mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-25 17:14:59 +02:00
commit
0c1edb881b
6 changed files with 648 additions and 5 deletions
|
@ -1,10 +1,10 @@
|
|||
{
|
||||
"name": "Oculus Touch to Standard",
|
||||
"channels": [
|
||||
{ "from": "OculusTouch.A", "to": "Standard.A" },
|
||||
{ "from": "OculusTouch.B", "to": "Standard.B" },
|
||||
{ "from": "OculusTouch.X", "to": "Standard.X" },
|
||||
{ "from": "OculusTouch.Y", "to": "Standard.Y" },
|
||||
{ "from": "OculusTouch.A", "to": "Standard.RightPrimaryThumb" },
|
||||
{ "from": "OculusTouch.B", "to": "Standard.RightSecondaryThumb" },
|
||||
{ "from": "OculusTouch.X", "to": "Standard.LeftPrimaryThumb" },
|
||||
{ "from": "OculusTouch.Y", "to": "Standard.LeftSecondaryThumb" },
|
||||
|
||||
{ "from": "OculusTouch.LY", "filters": "invert", "to": "Standard.LY" },
|
||||
{ "from": "OculusTouch.LX", "to": "Standard.LX" },
|
||||
|
|
|
@ -23,5 +23,6 @@ Script.load("system/controllers/handControllerGrab.js");
|
|||
Script.load("system/controllers/handControllerPointer.js");
|
||||
Script.load("system/controllers/squeezeHands.js");
|
||||
Script.load("system/controllers/grab.js");
|
||||
Script.load("system/controllers/teleport.js");
|
||||
Script.load("system/dialTone.js");
|
||||
Script.load("system/firstPersonHMD.js");
|
||||
|
|
17
scripts/developer/utilities/tools/overlayFinder.js
Normal file
17
scripts/developer/utilities/tools/overlayFinder.js
Normal file
|
@ -0,0 +1,17 @@
|
|||
function mousePressEvent(event) {
|
||||
var overlay = Overlays.getOverlayAtPoint({
|
||||
x: event.x,
|
||||
y: event.y
|
||||
});
|
||||
// var pickRay = Camera.computePickRay(event.x, event.y);
|
||||
// var intersection = Overlays.findRayIntersection(pickRay);
|
||||
// print('intersection is: ' + intersection)
|
||||
};
|
||||
|
||||
Controller.mousePressEvent.connect(function(event) {
|
||||
mousePressEvent(event)
|
||||
});
|
||||
|
||||
Script.scriptEnding.connect(function() {
|
||||
Controller.mousePressEvent.disconnect(mousePressEvent);
|
||||
})
|
BIN
scripts/system/assets/models/teleport.fbx
Normal file
BIN
scripts/system/assets/models/teleport.fbx
Normal file
Binary file not shown.
|
@ -2247,11 +2247,18 @@ var handleHandMessages = function (channel, message, sender) {
|
|||
if (channel === 'Hifi-Hand-Disabler') {
|
||||
if (message === 'left') {
|
||||
handToDisable = LEFT_HAND;
|
||||
leftController.turnOffVisualizations();
|
||||
}
|
||||
if (message === 'right') {
|
||||
handToDisable = RIGHT_HAND;
|
||||
rightController.turnOffVisualizations();
|
||||
}
|
||||
if (message === 'both' || message === 'none') {
|
||||
if (message === 'both') {
|
||||
rightController.turnOffVisualizations();
|
||||
leftController.turnOffVisualizations();
|
||||
|
||||
}
|
||||
handToDisable = message;
|
||||
}
|
||||
} else if (channel === 'Hifi-Hand-Grab') {
|
||||
|
@ -2331,4 +2338,3 @@ function handleMenuItemEvent(menuItem) {
|
|||
}
|
||||
|
||||
Menu.menuItemEvent.connect(handleMenuItemEvent);
|
||||
|
||||
|
|
619
scripts/system/controllers/teleport.js
Normal file
619
scripts/system/controllers/teleport.js
Normal file
|
@ -0,0 +1,619 @@
|
|||
// Created by james b. pollack @imgntn on 7/2/2016
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Creates a beam and target and then teleports you there when you let go of either activation button.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
|
||||
var inTeleportMode = false;
|
||||
|
||||
var currentFadeSphereOpacity = 1;
|
||||
