Merge pull request #2498 from birarda/master

fix thread contention and reinstate distance based avatar-mixer sending
This commit is contained in:
Philip Rosedale 2014-03-25 16:15:26 -07:00
commit 0d0784ef4b
4 changed files with 38 additions and 8 deletions

View file

@ -114,28 +114,38 @@ void AvatarMixer::broadcastAvatarData() {
NodeList* nodeList = NodeList::getInstance();
AvatarMixerClientData* nodeData = NULL;
AvatarMixerClientData* otherNodeData = NULL;
foreach (const SharedNodePointer& node, nodeList->getNodeHash()) {
if (node->getLinkedData() && node->getType() == NodeType::Agent && node->getActiveSocket()) {
if (node->getLinkedData() && node->getType() == NodeType::Agent && node->getActiveSocket()
&& (nodeData = reinterpret_cast<AvatarMixerClientData*>(node->getLinkedData()))->getMutex().tryLock()) {
++_sumListeners;
// reset packet pointers for this node
mixedAvatarByteArray.resize(numPacketHeaderBytes);
AvatarMixerClientData* myData = reinterpret_cast<AvatarMixerClientData*>(node->getLinkedData());
AvatarData& avatar = myData->getAvatar();
AvatarData& avatar = nodeData->getAvatar();
glm::vec3 myPosition = avatar.getPosition();
// this is an AGENT we have received head data from
// send back a packet with other active node data to this node
foreach (const SharedNodePointer& otherNode, nodeList->getNodeHash()) {
if (otherNode->getLinkedData() && otherNode->getUUID() != node->getUUID()) {
if (otherNode->getLinkedData() && otherNode->getUUID() != node->getUUID()
&& (otherNodeData = reinterpret_cast<AvatarMixerClientData*>(otherNode->getLinkedData()))->getMutex().tryLock()) {
AvatarMixerClientData* otherNodeData = reinterpret_cast<AvatarMixerClientData*>(otherNode->getLinkedData());
AvatarData& otherAvatar = otherNodeData->getAvatar();
glm::vec3 otherPosition = otherAvatar.getPosition();
// Decide whether to send this avatar's data based on current performance throttling
if (_performanceThrottlingRatio == 0 || randFloat() < (1.0f - _performanceThrottlingRatio)) {
float distanceToAvatar = glm::length(myPosition - otherPosition);
// The full rate distance is the distance at which EVERY update will be sent for this avatar
// at a distance of twice the full rate distance, there will be a 50% chance of sending this avatar's update
const float FULL_RATE_DISTANCE = 2.f;
// Decide whether to send this avatar's data based on it's distance from us
if ((_performanceThrottlingRatio == 0 || randFloat() < (1.0f - _performanceThrottlingRatio))
&& (distanceToAvatar == 0.f || randFloat() < FULL_RATE_DISTANCE / distanceToAvatar)) {
QByteArray avatarByteArray;
avatarByteArray.append(otherNode->getUUID().toRfc4122());
avatarByteArray.append(otherAvatar.toByteArray());
@ -152,7 +162,7 @@ void AvatarMixer::broadcastAvatarData() {
// if the receiving avatar has just connected make sure we send out the mesh and billboard
// for this avatar (assuming they exist)
bool forceSend = !myData->checkAndSetHasReceivedFirstPackets();
bool forceSend = !nodeData->checkAndSetHasReceivedFirstPackets();
// we will also force a send of billboard or identity packet
// if either has changed in the last frame
@ -185,10 +195,14 @@ void AvatarMixer::broadcastAvatarData() {
++_sumIdentityPackets;
}
}
otherNodeData->getMutex().unlock();
}
}
nodeList->writeDatagram(mixedAvatarByteArray, node);
nodeData->getMutex().unlock();
}
}
@ -232,6 +246,7 @@ void AvatarMixer::readPendingDatagrams() {
// parse the identity packet and update the change timestamp if appropriate
if (avatar.hasIdentityChangedAfterParsing(receivedPacket)) {
QMutexLocker nodeDataLocker(&nodeData->getMutex());
nodeData->setIdentityChangeTimestamp(QDateTime::currentMSecsSinceEpoch());
}
}
@ -248,6 +263,7 @@ void AvatarMixer::readPendingDatagrams() {
// parse the billboard packet and update the change timestamp if appropriate
if (avatar.hasBillboardChangedAfterParsing(receivedPacket)) {
QMutexLocker nodeDataLocker(&nodeData->getMutex());
nodeData->setBillboardChangeTimestamp(QDateTime::currentMSecsSinceEpoch());
}

View file

@ -8,6 +8,12 @@
#include "NodeData.h"
NodeData::NodeData() :
_mutex()
{
}
NodeData::~NodeData() {
}

View file

@ -9,6 +9,7 @@
#ifndef hifi_NodeData_h
#define hifi_NodeData_h
#include <QtCore/QMutex>
#include <QtCore/QObject>
class Node;
@ -16,9 +17,14 @@ class Node;
class NodeData : public QObject {
Q_OBJECT
public:
NodeData();
virtual ~NodeData() = 0;
virtual int parseData(const QByteArray& packet) = 0;
QMutex& getMutex() { return _mutex; }
private:
QMutex _mutex;
};
#endif

View file

@ -317,6 +317,8 @@ int NodeList::updateNodeWithDataFromPacket(const SharedNodePointer& matchingNode
linkedDataCreateCallback(matchingNode.data());
}
QMutexLocker linkedDataLocker(&matchingNode->getLinkedData()->getMutex());
return matchingNode->getLinkedData()->parseData(packet);
}