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maybe i have solved the passing of the status
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parent
dcd61fd417
commit
0c55130548
5 changed files with 46 additions and 43 deletions
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@ -10,7 +10,7 @@
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Script.include("cookies.js");
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var panel = new Panel(10, 800);
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var panel = new Panel(10, 100);
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panel.newSlider("Num Feed Opaques", 0, 1000,
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function(value) { },
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@ -170,12 +170,13 @@ namespace render {
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void makeEntityItemStatusGetters(RenderableModelEntityItem* entity, render::Item::Status::Getters& statusGetters) {
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statusGetters.push_back([entity] () -> render::Item::Status::Value {
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quint64 delta = usecTimestampNow() - entity->getLastEditedFromRemote();
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return render::Item::Status::Value((delta / (0.01f * USECS_PER_SECOND)), 1.0f);
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float ndelta = (delta / (0.2f * USECS_PER_SECOND));
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return render::Item::Status::Value(1.0f - ndelta, (ndelta > 1.0f ? 0.01f : 0.5f));
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});
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statusGetters.push_back([entity] () -> render::Item::Status::Value {
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quint64 delta = usecTimestampNow() - entity->getLastBroadcast();
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// return render::Item::Status::Value((delta / (0.02f * USECS_PER_SECOND)), 0.5f);
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return render::Item::Status::Value(1.0f, 0.5f);
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float ndelta = (delta / (0.4f * USECS_PER_SECOND));
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return render::Item::Status::Value(1.0f - ndelta, (ndelta > 1.0f ? 0.01f : 0.5f));
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});
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}
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@ -53,7 +53,7 @@ void ItemBucketMap::allocateStandardOpaqueTranparentBuckets() {
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(*this)[ItemFilter::Builder::transparentShape().withLayered()];
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}
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const Item::Status::Value Item::Status::Value::INVALID{ std::numeric_limits<short>::min(), std::numeric_limits<short>::min() };
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const Item::Status::Value Item::Status::Value::INVALID = Item::Status::Value();
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void Item::Status::getCompressedValues(glm::ivec4& values) {
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for (int i = 0; i < values.length(); i++) {
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@ -202,15 +202,15 @@ public:
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class Status {
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public:
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class Value {
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short _x = 0;
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short _y = 0;
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Value(short x, short y) : _x(x), _y(y) {}
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unsigned short _x = 0xFFFF;
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unsigned short _y = 0xFFFF;
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Value() {}
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public:
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const static Value INVALID; // Invlaid value meanss the status won't show
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Value(float x, float y = 1.0f) { setX(x); setY(y); }
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void setX(float x) { _x = std::numeric_limits<short>::max() * std::max(std::min(x, 1.0f), -1.0f); }
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void setY(float y) { _y = std::numeric_limits<short>::max() * std::max(std::min(y, 1.0f), -1.0f); }
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void setX(float x) { _x = (std::numeric_limits<unsigned short>::max() -1) * 0.5f * (1.0f + std::max(std::min(x, 1.0f), -1.0f)); }
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void setY(float y) { _y = (std::numeric_limits<unsigned short>::max() - 1) * 0.5f * (1.0f + std::max(std::min(y, 1.0f), -1.0f)); }
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int getRaw() const { return *((const int*) this); }
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};
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@ -1,27 +1,27 @@
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<@include gpu/Config.slh@>
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<$VERSION_HEADER$>
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// Generated on <$_SCRIBE_DATE$>
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//
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// drawItemStatus.slv
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// vertex shader
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//
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// Created by Sam Gateau on 6/30/2015.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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<@include gpu/Transform.slh@>
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<$declareStandardTransform()$>
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varying vec4 varColor;
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uniform vec3 inBoundPos;
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uniform vec3 inBoundDim;
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uniform ivec4 inStatus;
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<@include gpu/Config.slh@>
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<$VERSION_HEADER$>
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// Generated on <$_SCRIBE_DATE$>
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//
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// drawItemStatus.slv
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// vertex shader
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//
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// Created by Sam Gateau on 6/30/2015.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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<@include gpu/Transform.slh@>
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<$declareStandardTransform()$>
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varying vec4 varColor;
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uniform vec3 inBoundPos;
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uniform vec3 inBoundDim;
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uniform ivec4 inStatus;
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vec3 paintRainbow(float nv) {
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float v = nv * 5.f;
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if ( v < 0.f )
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@ -38,14 +38,16 @@ vec3 paintRainbow(float nv) {
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return vec3((v-4.f), 0.f, 1.f );
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else
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return vec3(1.f, 1.f, 1.f);
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}
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vec2 unpackStatus(int v) {
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// return unpackSnorm2x16(uint(packed));
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return vec2(clamp(float((v & 0xFFFF) - 32727) / 32727.0, -1.0, 1.0),
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clamp(float(((v >> 16) & 0xFFFF) - 32727) / 32727.0, -1.0, 1.0));
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}
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}
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vec2 unpackStatus(int v) {
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// return unpackSnorm2x16(uint(packed));
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// return vec2(clamp(float((v & 0xFFFF) - 32727) / 32727.0, -1.0, 1.0),
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// clamp(float(((v >> 16) & 0xFFFF) - 32727) / 32727.0, -1.0, 1.0));
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return vec2(clamp(float(int((v >> 0) & 0xFFFF) - 32727) / 32727.0, -1.0, 1.0),
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clamp(float(int((v >> 16) & 0xFFFF) - 32727) / 32727.0, -1.0, 1.0));
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}
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void main(void) {
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const vec2 ICON_PIXEL_SIZE = vec2(10, 10);
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const vec2 MARGIN_PIXEL_SIZE = vec2(2, 2);
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@ -69,7 +71,7 @@ void main(void) {
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int iconNum = gl_VertexID / NUM_VERTICES;
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// if invalid, just kill
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if (inStatus[iconNum] == 0x80008000) {
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if (inStatus[iconNum] == 0xFFFFFFFF) {
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gl_Position = anchorPoint;
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varColor = vec4(1.0);
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return;
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