var fadeSphereInterval = null;
|
||||
var fadeSphereUpdateInterval = null;
|
||||
//milliseconds between fading one-tenth -- so this is a half second fade total
|
||||
var USE_FADE_MODE = false;
|
||||
var USE_FADE_OUT = true;
|
||||
var FADE_OUT_INTERVAL = 25;
|
||||
|
||||
// instant
|
||||
// var NUMBER_OF_STEPS = 0;
|
||||
// var SMOOTH_ARRIVAL_SPACING = 0;
|
||||
|
||||
// // slow
|
||||
// var SMOOTH_ARRIVAL_SPACING = 150;
|
||||
// var NUMBER_OF_STEPS = 2;
|
||||
|
||||
// medium-slow
|
||||
// var SMOOTH_ARRIVAL_SPACING = 100;
|
||||
// var NUMBER_OF_STEPS = 4;
|
||||
|
||||
// medium-fast
|
||||
var SMOOTH_ARRIVAL_SPACING = 33;
|
||||
var NUMBER_OF_STEPS = 6;
|
||||
|
||||
//fast
|
||||
// var SMOOTH_ARRIVAL_SPACING = 10;
|
||||
// var NUMBER_OF_STEPS = 20;
|
||||
|
||||
|
||||
var TARGET_MODEL_URL = Script.resolvePath("../assets/models/teleport.fbx");
|
||||
var TARGET_MODEL_DIMENSIONS = {
|
||||
x: 1.15,
|
||||
y: 0.5,
|
||||
z: 1.15
|
||||
|
||||
};
|
||||
|
||||
function ThumbPad(hand) {
|
||||
this.hand = hand;
|
||||
var _thisPad = this;
|
||||
|
||||
this.buttonPress = function(value) {
|
||||
_thisPad.buttonValue = value;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
function Trigger(hand) {
|
||||
this.hand = hand;
|
||||
var _this = this;
|
||||
|
||||
this.buttonPress = function(value) {
|
||||
_this.buttonValue = value;
|
||||
|
||||
};
|
||||
|
||||
this.down = function() {
|
||||
var down = _this.buttonValue === 1 ? 1.0 : 0.0;
|
||||
return down
|
||||
};
|
||||
}
|
||||
|
||||
function Teleporter() {
|
||||
var _this = this;
|
||||
this.intersection = null;
|
||||
this.rightOverlayLine = null;
|
||||
this.leftOverlayLine = null;
|
||||
this.targetOverlay = null;
|
||||
this.updateConnected = null;
|
||||
this.smoothArrivalInterval = null;
|
||||
this.fadeSphere = null;
|
||||
this.teleportHand = null;
|
||||
|
||||
this.initialize = function() {
|
||||
this.createMappings();
|
||||
this.disableGrab();
|
||||
};
|
||||
|
||||
this.createTargetOverlay = function() {
|
||||
|
||||
var targetOverlayProps = {
|
||||
url: TARGET_MODEL_URL,
|
||||
dimensions: TARGET_MODEL_DIMENSIONS,
|
||||
visible: true,
|
||||
};
|
||||
|
||||
_this.targetOverlay = Overlays.addOverlay("model", targetOverlayProps);
|
||||
};
|
||||
|
||||
this.createMappings = function() {
|
||||
teleporter.telporterMappingInternalName = 'Hifi-Teleporter-Internal-Dev-' + Math.random();
|
||||
teleporter.teleportMappingInternal = Controller.newMapping(teleporter.telporterMappingInternalName);
|
||||
|
||||
Controller.enableMapping(teleporter.telporterMappingInternalName);
|
||||
};
|
||||
|
||||
this.disableMappings = function() {
|
||||
Controller.disableMapping(teleporter.telporterMappingInternalName);
|
||||
};
|
||||
|
||||
this.enterTeleportMode = function(hand) {
|
||||
if (inTeleportMode === true) {
|
||||
return;
|
||||
}
|
||||
inTeleportMode = true;
|
||||
if (this.smoothArrivalInterval !== null) {
|
||||
Script.clearInterval(this.smoothArrivalInterval);
|
||||
}
|
||||
if (fadeSphereInterval !== null) {
|
||||
Script.clearInterval(fadeSphereInterval);
|
||||
}
|
||||
this.teleportHand = hand;
|
||||
this.initialize();
|
||||
Script.update.connect(this.update);
|
||||
this.updateConnected = true;
|
||||
};
|
||||
|
||||
this.createFadeSphere = function(avatarHead) {
|
||||
var sphereProps = {
|
||||
position: avatarHead,
|
||||
size: -1,
|
||||
color: {
|
||||
red: 0,
|
||||
green: 0,
|
||||
blue: 0,
|
||||
},
|
||||
alpha: 1,
