar();
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AvatarData& avatar = nodeData->getAvatar();
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glm::vec3 myPosition = avatar.getPosition();
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// this is an AGENT we have received head data from
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// send back a packet with other active node data to this node
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foreach (const SharedNodePointer& otherNode, nodeList->getNodeHash()) {
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if (otherNode->getLinkedData() && otherNode->getUUID() != node->getUUID()) {
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if (otherNode->getLinkedData() && otherNode->getUUID() != node->getUUID()
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&& (otherNodeData = reinterpret_cast<AvatarMixerClientData*>(otherNode->getLinkedData()))->getMutex().tryLock()) {
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AvatarMixerClientData* otherNodeData = reinterpret_cast<AvatarMixerClientData*>(otherNode->getLinkedData());
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AvatarData& otherAvatar = otherNodeData->getAvatar();
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glm::vec3 otherPosition = otherAvatar.getPosition();
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// Decide whether to send this avatar's data based on current performance throttling
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if (_performanceThrottlingRatio == 0 || randFloat() < (1.0f - _performanceThrottlingRatio)) {
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float distanceToAvatar = glm::length(myPosition - otherPosition);
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// The full rate distance is the distance at which EVERY update will be sent for this avatar
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// at a distance of twice the full rate distance, there will be a 50% chance of sending this avatar's update
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const float FULL_RATE_DISTANCE = 2.f;
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// Decide whether to send this avatar's data based on it's distance from us
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if ((_performanceThrottlingRatio == 0 || randFloat() < (1.0f - _performanceThrottlingRatio))
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&& (distanceToAvatar == 0.f || randFloat() < FULL_RATE_DISTANCE / distanceToAvatar)) {
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QByteArray avatarByteArray;
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avatarByteArray.append(otherNode->getUUID().toRfc4122());
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avatarByteArray.append(otherAvatar.toByteArray());
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@ -152,7 +162,7 @@ void AvatarMixer::broadcastAvatarData() {
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// if the receiving avatar has just connected make sure we send out the mesh and billboard
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// for this avatar (assuming they exist)
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bool forceSend = !myData->checkAndSetHasReceivedFirstPackets();
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bool forceSend = !nodeData->checkAndSetHasReceivedFirstPackets();
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// we will also force a send of billboard or identity packet
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// if either has changed in the last frame
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@ -185,10 +195,14 @@ void AvatarMixer::broadcastAvatarData() {
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++_sumIdentityPackets;
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}
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}
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otherNodeData->getMutex().unlock();
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}
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}
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nodeList->writeDatagram(mixedAvatarByteArray, node);
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nodeData->getMutex().unlock();
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}
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}
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@ -232,6 +246,7 @@ void AvatarMixer::readPendingDatagrams() {
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// parse the identity packet and update the change timestamp if appropriate
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if (avatar.hasIdentityChangedAfterParsing(receivedPacket)) {
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QMutexLocker nodeDataLocker(&nodeData->getMutex());
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nodeData->setIdentityChangeTimestamp(QDateTime::currentMSecsSinceEpoch());
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}
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}
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@ -248,6 +263,7 @@ void AvatarMixer::readPendingDatagrams() {
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// parse the billboard packet and update the change timestamp if appropriate
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if (avatar.hasBillboardChangedAfterParsing(receivedPacket)) {
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QMutexLocker nodeDataLocker(&nodeData->getMutex());
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nodeData->setBillboardChangeTimestamp(QDateTime::currentMSecsSinceEpoch());
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}
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@ -8,6 +8,12 @@
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#include "NodeData.h"
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NodeData::NodeData() :
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_mutex()
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{
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}
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NodeData::~NodeData() {
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}
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@ -9,6 +9,7 @@
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#ifndef hifi_NodeData_h
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#define hifi_NodeData_h
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#include <QtCore/QMutex>
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#include <QtCore/QObject>
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class Node;
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@ -16,9 +17,14 @@ class Node;
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class NodeData : public QObject {
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Q_OBJECT
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public:
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NodeData();
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virtual ~NodeData() = 0;
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virtual int parseData(const QByteArray& packet) = 0;
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QMutex& getMutex() { return _mutex; }
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private:
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QMutex _mutex;
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};
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#endif
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@ -317,6 +317,8 @@ int NodeList::updateNodeWithDataFromPacket(const SharedNodePointer& matchingNode
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linkedDataCreateCallback(matchingNode.data());
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}
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QMutexLocker linkedDataLocker(&matchingNode->getLinkedData()->getMutex());
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return matchingNode->getLinkedData()->parseData(packet);
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}
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