|
||||
solid: true,
|
||||
visible: true,
|
||||
ignoreRayIntersection: true,
|
||||
drawInFront: false
|
||||
};
|
||||
|
||||
currentFadeSphereOpacity = 10;
|
||||
|
||||
_this.fadeSphere = Overlays.addOverlay("sphere", sphereProps);
|
||||
Script.clearInterval(fadeSphereInterval)
|
||||
Script.update.connect(_this.updateFadeSphere);
|
||||
if (USE_FADE_OUT === true) {
|
||||
this.fadeSphereOut();
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
this.fadeSphereOut = function() {
|
||||
|
||||
fadeSphereInterval = Script.setInterval(function() {
|
||||
if (currentFadeSphereOpacity <= 0) {
|
||||
Script.clearInterval(fadeSphereInterval);
|
||||
_this.deleteFadeSphere();
|
||||
fadeSphereInterval = null;
|
||||
return;
|
||||
}
|
||||
if (currentFadeSphereOpacity > 0) {
|
||||
currentFadeSphereOpacity = currentFadeSphereOpacity - 1;
|
||||
}
|
||||
|
||||
Overlays.editOverlay(_this.fadeSphere, {
|
||||
alpha: currentFadeSphereOpacity / 10
|
||||
})
|
||||
|
||||
}, FADE_OUT_INTERVAL);
|
||||
};
|
||||
|
||||
|
||||
this.updateFadeSphere = function() {
|
||||
var headPosition = MyAvatar.getHeadPosition();
|
||||
Overlays.editOverlay(_this.fadeSphere, {
|
||||
position: headPosition
|
||||
})
|
||||
};
|
||||
|
||||
this.deleteFadeSphere = function() {
|
||||
if (_this.fadeSphere !== null) {
|
||||
Script.update.disconnect(_this.updateFadeSphere);
|
||||
Overlays.deleteOverlay(_this.fadeSphere);
|
||||
_this.fadeSphere = null;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
this.deleteTargetOverlay = function() {
|
||||
Overlays.deleteOverlay(this.targetOverlay);
|
||||
this.intersection = null;
|
||||
this.targetOverlay = null;
|
||||
}
|
||||
|
||||
this.turnOffOverlayBeams = function() {
|
||||
this.rightOverlayOff();
|
||||
this.leftOverlayOff();
|
||||
}
|
||||
|
||||
this.exitTeleportMode = function(value) {
|
||||
if (this.updateConnected === true) {
|
||||
Script.update.disconnect(this.update);
|
||||
}
|
||||
this.disableMappings();
|
||||
this.turnOffOverlayBeams();
|
||||
|
||||
|
||||
this.updateConnected = null;
|
||||
|
||||
Script.setTimeout(function() {
|
||||
inTeleportMode = false;
|
||||
_this.enableGrab();
|
||||
}, 100);
|
||||
};
|
||||
|
||||
|
||||
|
||||
this.update = function() {
|
||||
|
||||
if (teleporter.teleportHand === 'left') {
|
||||
teleporter.leftRay();
|
||||
|
||||
if ((leftPad.buttonValue === 0 || leftTrigger.buttonValue === 0) && inTeleportMode === true) {
|
||||
_this.teleport();
|
||||
return;
|
||||
}
|
||||
|
||||
} else {
|
||||
teleporter.rightRay();
|
||||
|
||||
if ((rightPad.buttonValue === 0 || rightTrigger.buttonValue === 0) && inTeleportMode === true) {
|
||||
_this.teleport();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
this.rightRay = function() {
|
||||
|
||||
|
||||
var rightPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, Controller.getPoseValue(Controller.Standard.RightHand).translation), MyAvatar.position);
|
||||
|
||||
var rightControllerRotation = Controller.getPoseValue(Controller.Standard.RightHand).rotation;
|
||||
|
||||
var rightRotation = Quat.multiply(MyAvatar.orientation, rightControllerRotation)
|
||||
|
||||
|
||||
var rightFinal = Quat.multiply(rightRotation, Quat.angleAxis(90, {
|
||||
x: 1,
|
||||
y: 0,
|
||||
z: 0
|
||||
}));
|
||||
|
||||
var rightPickRay = {
|
||||
origin: rightPosition,
|
||||
direction: Quat.getUp(rightRotation),
|
||||
};
|
||||
|
||||
this.rightPickRay = rightPickRay;
|
||||
|
||||
var location = Vec3.sum(rightPickRay.origin, Vec3.multiply(rightPickRay.direction, 500));
|
||||
|
||||
|
||||
var rightIntersection = Entities.findRayIntersection(teleporter.rightPickRay, true, [], [this.targetEntity]);
|
||||
|
||||
if (rightIntersection.intersects) {
|
||||
this.rightLineOn(rightPickRay.origin, rightIntersection.intersection, {
|
||||
red: 7,
|
||||
green: 36,
|
||||
blue: 44
|
||||
});
|
||||
if (this.targetOverlay !== null) {
|
||||
this.updateTargetOverlay(rightIntersection);
|
||||
} else {
|
||||
this.createTargetOverlay();
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
this.deleteTargetOverlay();
|
||||
this.rightLineOn(rightPickRay.origin, location, {
|
||||
red: 7,
|
||||
green: 36,
|
||||
blue: 44
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
this.leftRay = function() {
|
||||
var leftPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, Controller.getPoseValue(Controller.Standard.LeftHand).translation), MyAvatar.position);
|
||||
|
||||
var leftRotation = Quat.multiply(MyAvatar.orientation, Controller.getPoseValue(Controller.Standard.LeftHand).rotation)
|
||||
|
||||
|
||||
var leftFinal = Quat.multiply(leftRotation, Quat.angleAxis(90, {
|
||||
x: 1,
|
||||
y: 0,
|
||||
z: 0
|
||||
}));
|
||||
|
||||
|
||||
var leftPickRay = {
|
||||
origin: leftPosition,
|
||||
direction: Quat.getUp(leftRotation),
|
||||
};
|
||||
|
||||
this.leftPickRay = leftPickRay;
|
||||
|
||||
var location = Vec3.sum(MyAvatar.position, Vec3.multiply(leftPickRay.direction, 500));
|
||||
|
||||
|
||||
var leftIntersection = Entities.findRayIntersection(teleporter.leftPickRay, true, [], [this.targetEntity]);
|
||||
|
||||
if (leftIntersection.intersects) {
|
||||
|
||||
this.leftLineOn(leftPickRay.origin, leftIntersection.intersection, {
|
||||
red: 7,
|
||||
green: 36,
|
||||
blue: 44
|
||||
});
|
||||
if (this.targetOverlay !== null) {
|
||||
this.updateTargetOverlay(leftIntersection);
|
||||
} else {
|
||||
this.createTargetOverlay();
|
||||
}
|
||||
|
||||
|
||||
} else {
|
||||
|
||||
|
||||
this.deleteTargetOverlay();
|
||||
this.leftLineOn(leftPickRay.origin, location, {
|
||||
red: 7,
|
||||
green: 36,
|
||||
blue: 44
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
this.rightLineOn = function(closePoint, farPoint, color) {
|
||||
if (this.rightOverlayLine === null) {
|
||||
var lineProperties = {
|
||||
start: closePoint,
|
||||
end: farPoint,
|
||||
color: color,
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
visible: true,
|
||||
alpha: 1,
|
||||
solid: true,
|
||||
drawInFront: true,
|
||||
glow: 1.0
|
||||
};
|
||||
|
||||
this.rightOverlayLine = Overlays.addOverlay("line3d", lineProperties);
|
||||
|
||||
} else {
|
||||
var success = Overlays.editOverlay(this.rightOverlayLine, {
|
||||
lineWidth: 50,
|
||||
start: closePoint,
|
||||
end: farPoint,
|
||||
color: color,
|
||||
visible: true,
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
alpha: 1,
|
||||
glow: 1.0
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
this.leftLineOn = function(closePoint, farPoint, color) {
|
||||
if (this.leftOverlayLine === null) {
|
||||
var lineProperties = {
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
start: closePoint,
|
||||
end: farPoint,
|
||||
color: color,
|
||||
visible: true,
|
||||
alpha: 1,
|
||||
solid: true,
|
||||
glow: 1.0,
|
||||
drawInFront: true
|
||||
};
|
||||
|
||||
this.leftOverlayLine = Overlays.addOverlay("line3d", lineProperties);
|
||||
|
||||
} else {
|
||||
var success = Overlays.editOverlay(this.leftOverlayLine, {
|
||||
start: closePoint,
|
||||
end: farPoint,
|
||||
color: color,
|
||||
visible: true,
|
||||
alpha: 1,
|
||||
solid: true,
|
||||
glow: 1.0
|
||||
});
|
||||
}
|
||||
};
|
||||
this.rightOverlayOff = function() {
|
||||
if (this.rightOverlayLine !== null) {
|
||||
Overlays.deleteOverlay(this.rightOverlayLine);
|
||||
this.rightOverlayLine = null;
|
||||
}
|
||||
};
|
||||
|
||||
this.leftOverlayOff = function() {
|
||||
if (this.leftOverlayLine !== null) {
|
||||
Overlays.deleteOverlay(this.leftOverlayLine);
|
||||
this.leftOverlayLine = null;
|
||||
}
|
||||
};
|
||||
|
||||
this.updateTargetOverlay = function(intersection) {
|
||||
_this.intersection = intersection;
|
||||
|
||||
var rotation = Quat.lookAt(intersection.intersection, MyAvatar.position, Vec3.UP)
|
||||
var euler = Quat.safeEulerAngles(rotation)
|
||||
var position = {
|
||||
x: intersection.intersection.x,
|
||||
y: intersection.intersection.y + TARGET_MODEL_DIMENSIONS.y / 2,
|
||||
z: intersection.intersection.z
|
||||
}
|
||||
Overlays.editOverlay(this.targetOverlay, {
|
||||
position: position,
|
||||
rotation: Quat.fromPitchYawRollDegrees(0, euler.y, 0),
|
||||
});
|
||||
|
||||
};
|
||||
|
||||
this.disableGrab = function() {
|
||||
Messages.sendLocalMessage('Hifi-Hand-Disabler', this.teleportHand);
|
||||
};
|
||||
|
||||
this.enableGrab = function() {
|
||||
Messages.sendLocalMessage('Hifi-Hand-Disabler', 'none');
|
||||
};
|
||||
|
||||
this.triggerHaptics = function() {
|
||||
var hand = this.teleportHand === 'left' ? 0 : 1;
|
||||
var haptic = Controller.triggerShortHapticPulse(0.2, hand);
|
||||
};
|
||||
|
||||
this.teleport = function(value) {
|
||||
if (value === undefined) {
|
||||
this.exitTeleportMode();
|
||||
}
|
||||
if (this.intersection !== null) {
|
||||
if (USE_FADE_MODE === true) {
|
||||
this.createFadeSphere();
|
||||
}
|
||||
var offset = getAvatarFootOffset();
|
||||
this.intersection.intersection.y += offset;
|
||||
this.exitTeleportMode();
|
||||
this.smoothArrival();
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
this.findMidpoint = function(start, end) {
|
||||
var xy = Vec3.sum(start, end);
|
||||
var midpoint = Vec3.multiply(0.5, xy);
|
||||
return midpoint
|
||||
};
|
||||
|
||||
|
||||
|
||||
this.getArrivalPoints = function(startPoint, endPoint) {
|
||||
var arrivalPoints = [];
|
||||
|
||||
|
||||
var i;
|
||||
var lastPoint;
|
||||
|
||||
for (i = 0; i < NUMBER_OF_STEPS; i++) {
|
||||
if (i === 0) {
|
||||
lastPoint = startPoint;
|
||||
}
|
||||
var newPoint = _this.findMidpoint(lastPoint, endPoint);
|
||||
lastPoint = newPoint;
|
||||
arrivalPoints.push(newPoint);
|
||||
}
|
||||
|
||||
arrivalPoints.push(endPoint)
|
||||
|
||||
return arrivalPoints
|
||||
};
|
||||
|
||||
this.smoothArrival = function() {
|
||||
|
||||
_this.arrivalPoints = _this.getArrivalPoints(MyAvatar.position, _this.intersection.intersection);
|
||||
_this.smoothArrivalInterval = Script.setInterval(function() {
|
||||
if (_this.arrivalPoints.length === 0) {
|
||||
Script.clearInterval(_this.smoothArrivalInterval);
|
||||
return;
|
||||
}
|
||||
|
||||
var landingPoint = _this.arrivalPoints.shift();
|
||||
MyAvatar.position = landingPoint;
|
||||
|
||||
if (_this.arrivalPoints.length === 1 || _this.arrivalPoints.length === 0) {
|
||||
_this.deleteTargetOverlay();
|
||||
}
|
||||
|
||||
|
||||
}, SMOOTH_ARRIVAL_SPACING)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//related to repositioning the avatar after you teleport
|
||||
function getAvatarFootOffset() {
|
||||
var data = getJointData();
|
||||
var upperLeg, lowerLeg, foot, toe, toeTop;
|
||||
data.forEach(function(d) {
|
||||
|
||||
var jointName = d.joint;
|
||||
if (jointName === "RightUpLeg") {
|
||||
upperLeg = d.translation.y;
|
||||
}
|
||||
if (jointName === "RightLeg") {
|
||||
lowerLeg = d.translation.y;
|
||||
}
|
||||
if (jointName === "RightFoot") {
|
||||
foot = d.translation.y;
|
||||
}
|
||||
if (jointName === "RightToeBase") {
|
||||
toe = d.translation.y;
|
||||
}
|
||||
if (jointName === "RightToe_End") {
|
||||
toeTop = d.translation.y
|
||||
}
|
||||
})
|
||||
|
||||
var myPosition = MyAvatar.position;
|
||||
var offset = upperLeg + lowerLeg + foot + toe + toeTop;
|
||||
offset = offset / 100;
|
||||
return offset
|
||||
};
|
||||
|
||||
function getJointData() {
|
||||
var allJointData = [];
|
||||
var jointNames = MyAvatar.jointNames;
|
||||
jointNames.forEach(function(joint, index) {
|
||||
var translation = MyAvatar.getJointTranslation(index);
|
||||
var rotation = MyAvatar.getJointRotation(index)
|
||||
allJointData.push({
|
||||
joint: joint,
|
||||
index: index,
|
||||
translation: translation,
|
||||
rotation: rotation
|
||||
});
|
||||
});
|
||||
|
||||
return allJointData;
|
||||
};
|
||||
|
||||
var leftPad = new ThumbPad('left');
|
||||
var rightPad = new ThumbPad('right');
|
||||
var leftTrigger = new Trigger('left');
|
||||
var rightTrigger = new Trigger('right');
|
||||
|
||||
var mappingName, teleportMapping;
|
||||
|
||||
var TELEPORT_DELAY = 100;
|
||||
|
||||
|
||||
function registerMappings() {
|
||||
mappingName = 'Hifi-Teleporter-Dev-' + Math.random();
|
||||
teleportMapping = Controller.newMapping(mappingName);
|
||||
teleportMapping.from(Controller.Standard.RT).peek().to(rightTrigger.buttonPress);
|
||||
teleportMapping.from(Controller.Standard.LT).peek().to(leftTrigger.buttonPress);
|
||||
|
||||
teleportMapping.from(Controller.Standard.RightPrimaryThumb).peek().to(rightPad.buttonPress);
|
||||
teleportMapping.from(Controller.Standard.LeftPrimaryThumb).peek().to(leftPad.buttonPress);
|
||||
|
||||
teleportMapping.from(Controller.Standard.LeftPrimaryThumb).when(leftTrigger.down).to(function(value) {
|
||||
teleporter.enterTeleportMode('left')
|
||||
return;
|
||||
});
|
||||
teleportMapping.from(Controller.Standard.RightPrimaryThumb).when(rightTrigger.down).to(function(value) {
|
||||
teleporter.enterTeleportMode('right')
|
||||
return;
|
||||
});
|
||||
teleportMapping.from(Controller.Standard.RT).when(Controller.Standard.RightPrimaryThumb).to(function(value) {
|
||||
teleporter.enterTeleportMode('right')
|
||||
return;
|
||||
});
|
||||
teleportMapping.from(Controller.Standard.LT).when(Controller.Standard.LeftPrimaryThumb).to(function(value) {
|
||||
teleporter.enterTeleportMode('left')
|
||||
return;
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
registerMappings();
|
||||
|
||||
var teleporter = new Teleporter();
|
||||
|
||||
Controller.enableMapping(mappingName);
|
||||
|
||||
Script.scriptEnding.connect(cleanup);
|
||||
|
||||
function cleanup() {
|
||||
teleportMapping.disable();
|
||||
teleporter.disableMappings();
|
||||
teleporter.deleteTargetOverlay();
|
||||
teleporter.turnOffOverlayBeams();
|
||||
teleporter.deleteFadeSphere();
|
||||
if (teleporter.updateConnected !== null) {
|
||||
Script.update.disconnect(teleporter.update);
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue